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Showing content with the highest reputation on 08/09/2014 in all areas

  1. dead_name

    Skeleton Viewer

    I present for your pleasure, LR2SkeletonViewer! This allows you to view the skeletal animations in the game, albeit without meshes wrapped over them. This also supports the animations in Drome Racers, as they're built on the same engine and file formats. Controls: Ctrl+O : open a *.BSB skeleton. *.BSA animations will be loaded automatically. Up/Down : select which animation to play C : toggle locking animations to the origin point. Scroll : zoom in/out I have yet to add proper camera controls. Expect a 1.1 update with that. REQUIRES .NET FRAMEWORK 4. Version 1.0.5333.40551 (LATEST): LINK All builds: Version 1.0.5333.40551: LINK Changelog (2014-08-08) v1.0.5333.40551 > Initial version.
    5 points
  2. Fifi La Fume

    The Brickster!

    DOWNLOAD: https://ore.rockraidersunited.org/legacy/brickster_934883.zip
    4 points
  3. RobExplorien

    LEGO Racers Online

    Caution: Excitement and sudden great/'great' progress on a project often leads to exaggerated goals, statements and/or false promises. Though I could act excited like anyone hoping for an online multiplayer LR (which had been discussed before here on this forum I bet), I'm going to back off until I spot evident progress. It's nothing personal, I'm merely being rational. It does sound nice that someone thinks he knows how to put this idea into practice. Or yeah, it's a prank. Who knows.
    4 points
  4. JrMasterModelBuilder

    Drome Racers Version Differences

    Recently Xiron >brought to my attention the presence of another verison of Drome Racers for PC. As it turns out, there are at least two different copies of Drome Racers. The EXE, GTC, and INF files are all minorly different between the two version. The Short Overview Older, DRM Safedisc V2.80.010 DRM Built on 11-06-02 Has a splash screen during CD verification. New, No DRM No DRM Build on 11-22-02 Has an opening language select screen. How do you tell which version you have? If you can't play without the CD or have this splash screen, you have the Older, DRM version. You can also check the file date modified. In-Depth Overview Now for the in-depth comparison. File Hashes Older, DRM MD5 (Drome Racers.exe) = 72bc75fdf109ca5a28a61d511576bb10 MD5 (GameData.gtc) = 348ae09fda76d7a2812e17e5b8c3e9bd MD5 (FileList.Inf) = c5b358427532bd087bd8f188f3d89aaf MD5 (Compress.inf) = f72270887e56af2bd34cb1ee57176ea7 Newer, No DRM MD5 (Drome Racers.exe) = a2225ae635a2879d8e1037b08048bef3 MD5 (GameData.gtc) = 15191588a041f342f325e29f1137f935 MD5 (FileList.Inf) = f76dd41eee1053e9fa4db52104c7203b MD5 (Compress.inf) = 089056ab03b14664b3e6ecc42cc34a02 After extraction the GTC, most of the files are mostly the same. .PC TEXTURE files It seems that almost all of the .PC TEXTURE files were re-encoded, as most of them differ by a small percentage of bytes. The list of different .PC TEXTURE file is too large to post and not very usefull, so here is a list of .PC TEXTURE files that are NOT different. I don't believe that the textures are actually different, but we won't know for certain until a converter is written. Unique Files There are also a few files that are only in the Newer, No DRM version. These files are. GRAPHICS/MENUS/MAIN/SPLASH SCREENS/LEGO_LEGAL_QUARTERS/LEGAL_01.XBX TEXTURE GRAPHICS/MENUS/MAIN/SPLASH SCREENS/LEGO_LEGAL_QUARTERS/LEGAL_02.XBX TEXTURE GRAPHICS/W1-ALPS/TRACKS/ROAD1/MOUNT ROAD1.MD2 GRAPHICS/W1-ALPS/TRACKS/ROAD2/MODELS/TRACK1.MD2 There are no files exclusive to the Older, DRM version. SYSTEM/DEVELOPER.CFG The Newer, No DRM version uses 0x0A line endians, but the Older, DRM version uses 0x0D0A. Credits And finally, the TEXT/CREDITS *.CMU files are all different between versions. This is because the Electronic Arts section of the credits was removed in the Newer, No DRM version. Here is the English version of the removed section. This means that later EA was removed from the credits. I have no idea why, but it might be an interesting story.
    3 points
  5. someswedish

    Dragons and cats...

