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Tutorial: 3D Modelling
Ben24x7 and 5 others reacted to alan for a topic
Awesome tutorial! To follow it easily just draw a coordinate system with the 8 vertices and name them from 0 to 7 (not 1 to 8). Edit: Made it myself and digitalized it to make it more clearly for everyone (this shall not mean that the explanations are bad, they are very good but with this you don't have to draw it in mind): Even if the image is rather small, you can zoom in and still get a better view Feel free to use it in the first post6 points -
Small Transport Truck
Ben24x7 and 3 others reacted to Jimbob for a topic
UPDATE: The final model can be found here! I've started work on a Small Transport Truck model for LEGO Racers, and thought I'd share my progress as it goes along. I aim to finish this and use it as an example of GDB modding, but given the complexity of the model and the fact that we are currently restricted to text editing, don't hold me to it. So far I've spent a while working out accurate stud dimensions so I can use them universally, which I've noted >here, and I've since begun planning out the model.4 points -
Tutorial: 3D Modelling
Cyrem and 2 others reacted to Jimbob for a topic
Note: I will be adding information on car editing soon. So far this tutorial is best used with just opponent minifigures, and possibly objects, in GAMEDATA. This tutorial will show you how to modify the GDB files in LEGO Racers. These files are used to create the 3D models in the game. This tutorial is listed as 'Advanced' for a reason - 3D modelling in LR is restricted to text-based editing and hence is very tricky and difficult. Until we have a dedicated program for it (if ever), this is the only way to create and edit models. Requirements Decent maths ability >Binary File Editor (Optional) Text editor (Notepad, Notepad++) for jotting down notes (Optional) Advanced image editor (Paint.NET, GIMP, Photoshop) to help visualise models and get coordinates (Optional) >GDBump to make moving objects a lot easier Got all that? Great! Let's get started. Defining Textures The first part of a GDB file lists all the textures that the model uses. This must relate to textures listed in the TDB and MDB files. In CRPELVIS.GDB, it looks like this: k_27 // Materials [1] { "cr_mat" } To add textures to this list, simply add a new line within the curly brackets and enter (in speech marks) your desired texture. This can be a custom one, so long as it is specified in the TDB and MDB files too. For example, if you wanted to add Captain Redbeard’s face texture, you would list it as below. k_27 // Materials [1] { "cr_mat" "cr_dflt" } The number in square brackets tells the game how many textures are listed within the curly brackets. If this is incorrect, the game will crash when entering the race (not the menu, which will load fine). Hence the above code will cause a crash, and must be fixed like this: k_27 // Materials [2] { "cr_mat" "cr_dflt" } Congratulations, you’ve added textures to a model! Note that the game won’t actually use them unless you specify it later on. Scaling This is very easy. All minifigures and parts in the game (both in GAMEDATA and MENUDATA) use the exact same scale: 0.015625. Below is the scale segment of a GDB file. k_33 // Scale (float)0.015625 Modifying this will increase/decrease the size of the minifigure/part. Below is an example where I set the scale to 0.2. Do not set this too large or the game can glitch. When I set it to 2 on Captain Redbeard, he was only visible from a distance at a certain angle. Additionally he glitched out and instantly used a shield and lightning. One last note about scaling: This is the model's scale and not its size. It's like having miniatures at, I don't know, 1:28 scale - they may have different sized models (infantry, vehicles) but they are all the same scale. You should not use this scale to change the size of the model unless you are testing things out. Modelling This is very complicated at first, but once you get your head around the basic concepts then it shouldn’t be too difficult to start drawing 3D objects. LEGO Racers has three lists for drawing elements: Vertices, Indices and Indices Meta. In this tutorial I will be editing the CRPELVIS.GDB file. Vertices A vertices list with just one vertex might look like this: k_2A // Vertices with Colors (X,Y,Z,TU,TV,R,G,B,A) [1] { (float)60 (float)60 (float)60 (float)0 (float)0 (byte)0 (byte)0 (byte)0 (byte)255 } Notice that this contains one entry (hence the 1 in square brackets), and therefore that a single Vertex entry is nine lines long. It consists of nine attributes: X: x-coordinate of the vertex. Y: y-coordinate of the vertex. Z: z-coordinate of the vertex. TU: where on the specified texture the vertex takes its appearance from. (coming soon) TV: where on the specified texture the vertex takes its appearance from. (coming soon) R, G, B: The colour of the vertex using RGB values. A: Alpha value of the vertex, meaning the transparency of it. Uses values from 0 (0%, clear) to 255 (100%, opaque). Indices An indices list with just one index might look like this: k_2D // Indices [1] { (byte)0 (byte)0 (byte)0 } These specify the Vertices to use when drawing the object. Hence they point to entry locations in the Vertices list, but start from 0 and not 1. So, how do these work? A combination of Indices and Vertexes together creates the 3D object. This is where it can get a little tricky – you’ll need to read this carefully and understand it if you want to create custom models. To help, imagine the object as a mathematical graph with X, Y and Z directions. KEY POINT: The coordinates are a little different here to usual graphs. X moves forward/backward, Y moves left/right, and Z moves up/down. Vertices Each entry in the Vertices list creates a single coordinate in the model. This has no dimensions, it is purely a location. Hence you can have loads of Vertices and not see anything. Indices Indices draw the object using a selection of Vertices. They list three Vertices to draw a single 2D triangle with – one Vertex for each point of the triangle. It is important to note here that Indices create triangles; if you want to create a square then you will need to use two sets of indices. Indices are great because they allow you to use the same Vertex multiple times, saving time and (relevant dimension in) space. Indices Meta This is where both the Vertices and Indices lists are put together to create your 3D model. An example Indices Meta is below: k_2E // Indices Meta [4] { k_27 // Material ID (ushort)0 k_32 // Bone ID (ushort)0 k_31 // Vertices Range (byte)0 (ushort)1 (ushort)4 k_2D // Indices Range (ushort)1 (ushort)4 } The listing system