Leaderboard
Popular Content
Showing content with the highest reputation on 09/11/2014 in all areas
-
RRU Quotes 2: Reckoning
Wognif and 3 others reacted to dead_name for a topic
(note: there were lots of unrelated messages interspersed among these, I've taken them out to emphasize the important bits) [21:02:19] Alcom Isst: Subjective C [21:11:44] Will Kirkby: then there's the absolutely spectacularly amazing Adjective C [21:11:59] Will Kirkby: Ejective C, which throws out any code it doesn't like [21:12:08] Will Kirkby: Projective C, which makes its voice heard [21:12:14] Triangle717: Is Adverb C or Interjection C a real language? [21:12:17] Will Kirkby: and Ineffective C, which is entirely useless. [21:12:42] Noghiri: Ineffective C is only known to us because it was used for the driver handlers in Vista, XP x64, and Windows ME. [21:13:24] Will Kirkby: @Le: no, since they don't match /[A-Z][a-z]*ective C/ [21:13:33] Triangle717: [21:13:56] Will Kirkby: it's worrying how many non-programming uses I find for regex [21:18:41] Noghiri: Overprotective C never segfaults. [21:19:25] Will Kirkby: Introspective C runs entirely using reflection [21:19:32] Noghiri: Retrospective C requires you to actually use FORTRAN [21:20:52] Triangle717: While Protective C enables every possible error handler ever. [21:21:17] Triangle717: Reflective C likes compiling old projects [21:21:58] Triangle717: And Respective C is oh so polite. [21:23:22] Noghiri: Prospective C is just a bunch of specs awaiting finalization [21:26:08] Triangle717: Introspective C inspects itself. [21:26:35] Triangle717: Elective C voted to not get involved [21:26:55] Triangle717: Defective C was Dead on Arrival. [21:38:47] Noghiri: Ablative C is really good at making dust clouds [21:38:58] Noghiri: Capacitive C holds things for later use [21:39:16] Noghiri: Causative C is what all things come from [21:39:41] Noghiri: Disruptive C shouts at you when you're trying to explain something. ... then I made a bit of unix magic ... [22:23:16] Will Kirkby: grep "tive$" /usr/share/dict/words | sed -e "s/b(.)/u1/" | sed "s/$/ C/" [22:26:18] Will Kirkby: http://kirk.by/text/5412138ea397e [22:26:25] Will Kirkby: have a list of programming languages. [22:27:04] Triangle717: Hypersensitive C drinks way too much coffee. [22:27:12] Will Kirkby: Unproductive C doesn't drink enough coffee [22:27:27] Will Kirkby: Seductive C is my kinda language [22:27:27] Triangle717: Illustrative C: FLOWCHARTS FLOWCHARTS FLOWCHARTS [22:28:42] Triangle717: Imaginative C comes up with ideas that canot be done. [22:29:58] Triangle717: Multiplicative C: You have an error, error, error, error. [22:30:36] Triangle717: Narrative C tells you absolutely everything it is doing in every single step during compiling and debugging. [22:31:57] Will Kirkby: Primitive C, also known as "C" [22:31:58] Triangle717: Insensitive C does not care if you forget to declare the type. [22:32:21] Triangle717: Locomotive C, Laxative C [22:32:24] Triangle717: I can't even... [22:32:59] Noghiri: Locomotive C is a special application for European railway lines and will be coming soon to European Railway Simulater 2016. [22:33:15] Triangle717: Manipulative C likes seducing you into doing it the way its wants. [22:33:41] Triangle717: Informative C also tells you what it is doing, but it is actually meaningful. [22:34:14] Triangle717: Incentive C had to bribe you to use it. [22:34:53] Triangle717: Administrative C tells the other Cs how to act. [22:35:05] Noghiri: Ablative C jumps in the way of rockets. [22:35:17] Noghiri: It's also used for the armor code in Unreal. [22:35:21] Triangle717: Acquisitive C buys out other languages. [22:35:36] Noghiri: Inquisitive C kills cats. [22:36:10] Triangle717: Affirmative C assures you everything is OK. [22:36:39] Triangle717: Creative C: for the artists in your life [22:37:02] Noghiri: Negative C is the slowest language on the planet and keeps telling you you're wrong. [22:37:23] Triangle717: Digestive C is actually MiraLAX. [22:37:52] Triangle717: Figurative C uses lots of examples. [22:38:10] Triangle717: Hyperactive C makes your CPU usage bounce. [22:38:26] Triangle717: Hypersensitive C: "DON'T DO THAT!!!!!!!!" [22:39:15] Noghiri: Psychoactive C is usable in designer antipsychotics [22:39:36] Triangle717: Nonrestrictive C lets you bypass the syntax rules. [22:40:29] Triangle717: Photosensitive C can't handle graphics, so it makes command-line programs. [22:40:56] Triangle717: Perspective C shines a new light on the subject. [22:41:08] Triangle717: Talkative C: Me, when I am really tired. [22:41:36] Triangle717: Unimaginative C: What's to do something, but has no idea what to do. [22:42:24] Triangle717: Uncommunicative C: "Don't talk to me." [22:42:43] Triangle717: Undemonstrative C: "Don't ask for an example." [22:43:03] Triangle717: Unattractive C: The ugly duckling. [22:43:54] Triangle717: Supportive C thinks every idea is a great one. [22:44:16] Triangle717: Retroactive C fires back. [22:47:22] Will Kirkby: Detective C puts everything in black and white, with a gravelly narration, and slow, smooth jazz in the background. [22:48:26] Will Kirkby: Vegetative C has been in a coma for the last 10 years.4 points -
