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Showing content with the highest reputation on 09/15/2014 in all areas
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Mr Phoenix: 'LLAMAS'
Brigs and 3 others reacted to Ayliffe for a blog entry
Llamas llamas everywhere, mainly on my doorstep. :P4 points -
BIONICLE RETURNING 2015
ProfessorBrickkeeper and 2 others reacted to emily for a topic
The Ignika appears to be copied straight from a 2008 visual with some rainbow glowy effects added. That definitely screams "placeholder" to me, especially given that we've already got an image of a brand-new McGuffin mask from the LEGO site that would, if it's appearance on the products page is any indication, be a key visual for the 2015 line. I like that they are (or at least considered) calling the spiders/their leader Skull Krata. It demonstrates verbally how the idea of mask-infecting, mind-controlling slugs has been reworked into mask-replacing, mind-controlling spiders. It's different from what we got originally, giving it a new, fresh feel, but still intrinsically tied to the old ideas. Just what you'd hope to get from a reboot. In other news, LEGO's announcing on the social media circuit that they are counting down to a 'HUGE' reveal in four days. The countdown image is named 'Bionicle-4-new.jpg. I wonder what this could be about!3 points -
LEGO Island 2: Pinching
Seaborgium and 2 others reacted to Jimbob for a topic
I think Pepper's a bit of a hypocrite to enjoy doing that to others when he hates it being done to him...3 points -
Mr Phoenix: 'LLAMAS'
Ayliffe and 2 others reacted to Fush for a blog entry
KAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRL3 points -
BIONICLE RETURNING 2015
STUDZ and 2 others reacted to lol username for a topic
Copypasta'd from the Brickimedia Skype group - Bionicle and more: [4:45:19 PM] The Phantom Terror (Chris): The Bionicle fandom is about to explode [4:45:22 PM] The Phantom Terror (Chris): Brace yourselves [4:45:23 PM] The Phantom Terror (Chris): http://www.majhost.com/cgi-bin/gallery.cgi?f=289265 [4:45:29 PM] The Phantom Terror (Chris): TTV's gonna cover this s*** soon [4:45:37 PM] The Phantom Terror (Chris): And then the hype train will start again [4:52:50 PM] CM4Sci: oh s*** every single prelim was found [4:52:58 PM] CM4Sci: LEGO City got a new logo [4:53:15 PM] CM4Sci: no [4:53:19 PM] CM4Sci: http://www.familienshopping24.de/Lego_s3 [4:53:22 PM] CM4Sci: browse [4:53:55 PM] CM4Sci: ninjago is going back to rd [4:53:57 PM] CM4Sci: red [4:54:58 PM] CM4Sci: PIRATES [4:58:25 PM] CM4Sci: uh [4:59:01 PM] CM4Sci: s*** [4:59:02 PM] CM4Sci: FOUND ELVES [4:59:03 PM] CM4Sci: HOLY s*** [4:59:07 PM] CM4Sci: http://www.familienshopping24.de/navi.php?suchausdruck=Elves&JTLSHOP=e0j713p7dfe2bjb4q5bclle4t0 Also, guys, take a note from Eurobricks - don't embed leaked images here on RRU. Discussion and links should be fine, but don't embed them.3 points -
LR2 - Scooter's Car
Rock Monster and one other reacted to Zed for a topic
I decided to make a car for Scooter in LR2 today: To match the chassis color with his car in LR1, I modified the original .md2 file for the dumper chassis to use the light gray color. I also changed the car design rather than just laying out the original parts because the original design is bland in my opinion. I decided to go with having it shaped like his car in the Game Boy Color port, except with the PC colors: I added a flag to finish the car off because I thought it was a nice touch2 points -
Hip, hip, hooray! Hip, hip, hooray! Huzzah, huzzah! Shhhhhhhh! Shhhh!