of Indices Meta is a little different. Every k_## section is its own entry, but several of them are grouped together to create one object. Hence the number in square brackets is equal to the number of k_## entries there are. They have four unique sections: k_27: The texture this part of the model uses taken from the Materials list. Starts from 0, not 1. k_32: The part of the model this is. E.g. in a figure, this can be head, chest, legs, etc. Important for animations and hit testing. k_31: The ushort variables specify the Vertex entries this part uses. Not sure about the byte. k_2D: The ushort variables specify the Indices this part uses. Each object requires one k_27, one k_32, and at least one pair of k_31 and k_2D. So, how do you use these in combination? Let’s start by drawing a cube. This is going to be a little tricky, but as it’s among the most basic 3D elements you’ll need to master this before moving on. UPDATE: alan has provided a great image here which visualises the cube you will be creating below. The first step is to create the Vertices list. Remember – the Vertices are the corners of a shape. A square has eight corners, so you will need eight entries. Note that // can be used to create comments which are ignored by the game. k_2A // Vertices with Colors (X,Y,Z,TU,TV,R,G,B,A) [8] { (float)400 (float)400 (float)400 (float)0 (float)0 (byte)0 (byte)0 (byte)0 (byte)255 (float)200 (float)400 (float)400 (float)0 (float)0 (byte)0 (byte)0 (byte)0 (byte)255 (float)400 (float)400 (float)200 (float)0 (float)0 (byte)0 (byte)0 (byte)0 (byte)255 (float)200 (float)400 (float)200 (float)0 (float)0 (byte)0 (byte)0 (byte)0 (byte)255 (float)400 (float)200 (float)400 (float)0 (float)0 (byte)0 (byte)0 (byte)0 (byte)255 (float)200 (float)200 (float)400 (float)0 (float)0 (byte)0 (byte)0 (byte)0 (byte)255 (float)400 (float)200 (float)200 (float)0 (float)0 (byte)0 (byte)0 (byte)0 (byte)255 (float)200 (float)200 (float)200 (float)0 (float)0 (byte)0 (byte)0 (byte)0 (byte)255 } Here we have defined 8 points, each corner of the cube. This isn’t enough to draw the cube though, as the game doesn’t know how to connect them. Now we’ll use the Indices list to join these dots up. Remember, one index uses three points to create a triangle, and two triangles create a 2D square. Hence a cube, which has six sides, will require twelve triangles (or Indices). KEY POINT: The order you write your three Vertices in a single Index entry is important. Entering them in a clockwise rotation will make that particular triangle visible from the outside only; similarly, entering them anti-clockwise will make that particular triangle visible from the inside only. You will have to choose between clockwise and anti-clockwise dependant on your object’s facing. k_2D // Indices [12] { (byte)1 //Top (byte)5 (byte)4 (byte)4 (byte)0 (byte)1 (byte)3 //Left (byte)7 (byte)5 (byte)5 (byte)1 (byte)3 (byte)4 //Right (byte)6 (byte)2 (byte)2 (byte)0 (byte)4 (byte)6 //Bottom (byte)7 (byte)3 (byte)3 (byte)2 (byte)6 (byte)3 //Front (byte)1 (byte)0 (byte)0 (byte)2 (byte)3 (byte)4 //Back (byte)5 (byte)7 (byte)7 (byte)6 (byte)4 } Each side above has two entries grouped together, or two triangles. Finally we need to merge these two lists together in the Indices Meta. k_2E // Indices Meta [4] { k_27 // Material ID (ushort)0 k_32 // Bone ID (ushort)0 k_31 // Vertices Range (byte)0 (ushort)0 (ushort)8 k_2D // Indices Range (ushort)0 (ushort)12 } The Material ID is set to 0 to use the CR_MAT texture. The Bone ID is set to 0 to use the leg section of the body (which, I'm pretty sure, isn't animated). The Vertices Range starts from (ushort)0 – the first entry – and is set to use the next 7 entries (8 in total) with (ushort)8. Similarly, the Indices Range starts from (ushort)0 – again, the first entry – and is set to use the next 11 entries (12 in total) with (ushort)12. Save this file, launch LEGO Racers, and voila! You should see that Captain Redbeard has disappeared, and is replaced with this: Congratulations, modelling tutorial complete. Texturing Coming soon... And that concludes the 3D Modelling tutorial. Go forth and create custom 3D models in LEGO Racers! You know what? I'm think going to go and make a Small Transport Truck racer mod.3 points -
RRU Quotes 2: Reckoning
McJobless and 2 others reacted to The Ace Railgun for a topic
[10/24/14 9:11:38 PM] Le717: On 10/24/14, at 8:20 PM, Alcom Isst wrote: > ...what else is in it's adult isle? I'd think solid land surrounded by water on all sides. [10/24/14 9:16:47 PM] Jamesster: On 10/24/14, at 8:19 PM, Alcom Isst wrote: > Toys R us has an adult isle? ...what else is in it's adult isle? toys ( ͡° ͜ʖ ͡°)3 points -
LEGO Racers PS1 Demo
Rock Monster and one other reacted to lol username for a topic
http://crimson-ceremony.net/demopals/eurodemo/index.php?img=uk050#SCED-01824 https://www.youtube.com/watch?v=idY8brAmZGQ (1:19) This is PAL, not sure if there's an NTSC equivalent. But it's a bit different from the PC demo.2 points -
Dino Attack Racers
Sparks20 and one other reacted to BadDream for a topic
Added Digger (Took me so long to actually finish this one. I actually made textures long time ago but I had few problems with aviator helmet but I decided to finish this today. In short: I was too lazy.)2 points -
Small Transport Truck
MCHover and one other reacted to Jimbob for a topic
Aw, come on, until now it wasn't known how the GDB files could be used to make/modify models. I'd call that a discovery, even if it was Will who worked out the file format in the first place. I agree though, it would be much better if someone could make a tool, but there are few people on RRU with the ability, time and dedication to do it. Until such a time as one exists, I'm quite happy putting a little extra effort in to build custom models that I can share with the community. EDIT: Update! It doesn't look like much, but these are the first few plates completed. I might add shadows later, but textures aren't required as they aren't seen (parts will be built on top). Ignore the wheels for now, too. The 2x2 plate that Redbeard sits on was modelled first, and took... Quite a while. The 2x10 plate was a lot easier though, and I was able to make the turquoise 2x4 plate in about 20 minutes (most of which was spent drawing it in Photoshop). So it's not actually as bad as I thought it'd be. I'm just dreading the difficult parts like the tipper, main dark grey base and the bucket seat.2 points -
Tutorial: 3D Modelling
Quisoves Potoo and one other reacted to alan for a topic
