Leaderboard
Popular Content
Showing content with the highest reputation on 09/30/2014 in all areas
-
RRU Quotes 2: Reckoning
Alcom Isst and 3 others reacted to Brigs for a topic
[8:33:37 PM] Brigs: hey theres a jamester inposter on this minecraft server [8:34:02 PM] Triangle717: Oh no [8:34:12 PM] Triangle717: Brigs is becoming an Elimbier. [8:34:24 PM | Edited 8:34:32 PM] Triangle717: His spelling has drastically degraded. [8:34:44 PM] Alcom Isst: It is my duty to put him out of his misery then. [8:34:54 PM] Alcom Isst: Actually, not really, I just want Brigs's stuff. [8:35:07 PM] Triangle717: He wants my golden Vahi. [8:35:15 PM | Edited 8:35:19 PM] Brigs: Don't worry, I put the masquarading lunatic out of his misery. [8:35:45 PM] Triangle717: If that is how you spell that mask's name. [8:35:54 PM] Brigs: That is correct. [8:35:55 PM] Alcom Isst: The Jamesster clone? Or the Brigs clone who was an imposter and performing the bad spelling? [8:36:55 PM | Edited 8:37:10 PM] Brigs: The former. You can tell it's not a jamesster because it isn't impersonating a furry. [8:37:40 PM] Alcom Isst: Impersonating? Here I was thinking that Jamesster was a legitimate furry, but only part-time. [8:38:21 PM] Alcom Isst: Wait, what joke am I even going for? [8:38:27 PM] Alcom Isst: I lost track. ._.4 points -
Contact with ATD
I Am Not Here and 3 others reacted to dead_name for a topic
Kevin, I took the liberty of cleaning up the email reply a bit Why did ATD go out of business? Partly due to the cancellation of LR4 - we never really reached agreement as to what the vision for LR4 should be with the Lego Digital team, impossible to achieve milestones when you can’t agree what it should be (we were aiming for something where you could design your own vehicle and then race it - Banjo & Kazooie did something similar with Nuts & Bolts). Were there any other Lego games that were cancelled? yes, several in various stages of production (more Lego Soccer, etc.) – I think the cancellations were a result of less-than-stellar sales of the games, leading to the closure of the digital group that handled them. The break-out title was TT’s Lego Star Wars in 2005… Were there any other planned areas/worlds for the game? Not that I can remember, sorry - we were led pretty strongly by the toy ranges LEGO wanted to feature, so I think we settled on those pretty early. Why the change in weapon system from LR1? I realise it was a different company, but surely you would have analysed LR1 for inspiration. It was mostly due to wanting to build on lessons learned about power-ups on Rollcage and Rollcage Stage II. Who was Nod? Lyndon Sharp, nicknamed Nod - biggest petrol-head on the team! We've heard that ATD's first collaboration with LEGO was Rocket Racers, an attraction at LEGOLAND Windsor. Rocket Racers is obviously based directly on the original LEGO Racers, and going by video footage, it seems that it may even use some of LEGO Racers' textures. LEGO Racers 2 also recycles some minifigure face textures from the original LEGO Racers. So, what was the relationship between High Voltage Software and ATD? Was ATD given more than just textures? Honestly unknown. I doubt ATD got more than the textures - the game was built very much on the Rollcage engine, so it's unlikely that we took much in the way of code. But I could be wrong. In certain versions/languages of the game MPH is used, and others KPH. Was this simply just a text edit, or did the speedometer actually change between versions? If it is just a text edit, which speed measurement is most accurate to follow? Almost certainly - the number had no world relevance, so we probably just changed the KPH/MPH tag. What/when/why was Rocket Racer's design altered in LEGO Racers 2? An early trailer for the game has FMV clips featuring the original design, concept art for the game's box shows the original design, and the ice statue of him in the Arctic foyer in-game even uses his original design... It seems to suggest the redesign didn't come until later in the