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Showing content with the highest reputation on 08/08/2014 in all areas
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Skeleton Viewer
Cirevam and 5 others reacted to dead_name for a topic
I present for your pleasure, LR2SkeletonViewer! This allows you to view the skeletal animations in the game, albeit without meshes wrapped over them. This also supports the animations in Drome Racers, as they're built on the same engine and file formats. Controls: Ctrl+O : open a *.BSB skeleton. *.BSA animations will be loaded automatically. Up/Down : select which animation to play C : toggle locking animations to the origin point. Scroll : zoom in/out I have yet to add proper camera controls. Expect a 1.1 update with that. REQUIRES .NET FRAMEWORK 4. Version 1.0.5333.40551 (LATEST): LINK All builds: Version 1.0.5333.40551: LINK Changelog (2014-08-08) v1.0.5333.40551 > Initial version.6 points -
Rock Raider
Firedude34 and 3 others reacted to Fluffy Cupcake for a topic
Image http://oresome.rockraidersunited.com/download/62 Edit: Fixed Torso (beltless) version here: https://www.dropbox.com/s/vmbd7ugfe08mpsd/PLAYER%20FIVE%20TORSO.MIP?dl=0 It replaces Player 7 Torso (Workman), and Player 3 Head (Fireman). The torso texture was taken from 's >Enhanced Rock Raider Skin.4 points -
LEGO Racers Online
Ben24x7 and 2 others reacted to Hoithebest for a topic
It's been a dream for all of us for a very, very long time... I'm proud to announce: LEGO Racers Online! Me and my brother have been working on this very hard for the last couple of days and the result is amazing. Please note that I'm not posting anything yet but a little teasing screenshot, but we are working REALLY hard to make something that we can all use and enjoy this game like when we we're kids! 02/08/2014: New video added. Scroll to the bottom of this post to watch it! 04/08/2014: New status update added. 20/08/2014: New status update and video added. 05/10/2014: New status update added. 12/10/2014: New status update added. 20/10/2014: New status update added. 27/10/2014: New status update added. 05/11/2014: New status update added. 16/11/2014: New status update added. Current status: Currently, the following functions are implemented and working properly: Play online with two players real-time (1 VS 1) - INCLUDING POWER-UPS! Patch the game automatically. However, we do have all the required information to drive all the opponent from within the software (tested and working). We are working on an implementation of playing against eachother with up to five other players right now. We can't say when this is finished, but we don't expect a very long time. Added 20/08/2014: Power-Ups are now working properly. This means, whenever someone uses Power-Ups, this is getting fired on your client too! Although it is now possible to patch the game automatically, this is not a perfect solution and we are working on something that makes it possible to play online "on demand". Added 05/10/2014: Although I have not been developing actively on game functions, I am now working on and completing a critical step to split the software accepting both TCP and UDP network traffic which is required for some functions, for example connecting to a game server. PLEASE NOTE THAT I AM CURRENTLY BUSY WITH SCHOOL AND I DO NOT ALWAYS HAVE TIME TO DEVELOP ON THIS PROJECT! I HOPE YOU CAN UNDERSTAND THIS! The following things must be completed and working before release: Full implementation of TCP and UDP traffic; Starting a new Race; A chat function, if people are interested in this function. Added 12/10/2014: Last week I have not been developing very much and this will continue for a few more weeks due to school. The good news is that Grappigegovert has proven his immensive skills again and developed and gave me the code to disable the loading of AI paths so patching the game can be removed from the software now. Also, he created functions to start a Race from the software so the Server can tell the Clients to start a specific Race. All credits go to Grappigegovert for his massive research and developing. Added 20/10/2014: Due to school, I have not been developing actively on the online functionality again, but Grappigegovert and me made some nice improvement with the API. This API will be released in the open source (near) future and will give developers the opportunity to create mods very easy. Added 27/10/2014: Due to school, I have not been developing actively again. The good news is, the software is now fully compatible with TCP and UDP, more structured and the API has been put into a seperate project which will result in a release of the public API soon. This API will be discussed in another thread that I will make in the near future. Please note that the project is not dead and I am still developing, but unfortunately due to school I just do not have much time for this great project. Added 05/11/2014: Good news. Last week I was able to develop more actively on the software, which resulted in the possibility to start races from the Server, which brings us a step closer to the release! I will create a new video of the current progress in the near future. Also, the API is getting prepared for a release with the last bug fixes and comments above the functions. Stay tuned! Added 16/11/2014: I am currently facing problems with the starting of the game client and additional events regarding to the API. I am still not satisfied with the way the API currently works. These problems must be solved in order to continue with the online functionality. Don't think that this project doesn't gain any progress, it just takes a lot of time. Please note the following things: It's not guaranteed that this mod will be ever online for public since this project has still needs many, many development hours; The Server and Client are both only in alpha stage at this moment. We are working really hard to create something that just works and anyone would understand; It is very hard to find all the addresses and the