Today I had a look at HEADS.GDB in MENUDATAPARTDBMENUPART and I recognized that there are additional coordinates for normals that are called NX, NY and NZ (but what they do exactly, no idea - I didn't bother with that)... Anyway I wanted to see the actual model not only by looking at the numbers and I didn't want to draw a coordinate system where I had to put in 59 vertices by hand. I downloaded GeoGebra and pasted all coordinates into it. After that I assembled 3 vertices at a time to 58 triangles as given in the gdb file. This is the result, although it only seems to be half of the head: http://youtu.be/oNIet6gpEJ82 points -
Tutorial: 3D Modelling
Quisoves Potoo and one other reacted to Sluicer for a topic
That would be possible. But there are some issues that would have to be solved. In the LDD the parts data is stored in other files than the model data. If you build a model and save it, it is stored in an .lxf file. An .lxf file is an zip archive that contains an .lxfml file and a .png file. The .lxfml file is a .xml file that contains references to parts and the position of the parts and their rotations (next to some other data). The real part data is stored in .g* files in a library (.lif). So what needs to be done: Extract the .lxf file Read the .lxfml file Extract the .lif archive Read the needed .g* files Calculate the absolute positions of vertices and reuse the index definitions from the .g files (append). Write a gdb file. But - I am not sure if I own the game.2 points -
The New LEGO Club
Rock Monster and one other reacted to emily for a topic
So the LEGO Club site just underwent a much-needed overhaul. Check it out. The previous version was modern enough, but it reflected the unfortunate trend in LEGO Club content towards directing you to LEGO products and not much else. Like, obviously, the LEGO Club will always and forever be a glorified advertisement, but 2006 onward the non-Brickmaster Club has been, if I may make a sweeping judgement, extremely bare-bones. Another way to get a look at LEGO sets, no fun in it. It's done its job, but it doesn't hold much interest if you're an teen or adult fan looking for unique content (exceptions like the Adventures of Max excluded). But this new website has a lot going on. The core of it seems to be interactive missions, in a vein somewhat similar to MLN. I've yet to delve too deep into things, but I'd like to think this is a good sign that the Club is getting back toward generating some engaging new content. So, take a look and discuss! EDIT: Thoughts now that I've looked at it a little more: Not as much as I was hoping for, definitely not on the scale of MLN, or even really much like it at all. Just multiple-choice quizzes, and only a few at that. Maybe they'll build on this foundation in the months to come.2 points -
Tutorial: 3D Modelling
Quisoves Potoo and one other reacted to Jimbob for a topic
As I said at the end of the tutorial, I'm looking into creating the Small Transport Truck (or at least some of it), both as a mod and as an example of GDB editing. In the process I've discovered a couple of things: It looks like it may be possible to edit and create custom animations, and perhaps even have them triggered by certain events. Maybe. Car models are split into two files - ##CM.GDB, which is the main car body, and ##JMW.GDB, which is the wheels. It seems that shadows are contained in these files, although I'm not sure how yet. Cars don't have any Bone IDs; rather, they are just one large body full of vertices/indices. Yes, that would be so much easier than current text editing. I wonder, would it be possible to have some sort of LDD-GDB converter? I don't know how the LDD files are laid out, but if it's at all similar to this than I imagine it's doable. Ah, that's an excellent visualisation! Thanks alan, I'll stick it in the post. EDIT: Update! I have approximate dimensions for LEGO studs in LEGO Racers. I think... A single stud is 65 wide A plate is 25 tall, meaning... ...A 1x1 brick is 75 tall2 points -
LEGO Racers Online
Ben24x7 reacted to Hoithebest for a topic
It's been a dream for all of us for a very, very long time... I'm proud to announce: LEGO Racers Online! Me and my brother have been working on this very hard for the last couple of days and the result is amazing. Please note that I'm not posting anything yet but a little teasing screenshot, but we are working REALLY hard to make something that we can all use and enjoy this game like when we we're kids! 02/08/2014: New video added. Scroll to the bottom of this post to watch it! 04/08/2014: New status update added. 20/08/2014: New status update and video added. 05/10/2014: New status update added. 12/10/2014: New status update added. 20/10/2014: New status update added. 27/10/2014: New status update added. 05/11/2014: New status update added. 16/11/2014: New status update added. Current status: Currently, the following functions are implemented and working properly: Play online with two players real-time (1 VS 1) - INCLUDING POWER-UPS! Patch the game automatically. However, we do have all the required information to drive all the opponent from within the software (tested and working). We are working on an implementation of playing against eachother with up to five other players right now. We can't say when this is finished, but we don't expect a very long time. Added 20/08/2014: Power-Ups are now working properly. This means, whenever someone uses Power-Ups, this is getting fired on your client too! Although it is now possible to patch the game automatically, this is not a perfect solution and we are working on something that makes it possible to play online "on demand". Added 05/10/2014: Although I have not been developing actively on game functions, I am now working on and completing a critical step to split the software accepting both TCP and UDP network traffic which is required for some functions, for example connecting to a game server. PLEASE NOTE THAT I AM CURRENTLY BUSY WITH SCHOOL AND I DO NOT ALWAYS HAVE TIME TO DEVELOP ON THIS PROJECT! I HOPE YOU CAN UNDERSTAND THIS! The following things must be completed and working before release: Full implementation of TCP and UDP traffic; Starting a new Race; A chat function, if people are interested in this function. Added 12/10/2014: Last week I have not been developing very much and this will continue for a few more weeks due to school. The good news is that Grappigegovert has proven his immensive skills again and developed and gave me the code to disable the loading of AI paths so patching the game can be removed from the software now. Also, he created functions to start a Race from the software so the Server can tell the Clients to start a specific Race. All credits go to Grappigegovert for his massive research and developing. Added 20/10/2014: Due to school, I have not been developing actively on the online functionality again, but Grappigegovert and me made some nice