game's development. I seem to remember the new Rocket Racer look being connected to Xalax, so the old design being used to represent his previous incarnation in Lego Racers. (a looong time ago so memory's a bit fuzzy) What happened with the Xbox port for Drome Racers? Either it was never released, or it's incredibly rare. I'm fairly sure that Drome Racers was our first X-box Lego game. I completed the Xbox port of Drome Racers after Rob had laid the groundwork, and we delivered it to EA unlocalized. It was my understanding that EA had decided to take on the cost of localization themselves. I don't know why EA didn't proceed to full production, my guess would be the untimely demise of ATD probably caused licensing and ownership issues with LEGO and the liquidators. Why was Professor Voltage replaced by Sparky? Sparky was seen as being easy for children to associate with. Going by certain developer comments in the scripts, I take it you guys had a fun time making this game? Certainly did. It was the first game made with a new game-engine and proprietary tools. Loads of challenges but loads of those magic moments. I remember the first time Rob came out with his water effects. I had an absolute hoot scripting the conversations on Sandy Bay.. suffice to say that most had to be shelved. Why did you use visible objects like curbs for ambient sounds and not an invisible one? We assigned different sounds, grip and drag to different textures on the worlds. We needed ways of defining tracks in certain areas, without those paths confusing the route in other races using the same world. Rather than change the whole world, it was much more efficient to mark them out with a few separate objects. As indicated by an unused piece of dialogue, the character of Captain Geoff was originally intended to be a regular in Sandy Bay, as opposed to merely a passenger in a mini-game. Furthermore, he is named in the files as "Lighthouse Keeper." No lighthouse appears in the final game, however. Can you elucidate us concerning this scrapped building? I based all the characters in Sandy Bay on members of the dev team (Geoff was our AI guru, amongst other areas). Some of those minifigs didn't make it into the final game and others had to be relocated to fit the game's flow. I remember us having a lighthouse but it not being close to Captain Geoff's location; I thought it was near the caves but I guess I need to go and look at the game. While most of the AI racers are extant minifigs with ties to one of the in-game worlds, a few are entirely original. They are, I believe, the wild-orange-haired, red-suited, Barron Rosso and the bald, tuxedo-wearing Franky-Solido. What was the reason for their existence? I seem to remember us being given those boss characters by Lego Digital. How were parts chosen for the character creator? Good question. I think that was down to Captain Geoff (see above) Were there any substantial features cut from the games? Yes, network multiplayer. I believe there were issues with determinism and syncing everything up. Not sure if the code stayed in or was never committed.4 points -
Contact with ATD
Lair and 3 others reacted to KevinVG207 for a topic
Guys! I got an email back! I guess posting the whole email is the best idea! Hi Kevin, I’ve collected together answers (they are in answered order rather than asked order) – we struggled with some as it was a long time ago, and slightly humbled that people are still playing and modding! I am trying to get you source code to some of the tools to fill in any gaps in your knowledge; it’s proving tricky! Here are my own recollections / additions: Why did ATD go out of business? Partly due to the cancellation of LR4 - we never really reached agreement as to what the vision for LR4 should be with the Lego Digital team, impossible to achieve milestones when you can’t agree what it should be (we were aiming for something where you could design your own vehicle and then race it - Banjo & Kazooie did something similar with Nuts & Bolts). Were