correct pointers, so this takes a lot of time; Currently our main goal is to make everything work on a basic game copy. This means that mods are NOT SUPPORTED (YET) and will likely crash the game when used! On the bright side: We currently do have something that works and we are working so hard to make it possible for everyone to enjoy this with us. It was our dream for many years and finally we took the step to actually create something, and not just for ourselves but for everyone who just loves LEGO Racers. I will keep you guys regularly informed. Make sure you check this post at least once a week as the project is under heavy development. Special thanks: We would like to thank Grappigegovert for his great help which resulted in massive improvement of the software. Thanks to this guy, a lot of things are now working (like using Power-Ups). Videos: The following videos show a demonstration of the system in action:3 points -
Bloodhound Tweak
Fluffy Cupcake and 2 others reacted to Shadowblaze for a topic
It's simple but at least it makes the game a bit more realistic. I made the Bloodhound's sound loop have its pitch oscillating slowly, so I made something similar to what the Doppler effect would do. Yay for realisticness. Download: https://ore.rockraidersunited.org/legacy/Bloodhound%20Tweak_734255.zip3 points -
Lego World Creator/TLM Glue Escape Racing Game
Brigs and 2 others reacted to le717 for a topic
jamesster said he thinks this was on RRU before but was sent to the Pit of Doom. If that is true, sorry, but I pulled it back out so it can go into the Pit of Hail and Brimstone forever. http://www.youtube.com/watch?v=jGcfN_9ylCk I finally finished editing and uploading the LP I recorded before Lego World Creator and was actually the only LP I intended to do, TLM Glue Escape Racing Game. Let me explain the game this way, and even it might be spoiling too much. https://www.youtube.com/watch?v=6_7OgCoszR0 YouTube Playlist3 points -
The Brickster!
Rock Monster and 2 others reacted to Fifi La Fume for a topic
DOWNLOAD: https://ore.rockraidersunited.org/legacy/brickster_934883.zip3 points -
Lego Stunt Rally Racers
Fifi La Fume and 2 others reacted to BadDream for a topic
Alright, I added Radium to the list. File includes both without the racing helmet and with it. I updated Brad Speedo since I accidentally forgot to make his SURPRISED FACEs.3 points -
Evil is a Giant Robot Swivel Chair
Jimbob and one other reacted to emily for a topic
I linked to that McDonald's cup with a canned Lord Business mech/office chair that never appeared in the final version of the LEGO Movie. It looked like a fun model so I tried my hand at constructing it digitally. Reference picture! I couldn't figure out how the two arms in the back were attached for the life of me, so I just omitted them. Someone on BZP said that 20 minutes were stripped off of the LEGO Movie to make its length more reasonable for release. given how finalized this chair design (and the render of it on the cup) is I think it is safe to assume it appeared in that lost time. LXF2 points -
LEGO Racers Online
legorr2020 and one other reacted to RobExplorien for a topic
Caution: Excitement and sudden great/'great' progress on a project often leads to exaggerated goals, statements and/or false promises. Though I could act excited like anyone hoping for an online multiplayer LR (which had been discussed before here on this forum I bet), I'm going to back off until I spot evident progress. It's nothing personal, I'm merely being rational. It does sound nice that someone thinks he knows how to put this idea into practice. Or yeah, it's a prank. Who knows.2 points -
Alternate Slizer Disc Colours
BadDream and one other reacted to Fluffy Cupcake for a topic
Download:http://oresome.rockraidersunited.com/download/60 Icon Included! Mod requested by Shadowblaze Additional Info: For the folder name, the first colour is the shell, second is the inner glow. Trail comes in separate folder.2 points -
LXF to OBJ converter
Quisoves Potoo and one other reacted to bartvbl for a topic
That's strange.. I tried running the thing on my laptop and it spew out a parsing exception, although it accepted the file. It bases the accept/deny on the extension of the file name. If the extension is .lxf or .lxfml it will accept it as a valid file. Command line usage: noted. Will take a look when I return home next week. Batch convert: ditto I thought the Assets.lif would be the most practical for people that want to use the converter. If they have to extract db.lif first (even though that's the only thing it uses), they need to run the extractor. That's an extra step over copying the file once. In any case, IIRC ~90% of Assets.lif is db.lif, so there's not that much of a space savings there. I suppose it is possible to check if either one is present, though. It's also possible to drop the jar in the LDD directory for auto-updates of the lif file2 points -
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Studs Linkin
Rock Monster reacted to Fifi La Fume for a topic
DOWNLOAD: https://ore.rockraidersunited.org/legacy/studslinkinv2_427457.zip I modified the blue sunglasses head decal from RTB v1.045.1 point -
Alternate Raider Colours
Cyrem reacted to Fluffy Cupcake for a topic
Here are a couple images: http://oresome.rockraidersunited.com/download/61 All views and icons included. Colour List: Black Blue Green Grey Light Blue Pink Purple Red White Yellow Special thanks to @Cyrem, as the body texture used was taken from his Enhanced Rock Raider Skin.1 point -
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Lego Stunt Rally Racers
BadDream reacted to lol username for a topic
Perhaps you've noticed already, but the Stunt Rally character designs aren't always consistent between the character view/select screens, and other animations like the victory cutscenes. I don't remember exactly what changed per character, but I think Mega Hurtz's torso may be different, for example. What are you using for reference?1 point -
What are you listening to right now?