improvement with the API. This API will be released in the open source (near) future and will give developers the opportunity to create mods very easy. Added 27/10/2014: Due to school, I have not been developing actively again. The good news is, the software is now fully compatible with TCP and UDP, more structured and the API has been put into a seperate project which will result in a release of the public API soon. This API will be discussed in another thread that I will make in the near future. Please note that the project is not dead and I am still developing, but unfortunately due to school I just do not have much time for this great project. Added 05/11/2014: Good news. Last week I was able to develop more actively on the software, which resulted in the possibility to start races from the Server, which brings us a step closer to the release! I will create a new video of the current progress in the near future. Also, the API is getting prepared for a release with the last bug fixes and comments above the functions. Stay tuned! Added 16/11/2014: I am currently facing problems with the starting of the game client and additional events regarding to the API. I am still not satisfied with the way the API currently works. These problems must be solved in order to continue with the online functionality. Don't think that this project doesn't gain any progress, it just takes a lot of time. Please note the following things: It's not guaranteed that this mod will be ever online for public since this project has still needs many, many development hours; The Server and Client are both only in alpha stage at this moment. We are working really hard to create something that just works and anyone would understand; It is very hard to find all the addresses and the correct pointers, so this takes a lot of time; Currently our main goal is to make everything work on a basic game copy. This means that mods are NOT SUPPORTED (YET) and will likely crash the game when used! On the bright side: We currently do have something that works and we are working so hard to make it possible for everyone to enjoy this with us. It was our dream for many years and finally we took the step to actually create something, and not just for ourselves but for everyone who just loves LEGO Racers. I will keep you guys regularly informed. Make sure you check this post at least once a week as the project is under heavy development. Special thanks: We would like to thank Grappigegovert for his great help which resulted in massive improvement of the software. Thanks to this guy, a lot of things are now working (like using Power-Ups). Videos: The following videos show a demonstration of the system in action:1 point -
Complete Sparky Expressions
BadDream reacted to lol username for a topic
Sparky normally only has three expressions - happy 1 and 2, and surprised 1. This can be problematic if you want to play as him (or any NPC without all expressions) with Cheat Engine. https://ore.rockraidersunited.org/legacy/LR2%20Sparky%20Expressions_360144.zip So here's the other five textures needed to avoid borkage, slapped together from bits of other textures. Remember that you'll need to edit FACES.TXT as explained in that topic for these to be loaded.1 point -
LEGO to Minecraft Collection
Jimbob reacted to Drill Master for a topic
Hello everyone, and welcome to my project called the LEGO to Minecraft Collection. What is it you ask? Well basically I create LEGO bricks in Minecraft from the instruction booklet of a random LEGO Set. All the pieces are on a preset and accurate scale (mostly accurate) according to my calculations. After all the bricks are created, I then follow the instruction booklet that I've downloaded and, with the help of WE SPC, create the LEGO model in Minecraft. I will not reveal the Set that I have chosen until the end of the final build, but feel free to guess along the way. I will say, that as the first build in the collection, this one is a small Set. I will reveal no more until the final build. Things to note: I'll work on this every night or so, depending on if I have the time. I'll upload every few days or as I see fit to do so. I am trying to be as detailed as I can be with the bricks. As you can see below, I even build the underside of each brick. I will follow the color palette as close as I can. ***IMPORTANT INFORMATION*** I did some measuring, and if you want me to build a set, the build height allows for 63 plates stacked up, with the top being a flat tile. Make sure that the set does not exceed 62 plates tall. (I say 62 so it allows the studs to be shown on the top bricks.) Hope you all enjoy this project. Any questions? Ask away! BUILD 1 STATS: Total Progress Completion: 63.34% Piece Completion: 100.00% NOTES: The Pieces are all built and ready for assembly! The only problems I had were getting the 2x2x2 red cone piece and the 2x2x1 transparent curved piece into shape, but I'm satisfied with the results. Model Completion: 26.67% Visual Updates: (This area represents the LEGO Bucket, where all the pieces are. Duplicates are float-stacked. The multi-colored part to the right is my quick-click color palette.) (This area represents the model assembly, where the model is built) BUILD 2 STATS: Requested by RobExplorien Pending... BUILD 3 STATS: Requested by Ben24x7 Pending...1 point -
LEGO Soccer Mania 3D Files (*.mbk)
Quisoves Potoo reacted to Sluicer for a topic
I can use Batman also in praxis: Vader vs. Batman (This was a goal )1 point -
LEGO Island 2 PS1 Demo
emily reacted to lol username for a topic
So there was a demo for the PS1 version of LEGO Island 2 on the demo disc for the Official PlayStation Magazine in July 2001. In PAL regions, anyway. Not sure about NTSC. http://crimson-ceremony.net/demopals/eurodemo/index.php?img=uk073#SCED-03450 (Starts at 2:30) It's Pepper's House, with Brick Dive and Matching Mummies accessible from Pepper's computer. I'll upload a video showing all of it after some sleep.1 point -
LEGO Island 2 PS1 Demo
Lair reacted to lol username for a topic
The minigames become unavailable for replay once beaten once (until the demo is replayed that is), and exiting Pepper's house exits the demo.1 point -
RRU Quotes 2: Reckoning
dead_name reacted to Zephyria for a topic
[1:49:19 AM] jamesster: SKYYYYYYYYYYYYYPE. [1:55:21 AM] jamesster: PISS OFF SKYPE [1:55:24 AM] jamesster: THEN PISS ON AGAIN [1:55:34 AM] jamesster: PISS ON, PISS OFF [1:55:37 AM] jamesster: LIKE THAT MOVIE LINE [1:55:40 AM] jamesster: BUT WITH PISS [2:04:49 AM] jamesster: skype [2:04:53 AM] jamesster: i challenge you to a pissoff [2:05:05 AM] jamesster: ... skype senpai please notice me [2:05:23 AM] jamesster: ;_; [2:09:12 AM] jamesster: other rooms work [2:09:15 AM] jamesster: why not you [2:38:42 AM] jamesster: sleep time [2:38:44 AM] jamesster: goodnight skype Jamie at 2AM1 point -