there any other Lego games that were cancelled; yes, several in various stages of production (more Lego Soccer, etc.) – I think the cancellations were a result of less-than-stellar sales of the games, leading to the closure of the digital group that handled them. The break-out title was TT’s Lego Star Wars in 2005… Cheers Fred Were there any other planned areas/worlds for the game? Not that I can remember, sorry - we were led pretty strongly by the toy ranges LEGO wanted to feature, so I think we settled on those pretty early. Why the change in weapon system from LR1? I realise it was a different company, but surely you would have analysed LR1 for inspiration. It was mostly due to wanting to build on lessons learned about power-ups on Rollcage and Rollcage Stage II. Who was Nod? Lyndon Sharp, nicknamed Nod - biggest petrol-head on the team! jamesster We've heard that ATD's first collaboration with LEGO was Rocket Racers, an attraction at LEGOLAND Windsor. Rocket Racers is obviously based directly on the original LEGO Racers, and going by video footage, it seems that it may even use some of LEGO Racers' textures. LEGO Racers 2 also recycles some minifigure face textures from the original LEGO Racers. So, what was the relationship between High Voltage Software and ATD? Was ATD given more than just textures? Honestly unknown. I doubt ATD got more than the textures - the game was built very much on the Rollcage engine, so it's unlikely that we took much in the way of code. But I could be wrong. In certain versions/languages of the game MPH is used, and others KPH. Was this simply just a text edit, or did the speedometer actually change between versions? If it is just a text edit, which speed measurement is most accurate to follow? (My note (Kevin): The MPH/KPH is probably a region/language specific thing) Almost certainly - the number had no world relevance, so we probably just changed the KPH/MPH tag. Not sure if this is a question to ask Kevin, but: What/when/why was Rocket Racer's design altered in LEGO Racers 2? An early trailer for the game has FMV clips featuring the original design, concept art for the game's box shows the original design, and the ice statue of him in the Arctic foyer in-game even uses his original design... It seems to suggest the redesign didn't come until later in the game's development. I seem to remember the new Rocket Racer look being connected to Xalax, so the old design being used to represent his previous incarnation in Lego Racers. (a looong time ago so memory's a bit fuzzy) What happened with the Xbox port for Drome Racers? Either it was never released, or it's incredibly rare. I'm fairly sure that Drome Racers was our first X-box Lego game. Why was Professor Voltage replaced by Sparky? Sparky was seen as being easy for children to associate with. Going by certain developer comments in the scripts, I take it you guys had a fun time making this game? Certainly did. It was the first game made with a new game-engine and proprietary tools. Loads of challenges but loads of those magic moments. I remember the first time Rob came out with his water effects. I had an absolute hoot scripting the conversations on Sandy Bay.. suffice to say that most had to be shelved. (Why did you use visible objects like curbs for ambient sounds and not an invisible one? ) We assigned different sounds, grip and drag to different textures on the worlds. We needed ways of defining tracks in certain areas, without those paths confusing the route in other races using the same world. Rather than change the whole world, it was much more efficient to mark them out with a few separate objects. Quisoves Pugnat 1. As indicated by an unused piece of dialogue, the character of Captain Geoff was originally intended to be a regular in Sandy Bay, as opposed to merely a passenger in a mini-game. Furthermore, he is named in the files as "Lighthouse Keeper." No lighthouse appears in the final game, however. Can you elucidate us concerning this scrapped building? I based all