aidenpons and one other reacted to mumboking for a topic
This took longer than I expected. I've never made gifs from mp4s before and I don't think I will do it again.2 points -
BIONICLE RETURNING 2015
aidenpons and one other reacted to BobaFett2 for a topic
Hero Factory just called. They want their s***ty building system back. A big part of what made BIONICLE great was that the parts were useful for building actual stuff on their own, whereas these are junk if you don't have actual TECHNIC pieces.2 points -
New version of ROCK RAIDERS - update
noghiri and one other reacted to Polaris for a topic
I've got some things to say. This little rant is meant to be read by both the developers of the new Rock Raiders game and the fans and forum posters alike. So this is going to be a long post - I apologize in advance - but it is only because I feel very passionately about this issue. The final word count clocks in at 2,100+ words, but good words, I believe. I encourage you to read through what I have to offer because I think it is some of the most CONSTRUCTIVE advice you're going to receive. Also included in this post are several illustrations I made trying to convey the concepts I have in my head. I'm sorry if they are confusing or difficult to read - I'm not the greatest artist, but I'm also not a tech guru, and I felt that a pencil and paper would better represent the thoughts and suggestions I had. Okay, let's dive in! First things first. There is great concern for the whole "Minecraft" thing being a large part of this game's inspiration. Though I too share this concern, I want to explain and possibly defend the developers stance on this. Minecraft is a game which is so deceptively simple to learn and universal in its approach that it has won the world over. What developer wouldn't want to make a game like this? Also, the obvious connection between mining in Minecraft and mining in Rock Raiders is valid and an understandable conclusion to make. In addition to this, there are many great features of minecraft that would serve a Rock Raiders game well - like a large sandbox to explore and mine in! I remember being a kid and playing the mission "Frozen Frenzy", (one of my personal favorites). I knew darn well where the Tunnel Transport was, (it was in the only spot of the map that when you scrolled over it, the screen dipped down because of the hidden waterfall!) but I would play the level just to collect resources and build my base as big as possible, just like a sandbox game. And that's where the similarities end, and honestly, should end. Someone once told me that Minecraft is the Pac Man of our generation. I wholeheartedly agree. 20 years from now, people will remember the cultural legacy that this game has created and any game that follows too closely in its footsteps will be forgotten in its wake, just like all those Pac Man clones of yesteryear. I'll get back to the Minecraft thing in a bit, but for now I'll move on. So from the looks of this discussion, it seems the developers have come to conclusion that there are two ways to approach the mining in this new Rock Raiders game - I'll lump them into two categories titled "Freeform" and "Grid". Here's a picture comparing them both: In a previous post, there was concern for "Freeform" mining because it would be tricky to fit vehicles into tunnels you create and I 100% agree. "Freeform" is not the way to go. Well that leaves us with "Grid" mining like Minecraft right? Wrong. "Blocks" are the devil. Remember that. It's important. If you make a game world out of blocks, you are making Minecraft. Simple as that. I could stop now honestly. Minecraft's influence over culture is so strong that simply making your game world consist of blocks that are breakable and buildable, you are creating a game that can and will be seen in the public eye as a Minecraft clone. Same with making an objective-less open world sandbox game with an emphasis on mining - you are making Minecraft. Simply put, do not make Minecraft. But let's get real. There is money in Minecraft. And money is important! It should be! You, as a game designer, have every right to make money off of your product. Hopefully, a lot of money! But I have to explain something that is vitally important to this new game's success - as it stands, there is literally NO market for this game in its current direction. Let me explain. You have two fundamental fan bases you are targeting: fans of the