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LEGO Racers Online
Ben24x7 and 3 others reacted to Hoithebest for a topic
It's been a dream for all of us for a very, very long time... I'm proud to announce: LEGO Racers Online! Me and my brother have been working on this very hard for the last couple of days and the result is amazing. Please note that I'm not posting anything yet but a little teasing screenshot, but we are working REALLY hard to make something that we can all use and enjoy this game like when we we're kids! 02/08/2014: New video added. Scroll to the bottom of this post to watch it! 04/08/2014: New status update added. 20/08/2014: New status update and video added. 05/10/2014: New status update added. 12/10/2014: New status update added. 20/10/2014: New status update added. 27/10/2014: New status update added. 05/11/2014: New status update added. 16/11/2014: New status update added. Current status: Currently, the following functions are implemented and working properly: Play online with two players real-time (1 VS 1) - INCLUDING POWER-UPS! Patch the game automatically. However, we do have all the required information to drive all the opponent from within the software (tested and working). We are working on an implementation of playing against eachother with up to five other players right now. We can't say when this is finished, but we don't expect a very long time. Added 20/08/2014: Power-Ups are now working properly. This means, whenever someone uses Power-Ups, this is getting fired on your client too! Although it is now possible to patch the game automatically, this is not a perfect solution and we are working on something that makes it possible to play online "on demand". Added 05/10/2014: Although I have not been developing actively on game functions, I am now working on and completing a critical step to split the software accepting both TCP and UDP network traffic which is required for some functions, for example connecting to a game server. PLEASE NOTE THAT I AM CURRENTLY BUSY WITH SCHOOL AND I DO NOT ALWAYS HAVE TIME TO DEVELOP ON THIS PROJECT! I HOPE YOU CAN UNDERSTAND THIS! The following things must be completed and working before release: Full implementation of TCP and UDP traffic; Starting a new Race; A chat function, if people are interested in this function. Added 12/10/2014: Last week I have not been developing very much and this will continue for a few more weeks due to school. The good news is that Grappigegovert has proven his immensive skills again and developed and gave me the code to disable the loading of AI paths so patching the game can be removed from the software now. Also, he created functions to start a Race from the software so the Server can tell the Clients to start a specific Race. All credits go to Grappigegovert for his massive research and developing. Added 20/10/2014: Due to school, I have not been developing actively on the online functionality again, but Grappigegovert and me made some nice improvement with the API. This API will be released in the open source (near) future and will give developers the opportunity to create mods very easy. Added 27/10/2014: Due to school, I have not been developing actively again. The good news is, the software is now fully compatible with TCP and UDP, more structured and the API has been put into a seperate project which will result in a release of the public API soon. This API will be discussed in another thread that I will make in the near future. Please note that the project is not dead and I am still developing, but unfortunately due to school I just do not have much time for this great project. Added 05/11/2014: Good news. Last week I was able to develop more actively on the software, which resulted in the possibility to start races from the Server, which brings us a step closer to the release! I will create a new video of the current progress in the near future. Also, the API is getting prepared for a release with the last bug fixes and comments above the functions. Stay tuned! Added 16/11/2014: I am currently facing problems with the starting of the game client and additional events regarding to the API. I am still not satisfied with the way the API currently works. These problems must be solved in order to continue with the online functionality. Don't think that this project doesn't gain any progress, it just takes a lot of time. Please note the following things: It's not guaranteed that this mod will be ever online for public since this project has still needs many, many development hours; The Server and Client are both only in alpha stage at this moment. We are working really hard to create something that just works and anyone would understand; It is very hard to find all the addresses and the correct pointers, so this takes a lot of time; Currently our main goal is to make everything work on a basic game copy. This means that mods are NOT SUPPORTED (YET) and will likely crash the game when used! On the bright side: We currently do have something that works and we are working so hard to make it possible for everyone to enjoy this with us. It was our dream for many years and finally we took the step to actually create something, and not just for ourselves but for everyone who just loves LEGO Racers. I will keep you guys regularly informed. Make sure you check this post at least once a week as the project is under heavy development. Special thanks: We would like to thank Grappigegovert for his great help which resulted in massive improvement of the software. Thanks to this guy, a lot of things are now working (like using Power-Ups). Videos: The following videos show a demonstration of the system in action:4 points -
