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Showing content with the highest reputation on 08/14/2014 in all areas

  1. lol username

    RRU Quotes 2: Reckoning

    [6:37:11 PM] Will Kirkby: f**** it [6:37:13 PM] Will Kirkby: 1:37am [6:37:23 PM] Will Kirkby: lego racers 1 model corruptor coming up [6:37:26 PM] jamesster: [6:39:57 PM] Cirevam: I thought that was your GDB viewer as it already is :> [6:40:20 PM] Will Kirkby: (☞゚ヮ゚)☞ [6:40:39 PM] Cirevam: ᕕ( ᛠ)ᕗ [8:17:59 PM] Ramius Antillies: Wil, will you remember us when you become a big time dev? [8:18:24 PM] Will Kirkby: no. [8:18:29 PM] Will Kirkby: Wil won't, but Will will. [8:19:05 PM] Ramius Antillies: Instructions unclear: penned a will. [8:21:28 PM] jamesster: chat unclear, expected will's will to demand that d*** be caught in in ceiling fan
    6 points
  2. PeabodySam

    BoB Rock Raiders Vehicles

    Excellent! Thank you so very much! This just saved my eyes a ton of straining while desperately trying to make out the details of that picture I found. And as such, I felt compelled to do this. If you see anything that I did wrong or have any suggestions, please feel free to do so, since I'll put the accuracy of these models before my own (already long-since-wounded-to-the-point-of-not-even-caring-anymore) pride. These first two are the least accurate of the set, since that red ring line of death is in a really inconvenient spot. In the case of the latter, I was unable to even finish it, though I decided to post what little I was able to put together anyways. Force Riser: Swing Shooter (incomplete): Search Lighter: Propeller Cruiser: Rock Crusher: Grand Hover: Someone Was Drunk When They Named This Hot Air Pelican: The Hot Air Pelican appears to use every piece from all four sets. Combined with the fact that instructions, as low-res as they are, are provided, I have a strong feeling that this is the most accurate of the Kabaya combiners I've built. Also, this might have been the cause behind LEGO Digital Designer crashing on you, Fushi, since if those saw pieces are not placed correctly on the model, it may crash the program (fortunately, I had saved the LXF before attempting this, so nothing was lost).
    4 points
  3. maver1k_XVII

    Modding Bionicle Heroes

    Yeah, I agree with you. It becomes boring quite quickly and collectibles don't really feel worth the time, but at least it was better then Bionicle: the Game as for me. And by the way I forgot to mention that the matoran models look really weird. I could only view them as a bunch of points, but they looked like some sort of vehicle . I made a picture, but I guess it's hard to tell anything from this point cloud. The thing at the bottom is the only part of the model I was able to view with vertexes connected correctly. There are probably more then 10 parts, not sure.
    2 points
  4. maver1k_XVII

    Modding Bionicle Heroes

    So, I recently discovered this forum while searching for something and I decided to contribute some interesting information. I hope it's okay to use this topic even though it's 2 years old. Some time ago I decided to take a look at the resources of Bionicle Heroes to see if I could find anything interesting. I've extracted the main archive and found the files that I assumed were models. After a week or two of effort I managed to make a more or less working script for a tool called Noesis that is able to open the models from the PC version of the game, but without the skeleton structure. Here is a bunch of pictures: ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > Beside that I found out that there is a number of unused models. Those are the 3 matoran models mentioned in the first post, silver rahkshi and masks of Toa Metru. Unfortunately they have a slightly different structure from the rest and I still can't get my script to work properly with those models. However it's possible to get their textures (dds) with the exception of matoran who lack any. Here are textures of Toa Metru masks for example: And here is a picture of Whenua's model: I tweaked the script so it can open the model above, but it's still doesn't work for other Toa Metru masks and the UV coordinates are missing. I also took a look at the models from the GameCube, PS2 and NDS ports. All three of them use different model format, but the ones for GameCube and PS2 are more or less similar to the one for the PC. DS port has a completely different format and on top of it the models and textures are aparently compressed.
    2 points
  5. McJobless

    BIONICLE RETURNING 2015

    There's not enough hype in this thread. We gotta celebrate LEGO making a good decision.
    2 points
  6. Hoithebest