original Rock Raiders and fans of Minecraft. Original Rock Raider fans aren't actually that hard to please! They understand that legal limitations restrict certain things and mainly just want a game that plays much in the same way and recaptures the spirit of the first game. For the most part, they don't care that it's not Lego, or that you can't reuse music or textures or whatever. They just want something faithful to the original. Not really a tall order if you ask me. Then you've got the other targeted fan base: Minecraft fans. This is where the real money is. It's important that you get these people to buy your game! But here's the truth: Minecraft fans don't want this game. At all. I'll try to explain why by using an example. I'm a big guitar guy. I have many electric guitars and one of my favorites that I own is my Gibson Les Paul. If you're not familiar with guitars, think of the first guitar shape that pops into your head. Then think of another - it's that one. Anyways, say there is a new guitar company coming out, and for the sake of this comparison, let's call them "Raider" guitars. So Raider guitars come up to me and tell me that they've made a guitar they think I'll like. So I take a look at it - and it looks just like the Gibson Les Paul I own and love! Not only that, but they've got new features like and 3rd pick up and a whammy bar - things I don't have on my guitar! For intents and purposes, this guitar could sound even better than the one I have right now! But I hate it. I can't explain it, but for some reason I hate it! Logically speaking, it meets every criteria I look for in a guitar so I should naturally like it, right? Well, there's a little part of my brain that shouts "it's nice and all, but they just copied my Gibson! They just emulated the Gibson and added fancy features. They didn't innovate on an original idea". This is so important to understand. The Raider guitar didn't fail because it was a bad guitar, or because it was competing against an already well established guitar - it failed because it tried to take on a powerful BRAND. It's stupid, I know, but we are but animals and brand loyalty is a powerful, sometimes unbeatable force. I'm somewhat partial towards Gibson guitars, so I passed up the opportunity to play that Raider guitar. I gave up the chance to play a better guitar. And now, more to the point. Minecraft is the Gibson of gaming. No matter how great your product is, if it specifically emulates Minecraft features to reach that audience, they will hate it. If you try to take on the brand of Minecraft, you will lose. So how do we fix this? We hide our influences. Right off the hop, "blocks" are a dead giveaway, so we can't do that. Also, marketing your game as Lego + Minecraft isn't doing anyone a favor as you own the rights to neither, so what are we left with? Rock Raiders. Of course! The answer was there all along! So let's look at the original Rock Raiders and what it did right. IMPORTANT: Now is the time to really tune in, because this is where things get CONSTRUCTIVE! So here's the basic layout of an RTS game, like the original Rock Raiders: It's awesome! Keep it. So let's look at the basics that made the game great. The game was based on a single flat plane in which a grid system dictated where you could build, mine, and move. Mining was done in the form of breaking down rock "walls" that allowed passage to new areas previously unseen. I have to stop for a second to point out that this is brilliant. This format of mining based solely on "walls" is so brilliant, creative, and easy to understand, it baffles me why you would look anywhere else for inspiration. Game designers should be copying your system of mining, not the other way around. So this is my proposition for the direction you should take with this new game. It should be a grid based RTS mining game set on a flat plane that utilizes the "walls" mechanic from its predecessor, with the option to play the traditional "mission" styled gameplay, or a sandbox mode. That should be the basics. Forget "blocks", (they're the devil, remember?) "walls" are where it's at, brother. So now I'll give you some ideas expanding on this premise that may inspire you! First off, I understand the need for verticality. You want to mine deeper and deeper for new materials - I get that! I do too. But the flat plane is essential to make the "walls" format work, so here's my solution: Multiple planes. This