the characters in Sandy Bay on members of the dev team (Geoff was our AI guru, amongst other areas). Some of those minifigs didn't make it into the final game and others had to be relocated to fit the game's flow. I remember us having a lighthouse but it not being close to Captain Geoff's location; I thought it was near the caves but I guess I need to go and look at the game. 2. While most of the AI racers are extant minifigs with ties to one of the in-game worlds, a few are entirely original. They are, I believe, the wild-orange-haired, red-suited, Barron Rosso and the bald, tuxedo-wearing Franky-Solido. What was the reason for their existence? I seem to remember us being given those boss characters by Lego Digital. 3. How were parts chosen for the character creator? Good question. I think that was down to Captain Geoff (see above) I completed the Xbox port of Drome Racers after Rob had laid the groundwork, and we delivered it to EA unlocalized. It was my understanding that EA had decided to take on the cost of localization themselves. I don't know why EA didn't proceed to full production, my guess would be the untimely demise of ATD probably caused licensing and ownership issues with LEGO and the liquidators. Were there any substantial features cut from the games? Yes, network multiplayer. I believe there were issues with determinism and syncing everything up. Not sure if the code stayed in or was never committed. --- Wow! The fact that he wants to give us some source tools... And cut out network multiplayer! :o4 points -
Full HD Resolution, with Correct Panel Placement
The Ace Railgun and one other reacted to Crystalyzer for a topic
Well, it surprised me no other fan had attempted this before, or at least posted his or her results after trying to change the resolution of the game. The oppertunity to play good ol' Lego Rock Raiders in Full-HD was something I couldn't possibly pass on. I came across Cafetaria (a tool developed by Cyrem: ) about a year ago, and tried to do the same things, but with my then limited knowledge of code and data management I didn't get very far. But as the movie Inception tells us: " Once an idea has taken hold of the brain it's almost impossible to eradicate." After quite some hours of counting and painfully figuring out positions I finally managed to get about all of the UI panels in their right position. I almost lost all of the work when I accidentally deleted an unpacked .WAD file, but luckily there's a trash bin Unfortunately I didn't quite manage to edit/move these: The oxygen bar (pretty important don't you think) EDIT: done The message text (and repeat button) EDIT: done The info icons. Show when e.g. a new cavern has been discovered, you can see 'Docs' with his big smile next to a picture of a cavern, or 'Jet' when an energy crystal has been found. General menu, options and objective board are still in there original position, but I personally don't mind them not being in the middle of the screen. About all of the screens prior to the ingame screen. They're all still fully functional though. (might do that in some later version) In order to run the game with this setup you require: A Full-HD capable monitor or screen, as these settings are exclusively for Full-HD. You'll be needing the Cafetaria 0.7 launcher and put it in the installation directory of LRR (Download it here: (Link to Cyrem's topic)) The LegoRR0.WAD and LegoRR1.WAD files I modded to run 1920x1080. (Download them here: http://www.mediafire.com/download/e3f6mu604f2zu8i/WAD's_1.1.zip ) The last line might be in conflict with the forum rules, I'm not completely sure... If so please tell me and I will change it. I expect some of you to encounter a bit of trouble with Cafetaria 0.7, since two of my friends had problems with it. I recommend the 'Run as administrator' compatibility mode, along with the 'Windows XP service pack 3' option. You might want to set the same parameters to the LegoRR.exe just to be sure. In future updates I plan to add an altered Message panel: one that is at the original position, but has a nicely finished bottom (currently the texture just stops there). Please report any significant issues you can't figure out by yourself, such as resolution not applying or something similar. Have fun EDIT #1: I thought I'd post a screenshot of my accomplishments: (sorry for the largeness, but it Ãs Full-HD ) As you can see I edited the MsgPanel. It now has a nicely worked bottom As requested by le717, here is the code I changed in the Lego.cfg file: Original: } PanelRotationControl { CenterPositionX 484 CenterPositionY 445 Radius 30 LeftImage InterfaceCameraControlnav_left.bmp,460,438 RightImage InterfaceCameraControlnav_right.bmp,490,438 UpImage InterfaceCameraControlnav_up.bmp,477,421 DownImage InterfaceCameraControlnav_down.bmp,477,452 } Panels640x480 { ;<Panel> <filename>,<xout>,<yout>,<xin>,<yin> (No spaces!) Panel_Radar InterfaceRadarPanelradar4.bmp,0,0,-167,0 Panel_RadarFill InterfaceRadarPanelRadarFill.bmp,0,0,-167,0 Panel_RadarOverlay InterfaceRadarPanelscan.bmp,24,15,24,15 Panel_Messages InterfaceMessagePanelMsgPanel.bmp,0,0,0,0 ;Position are irrelevant here Panel_MessagesSide InterfaceMessagePanelMsgSidePanel.bmp,0,409,0,409 Panel_CrystalSideBar InterfaceRightPanelCrystalSideBar.bmp,584,0,584,0 Panel_TopPanel InterfaceTopPanelTopPanel.bmp,330,0,330,0 Panel_Information InterfaceInfoPanelpanelInfo2.bmp,16,330,-256,330 Panel_PriorityList InterfacePriorityPanelPriorities.bmp,398,50,640,50 Panel_CameraControl InterfaceCameraControlCamControl.bmp,410,410,410,410 Panel_InfoDock InterfaceMessageTabsMSG_Holder.bmp,0,330,0,330 Panel_Encyclopedia InterfaceInfoPanelencycPanel.bmp,358,50,640,50 } Changed version: PanelRotationControl { ;This one is changed for Full-HD and fully operational) CenterPositionX 1794 ;Changed CenterPositionY 1045 ;Changed Radius 30 LeftImage InterfaceCameraControlnav_left.bmp,1769,1038 ;Changed RightImage InterfaceCameraControlnav_right.bmp,1798,1038 ;Changed UpImage InterfaceCameraControlnav_up.bmp,1786,1021 ;Changed DownImage InterfaceCameraControlnav_down.bmp,1786,1052 ;Changed } Panels1920x1080 { ;<Panel> <filename>,<xout>,<yout>,<xin>,<yin> (No spaces!) Panel_Radar InterfaceRadarPanelradar4.bmp,0,0,-167,0 Panel_RadarFill InterfaceRadarPanelRadarFill.bmp,0,0,-167,0 Panel_RadarOverlay InterfaceRadarPanelscan.bmp,24,15,24,15 ;Don't change, this is already in the right position! Panel_Messages InterfaceMessagePanelMsgPanel.bmp,0,-600,0,-600 ;Position are irrelevant here, Changed!! Panel_MessagesSide InterfaceMessagePanelMsgSidePanel.bmp,0,409,0,409 ;Changed Panel_CrystalSideBar InterfaceRightPanelCrystalSideBar.bmp,1864,0,1864,0 ;Changed Panel_TopPanel InterfaceTopPanelTopPanel.bmp,1610,0,1610,0 ;Changed Panel_Information InterfaceInfoPanelpanelInfo2.bmp,16,330,-256,330 Panel_PriorityList InterfacePriorityPanelPriorities.bmp,1678,50,1920,50 ;Changed Panel_CameraControl InterfaceCameraControlCamControl.bmp,1719,1010,1719,1010 ;Changed Panel_InfoDock InterfaceMessageTabsMSG_Holder.bmp,0,330,0,330 Panel_Encyclopedia InterfaceInfoPanelencycPanel.bmp,358,50,640,50 } Don't know why the text is all colorful For the small crystal images on the far right side to be in the right place (where they normally are), I had to change the .bmp images a bit, they can be found in the LegoRR0.WADInterfaceRightPanel. Originally they where 15x17 pixels, but in order to get them in the right place I just added a 1280 pixels long block of black (the color that's used to create transparency in these particular .bmp files) I hope this is enough information le717 <a data-ipb="nomediaparse" data-cke-saved-href="http://www.mediafire.com/download/d4gm4j46fi74z8p/WAD" href="http://www.mediafire.com/download/d4gm4j46fi74z8p/WAD" s.zip"="">2 points -
SRF Editor 1.2
BlazeD reacted to Cyrem for a topic
SRF Editor 1.2 This tool will allow you to edit SRF files which contain the strings for LEGO Racers. Changes - Unicode Support! - Text Editor Requires .Net Framework 4.0 Download From the File Database1 point -
All About Fred.