    Here is a accurate* representation of the current state of RRU as of August 09 2014. *And by accurate i mean 10%, but its still accurate because RRU
    2 points
  6. The Ace Railgun

    RRU Quotes 2: Reckoning

    [8/9/14 4:26:55 PM] Alcom Isst: On 8/9/14, at 4:26 PM, Arthuriel Aurillion wrote: > or did it just slowly turn into the today's version of tumblr? OR DID IT SLOWLY TUMBLE INTO TODAY'S VERSION OF TUMBLR. [8/9/14 4:27:06 PM] xx7xxxpowersxx: f****ing Alcom. LATER.... [8/9/14 11:27:47 PM] jamesster: MWAHAHAHAHA [8/9/14 11:28:04 PM] jamesster: I HAS DONE ITTTTTT [8/9/14 11:28:11 PM] Hugh Wotmeigh: Telling people in a drama forum to burn, baby burn. [8/9/14 11:28:12 PM] jamesster: SUCK IT NETDEVIL I CAN HAX UR DEAD GAME [8/9/14 11:28:16 PM] Hugh Wotmeigh: What a way to spend sunday. [8/9/14 11:28:23 PM] Hugh Wotmeigh: On 8/9/14, at 11:27 PM, jamesster wrote: > SUCK IT NETDEVIL I CAN HAX UR DEAD GAME ohgoditfinallyhappened [8/9/14 11:28:27 PM] Hugh Wotmeigh: he's snapped
    2 points
  7. BadDream

    Lego Stunt Rally Racers

    Added Baron Flambo and Glacia to list. Updated the list: Sandy Surf and Sid Vacant are now on the list. I'm not sure about this anymore. Are you sure that her eyes are so big? Because when I take a look of this picture I can clearly see that her eyes are fine although her eyelashes are a bit stretched.
    2 points
  8. noghiri

    RRU Quotes 2: Reckoning

    [13:31:58] Ciprian: I NEED A 3 LETER WORD FOR FUN [13:32:02] Ciprian: ...WAIT
    2 points
  9. lol username

    The Brickster!

    That's a very nice BRKSTR!
    2 points
  10. Fluffy Cupcake

    Rock Raider

    Image http://oresome.rockraidersunited.com/download/62 Edit: Fixed Torso (beltless) version here: https://www.dropbox.com/s/vmbd7ugfe08mpsd/PLAYER%20FIVE%20TORSO.MIP?dl=0 It replaces Player 7 Torso (Workman), and Player 3 Head (Fireman). The torso texture was taken from 's >Enhanced Rock Raider Skin.
    2 points
  11. Hoithebest

    LEGO Racers Online

    It's been a dream for all of us for a very, very long time... I'm proud to announce: LEGO Racers Online! Me and my brother have been working on this very hard for the last couple of days and the result is amazing. Please note that I'm not posting anything yet but a little teasing screenshot, but we are working REALLY hard to make something that we can all use and enjoy this game like when we we're kids! 02/08/2014: New video added. Scroll to the bottom of this post to watch it! 04/08/2014: New status update added. 20/08/2014: New status update and video added. 05/10/2014: New status update added. 12/10/2014: New status update added. 20/10/2014: New status update added. 27/10/2014: New status update added. 05/11/2014: New status update added. 16/11/2014: New status update added. Current status: Currently, the following functions are implemented and working properly: Play online with two players real-time (1 VS 1) - INCLUDING POWER-UPS! Patch the game automatically. However, we do have all the required information to drive all the opponent from within the software (tested and working). We are working on an implementation of playing against eachother with up to five other players right now. We can't say when this is finished, but we don't expect a very long time. Added 20/08/2014: Power-Ups are now working properly. This means, whenever someone uses Power-Ups, this is getting fired on your client too! Although it is now possible to patch the game automatically, this is not a perfect solution and we are working on something that makes it possible to play online "on demand". Added 05/10/2014: Although I have not been developing actively on game functions, I am now working on and completing a critical step to split the software accepting both TCP and UDP network traffic which is required for some functions, for example connecting to a game server. PLEASE NOTE THAT I AM CURRENTLY BUSY WITH SCHOOL AND I DO NOT ALWAYS HAVE TIME TO DEVELOP ON THIS PROJECT! I HOPE YOU CAN UNDERSTAND THIS! The following things must be completed and working before release: Full implementation of TCP and UDP traffic; Starting a new Race; A chat function, if people are interested in this function. Added 12/10/2014: Last week I have not been developing very much and this will continue for a few more weeks due to school. The good news is that Grappigegovert has proven his immensive skills again and developed and gave me the code to disable the loading of AI paths so patching the game can be removed from the software now. Also, he created functions to start a Race from the software so the Server can tell the Clients to start a specific Race. All credits go to Grappigegovert for his massive research and developing. Added 20/10/2014: Due to school, I have not been developing actively on the online functionality again, but Grappigegovert and me made some nice improvement with the API. This API will be released in the open source (near) future and will give developers the opportunity to create mods very easy. Added 27/10/2014: Due to school, I have not been developing actively again. The good news is, the software is now fully compatible with TCP and UDP, more structured and the API has been put into a seperate project which will result in a release of the public API soon. This API will be discussed in another thread that I will make in the near future. Please note that the project is not dead and I am still developing, but unfortunately due to school I just do not have much time for this great project. Added 05/11/2014: Good news. Last week I was able to develop more actively on the software, which resulted in the possibility to start races from the Server, which brings us a step closer to the release! I will create a new video of the current progress in the near future. Also, the API is getting prepared for a release with the last bug fixes and comments above the functions. Stay tuned! Added 16/11/2014: I am currently facing problems with the starting of the game client and additional events regarding to the API. I am still not satisfied with the way the API currently works. These problems must be solved in order to continue with the online functionality. Don't think that this project doesn't gain any progress, it just takes a lot of time. Please note the following things: It's not guaranteed that this mod will be ever online for public since this project has still needs many, many development hours; The Server and Client are both only in alpha stage at this moment. We are working really hard to create something that just works and anyone would understand; It is very hard to find all the addresses and the correct pointers, so this takes a lot of time; Currently our main goal is to make everything work on a basic game copy. This means that mods are NOT SUPPORTED (YET) and will likely crash the game when used! On the bright side: We currently do have something that works and we are working so hard to make it possible for everyone to enjoy this with us. It was our dream for many years and finally we took the step to actually create something, and not just for ourselves but for everyone who just loves LEGO Racers. I will keep you guys regularly informed. Make sure you check this post at least once a week as the project is under heavy development. Special thanks: We would like to thank Grappigegovert for his great help which resulted in massive improvement of the software. Thanks to this guy, a lot of things are now working (like using Power-Ups). Videos: The following videos show a demonstration of the system in action:
    1 point
  12. someswedish