diagram will show it better: So let's say you start on Level 1, (LV1). There are some materials and resources for you to gather, limited monsters, and that's about it. You don't have access to the better materials you need to make better buildings and vehicles. So you need to dig deeper. The deeper and deeper you go, the more difficult the game becomes, with more monsters, landslides, and other hazards. In addition to this, this allows for interesting color schemes and level features as you progress to deeper layers, greatly expanding the creativity you can pool into your project. Now, either at predetermined spaces or at viable spaces based on what's underneath them on the lower level, you will have the ability to build "ramps", allowing you to travel into a deeper level, in this case LV2. These pictures will show it better: Now you may be thinking, "how will I keep track of all these different levels during gameplay?". Well to be frank, that's your job as game developers, but here's one way I think would work great - basically, only one level will be "active" on your HUD at a time, the others will move to the top or bottom of the screen and become greyed and translucent, moving them effectively out of the way, while still keeping them "within reach", so to say, so each separate level doesn't feel like a whole new map. Then you simply could scroll the mouse wheel up and down to switch between levels quickly. In this instance you'd scroll up to move to LV1 and down to LV3. On the Wii, all it'd take is a quick upward or downward sweep of the hand. Simple. Effective. Awesome. Beyond that, please continue with some of your great ideas - the vehicles, (and possibly buildings) based on parts is also brilliant! This would work flawlessly in the format I have suggested. Basically, make this game an expansion on the direction you originally took with the first Rock Raiders and you'll please everyone. The original fans will love it because it gives them what they already love. The Minecraft fans will like it because it is DIFFERENT enough not to offend them and offers things that Minecraft doesn't have. This makes it appealing to everybody - the true thing that made Minecraft so successful. If you've managed to read this far... thank you. I am very passionate about this matter and it made it very easy for me to go on forever about this, so I apologize again for the lengthy read. And if the developers of the original game actually are reading this, I only have one more thing to say to you. Thank you. I cannot express in words how much your original game meant to me in my childhood. It was basically my first step into the world of gaming. I spent countless hours playing and replaying missions, (never could beat that last one though! And I love the Rocky Horror Picture Show reference there!) and even had to get my dad to buy me the Lego sets from the game, which he later told me was very tough to do, as they had discontinued the Rock Raiders line before I had played the game. I tell you honestly that the Rock Raiders series is still my favorite Lego series that they have ever released, no matter how short lived it was - largely due to the awesome game that you produced. Me and my brother still say words like "Dirt!" and "Tool Store!" like the characters from that game time to time. And when it comes down to it, even if you screw up this next installment, I'll always have the original to play. I hope you don't, mind you, but if "blocks" are in any way a fundamental part of this games structure, you can consider it DOA. Finally, I'd LOVE to hear feedback on my points made, as I feel all are constructive and supportive. We all want to see the best final product possible. Thanks for reading.2 points -
Minecraft Racers! Open Beta v0.02
RocketRacer123 reacted to KevinVG207 for a topic
Current version: Beta v0.02 This mod is under heavy development! Come back at least once every couple weeks to see if there is an update! I am working on a texture mod where I try to replace all textures with Minecraft textures. I made some progress with Imperial Grand Prix (Altough some textures need to still be placed in) Here is a video of beta v0.02: http://youtu.be/9Hmb2DeyGaE Here are some screenshots: ALSO! CUSTOM FONT/Background! Later, I will also try making custom sound and music. Download Beta v0.02 down below in the attatchment! The README file in the ZIP will help you installing and has some info on the mod. Have fun! Older Versions: http://www.mediafire.com/download/3l99o8xwdp5brz3/MinecraftRacers.zip 0.01 -KevinVG MinecraftRacersBeta0.02b.zip1 point -