The LEGO Movie Discussion Topic
Ben24x7 and 2 others reacted to ProfessorBrickkeeper for a topic
Actually, (and I believe this was mentioned earlier in this topic) the animation co-director/supervisor on TLM, Chris McKay, was signed onto The LEGO Movie sequel as director when the sequel was announced. In an interview around the time of the TLM premiere, McKay actually talked about a few characters he wanted to either make cameos in TLM2 or characters he wanted to have as more important characters. When he said this, he specifically said that "I’d love to resurrect Johnny Thunder!â€. With ideas like that, I think TLM is in good hands. (But alas, no mention of the Infomaniac! ) Oh, and the interview is here: http://www.moviefanatic.com/2014/02/the-lego-movie-exclusive-what-characters-for-sequel/3 points -
The LEGO Movie Discussion Topic
emily and one other reacted to lol username for a topic
Quite a lot of images there... All somewhat non-standard expressions. Here's one I snapped for Brickipedia earlier today that's a bit more of a normal face. It's only a single frame or so, after Ma and Pa cop hug Good/Bad Cop, so I'm not surprised it went unnoticed.2 points -
The LEGO Movie Discussion Topic
emily and one other reacted to ProfessorBrickkeeper for a topic
Going back through all my screenshots of Johnny Thunder from TLM (Uploaded to a gallery here), I came across yet another example of the antics of the Thunder which I missed the first time going over my images. Oh, by the way, could somebody with proper permissions please move ?do=embed' frameborder='0' data-embedContent> to ?do=embed' frameborder='0' data-embedContent>2 points -
The LEGO Movie Discussion Topic
Quisoves Potoo and one other reacted to emily for a topic
Posting this screencap ProfessorBrickkeeper nabbed so that it isn't lost buried in the gallery. Thanks, I totally missed this. If you could get a clear screen of the Thunder screaming his head off as he flees the golf ball, too, that would be awesome. I tried myself but kept getting stuck with a blur slightly but noticeably obscuring his face.2 points -
RRU Quotes 2: Reckoning
Alcom Isst and one other reacted to The Ace Railgun for a topic
[9/10/14 3:41:34 PM] Hugh Wotmeigh: I LIKE GRAVY [9/10/14 3:41:37 PM] Hugh Wotmeigh: No I don't. [9/10/14 3:41:53 PM] Hugh Wotmeigh: f**** YOU, YOU LIKE GRAVY. [9/10/14 3:41:56 PM] Hugh Wotmeigh: No I don't. [9/10/14 3:42:04 PM] Hugh Wotmeigh: f**** YOU YOU NONE GRAVY LOVING f****2 points -
RRU Quotes 2: Reckoning
dead_name and one other reacted to Alcom Isst for a topic
[8:47:38 PM] Jamesster: https://community.lego.com/t5/MLN-Trades/Bioncle-Trades/m-p/1518177/highlight/true#M23945 [8:47:48 PM] Jamesster: i cry evrytme [8:47:59 PM] Will Kirkby: WHAT [8:48:11 PM] Will Kirkby: how in the jolly f**** did that get allowed [8:48:21 PM] Jamesster: they slip up sometimes [8:48:24 PM] Jamesster: and things get through [8:48:30 PM] Jamesster: which are easy to find through the search [8:48:35 PM] Will Kirkby: and they couldn't also have an automated checker? [8:48:40 PM] Jamesster: apparently not [8:49:06 PM] Will Kirkby: if (message.toLower().contains("f****")) { dontf****ingAllowIt(); }2 points -
LEGO Racers Custom Audio
Rock Monster reacted to le717 for a topic
History This post was written almost a year and a half before I came along and began expounding on his research. Around October 2, 2011 I started on my hunt for a convertor for .TUN files. I found out that is no such audio file. The file type had actually been known since bartvbl made that post: VOX. The LEGO Racers music is actually VOX audio with a TUN extension. I soon found a command-line program that was able to convert normal (MP3, WAV, such like that) to VOX, namely, Sound eXchange (SoX). I found a piece of music that I liked, and converted it. I sapped it in the game files, and gave it the proper name. I loaded the game, and the music played. But it was really low in volume, and it was really, really slow. I figured out that the file hertz was what made the file slow. I raised it, converted the music, and loaded the game again. This time, it was even slower. I lowered the hertz next, and to my surprise, the music went faster! I finally found the right hertz after a few more tries. During this process, I discovered an interesting... issue, for lack of a better word. The higher the hertz of your custom music, the slower it will play in game.The lower the hertz, the faster the music will play. The real music was produced at 44100 Hz, and it plays at the correct speed in Audacity when imported However, the custom music has to be produced