Small Transport Truck
alan reacted to Jimbob for a topic
Thanks for the feedback guys! If you mean the program on the right of the screenshot, that's just Adobe Photoshop with grids displayed and parts I drew myself. Otherwise I've had to edit the model using the >Binary File Editor, which is actually not too bad when used in conjunction with my Photoshop document, although still very slow.1 point -
Dino Attack: First Assignment
Brikman McBlubber reacted to PeabodySam for a topic
This short story acts as a prelude to Dino Attack RPG, though this has been written as a standalone work so you don't need to be familiar with the rest of the story to follow along. My vision for this installment was a bit of a "slice of life" for Dino Attack Team, harkening back to the early days when people just went around the planet fighting dinosaurs, rescuing civilians, and neutralizing nests. A time before the Maelstrom, XERRD, and the Shadows. A much simpler time, closer to the original toyline that inspired the RPG. This is the stuff that supposedly happens every day in Dino Attack, even if the RPG focused on more complicated matters. This story is heavily inspired by a particular scene from the film How To Train Your Dragon. ----- Rookie agent Rex walked through the garage. All around him, engineers and mechanics worked on building and repairing vehicles, ranging from small ATVs to large jeeps. He also caught a glimpse of a massive tank that was being assembled, as well as a helicopter in the hangar above. An exalted sense of newfound purpose filled Rex's body with a sort of euphoria. He was now officially signed up as a soldier for the D.I.N.O. Attack, dressed in the standard black and grey uniform. He felt proud to be able to serve on behalf of the world. Now, he would have the power to bring the fight to the Mutant Dinosaurs that had rampaged across the planet. And now, he was assigned his first mission. Rex found a small group consisting of three soldiers gathered by one of the jeeps. One of them was a man who appeared to be middle-aged, with a round face partially masked by glasses and a full beard. His features were soft and his eyes glinted with a hearty and compassionate light. As Rex approached, the man smiled gently and extended his hand in greeting. "Good morning! You'll be training with us, right?" "That's right," nodded Rex, shaking the man's hand. "My name is Williams," the man introduced himself. Then, he gestured towards his two companions. "His name's Walker, and her name's Lisa. We're all rookies here, so don't worry if you haven't got any experience yet... we're all in the same boat." "You'll need a bigger boat, Williams," chuckled Walker, who also shook hands with Rex. He, like Williams, wore glasses and had a beard, but their physical similarities ended there. He was tall but rather lanky, and although he appeared to be younger than Williams, his thin face had hardened features that hinted at a more caustic outlook on life. As Rex took note of Walker's appearance, he felt as though Walker was scrutinizing him in return with his narrow, beady eyes. Lisa was a young woman with a pretty face, doe eyes, and short blonde hair. She looked Rex up and down and smiled, batting her eyelids. "Hello, handsome. Got any plans later this evening?" "Oh, come on, Lisa," Walker rolled his eyes, "do you have to flirt with every single guy you see?" He leaned in close to Rex and muttered, "Trust me, don't go out with her. She'll just break your heart, tear it into little pieces, and throw every piece into the incinerator." "I'll take your word for it," whispered Rex. To him, the dino attack hardly seemed like a time to be pursuing romantic relationships and crying over broken hearts, so he saw little purpose in investigating Walker's claim. Raising his voice, he introduced himself to the others: "Nice to meet you all. My name's Rex." "Rex?" repeated Walker, with a small smirk. "Really, we're going with that? Is that supposed to be your real name, or just a nickname?" Rex shrugged. "It's just a nickname, but about as close I can get to a real name for now." He quickly told them about how he met Frank Einstein, their escape from Mercy Hospital, and the incident with the raptor and the rope that had given him that name. "So you don't remember anything?" blinked Lisa. "Not even your own name?" Rex bit his lip and thought for a moment before answering. "I think that I used to be a scientist," he murmured, "and, as you can see, my memory is intact enough that I can still speak English, so it's not as though my mind is the blank slate of a newly-born infant... it's just... well, it's almost as though I remember the lessons, but I don't remember learning them. I can read, I can speak, I can tie my own shoes... but I can't remember my own name. So, unless I recover from my amnesia, I'm just sticking with 'Rex'." "A scientist?" repeated Williams. "At least I can see such an occupation being beneficial to Dino Attack Team. They need all the scientists they can get so they can study the Mutant Dinos and figure out the root cause of their mutation. I'm a musician, on the other hand. I once went to Adventurers' Island to see the dinosaurs for inspiration for a song I wanted to write, but that's about as far as my experience goes. Lisa is an actress, and Walker's a director. We're neither scientists nor soldiers; we were drafted into the team by the conscription. You'll probably be a greater asset than the rest of us combined." Rex shrugged. "Well, I suppose being a scientist would be useful... if I remembered anything more than working with other scientists and waking up in a labcoat in a wrecked research facility. Not that it matters; I'm just happy to serve the team in any way I can." "Doesn't this worry you at all?" inquired Lisa. "I mean, if I had lost my memory and woke up in a ruined city overrun by dinosaurs, like you did..." "... then I'd have bigger problems to worry about than my own memory," replied Rex, dismissively waving his hand. Rex knew he was not telling them the whole truth, but he decided it was for the best. Why should he have to burden them with his own problems? Having nothing, not even memories to look back upon, left him with a terrible, overwhelming emptiness that often kept him awake at night. He often felt as though he was peering into a black hole, fearing that what little remained of him would soon be dragged into the darkness as well. At times, he could feel that it was only his sense of purpose in joining Dino Attack Team that kept him grounded in reality. "I see," nodded Walker. "Don't worry; if you happen have