le717 reacted to Ayliffe for a blog entry
So, if you've been on the shoutbox recently or seen me on twitter you may have noticed me shouting quite a lot about someone called 'Homepride Fred' and his increasing creepiness, but I've never really explained anything about him. Hopefully this blog post should show you what all the fuss is about. 50 years ago, Homepride started using 'Homepride Fred', a small animated character in a suit who starred in all of their ads, and was unbelievably successful (Seriously, the amount of merchandise they made for him is huge, and there are apparently still people who collect it). Since his first appearance, Fred has been in every single advert for Homepride, even after the business split in half in the early 2000s (Kerry Group got the flour, and Dalgety plc got the cooking sauces). If you want to see some of his charming ads, I've put some in the spoiler below: Homepride's last advert was about 10 years ago now, and since then they've haven't been doing really that well sales-wise. To try and get people buying their sauces again, they decided to bring Fred back out of retirement for a new advert. But somehow, they failed badly with this slightly creepy ad: https://www.youtube.com/watch?v=qBfzqk5EsWE This advert is just wrong in every way, but there are several things that stick out as very wrong: 1) HIS SIZE. In all of his other adverts Fred has been a tiny character about the size of the jars which he's trying to flog off to us. WHY is he suddenly human-size? It makes him seem way more sinister as a character than his usual tiny self, so why did they even do this? 2) HIS FACE. Well, just LOOK AT IT. That disturbing permanent smile, always there. How was that a good idea at all? 3) THE BATHROOM SCENE. If you haven't watched the video (I don't blame you, it's terrifying), here's a GIF of the scene in question: I shouldn't have to even EXPLAIN what is wrong with this scene, but if I had to, I'd use one word: EVERYTHING. The creepy lighting, the way Fred's head turns around to look at the camera, his unrelenting smile (again), the fact he's EVEN IN THERE IN THE FIRST PLACE, the slightly overexcited voiceover ("Everyone LOVES Fred!"), EVERYTHING. Not one thing about this scene makes you think "I should buy cooking sauces now!". Instead, it makes you think "Jeez, that thing is SCARY! It looks like a constantly smiling Slenderman wearing a bowler hat!", which overall doesn't sell products. After watching this, I thought that this campaign couldn't really get any worse that it currently is. But then it DID get worse. Much worse, in fact. I retreated back to Twitter to try and forget about the whole incident, but then I found a horrible sight. I found him STALKING people and (in a couple of cases) asking constantly for them to draw him. It was terrifying, and he also posted pictures of him staring at the woman from the advert while doing her ironing. So I tweeted last night: "Also, I was going to make my next Mr Phoenix comic about something else, but I may have to do one about creepy @Homepride_Fred..." 9 minutes later, I was completely surprised to find that FRED HIMSELF had replied with: "@AyliffeMakit Fred's a great cook & an awesome body popper. So he'd make a super comic #LoveFred #MultiTalented" Attached to this tweet was a Vine of Fred 'dancing', or as most would put it, 'taking part in a solitary mexican wave'. Now, how is being 'an awesome body popper' got anything to do with selling COOKING SAUCES to people? How? And that creepy inanimate face is ESPECIALLY deterring to people who may actually buy this stuff. Also, the last thing I need to see is Fred stalking me on Twitter with Vines of him dancing badly, and the bath scene from the ad doesn't really help at all either... So, there you go, my first ever ranty blogpost. Anyway, my next Mr Phoenix comic, which will be about creepy ol' Fred should be up later in the week. Try to Enjoy! :P1 point -
My Animations
LimeKiller reacted to The Ace Railgun for a topic
Hah, I was expecting aliens Looks good.1 point -
BIONICLE RETURNING 2015
aidenpons reacted to Quisoves Potoo for a topic
Let's not forget Krekka, Takadox, Vamprah, Tarix, Berix. Scodonius and Kirbraz. Some fans complain about the strict in-story gender-assignments, arguing that they limited the amount of female characters. The problem with that argument is that, barring 2008, whenever characters not of the Matoran species were released, they were all male (with the exception of Kiina,) despite no in-story reason for this being the case. It seems to me that the gender-limits actually got us more female characters than we would have had otherwise.1 point -
All About Fred.
Ayliffe reacted to Jimbob for a blog entry
Um, pardon me for asking, but isn't this advert deliberately creepy? Isn't that the point?1 point -
All About Fred.
Ayliffe reacted to Ben24x7 for a blog entry
Oh. Well, excuse me for saying this but I thought you were talking about 'Five nights at Freddies' not... ...well... ...that. But yes I understand now.1 point -
All About Fred.