at 22050 Hz to play correctly in-game. Once I figured that out, I started working on the volume. I said earlier that my music was way too low in volume in-game. Combined with the fact that the official music was loud in raw form, I deduced out that the game lowers the volume of the music. I tried amplifying the music in Audacity, but every time I did that, I got an error from the SoX that it was really loud, and that it lowered the volume. When that file was put in-game, the audio volume would be in flux: It would be loud for a second, then low for a while, the loud again. I found out that the convertor lowered the really loud parts, and the lower parts that were not too loud, it left alone. I tried to amplify the music using the tools built into SoX, but that did not work. Amplifying in both Audacity and SoX did not work either. The result was the same: the music volume was in flux. rioforce (my brother) had been watching me every now and then, and of course I told him what was going on and what was happening.. He said he might know what was going on. The raw files, are very load when imported but, the waveforms are all the same: flat on top and bottom. rioforce suggested this: Amplify the music, normalize it, then export the file and convert it. I did that, and the results were better than what I was doing before. SoX did not give me an error, and the music was not in flux in-game. I figured out a SoX command so the amplified music would not be clipped when being converted. Using that command, I got good results too, though not as good as amplifying then normalizing. In addition, with the command, the converted music was not distorted in-game, unlike the other method. In the end, I chose to use the command over the amplifying and normalizing. After being amplified and normalized, some of the music I choose was back to its original volume, and completely wiped out my changes. Fast-forward to the third week of February 2012. I had found out the month before that Audacity could export VOX files in addition to importing them, but it was very flaky. Sometimes it worked, sometimes it didn't. I had decided to wait for the next release of Audacity to update this tutorial to use only Audacity. But Audacity updates were spread far out, and I didn't really want to wait for the next one. So I started messing with VOX exports again, and I got it to export every time, even though I got a phony error message most of the time. I tested my files, and they did worked in LEGO Racers, a bit better than using SoX, but not perfectly. I proceeded to update this tutorial with the new info and method. On April 29, 2013, rioforce began looking at creating working custom music for Racers. He actually had been developing a method for a few months, and had actually uploaded a video showing off his WIP method. But on the 29th, he really began finalizing that method. Once he had the proper settings, he recorded a video showing how to do it, and wrote up a new tutorial on LEGO Racers Audio Modding, releasing it all on April 30, 2013. The next day, May 1st, I updated the tutorial here, ushering in a new and very nosy wave of LEGO Racers modding. Directions Note: the following tutorial was written in the voice of rioforce. Anytime "I" or a similar reference is used, he is referring to himself. Videos1 point -
MOC: Nebulon-B Frigate in LDD WIP
aidenpons reacted to apemax for a topic
Hey all. So I finally got around to working on the Nebulon-B Frigate again that I started building in MLCad quite a while ago however I've decided to build it in LDD (Lego Digital Designer) instead. This way it will be a bit easier for me to make it in LDD. I imported the old model so all that progress is still there so I'll use that as a base to carry on with it. I've done a bit of work on it already but there's still quite a bit left to do. here's my progress so far.1 point -
Minecraft Pharaoh's Forbidden Ruins
aidenpons reacted to MaelstromIslander for a gallery image
From the album: Other
A recreation of the set, Pharaoh's Forbidden Ruins, in minecraft.1 point -
The LEGO Movie Discussion Topic
ProfessorBrickkeeper reacted to emily for a topic
Oh, thanks for pointing that out! I hadn't been paying attention to the Emmet Awards at all. Johnny and the Zookeeper definitely seem to be there as a couple, they usually glance at each other to share their reaction to whatever antics are going down, most importantly in the instance when they hold hands as they describe the premise of the Ma and Pa Cop award and how it is about showing your love for family. This actually works out really well, coincidence or no; the Zookeepers bio indicates she looked after the dinos the adventurers brought back from Dino Island, giving a neat premise as to how the two met. And of course he flirts with the girl standing on the other side of him. Stay classy, Johnny.1 point -
Johnny Thunder - Honey, where is my mouth?