any more memory problems in the future, you can count on me to remember everything for you. At least you have an excuse for going by a nickname like 'Rex'. Frankly, I don't get this whole nickname business that some soldiers are so fond of. Why do I have to call you by some ridiculous nickname? How would I look if I went around telling people to call me, uh, 'Classical Snob' instead of Walker? I'd look like a pretentious hipster, wouldn't I?" "I think this whole 'nickname' thing got started by Alpha Team," suggested Williams. "They have to operate under codenames, being spies and secret agents and all. Quite a few Alpha Team agents were assigned to Dino Attack and were among the first members. Then, when Dino Attack started recruiting from the refugee facilities, some guys must have thought it was standard procedure and signed up under codenames, too." "I think there's even this one guy," added Lisa, "who insists that everyone call him 'Batman'." Walker's face turned bright red and contorted into an exaggerated scowl. "That guy? I hate that guy! I ran into him last night in the mess hall, and he wouldn't shut up about his credit card! What's even the point? It's the freakin' apocalypse; nobody cares about your stupid credit card since you can't even buy anything with it now that all the stores are all out of business! And he has the gall to call himself 'Batman'? It's a disgrace! An insult to the name of Batman! And-" Rex bit his lip. "Uh, does he do this often?" he whispered to Williams and Lisa. "Oh boy," sighed Williams, "here he goes again. Once Walker goes on a rant, not even the apocalypse itself can stop him." Lisa rolled her eyes. "We probably shouldn't even get him started on that, or else he'll start ranting about how nonsensical and ridiculous the whole concept of a mutant dinosaur apocalypse is." Rex laughed. "Let's hope things don't get any more ridiculous than this." "G'day, mates!" Rex, Lisa, Williams, and Walker turned around to see a Dino Attack elite agent marching towards them. He wore a sleeveless vest that showed off his arm muscles, with a large knife strapped to his belt. On his head, he wore a wide-brimmed fedora and grinned proudly through a face full of stubble. "Name's Rick, and I'll be trainin' you rookies today!" "Look out," muttered Walker, "it's the poor man's Johnny Thunder. What pretentious nickname do they call you, 'Adventure'?" Rick shook his head. "Nah, string bean, but I kinda like the sound of that. Adventure. Now that's a word that perfectly sums me up in one word. Although, 'Testosterone' or 'Explosions' would also work. And that's just what I expect to see from you. Now, I know you're just rookies and one of you is a mighty pretty lady," he paused to wink at Lisa, who returned the gesture, "but by the end of today, I wanna see the Fourth of July out there! No, even better... we'll make our own holiday, one with even more fire and explosions!" Walker rolled his eyes. "So, we're making a Brichael May film?" With a gleam in his eye, Rick dramatically pointed at Walker. "Now that's more like it, string bean! We're going out there and makin' the biggest Brichael May film ever to hit theaters!" Although Williams and Lisa both stifled giggles, the reference was completely lost upon Rex. He frowned in his confusion, wondering if he would have understood what they were talking about if he were not still suffering from amnesia. Then again, he was not sure if he wanted to understand. "Now," continued Rick, "if you wanted an easy training mission, you should've gone and joined the Headquarters Squad goin' down to Gold City to build an outpost, or maybe you should've gone marchin' up and down the square with that Army guy instead. No, what we're gonna do is a real man's work! A large nesting site for those overgrown reptiles has been found downtown at the old shopping center. It's up to us to neutralize the nest and exterminate those buggers before they run wild." Rick pointed to the jeep parked next to the group. "Now, this beaut here is the Fire Hammer. Unfortunately, it's the only one available in the lot right now; production hasn't yet caught up to demand, though Bill Ding says he's working on that. I'll drive it into battle with you and keep you covered, but the rest of you gotta drive 'em Steel Sprinters instead." With that, he gestured to a nearby group of small ATVs. The rookies looked on in undisguised disdain. "Hey, now, wait a second," frowned Lisa. "You're expecting us to be able to take on mutant dinosaurs... in those things? There's nothing separating the driver from a lizard's jaws! We're supposed to feel safe driving those around the city?" "Sure," shrugged Rick. "Fast, reliable, good for quickly getting out of a pinch. Makes up for a lack of armor with speed and maneuverability. Besides, those reptiles will be the ones needing protection when you're packin' these guns!" The elite agent handed out weapons to the rookies. They were the not rifles or machine guns that Rex was expecting, but rather futuristic in appearance, colored black and adorned with neon-green lights. They were big and bulky, but Rex was surprised to discover how light one felt in his hands. However, Lisa and Williams struggled to hold them, and Walker outright refused, declaring that his trusty pistol was a much better weapon of choice than some oversized possibly-unreliable prototype. "Unreliable?" scoffed Rick. "These babies won't fail you! These Sonic Screamers are the products of the latest technology designed specifically to knock those mutants senseless! In fact, they were designed by Specs himself." Specs. Rex had yet to meet the leader of the Dino Attack Team, but based upon what he heard from his fellow Dino Attack agents, he knew that Specs was a renowned multidisciplinary scientist, an unfaltering commander, and a man to be held in high regard. Looking over the Sonic Screamer in his hands, Rex nodded. "Seems good to me." This time, Rex was the target of Rick's dramatic index finger. "I like your attitude, mate!" he grinned. Then, scratching his chin, he looked Rex over. "Hey, ain't you that fellow who saved Dr. Einstein using nothin' but rope? That takes some real bricks, son, and that's what I wanna see! Rookies, I'm gonna call this guy 'honcho' because the rest of you should follow his lead!" Rex suddenly found himself feeling uncomfortable as Williams, Lisa, and Walker all stared at him. Being thought of as a leader or a role model was not something he was accustomed to. He was also surprised that Rick had already heard about his rescue at Mercy Hospital; apparently, even if the other rookies had not yet heard about it, word spread quickly through Dino Attack Team. Rick clapped his hands together. "Right! Now, let's