Seaborgium reacted to Quisoves Potoo for a blog entry
This reminds me of the "Never Say No to Panda" ads. But it seems to me like this might actually be a rather successful ad campaign. After all, it got your attention far better than it probably would have if it had just featured the traditional Homepride Fred, and it's got you telling us about the campaign. I imagine that was the intent of the advertising agency that conceived it. Oh, and thanks for the .GIF. I've got me a new BZPower signature.1 point -
LEGO Racers Custom Audio
KevinVG207 reacted to alan for a topic
I read the tutorial a dozen times, if you like. And I did resample, on several ways: by using the resampling function on the left in the drop down menu and by using the resampling function in the tab "tracks". When I do it the first way, the song itself gets slower than the standard version - when I use the other resampling option the speed and pitch stay the same as the original. I'll make a video to show the results and what I do... Okay, it's working now. I thought that the two resampling steps were like either ... or and not like ... and .... Now it's working fine, thanks again1 point -
BIONICLE RETURNING 2015
Jimbob reacted to Seaborgium for a topic
And if you don't like them you don't have to look at them. Just don't go ruining it for others who actually like the set designs. Boba has a right to his opinions. For me, Hero Factory was a deglorified Bionicle. Thus a glorified Hero Factory could still be Bionicle. Personally I'm not hugely excited about this wave, but it's a huge step in the right direction, and I anticipate future waves, when things have become more streamlined.1 point -
BIONICLE RETURNING 2015
aidenpons reacted to BobaFett2 for a topic
If these are final, then this is just glorified Hero Factory. There is no difference between the two themes in terms of build. Hell, Gali looks more like a clone brand ripoff I got in Argentina than Gali...1 point -
The Lego Movie; Has it lost it's magic?
Jimbob reacted to emily for a blog entry
Different strokes for different folks. I've got a bunch of LEGO Movie stuff sitting in front of my face nearly all day and I haven't gotten bored of the franchise at all. The story really spoke to me and everything about the movie has been extremely endearing. I'm super excited for the new wave of sets and happy to wait out the years to go until the sequel comes along. That's not at all to say that everyone should feel the same way as I do, but I've gotten the impression that a fair number of people are still interested in the movie, ergo there is a market for the new sets and film and what have you. Think in terms of Toy Story 3 (I keep using it as an analogy for this movie, I should probably think of something else). It came out years after the first two films, but still drew in an audience and was by virtually any count a success. The trick isn't to keep people's interest over time, but to renew it when the proper time comes. It's a little early to say whether The LEGO Movie will have the cultural permanence that Toy Story has, but I think it is safe to say it has made a large enough impact to ensure there will be people to renew the interest of in 2017 (it was 2017, right? I don't remember).1 point -
MOC: Nebulon-B Frigate in LDD WIP
Pranciblad reacted to apemax for a topic
I've gotten some more progress done on the Nebulon B Frigate over the past few days so here's what I've got done. Biggest thing that's changed since the last update is I've completely rebuilt the front section so it's now wider and a bit better overall shape now.1 point -
FlicTool 1.1 (FLH compiler/decompiler)
Merigrim reacted to Addictgamer for a topic
Hey man, long time no see! How are you doing? Way too busy to program more than an hour a week I'm really feeling the full-time load this semester. Math, physics, computer science...you name it! Oh, yeah, you had it too! Hmm, you wouldn't happen to also have the source code to the RR rendering engine I wrote that could import LWS models? I don't remember if I sent it to you or not. I found it in one of my Git repos but sadly it was an older version without the model loading. You did send it to me, but I may or may not have gotten rid of it. I remember deleting some code somebody sent me on their request. I can't remember if that was you or somebody else. I'll check when I have a chance -- probably tomorrow evening after I get back from my classes.1 point -
Mario Kart Music
BlazeD reacted to KevinVG207 for a topic
I was bored... https://www.youtube.com/watch?v=Z0lPnribYjM If you want to continue this project, tell me It was a fun time getting here (I have added 4 more music tracks, which I did not show you.) List: Main Menu Theme - MKWii Menu Build Theme - MKWii Character/vehicle etc. Menu Test Track - MKWii Wifi Waiting/Replay Music Imperial Grand Prix - MKDS Delfino Square Dark Forest Dash - MK8 Twisted Mansion Magma Moon Marathon - MKWii Rainbow Road Ice Planet Pathway - DK('s) Summit/Snowboard Cross1 point -
XD Racer
aidenpons reacted to le717 for a gallery image
From the album: The Album of Randomness!