RRU Quotes 2: Reckoning
noghiri and 3 others reacted to le717 for a topic
(Little late on this, it was from August 10th) [4:40:44 PM] Triangle717: Will, you may find this hard to believe, but at one time my voice was higher pitched than it is now. [4:41:09 PM] Cirevam: It was so high pitched that it was outside of the range of normal human hearing [4:41:12 PM] Triangle717: My voice has actually deepened by comparison. [4:41:20 PM] Cirevam: For years everyone thought Le was mute [4:41:26 PM] Cirevam: Then one day... he spoke. [4:41:43 PM] Cirevam: War broke out [4:41:54 PM] Cirevam: (due to oil concerns in the middle east) [4:42:00 PM] Cirevam: It was just terrible timing [4:42:03 PM] Triangle717: *Unwraps another piece of taffy* [4:42:20 PM] Triangle717: Aw, story over already? [4:42:24 PM] Cirevam: They called him the harbinger of taffy [4:42:44 PM] Ciprian: I call him the Loremaster of Halva. [4:43:02 PM] Ciprian: A most prestigious position. [4:43:02 PM] Triangle717: Who say what now? [4:43:21 PM] Cirevam: addict say "a most prestigious position" now [4:43:21 PM] Ciprian: They say that then. [4:43:44 PM] Triangle717: No, before that. [4:43:44 PM] Cirevam: How now brown cow [4:43:46 PM] Ciprian: Cirevam not say he needs to groom his sideburns. [4:43:58 PM] Ciprian: So he'll now leave without notifying us. [4:44:06 PM] Ciprian: And then war will break out. [4:44:17 PM] Ciprian: (over raising food prices) [4:44:17 PM] Cirevam: Because war... war never changes. [4:44:22 PM] Ciprian: A most terrible coincidence.. [4:44:50 PM] Ciprian: War does never change. [4:44:57 PM] Ciprian: Its panties are at least 10 millenia old4 points -
Shadowblaze's LR2 Music Overhaul
Ayliffe reacted to Shadowblaze for a topic
And here it is, my secret project. I know most of you weren't expecting this before my album came out, but I can't sell the album until September, and I don't want to wait to upload this. This is my music overhaul. Every music has been remade from scratch, and all of the musics in this mod are from my new uploads on my channel. I also tweaked all the fanfares, by making them a bit more modern or by remaking them. Now that I mentioned it, I should tweak the golden brick fanfare again because I don't like very much how it turned out... Oh, and most of the musics here have exclusive edits I have made to make them loop better; also, the menu music has been made just for this mod, and there is an unreleased edit of Xalax. You are the only ones that will hear it until I release my album. To make some musics fit better for the worlds, I edited some stuff, namely the weather in The Berg's Royal Rumble and the lights on the pillars in Xalax (they should be in sync with the Xalax music. At least, they are on my computer). Download Link v1.1: http://oresome.rockraidersunited.com/download/217 Installation instructions: Drag and drop everything in your game directory. This mod overrides ARCTIC.WRL, so make sure you have a backup if you have modded it. Actually, back up everything! By the way, you may NOT reupload this anywhere. I do own all the right about this mod, as my music is copyrighted. As you might have realized, I am struggling to upload this because all the effort I have put in this, over three months of work, and getting nothing out of it. But oh well.1 point -
Images Of Minifig-Scale Minecraft Sets
Seaborgium reacted to STUDZ for a topic
A while back, we got a teaser for minifigure-scaled Minecraft sets, and a while before that it was pretty much implied it was going to happen. Today, thethreevirtues uploaded a video with images of two sets in it. (These are the same guys who released the "leaked" BIONICLE 2015 images, which I refuse to post a proper news report on until we get some clear, official, highish-res images. Or at least 101% confirmation from TLG) The video will be posted below for your enjoyment and speculation. The two sets will be 21113 The Cave, and 21114 The Farm. Where TTV got the set numbers and names from remains to be seen. [EDIT: The names and model numbers came from a website called Hamley's in the UK. I apologize for the assumption.] So what do you guys think of these sets? Is LEGO going too far with the Minecraft theme, or should they keep going? Post your opinions below! https://www.youtube.com/watch?v=KBQoUGDYOIo Sources: http://brickset.com/article/12057/images-of-minifig-scale-minecraft-sets1 point -
Mafia: The Game
Quisoves Potoo reacted to noghiri for a topic
I have peace. I voted for the wrong guy, and said the blame would rest firmly on my sandwich, and my sandwich is now squished!1 point -
LXF to OBJ converter
bigFigure reacted to bartvbl for a topic
I've added a command line version of the tool. Get it here: https://github.com/bartvbl/LDDModelConverter/releases/tag/0.21 point
