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Showing content with the highest reputation on 09/17/2014 in all areas
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Drill Machine V1.0
le717 and 6 others reacted to Drill Master for a topic
Hello again, I'm here with another build that I just created in LDD simply called (for now) the Drill Machine. I haven't done a lot with LDD in a while, so I just jumped in and started placing, and this was the result. Opening up the cage, you can see a storage bin that holds 2 drill bits (upper right), and the main drill itself (which is rotated backwards when stored in it's closed position). The drill itself is has a very wide range and reach, and can be fully operated with the cage down. So yeah. I may go back and revise some things for a V2.0 build, but I wanted to get something out since I haven't built anything in a while. Anyway, let me know what you think.7 points -
FlicTool 1.1 (FLH compiler/decompiler)
phenix8fr and 3 others reacted to Merigrim for a topic
FlicTool Latest version: 1.1 (Updated 2014-09-27) FlicTool is an application used to compile and decompile Rock Raiders Flic Animation files (commonly known as FLH files), allowing you to edit existing animations or create new ones. This can be used to create your own animated menus, edit animated cursors, etc. Usage FlicTool is a command line program, which means you have to open a command prompt and run it from there. The application accepts two arguments, input and output. Example: FlicTool input_file.flh output_directory This would decompile the FLH file input_file.flh and place the individual frames in output_directory. The application will automatically detect that input_file.flh is a Flic Animation file, and will then try to decompile it. Inversely, it is also possible to write FlicTool input_directory output_file.flh which would take all the frames found in input_directory and combine them to create output_file.flh. (Frames are recognized by looking for BMP files with names matching frame####.bmp where #### is the zero-padded frame number, starting with 0001) If you leave out the output file/directory name, it will be assumed to be output.flh when compiling, and output when decompiling. Notes It should be noted that FlicTool is still in a very early stage of development. There may be lots of bugs yet to be discovered, and many features are still missing. This also means that I have yet to test FlicTool extensively. Remember to make backups of your FLH files before you start tinkering with it. Plans The current compression algorithm creates slightly smaller or slightly larger files when recompiling existing Rock Raiders FLH files, depending on the color data. This doesn't affect the loading of the files in Rock Raiders, but it is still something I wish to address properly when I find the time. Download Windows: Github - https://github.com/Merigrim/FlicTool/release RRU - https://www.rockraidersunited.com/files/dl-r11/ Linux, OS X: I might provide binaries later, but for now it's easier to build the tool directly from source. Source: GitHub - https://github.com/Merigrim/FlicTool (current source) RRU - https://www.rockraidersunited.com/files/dl-r13/ (v1.1 source) FLH format notes: Still need to write this, but I recon it could be of interest as well so I'll start working on it once the source is uploaded. Changelog -------------------- Hey everyone, first time posting here! I joined a while back, but was never an active member of the forum. Hopefully some of you will find this tool useful. Also, this post was written very late (almost 2am here) so I apologize if any parts are hard to understand. I will be back to edit this when I get home tomorrow.4 points -
The adventures of Timmy Whimmy (Episode #01)
aidenpons and 3 others reacted to The Ace Railgun for a blog entry
Uhhh...what?4 points -
Drill Machine V1.0
aidenpons and one other reacted to Jimbob for a topic
I've got it! I've got V2.0!2 points -
The adventures of Timmy Whimmy (Episode #01)
Seaborgium and one other reacted to le717 for a blog entry
I like my rendition of a bear better.2 points -
RRU Quotes 2: Reckoning
noghiri reacted to dead_name for a topic
[20:44:34] Noghiri: JC2 is my favorite spiderman game.1 point -
Drill Machine V1.0
Drill Master reacted to le717 for a topic
You should call v2 the Drill Master Machine 5000.1 point -
Drill Machine V1.0
aidenpons reacted to Jimbob for a topic
That is one pretty darn awesome machine, DM! Reminds me of the less-seen vehicles in the old Gerry Anderson TV shows. Although I can't help but see the drill as some kind of dental product.1 point -
LEGO Racers Online
Jimbob reacted to Hoithebest for a topic