A save game of mine from May 11, 2012.1 point -
LEGO Soccer Mania Texture Rips
Quisoves Potoo reacted to Sluicer for a topic
What I did: I wrote a tool that can create .bmb files with one entry or replace an entry in an existing .bmb file (I did not remember - I had to refresh my mind ). I created one with the torso from Princess Leia (512x512) and replaced the 003.bmb in the game folder 'LEGO MediaSoccer ManiaManiaCDMinifigBitmapsTorso_F'. And I changed the values for the '003_Grey' entry in the Colours.bmb (that is the reason for the flesh colored arms and hat). But I do not know where the characters are defined. And it still works (left ): Here is the tool to create .bmb files: https://ore.rockraidersunited.org/legacy/CreateBMB_920148.zip CreateBmb <inputfile> [-o <outputfile>] [-m <mipmap>] [-r <replaceAtIndex>] <inputfile> - source file <outputfile> - output/destination file <mipmap> - number of mipmaps <replaceAtIndex> - replace <replaceAtIndex> file in destination file1 point -
LEGO Soccer Mania Texture Rips
Lair reacted to Sluicer for a topic
I am sorry that I post in this old thread. But I would like to share: Princess Leia likes soccer I made thisi test last year in december. But my computer does not like the game.1 point -
1 point
-
Activate LEGO Racers Windowed Mode
Fluffy Cupcake reacted to le717 for a topic
LEGO Racers has a built-in windowed mode, meaning you can play non-full screen and have a chat or website open to the side. However, it is a bit tricky to set up. In this tutorial, I will explain to you how to successfully activate the LEGO Racers windowed mode. In order in activate windowed mode, you have to set Windows to use 16-bit bit depth (sometimes known as bit mode or color depth). However, this is hard to near impossible to activate in Windows itself, especially in newer versions of Windows. Therefore, we are using a third-party application called QRes to perform this action. This method has been successfully tested on Windows XP through Windows 7. QRes does not work properly on Windows 8.x, so users of that operating system will have to hold off until a equivalent method is found. Sorry about that! Software Needed LEGO Racers QRes Zip Archive Download Do not get the exe installer due to the lack of 64-bit Windows support! The batch (.bat) script from this tutorial Notepad++, for editing the batch script (optional, Notepad will also work) Directions Locate your LEGO Racers installation in Windows Explorer, but do not close the window until later. C:\Program Files (x86)\LEGO Games\LEGO Racers Your path may be different depending on where you installed the game. Extract QRes, copy the contents of the qres-src1097\qres\cd\sample-cd\qres folder and paste it in a relatively permanent location, such as C:\Program Files (x86)\QRes. Open Notepad++ and copy the contents of the following batch script: @echo off rem Set the location to QRes here, rem you do not need to wrap it in quotes set PathtoQRes=C:\Program Files (x86)\QRes rem Temporarily append QRes to the system PATH set PATH=%PathtoQRes%;%PATH% rem Run QRes with the 16-bit color and restore parameters qres.exe c=16 /R rem Finally, we run Racers using the -window parameter LEGORacers.exe -window Change the value of PathtoQRes the actual location to QRes. There is no need to surround the path in double quotes.This batch script automatically and temporarily appends PathtoQRes to your system PATH, which is the most reliable way to make this work. The magic here is in -window, c=16, and /R, the first being a LEGO Racers parameter that activates windowed mode and the last two are QRes parameters which activate 16-bit color depth and restore the configuration when you close the game, respectively. Save the script with a .bat extension under any file name and move it to your LEGO Racers installation, the folder that contains LEGORacers.exe. Run your batch script. If nothing happens, setting QRes to run with Administrator privileges can help. Otherwise you will need to approve a UAC box and LEGO Racers will load in windowed mode! Go ahead and make a shortcut to your batch script, saving it wherever you want, your Desktop, Start menu/screen, Quick Launch, any place you can easily access it. You can even change it's icon to visually remind you what it goes to. Special thanks to @JrMasterModelBuilder for the >batch script this tutorial is based on.1 point