BIONICLE RETURNING 2015
aidenpons reacted to STUDZ for a topic
Also, I wanna note Pohatu. ARE THOSE BOOMERANGS??? The Toa Master of Stone is secretly an outback hunter. Seriously, that would be nice to see Pohatu as an Australian. It kinda makes sense in my head.1 point -
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BIONICLE RETURNING 2015
STUDZ reacted to Fush for a topic
I have to reluctantly agree, even though I'm not too fond off the designs overall. Kopaka was always my favorite, I might actually buy that one... but only that one.1 point -
Mr Phoenix: 'LLAMAS'
Quisoves Potoo reacted to le717 for a blog entry
May the llamas never overwhelm you! /shamelessripfromQP1 point -
Mr Phoenix: 'LLAMAS'
Ayliffe reacted to Ben24x7 for a blog entry
"Llamas, in your hair, getting in your face!" Quick thing though, I can't tell if the punchline is 'use DeviantART less' or 'more'.1 point -
RRU Quotes 2: Reckoning
aidenpons reacted to mumboking for a topic
@ le717 : (14 September 2014 - 09:10 PM) I am probably going to regret this... but I am going to mock LI2 some more. @ Xiron : (14 September 2014 - 09:12 PM) Yaaaay! @ mumboking : (14 September 2014 - 09:12 PM) Hooray @ mumboking : (14 September 2014 - 09:12 PM) I mean... Huzzah! @ mumboking : (14 September 2014 - 09:13 PM) Shhhh... @ le717 : (14 September 2014 - 09:13 PM) I'll be giving live reactions on Skype, and the best bits on Twitter. @ le717 : (14 September 2014 - 09:14 PM) This is not going to end well. @ le717 : (14 September 2014 - 09:14 PM) Here goes... @ mumboking : (14 September 2014 - 09:16 PM) I wonder if the transparency issues will be there this time. @ le717 : (14 September 2014 - 09:19 PM) Nah, they are fixed. @ le717 : (14 September 2014 - 09:19 PM) And by Skype, I mean the RRU group. @ le717 : (14 September 2014 - 09:19 PM) Loaded, let's a go do "my best"! @ mumboking : (14 September 2014 - 09:20 PM) *Doesn't understand* @ Xiron : (14 September 2014 - 09:24 PM) So much orange. @ Cirevam : (14 September 2014 - 09:26 PM) Pepper, what are you doing? MY BEST @ Xiron : (14 September 2014 - 09:26 PM) And then there was yellow. @ mumboking : (14 September 2014 - 09:26 PM) I thought you were light blue? @ Ben24x7 : (14 September 2014 - 09:27 PM) Yay! 9 seconds! More than half the last film! @ Cirevam : (14 September 2014 - 09:27 PM) That bloke's too good for cyan @ Ayliffe : (14 September 2014 - 09:30 PM) A LLAMA IS APPROACHING @ Ayliffe : (14 September 2014 - 09:30 PM) and my white text is superior @ Ayliffe : (14 September 2014 - 09:31 PM) I still want purple though @ Ayliffe : (14 September 2014 - 09:33 PM) Purple is the best colour in the universe @ Xiron : (14 September 2014 - 09:36 PM) You look quite purple to me. ----- @ Latias4Ever : (14 September 2014 - 10:09 PM) Oh... Dammit Xiron, your name being orange threw me off. @ Latias4Ever : (14 September 2014 - 10:09 PM) OH DAMMIT! You've been on for at least an hour now? I didn't notice you because your name isn't Cyan! ;_; @ Xiron : (14 September 2014 - 10:10 PM) Haha. ----- In response to the title of >this thread: @ Arthuriel : (14 September 2014 - 11:54 PM) when I saw the title of the thread, I thought that a rru member finally lost his mind ----- A few things cut out here... @ Addictgamer : (14 September 2014 - 11:17 PM) I love green. @ Addictgamer : (14 September 2014 - 11:17 PM) Best color ever. @ Latias4Ever : (14 September 2014 - 11:47 PM) Cyan is my favourite colour. @ Latias4Ever : (14 September 2014 - 11:47 PM) Unless you consider Gold a colour, though it's mainly a metal. @ mumboking : (14 September 2014 - 11:47 PM) Cyrem is my favourite colour. @ mumboking : (14 September 2014 - 11:48 PM) It's closest to #008080 @ : (14 September 2014 - 11:55 PM) @mumboking :D1 point -
New version of ROCK RAIDERS - update
Phoenyx reacted to StewartG for a topic