Last week I didn't have much time to develop on this project, but I can tell you that thanks to Grappigegoverts great work we are now almost able to use Power-Ups from any racer. The code for this already works, it just has to be implemented in the current software but I do not have much time at this moment due to school.1 point -
Drill Machine V1.0
Drill Master reacted to Ben24x7 for a topic
According to some members he just left. Nice model by the way. It reminds me of the Classic Space Rocket-Deployer vehicle.1 point -
Drill Machine V1.0
Drill Master reacted to lol username for a topic
I like this. In fact... I dig it.1 point -
RRU Quotes 2: Reckoning
STUDZ reacted to Alcom Isst for a topic
[2:32:19 AM] Jamesster: i hate minifigure hook hands [2:32:25 AM] Jamesster: i hate them [2:32:32 AM] Jamesster: help [2:32:37 AM] Alcom Isst: Why do you hate them, Jamesster? [2:32:41 AM] Jamesster: hhhhhhhh [2:35:03 AM] Jamesster: AHA [2:35:07 AM] Jamesster: Idea [2:35:12 AM] Jamesster: I think I've got it [2:35:31 AM] Alcom Isst: Congratulations? [2:36:16 AM] Jamesster: yes [2:36:29 AM] Jamesster: it's 1:36 AM and I'm forming the delicate curvatures of these things [2:36:32 AM] Jamesster: without my glasses [2:36:47 AM] Jamesster: which makes it rather hard to see how said curvatures work [2:47:38 AM] Jamesster: ... what the hell did I just do [2:47:59 AM] Jamesster: I just went through a massively overcomplicated to get some geometry I could get with a single key stroke [2:48:24 AM] Jamesster: okay maybe I shouldn't be attempting to model stuff while half of my brain is in la-la land [2:48:49 AM] Jamesster: now [2:48:52 AM] Jamesster: do I go to bed now [2:48:53 AM] Jamesster: or [2:48:58 AM] Jamesster: do I wrap this up [2:50:45 AM | Edited 2:50:56 AM] Alcom Isst: Flip a coin. [2:51:31 AM] Jamesster: now I'm just browsing bloskaldnf roms [2:51:39 AM] Jamesster: I WILL FINISH THIS HOOK [2:51:43 AM] Jamesster: I AM 9%P DONE [2:51:56 AM] Jamesster: THAT IS NINETY FIVE PERFENT [2:52:34 AM] Jamesster: dear wad I have NO idea what I just did [2:52:52 AM] Jamesster: http://prntscr.com/4nar3x [2:53:27 AM] Jamesster: HOW TO SCALE DOWN HALF-CIRCLES BY JAMESSTER [2:53:50 AM] Jamesster: I think I wanted to... scale them? and I had to... I didn't have to [2:53:57 AM] Jamesster: DRAW NEW ONES [2:53:57 AM] High Weedmeigh: That's it. [2:54:04 AM] Jamesster: YOU HAVE THE MEASRUEMNENTSJKD TRIGHT FREAKING THENRTek [2:54:05 AM] High Weedmeigh: Confirmed to be working with Ubisoft at EB Expo 2014. [2:54:17 AM] Jamesster: CONGRATS [2:54:28 AM] Jamesster: WHAT THE HELL WAS I THINKING TEN MINUTES AGO [2:54:33 AM] Jamesster: I SPENT LIKE FIVE MINUTES DOING..> THAT [2:54:38 AM] Jamesster: WHY [2:55:08 AM] Jamesster: well I'm going to model a lego hok hand for a pirate beause I CAN [2:55:52 AM] Jamesster: (ps I need to) [2:56:06 AM] Jamesster: .. so do I just delete this crap or what [2:56:09 AM] Jamesster: yes, delete it is [4:55:24 AM] High Weedmeigh: WHAT THE f**** [4:55:25 AM] High Weedmeigh: '> [4:55:28 AM] High Weedmeigh: WHERE'S THE 9 OF HEARTS?! [4:56:07 AM] Poe: In a young girls heart [4:56:33 AM] Poe: Get it [4:59:47 AM] Ciprian: No oh soft jet out Joe [4:59:49 AM] Ciprian: ... [4:59:52 AM] Ciprian: What [5:00:15 AM] Ciprian: I meant to say no I don't get it Joe [5:01:58 AM] Alcom Isst: Moment of dementia? [5:02:46 AM] Ciprian: No [5:03:01 AM] Alcom Isst: Moment of intertia? [5:03:02 AM] Ciprian: Typing at2 am on a phone [5:03:08 AM] Ciprian: Does not work out good [5:03:22 AM] Ciprian: Now I need must sleep [5:03:44 AM] Ciprian: Goodnight Alcom [5:04:16 AM] Ciprian: Our morning. What Jane you [5:04:17 AM] Ciprian: ... [5:04:24 AM] Ciprian: Or* [5:04:30 AM] Ciprian: Have* [5:04:36 AM] Ciprian: Bluh1 point -
Mr Phoenix: 'LLAMAS'
Quisoves Potoo reacted to le717 for a blog entry
May the llamas never overwhelm you! /shamelessripfromQP1 point -
RRU Quotes 2: Reckoning
STUDZ reacted to Alcom Isst for a topic
[7:16:14 PM] Will Kirkby: http://kirk.by/s/1484d77030d [7:16:19 PM] Will Kirkby: I AM SO DONE WITH THIS WEBSITE [7:16:45 PM] High Weedmeigh: *sigh* [7:17:37 PM] Alcom Isst: Crowd source comedy is best comedy. [7:18:52 PM] Will Kirkby: Kickstarter and Indiegogo run a bar. [7:19:08 PM] Will Kirkby: Everybody walks in and pays for the promise of a drink at some indeterminate point in the future [7:19:15 PM] Will Kirkby: Several do not receive their drinks. [7:21:21 PM] Alcom Isst: Several still do though, but with mixed results. Some got their drinks but half full, and were promised the other half later. [7:21:35 PM | Edited 7:21:46 PM] bartvbl: Others are wondering what on earth they're drinking [7:22:32 PM] Will Kirkby: The best part is this works on multiple levels [7:22:40 PM] Will Kirkby: we just crowdsourced a joke about crowdsourcing. [7:22:47 PM] bartvbl:1 point