see... you've got your guns, your vehicles, and you've all been given standard-issue radios, I'm sure-" "That's correct," nodded Lisa, holding up her handheld radio. "My friend Danny showed me how to operate these a few years ago. What frequency should we use?" "Set your frequencies to 140.15," continued Rick, "and keep those things on at all times. You'll hear some comm chatter from other squads, but that's normal. This way, we can keep in close contact even if we're far apart, and if you're in danger, send out a S.O.S. immediately." He turned away to turn on the radio on the Fire Hammer's dashboard. He also grabbed a bundle of rope, which he casually tossed to Rex. "Here, honcho, see what you can do with this!" Rex wrapped the length of rope around his torso, allowing both hands to be free. Just as Rick said, he could overhear some chatter on the jeep's radio: "Come in, Condr. I repeat: come in, Condr!" "We just located four civilians who were trapped in a broken-down elevator at Mindstorms, Inc. We need a rescue vehicle so we can evacuate them out of the city as soon as possible." "Steer clear of the water. I don't know what's in there, but it's big, it's got tentacles, and it's not friendly." "Has anyone else seen these black vehicles?" Then, Rick turned around one last time to face the rookies, and Rex saw that his expression had turned uncharacteristically serious. "Oh, and one more thing," he added. "Just remember. These mutants are practically machines. Killer machines that are programmed to terminate you. Don't bother bargainin' or reasonin' with them, 'cause they don't understand any of that. They don't know fear. They will always go for the kill... so you gotta shoot first." Rex nodded firmly, remembering the savage behavior of the Mutant Lizards and Raptor he had encountered at Mercy Hospital. He locked and loaded his Sonic Screamer, prepared for battle. I'll stop at nothing until they're extinct once more, he thought with grim determination. ***** "We need back-up!" "Since when do T-Rexes shoot lasers from their eyes?" "Excuse me! I'm in need of medical attention!" "There's a raptor nest here, but some street gang keeps harassing us and won't let us neutralize it. Requesting authorization for... uh, aggressive negotiations." "I'll slay every last one of you dragons!" "Never give up, never surrender!" "Did Zed just join Dino Attack Team?" Just a few moments ago, the parking lot outside the ruined shopping center had been as quiet and still as the grave. Rex thought it was incredible how the arrival of Rick and his squad suddenly transformed the area into a chaotic battleground. He steered his Steel Sprinter through the maze of rubble and abandoned cars, but the remains of downtown's pre-apocalyptic days were the least of his concerns. All around him, dozens of ferocious Mutant Lizards snapped their jaws at him, sometimes missing by mere inches. The air was filled with snarling and hissing as the lizards pursued their prey. Rex took aim with his Sonic Screamer and fired. Without any prior experience in firearms, he struggled to aim the large weapon, but luckily, the lizards were so numerous that nearly every shot was guaranteed to hit a target. He already taken down a few, but for every one he shot down, another took its place. "Looks like we've stirred the hive!" he called out as a pack of Mutant Lizards chased after his Steel Sprinter. Fortunately, the sounds of growling and hissing gave way to the firing of the Xenon Multi-Mode Launcher as Rick's Fire Hammer provided cover. "Yeah!" Rick's voice rang out on the radio. "How do you little buggers like that? There's plenty more where that came from, so come get some!" "There's plenty more where they came from, too!" retorted Walker, who drove past Rex with at least dozen Mutant Lizards pursuing him. Rex drove after Walker and tried to provide back-up. He successfully shot down a few of the lizards, but was suddenly forced to swerve to the left to avoid a flying glob of acid. Turned around, he fired upon the lizard that had spat at him. As the mutant fell, Rex took note of its yellow scales. He remembered that the acid-spitting lizard he and Einstein had encountered in Mercy Hospital was also yellow. "Interesting," he murmured under his breath, wondering if the colors of the lizards' scales denoted particular strains of the mutation. "Hey, Walker!" Rex heard Lisa's voice on the radio. "Just pretend they're all carrying credit cards!" Seconds later, gunshots rang out as Walker started madly firing his pistol while yelling incoherently, followed by the sounds of screeching lizards. Rex laughed and shook his head, impressed that Lisa's idea had worked so successfully. Then, frowning, his glanced around and looked for Williams, whose Steel Sprinter was nowhere to be seen. He briefly listened to the comm chatter, hoping to hear Williams' voice. "... until SUDDENLY DINOSAURS." "That's odd. Are the trains still running?" "Bogey on my six. Get this reptile off of me!" "Dinosaur activity has been reported at Enchanted Island. I'd recommend sending a squad of six heroes to take care of the problem." "Last one to the Res-Q station is a rotten egg!" "Nah, I think that was Raines." "Dinosaurs, Francis! They're mutant dinosaurs, not dragons!" "What? Don't be an idiot!" "Hey, don't use that word. Say 'cool dude' instead." "Did they send me children when I asked for men?" "Williams!" Rex called out, feeling worried. "What's your stat-" He was cut off by the unexpected sound of music. A bombastic military march resonated through the air as another Steel Sprinter raced past him. Rex felt relieved when he recognized the ATV's driver as Williams. "Hey, are you playin' music, mate?" inquired Rick. "Why not? I figured it could boost morale and make the action even more exciting," explained Williams. "And it's workin', alright!" laughed Rick. "Why didn't I think of this? Remind me to install some subwoofers in the back of this Fire Hammer when we get back to the garage. Life calls for some adventure music!" Rex steered his Street Sprinter around an overturned pick-up truck and was immediately greeted by a group of Mutant Lizards. They eyed him hungrily, sneering with sharp teeth. He aimed his Sonic Screamer at them but did not get a chance to shoot. A large van barreled through the parking lot towards them, plowing through everything in its path. Rex swerved out of the way even as the lizards scattered to avoid being run over. As it passed, he could see that the van was covered with makeshift armor composed of steel plates, lattices, and chains. The windows were barred and he could not make out the faces of those inside. Just as quickly as it had arrived, the armored van was gone. Incredulous, Rex