The levels will look most like the original Rock Raiders, I can't yet point to a picture, and the site shows no pictures yet, because we simply dont have any levels designed or rendered. The level with what you call a minecraft level is on the site clearly stated as 'concept' if enough people like this then we will do a series of levels like this. I can see no reason why we can't have 'classic' levels to start with and then bring out an expansion which lets players design and play 'minecraft style' levels - lets get over the petty arguing, we can have both, and if you dont like a particular style then DONT PLAY THAT LEVEL !!! Being a producer on a game, is often (very often) referred to being alike to herding cats, as in "they all want to wander off in the direction they like" a producer has to pull the team together and give it a focus, it can't be done without the co-operation of the rest of the team, so it does require everyone at some point to man up, to put away their person preferences and realize that the final goal, a finished game is what we are all after and that is what you all need to focus on, I guarantee that it will not be 100% of exactly what you want, or even what I want! but no game ever is because no two people like exactly the same thing. Embrace the difference, you honestly dont know if you will like it until its finished, and my experience is that people who HATE some detail in the concept, often end up loving it in the final game. So lets pull togther, focus on a finished project.1 point -
New version of ROCK RAIDERS - update
Phoenyx reacted to StewartG for a topic
Hi Polaris, I hadn't seen your post until now, but I think it is excellent, it makes a good argument for keeping the game in horizontal planes, in response, I would disagree that blocks make it Minecraft, as Minecraft was not the first and has not been the last, there have been many succesful games since that have, and do use blocks, however, the good news is that we plan to do a 'remake' of RR with classic horizonal levels, at least initially and then we will see how it goes for future expansion. I do like the idea of levels and ramps - this would be easy to identify which 'level you are on' and detecting the position of a vertical ramp adds another seeka nd find element to the standard game, this is just the sort of constructive concepts I hoped toget with getting more brains looking at the problems! thanks. P.S dont listen to people who say to keep articles short, if it is interesting and well written, people will want to read it, I think your article proves that.1 point -
Construction Workers
Jimbob reacted to Cirevam for a topic
It is the default texture but the way it's applied to the head is incorrect. You can see from the screenshot that it's squished vertically. This is what it should look like: I can't remember if I fixed the head so the texture maps properly, so you might as well download the one I have. Replace all of your heads with this, but back up your old ones first. Your textures should work as I based mine off of the originals.1 point -
RRU Quotes 2: Reckoning
Wognif reacted to dead_name for a topic
(note: there were lots of unrelated messages interspersed among these, I've taken them out to emphasize the important bits) [21:02:19] Alcom Isst: Subjective C [21:11:44] Will Kirkby: then there's the absolutely spectacularly amazing Adjective C [21:11:59] Will Kirkby: Ejective C, which throws out any code it doesn't like [21:12:08] Will Kirkby: Projective C, which makes its voice heard [21:12:14] Triangle717: Is Adverb C or Interjection C a real language? [21:12:17] Will Kirkby: and Ineffective C, which is entirely useless. [21:12:42] Noghiri: Ineffective C is only known to us because it was used for the driver handlers in Vista, XP x64, and Windows ME. [21:13:24] Will Kirkby: @Le: no, since they don't match /[A-Z][a-z]*ective C/ [21:13:33] Triangle717: [21:13:56] Will Kirkby: it's worrying how many non-programming uses I find for regex [21:18:41] Noghiri: Overprotective C never segfaults. [21:19:25] Will Kirkby: Introspective C runs entirely using reflection [21:19:32] Noghiri: Retrospective C requires you to actually use FORTRAN [21:20:52] Triangle717: While Protective C enables every possible error handler ever. [21:21:17] Triangle717: Reflective C likes compiling old projects [21:21:58] Triangle717: And Respective C is oh so polite. [21:23:22] Noghiri: Prospective C is just a bunch of specs awaiting finalization [21:26:08] Triangle717: Introspective C inspects itself. [21:26:35] Triangle717: Elective C voted to not get involved [21:26:55] Triangle717: Defective C was Dead on Arrival. [21:38:47] Noghiri: Ablative C is really good at making dust clouds [21:38:58] Noghiri: Capacitive C holds things for later use [21:39:16] Noghiri: Causative C is what all things come from [21:39:41] Noghiri: Disruptive C shouts at you when you're trying to explain something. ... then I made a bit of unix magic ... [22:23:16] Will Kirkby: grep "tive$" /usr/share/dict/words | sed -e "s/b(.)