Drill Master reacted to le717 for a topic
https://www.youtube.com/watch?v=G8ybMvVoIeM Um....1 point -
Garage Search = LEGO game I never knew I had
Drill Master reacted to lol username for a topic
Alrighty, it's the same as Brickulator's. Thanks.1 point -
Lego Stunt Rally Racers
BadDream reacted to MaelstromIslander for a topic
if you can't do any hat for radium, then don't do it at all. Because he doesn't wear the helmet all the time (apparently, according to this image): '> Edit: Oh wait, i have an idea, maybe you could texture the normal racing helmet instead?1 point -
Lego Stunt Rally Racers
JrMasterModelBuilder reacted to lol username for a topic
Brad's face is absolutely terrifying.1 point -
Lego Stunt Rally Racers
lol username reacted to BadDream for a topic
YES. I'll make him next. His hat will be trouble for me but maybe I could take arctic hat and color it all yellow but I don't know... @Azarth Thank you . But I must say you also have done great work with your textures. Can't wait for your rama pack! Also Brad Speedo enters to the race.1 point -
What are you listening to right now?
McJobless reacted to Shadowblaze for a topic
https://www.youtube.com/watch?v=8AnbQC8z7Os https://www.youtube.com/watch?v=8hacLBs5BEE Yay Ratchet & Clank.1 point -
If you play, or have played a Concert Band instrument, and still own it, come here.
Drill Master reacted to The Ace Railgun for a topic
I've got my Clarinet still, I'll do It this weekend, you should probably mark who's doing what on the main post just to keep track of what you got and what you don't got.1 point -
If you play, or have played a Concert Band instrument, and still own it, come here.
STUDZ reacted to mumboking for a topic
I'm sure that out of my 5 keyboards some of those sounds will be there, but I don't know what Middle C is.I only know how to play a few tunes. I am a noob keyboard key poker. Another thing is that keyboard samples don't always sound like the instrument they claim to sound like. In case you were wondering, my keyboards are: Yamaha PSS-6, Yamaha PSS-50, Yamaha PSS-170 (Uses FM Synthesis), Casio PT-82 and an unbranded MC-36 (Seen multiple brands of this one). Hey Oboe Shoes! xD1 point -
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Lego World Creator/TLM Glue Escape Racing Game
le717 reacted to Arthuriel for a topic
Maybe it was send to the Pit of Doom for a very good reason (the game, not your review) . About the game itself: Wow, this is just horrible (you can choose any brick as long it is 2*4 or what? ). I guess, that after playing it I would also go "Oah" like those "minifigures" to escape this madness. btw: Hypothetical situation: Doomed person A (or just A): "How is it here in the Pit of Doom?" Doomed person B (or just B): "Actually pretty nice... ...okay, there are some spikes and acid lakes, but I can deal with that" A: You don't look very happy. B: Well, one day this "game" got thrown in here and I... I... I... A: You played it? B: *just stares and then begins to laugh and run like a maniac*1 point -
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RRU Quotes 2: Reckoning
noghiri reacted to le717 for a topic
Someone missed a great chance to throw a reference in that conversation. http://www.youtube.com/watch?v=KHF9itPLUo41 point -
Public Art DERPO Bricks
STUDZ reacted to Drill Master for a blog entry
Almost forgot about this but... On the way home from camping on Monday, we came across this public art sculpture. My dad was nice enough to slow down a bit so I could snap a steady shot of it. Now, obviously it's very disproportional in every way, but most public art is anyway. Just thought I'd share my findings. (By the way, you can barely see it, but that is a 3x2 red brick behind the blue one. The angle and speed we were going made it impossible to get both in the shot.)1 point -
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AI hits traps
legoracerlover reacted to Jimbob for a topic
It all depends on the AI paths. You can check out 's renders of the track's paths here (with all other tracks here), or alternatively use RobExplorien's >mod to see it for yourself. Whenever a path crosses the crate, that's when an AI racer will collide with it.1 point -
These look familiar
Ben24x7 reacted to RobExplorien for a topic
It seemed fun to make some RRU member faces in LEGO Racers. That's all. Oh look underlined text.1 point