    LEGO Racers Online

    It's been a dream for all of us for a very, very long time... I'm proud to announce: LEGO Racers Online! Me and my brother have been working on this very hard for the last couple of days and the result is amazing. Please note that I'm not posting anything yet but a little teasing screenshot, but we are working REALLY hard to make something that we can all use and enjoy this game like when we we're kids! 02/08/2014: New video added. Scroll to the bottom of this post to watch it! 04/08/2014: New status update added. 20/08/2014: New status update and video added. 05/10/2014: New status update added. 12/10/2014: New status update added. 20/10/2014: New status update added. 27/10/2014: New status update added. 05/11/2014: New status update added. 16/11/2014: New status update added. Current status: Currently, the following functions are implemented and working properly: Play online with two players real-time (1 VS 1) - INCLUDING POWER-UPS! Patch the game automatically. However, we do have all the required information to drive all the opponent from within the software (tested and working). We are working on an implementation of playing against eachother with up to five other players right now. We can't say when this is finished, but we don't expect a very long time. Added 20/08/2014: Power-Ups are now working properly. This means, whenever someone uses Power-Ups, this is getting fired on your client too! Although it is now possible to patch the game automatically, this is not a perfect solution and we are working on something that makes it possible to play online "on demand". Added 05/10/2014: Although I have not been developing actively on game functions, I am now working on and completing a critical step to split the software accepting both TCP and UDP network traffic which is required for some functions, for example connecting to a game server. PLEASE NOTE THAT I AM CURRENTLY BUSY WITH SCHOOL AND I DO NOT ALWAYS HAVE TIME TO DEVELOP ON THIS PROJECT! I HOPE YOU CAN UNDERSTAND THIS! The following things must be completed and working before release: Full implementation of TCP and UDP traffic; Starting a new Race; A chat function, if people are interested in this function. Added 12/10/2014: Last week I have not been developing very much and this will continue for a few more weeks due to school. The good news is that Grappigegovert has proven his immensive skills again and developed and gave me the code to disable the loading of AI paths so patching the game can be removed from the software now. Also, he created functions to start a Race from the software so the Server can tell the Clients to start a specific Race. All credits go to Grappigegovert for his massive research and developing. Added 20/10/2014: Due to school, I have not been developing actively on the online functionality again, but Grappigegovert and me made some nice improvement with the API. This API will be released in the open source (near) future and will give developers the opportunity to create mods very easy. Added 27/10/2014: Due to school, I have not been developing actively again. The good news is, the software is now fully compatible with TCP and UDP, more structured and the API has been put into a seperate project which will result in a release of the public API soon. This API will be discussed in another thread that I will make in the near future. Please note that the project is not dead and I am still developing, but unfortunately due to school I just do not have much time for this great project. Added 05/11/2014: Good news. Last week I was able to develop more actively on the software, which resulted in the possibility to start races from the Server, which brings us a step closer to the release! I will create a new video of the current progress in the near future. Also, the API is getting prepared for a release with the last bug fixes and comments above the functions. Stay tuned! Added 16/11/2014: I am currently facing problems with the starting of the game client and additional events regarding to the API. I am still not satisfied with the way the API currently works. These problems must be solved in order to continue with the online functionality. Don't think that this project doesn't gain any progress, it just takes a lot of time. Please note the following things: It's not guaranteed that this mod will be ever online for public since this project has still needs many, many development hours; The Server and Client are both only in alpha stage at this moment. We are working really hard to create something that just works and anyone would understand; It is very hard to find all the addresses and the correct pointers, so this takes a lot of time; Currently our main goal is to make everything work on a basic game copy. This means that mods are NOT SUPPORTED (YET) and will likely crash the game when used! On the bright side: We currently do have something that works and we are working so hard to make it possible for everyone to enjoy this with us. It was our dream for many years and finally we took the step to actually create something, and not just for ourselves but for everyone who just loves LEGO Racers. I will keep you guys regularly informed. Make sure you check this post at least once a week as the project is under heavy development. Special thanks: We would like to thank Grappigegovert for his great help which resulted in massive improvement of the software. Thanks to this guy, a lot of things are now working (like using Power-Ups). Videos: The following videos show a demonstration of the system in action:
    1 point
  7. The Ace Railgun