/u1/" | sed "s/$/ C/" [22:26:18] Will Kirkby: http://kirk.by/text/5412138ea397e [22:26:25] Will Kirkby: have a list of programming languages. [22:27:04] Triangle717: Hypersensitive C drinks way too much coffee. [22:27:12] Will Kirkby: Unproductive C doesn't drink enough coffee [22:27:27] Will Kirkby: Seductive C is my kinda language [22:27:27] Triangle717: Illustrative C: FLOWCHARTS FLOWCHARTS FLOWCHARTS [22:28:42] Triangle717: Imaginative C comes up with ideas that canot be done. [22:29:58] Triangle717: Multiplicative C: You have an error, error, error, error. [22:30:36] Triangle717: Narrative C tells you absolutely everything it is doing in every single step during compiling and debugging. [22:31:57] Will Kirkby: Primitive C, also known as "C" [22:31:58] Triangle717: Insensitive C does not care if you forget to declare the type. [22:32:21] Triangle717: Locomotive C, Laxative C [22:32:24] Triangle717: I can't even... [22:32:59] Noghiri: Locomotive C is a special application for European railway lines and will be coming soon to European Railway Simulater 2016. [22:33:15] Triangle717: Manipulative C likes seducing you into doing it the way its wants. [22:33:41] Triangle717: Informative C also tells you what it is doing, but it is actually meaningful. [22:34:14] Triangle717: Incentive C had to bribe you to use it. [22:34:53] Triangle717: Administrative C tells the other Cs how to act. [22:35:05] Noghiri: Ablative C jumps in the way of rockets. [22:35:17] Noghiri: It's also used for the armor code in Unreal. [22:35:21] Triangle717: Acquisitive C buys out other languages. [22:35:36] Noghiri: Inquisitive C kills cats. [22:36:10] Triangle717: Affirmative C assures you everything is OK. [22:36:39] Triangle717: Creative C: for the artists in your life [22:37:02] Noghiri: Negative C is the slowest language on the planet and keeps telling you you're wrong. [22:37:23] Triangle717: Digestive C is actually MiraLAX. [22:37:52] Triangle717: Figurative C uses lots of examples. [22:38:10] Triangle717: Hyperactive C makes your CPU usage bounce. [22:38:26] Triangle717: Hypersensitive C: "DON'T DO THAT!!!!!!!!" [22:39:15] Noghiri: Psychoactive C is usable in designer antipsychotics [22:39:36] Triangle717: Nonrestrictive C lets you bypass the syntax rules. [22:40:29] Triangle717: Photosensitive C can't handle graphics, so it makes command-line programs. [22:40:56] Triangle717: Perspective C shines a new light on the subject. [22:41:08] Triangle717: Talkative C: Me, when I am really tired. [22:41:36] Triangle717: Unimaginative C: What's to do something, but has no idea what to do. [22:42:24] Triangle717: Uncommunicative C: "Don't talk to me." [22:42:43] Triangle717: Undemonstrative C: "Don't ask for an example." [22:43:03] Triangle717: Unattractive C: The ugly duckling. [22:43:54] Triangle717: Supportive C thinks every idea is a great one. [22:44:16] Triangle717: Retroactive C fires back. [22:47:22] Will Kirkby: Detective C puts everything in black and white, with a gravelly narration, and slow, smooth jazz in the background. [22:48:26] Will Kirkby: Vegetative C has been in a coma for the last 10 years.1 point -
New version of ROCK RAIDERS - update
Joe McGill reacted to Polaris for a topic
Thanks guys, you've helped elaborate well! MaelstromIslander - you're misunderstanding is valid! Let me try to explain myself better for you. You are correct! Minecraft is not 100% original! In fact, if you look around these days, few things are Even the original Rock Raiders game wasn't all that original when it came out - but the biggest thing that you have to take in is the cultural impact of these titles. Let me start with an example: I want to make a game that features blocks of different shapes and sizes that "fall" from the top of the screen and can be re positioned and rotated by my controller so that they fall into perfect rows at the bottom of my screen, and when they do so, they disappear. "But no", you say, "you can't do that! That's Tertis!". And you're right. I guarantee you that Tetris was not the first game to feature moving blocks as its main gameplay mechanic, but because it is now so well established, its impossible to avoid. The difference between copying Infiniminer and copying Minecraft purely comes down to cultural impact. If you walked up to a middle aged man