MrElephant reacted to ProfessorBrickkeeper for a gallery image
From the album: Johnny Thunder
1 point -
Johnny Thunder
emily reacted to ProfessorBrickkeeper for a gallery image
From the album: Johnny Thunder
1 point -
The LEGO Movie Discussion Topic
emily reacted to lol username for a topic
It's from The Emmet Awards: https://www.youtube.com/watch?v=eQwDUzqIq5I1 point -
Contact with ATD
aidenpons reacted to MaelstromIslander for a topic
Thats the same exact thing i always was wondering about LR2. Maybe she finally got hit by a car and her grandfather took over but he was thrown in a meatgrinder and replaced by sparky. I think that it was because Veronica Voltage was probably a reference to the original company, High Voltage, but because LEGO racers was being developed by another company, it didn't make sense to keep the character.1 point -
I'm being watched
The Ace Railgun reacted to le717 for a blog entry
My first thought upon reading the title: http://www.youtube.com/watch?v=xkf95onRgcc1 point -
Typical Thunder.
emily reacted to ProfessorBrickkeeper for a gallery image
From the album: ProfessorBrickkeeper's Images
1 point -
BIONICLE: The Prophecy of the Hype.
The Ace Railgun reacted to Ayliffe for a blog entry
So, I did this WAAAAY back when the first blurry black and white image arrived, but I never got a chance to upload it on DeviantART. Seeing as Lego has now 'accidentally' confirmed it's return, I thought it would be an appropriate time to post it. Also, I'll try to get part 2 done ASAP. Anyway, enjoy! (and yes, I know I just copied and pasted the description from deviantART, but I couldn't be bothered to reword anything)1 point -
Mafia: The Game
noghiri reacted to Fush for a topic
I think this is the first time the doctor has every saved anyone. GG doctor.1 point -
MOC: Nebulon-B Frigate in LDD WIP
aidenpons reacted to apemax for a topic
I've got some more progress done over the past few days so here is an update on what I've done. I've done the other side of the front section as well as started work on the very bottom part of the from section, I've also added more detail to the rear section. I'll probably do a bit more work on the rear section as well as the bottom of the front section next.1 point -
RRU Quotes 2: Reckoning
STUDZ reacted to Alcom Isst for a topic
[7:16:14 PM] Will Kirkby: http://kirk.by/s/1484d77030d [7:16:19 PM] Will Kirkby: I AM SO DONE WITH THIS WEBSITE [7:16:45 PM] High Weedmeigh: *sigh* [7:17:37 PM] Alcom Isst: Crowd source comedy is best comedy. [7:18:52 PM] Will Kirkby: Kickstarter and Indiegogo run a bar. [7:19:08 PM] Will Kirkby: Everybody walks in and pays for the promise of a drink at some indeterminate point in the future [7:19:15 PM] Will Kirkby: Several do not receive their drinks. [7:21:21 PM] Alcom Isst: Several still do though, but with mixed results. Some got their drinks but half full, and were promised the other half later. [7:21:35 PM | Edited 7:21:46 PM] bartvbl: Others are wondering what on earth they're drinking [7:22:32 PM] Will Kirkby: The best part is this works on multiple levels [7:22:40 PM] Will Kirkby: we just crowdsourced a joke about crowdsourcing. [7:22:47 PM] bartvbl:1 point -
MOC: Nebulon-B Frigate in LDD WIP
Seaborgium reacted to apemax for a topic
I've gotten a bit more done over the past few days so I thought I'd post a update on what I've done. I've replaced the bricks on the rear section with slope bricks and done a bit more work on the front section as well. I still need to do the same for the other side and work on the rear section a bit more. Still a lot more work to do but it's getting there I think.1 point -
RRU Quotes 2: Reckoning
noghiri reacted to Zephyria for a topic
[4:12:47 PM] Ronald Thomas Mullins III (Tauka Usanake): I don't know why I'm a little disappointed [4:13:02 PM] Ronald Thomas Mullins III (Tauka Usanake): maybe because there isn't mod support yet in the sets [4:13:15 PM] Ronald Thomas Mullins III (Tauka Usanake): [4:13:33 PM] Mimilop~ (Seradima): lego sets always have mod support. [4:13:50 PM] Mimilop~ (Seradima): You can even make standalone mods using parts of the original coding. [4:16:11 PM] Noghiri: in fact, the first couple lego sets were full SDKs1 point -
The LEGO Movie Discussion Topic
Seaborgium reacted to Jimbob for a topic
Millions of people will be picking up the box and reading the titles in Morgan Freeman's voice.1 point -
The LEGO Movie Discussion Topic
Seaborgium reacted to emily for a topic
The LEGO Movie Experience just opened at LEGOLAND California. Someone took pictures. It looks like it's everything that was used for the Man Upstairs' LEGO basement. Pretty neat!1 point