    BIONICLE RETURNING 2015

    There's not enough hype on this thread to break the hype speed barrier, let's get hype people, we can do better than this.
    1 point
  8. Sluicer

    TT Games Explorer

    Yes, I had the chance. All _nxg.ghg/_nxg.gsc files have a similar structure. There are many vertex lists the most time. At the beginning of each vertex list is a definition how the vertex list is structured. For example: 00 00 00 03 --> number of defining tripel 00 06 00 --> position; type half; offset 01 08 08 --> normal; type char[4]; offset 02 09 0C --> colorSet0; type char[4]; offset But I am sorry, that is not all: there are many parts in one file and the structure is complex. Kind of <vertexlist1><indexlist1>[<vertexlist2>][<indexlist2>]<offestIndices><numberIndices><offsetVertices><numberVertices>. The <vertexlistX> and <indexListX> can be a new list or a reference to a existing one. And there is more unknown data.
    1 point
  9. Pranciblad

    Open err... Island?

    Okay, first off, we don't actually know how to mod the gameplay of LI yet. Eliminating boundaries would likely be possible, but I don't know how going characterless would work and it'd probably be very borky anyway. If you're really itching to get Out of Bounds, try debug mode. It's not listed (or even properly understood yet) but the plus and minus number pad keys, in addition to spawning characters, will sometimes hop your character forward a bit, allowing you to break out of bounds. Unfortunately, you'll usually snap back after a while. Curiously, I once had this happen to me even without debug mode on, as seen
    1 point
  10. Fush

    BoB Rock Raiders Vehicles

    I'm glad you did, I very much hate inaccurate information being spread. I want these models to be as accurate as possible, and that includes being corrected when I do something wrong Eventually I'll organize this thread and when I do, I'll be sure to use the correct version. Sadie pulled some strings and got a better picture from someone who owns the sets. And here it is edited with the names in English: Hot Air Pelican really threw me for a loop- it doesn't even make sense! But I'm 90% certain it's correct. In addition, here's a (very low res) picture of the instructions to build the Hot Air Pelican
    1 point
  11. Seaborgium

    Mafia: The Game

    It doesn't matter. Four final votes have been given for NatcO. With two final votes left, there could be at most three votes for you or me. NatcO still has the majority of the votes. Iugula!
    1 point
  12. The Ace Railgun

    RRU Quotes 2: Reckoning

    [8/12/14 5:54:16 PM] xx7xxxpowersxx: You know. [8/12/14 5:54:23 PM] xx7xxxpowersxx: I wondered why Skype was so quiet this morning. [8/12/14 5:54:27 PM] xx7xxxpowersxx: Then I found out it crashed. [8/12/14 6:05:50 PM] Ramius Antillies: A+ detective work.
    1 point
  13. aidenpons

    Mafia: The Game

    Quisoves Pugnat was talked to by one of the members, who told him to place some dynamite to blow up a wall. Thinking nothing of this, he dutifully did so. 5... what's this? An Energy Crystal? How has no-one seen this? RRU needs those. 4... He picked it up. What about the dynamite? 3... He ran away. 2... But the crystal... he went back to pick it up. 1... OH NO IT'S ABOUT TO GO OFF!! *BOOOOOM* Unit Teleported Safely. Blackness. When his eyes focused back on the LMS explorer, the first thing he saw was Chief with a stern look on his face, his arms folded, and his foot tapping. TL;DR: is now dead, squabble amongst yourselves to guess who killed him. EDIT: He had no special roles.
    1 point
  14. RobExplorien

    LEGO Racers Online

    Caution: Excitement and sudden great/'great' progress on a project often leads to exaggerated goals, statements and/or false promises. Though I could act excited like anyone hoping for an online multiplayer LR (which had been discussed before here on this forum I bet), I'm going to back off until I spot evident progress. It's nothing personal, I'm merely being rational. It does sound nice that someone thinks he knows how to put this idea into practice. Or yeah, it's a prank. Who knows.
    1 point
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