or woman on the street and asked them if they'd ever heard of Minecraft, chances are they'd say "yes!". Some might have kids that have it. Some might have meetings with other parents in the neighborhood discussing the addictive powers of said game! (This really happens!). If you posed the same question to the same demographic although this time asked about Infiniminer, you'd likely get some puzzled expressions. It's a much less popular game. This makes sense. The sad reality is, even though Infiniminer, and many others, did it first, Minecraft did it best, if we only take cultural impact as our qualifier. It's not fair, but the bus has now left the station for any future game looking to jump on board the same band wagon - it's too late. Minecraft won. Just like Tetris did so many years ago. I honestly hope this helped clear things up so you understand where I'm coming from better! We're basically arguing on the same side regardless though. This is just discussing the fine details This is irrelevant. Minecraft is popular, that's what matters. I had a big grin across my face when I read this - you understood me 100% Car CrazeXVI!1 point -
New version of ROCK RAIDERS - update
legorr2020 reacted to Cyrem for a topic
You've missed the point by a mile... and while trying to somehow point out a so called "flaw", you instead reinforced one of his points in your own post.1 point -
New version of ROCK RAIDERS - update
legorr2020 reacted to Addictgamer for a topic
TL;DR: If you think minecraft is a clone of infiniminer, refer to Flappy <$NAME>.1 point -
New version of ROCK RAIDERS - update
legorr2020 reacted to Car CrazeXVI for a topic
This is irrelevant. Minecraft is popular, that's what matters. …? *because they work and the simplicity of it makes the hardest part of making a custom map scripting the NERPS or whatever. It is questionable at this moment if you actually read Polaris' post. Because it is not possible to get a big bulky ANY vehicle, such as that the equivalent of a Chrome Crusher, through blocky terrain? I thought this had been established already. So what do I call all the Minceraft clones, then? The people who copy Minecraft do it with the intent of copying Minecraft; For all I care, they don't even know Infiniminer exists. (And they probably don't considering they were stupid enough to think they could get money from a Minecraft clone in the first place.) The only similarities I see between Infiniminer and the other is the basic concept - Manipulating the environment and mining for resources. I hope you understand what I'm at here.1 point -
Axel's Mod 1.5 (Updated, 4/10/2015)
legorr2020 reacted to Axel for a topic
I'm slowly resurrecting it. You'll just have to wait for a bit longer to see anything. I felt bad that I'd let it die for a few months.1 point -
Minecraft Movie
The Ace Railgun reacted to Tauka Usanake for a topic
So I honestly can't be the first one, let alone the only one, to just learn of this that happened about two months ago. The title says enough: Mojang is coming out with a Minecraft movie. After the success that was The LEGO Movie, headed by Warner Bros. and produced/co produced by Roy Lee, it only seemed logical that Minecraft, an equally amazing and blocky product, should get the same treatment. WB approached Mojang to acquire the rights to make the movie and got Roy Lee from The LEGO Movie to produce it. They also got a Jill Messick from movies Mean Girls and Mean Moms to help out in production (and that can only be INTERESTING). Add to that, it's planned to be a live-action film (MOAR INTERESTING). It's already been acknowledged by Notch on his Twitter feed that they are working on it. As traditional of him he wanted to be the first one to release the news. Other than that, I haven't seen much else come out of it save for those first days. As said, this is old news and I just learned of it, but I didn't see anything on RRU that made mention to it (I did a search at least). If anyone else has any information on this it would be nice to share it around. Otherwise it would be nice to hear what everyone thinks about it. My two cents: Sources: http://www.cnet.com/news/minecraft-movie-in-the-works-at-warner-bros/ http://www.deadline.com/2014/02/minecraft-movie-warner-bros-lego-movie-producer/1 point -
Rocket Racer Red Run
legorr2020 reacted to lol username for a topic
This is what happens when Captain Redbeard sets up the power bricks before the race.1 point