    A story not about a heroic knight

    This topic is about my idea for a story that I would like to work on one day, and I would like to share these ideas with the community. Keep in mind that this is a very early concept of the story, and any information put there can and will change for the final product. The Basic Idea The story is about a typical fantasy world like many other, but instead of a sole focus on heroics and villainy, The story is going to instead to focus on the worlds lore and lives of the people beliefs, everyday problems and conflicts. The main character is going to need to learn about these various lore of the different people they meet to achieve their own goals. The plan is to make the lore simple, yet interesting so the audience will want to learn more about the world itself, its history and the reasons for the peoples belief. While in the meantime also showing the audience that the concepts of good and evil is not only untrue, but also faulty. The races and the dragons Humans Elves Dwarfs Coming soon... Dragons Coming soon... Example of the story... (Note: Some of these names are only placeholders and are not final) (Double note: Expect lots of spelling/Grammar and other language errors) Thanks for taking the time to read this, i will update this OP whenever i have new things to talk about.
    1 point
  13. noghiri

    A story not about a heroic knight

    My thought on violence would be, would you describe it in a way that neither promotes nor vilifies violence itself but focuses on the reasons behind it? Violence in self defense or defense of others, I believe, can be noble... depending on the reasons behind it. After all, most would deem someone who killed a mugger to protect a child or, really, most "innocents", a hero... but would deem someone who protects a murderer voluntarily evil (with exceptions). If a dragon is actively attacking and razing places to the ground without provocation, killing those who cannot defend themselves, would not violence in return be justified? And would not violence aimed at a different dragon who is minding his or her own business be unjustifiable and bad? I'm highly interested in this, as you may be able to build quite an interesting thing here that deeply explores things the average person doesn't think about often. Even if I disagree with a few points of philosophy... I'd still be highly interested, and read/play/interact with it to learn your words, and then discuss over tea late into the night. =P
    1 point
  14. Car CrazeXVI

    Alternate Raider Colours

    First, that is not pink. Pink is what would happen if your socks and shirt were to dance in the rain. What you have there is more of a… dark pink. Okay, so it is pink. The purple raider also looks rather violet. Not that I mind. Second, the Mining Laser was never to completely textured, so it only uses Pbody, Pbodytop and Pface. The only way to truly change the color of the engineer on the mining laser is to find all occurrences of FD742F in the normal and upgraded LPGunmain.lwo files and change them to whatever. I would hope you would mention this; Then again, I do not see why anyone would wait five minutes to gather the resources needed to materialize a stationary laser building with limited range that totally fails to damage walls unless it is facing east or south (except for defensive purposes) when there are vehicle mounted lasers, anyway. And, worst of all, you chose blue as the red raider's secondary color instead of dark green. Please, Xiron, think of the sailors. >; Also, what's up with the lighting there? Edit: Hey, what the? Where are my invisible raiders?!
    1 point
  15. Fluffy Cupcake

    The Brickster!

    I put this over Doctor Dave.
    1 point
  16. le717

    RRU Quotes 2: Reckoning

    Someone missed a great chance to throw a reference in that conversation. http://www.youtube.com/watch?v=KHF9itPLUo4
    1 point
  17. Arthuriel

    Public Art DERPO Bricks

    Plot twist: those bricks were actually the failed attempt of a Lego clone brand to make bigger (and therefore automaticly better!) versions of those huge Lego Baby bricks.
    1 point
  18. Shadowblaze

    Shadowblaze - Agahu

    This is the last music until I'll release the album! Man, I'm so excited. This is a tribal music, half just tribal randomness and undefined drop, half House/Bounce. Enjoy. http://youtu.be/czXFa6FM8_k Listen on SoundCloud: https://soundcloud.com/c24dubstep/c24-agahu
    1 point
  19. Fush

    RRU Quotes 2: Reckoning

    [9:32:21 PM] Cirevam: Your butt is your own business and I'm not touching it anyways, so I don't care how you wipe
    1 point
  20. Car CrazeXVI

    I didn't try.

    From the album: Glitch City

    I didn't even try in the slightest. …I'm beginning to wounder why I decided to upload this.

    © Ok, seriously, why the… would I copyright this? IT'S A LOAD OF CRAP

    1 point
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