spoke into the radio. "Rick, did you see that van? It doesn't look like a Dino Attack vehicle to me." "I'd reckon it's one of them survivors," suggested Rick. "Most civilians are still unaccounted for. Those who haven't been rescued and evacuated over the past two weeks learned to fend for themselves and make use of whatever scraps they can salvage." Rex nodded. "How resourceful," he murmured. "We could use more men like that in the team." "I found one of the nests!" reported Lisa. "It's over by-" Rex did not hear the rest of the message. A Mutant Lizard with black scales screeched shrilly before pouncing onto the front of his Steel Sprinter. Startled, Rex scrambled to point his Sonic Screamer at the creature, but with a swing of its tail, it knocked the weapon out of his hand. Growling, it bared its teeth at him. Thinking quickly, Rex slammed on the brakes. As the ATV skidded to a stop, the lizard was flung off his vehicle and landed beside a large black truck. The impact left the lizard with a large scratch across its snout. It was back on its feet in seconds and snarled angrily, ready to attack once more. Adrenaline kicked in as Rex found himself in the primal choice between fight or flight. His eyes narrowed, he gritted his teeth, and he balled his hands into fists as he made his decision. Although he had lost his weapon, he was not going to back down. In an attempt to intimidate his opponent, he yelled: "Get some, you freak of nature!" Then, a gaping red eye opened on the side of the large black form that, Rex now realized to his horror, was not actually a truck but rather the head of a colossal beast. Rudely awakened from its slumber, it produced a deep, guttural rumbling from its throat. Then, it lifted itself off the pavement and reached towards the heavens, bellowing an earth-shaking roar like the sound of thunder. The Mutant Lizard screeched in terror and scampered away as quickly as it could. Rex was awestruck by the sight, finding that he could not help but admire the behemoth. Such raw power, such unbound strength. A feral force of nature with the terrible wrath of a hurricane. "It's... beautiful..." he whispered, unable to pull his eyes away. "It's a MegaBloking T-Rex!" screamed Walker. "Retreat!" Rick laughed, almost maniacally. "Now this is more like it! C'mon, mates! Let's give it a burl!" "Are you mad?" gasped Lisa. "You're gonna get us all killed!" "What's the matter, sheila? Afraid of dyin' young? March forward, Williams! Tear those lizards apart, Lisa! Keep firing that pistol, Walker! And Rex, you-" Rex did not hear his order, as it was cut off by the Mutant T-Rex's second roar. He shook his head, snapping himself out of his awed stupor and back into a very dangerous present reality. The T-Rex leered down upon him, and Rex was willing to bet that, after being rudely awoken by screeching and shouting, it was not in a pleasant mood. The T-Rex raised one massive foot, easily the size of the Steel Sprinter, and Rex suddenly knew that he would be crushed like an insect if he did not act in that instant. He threw the ATV into reverse and floored it, backing away just before the foot came crashing down upon the pavement. The whole city block shook with the impact. Even if Rick thought that a team of rookies in ATVs could possibly take down a T-Rex on their first mission, Rex knew that he would be dead meat if he did not regroup with the others. Shifting the gear back into drive, he turned around and sped away, making a hasty retreat. The Mutant T-Rex roared in indignation. Daring to glance over his shoulder, Rex saw that the dinosaur was now pursuing him. Each footfall of the great beast felt like the firing of a cannon as it crushed everything in its path, leaving a trail of debris in its wake. Although the Steel Sprinter had a head start, the small vehicle would quickly be overtaken. Unless... Rex remembered what Rick had said about the Steel Sprinter ATVs: their greatest strengths were speed and maneuverability. It would not be fast enough to escape a T-Rex, but a beast that size would have difficulty reacting to the movements of a smaller, more agile target. With that thought in mind, Rex waited until the T-Rex had nearly caught up to him before making a sudden sharp turn to the right. Sure enough, the T-Rex's bulk made it for it to react, and so Rex was able to buy himself a few extra seconds as the dinosaur's momentum carried it in the wrong direction. In those extra seconds, Rex came up with a plan. He unlimbered the rope that he had wrapped around his torso as he made another sharp turn to throw off the T-Rex again, then began tying it into a lasso. In his head, he could see the scenario playing out perfectly as he used the Steel Sprinter's agility to his advantage, weaving in and out between the T-Rex's legs while wrapping the rope around its ankles. "The greater the beast," he murmured to himself, "the harder he will-" A shrill screech was the only warning Rex had before a dark shape hit him. Suddenly, he bore a great weight on his back and struggled to keep himself from falling off his vehicle. Straining his neck, he glanced over his shoulder and saw the face of a black-scaled Mutant Lizard staring back at him, with a familiar scratch across its snout. "Great," Rex muttered. "The last thing I needed was an uninvited hitchhiker." He tried to shake the lizard off his back, but it clung on tightly even as he swerved the Steel Sprinter left and right like a drunkard. The lizard tried to snap at him, so Rex responded with a quick punch to its snout. This only enraged the creature, which snarled and started to claw at him. Rex realized that he would not have a chance to use the rope against the T-Rex as he had planned if the Mutant Lizard killed him first. Gritting his teeth, he threw his lasso up at the hissing, scratching, biting creature on his back, and then tugged with all of his strength. The lasso had wrapped around the lizard's neck. Feeling itself caught, the lizard began writhing wildly in an attempt to get loose, but its erratic movements only got itself tangled in the rope. "Yes!" whispered Rex, grinning in triumph as the Mutant Lizard screeched again. And then everything went black. It was a strange sensation, to say the least. Rex could still hear, feel, and smell the world around him, so he knew that he was still alive and conscious, and there was nothing that hit him or could have otherwise impaired his vision. His eyes were wide open, and yet, as if he had been blindfolded, he had lost his sight and became trapped in a world of pitch-black darkness. He remembered a similar incident in Mercy Hospital. Could it be the black-scaled Mutant Lizard that was casting this field of shadow? With a feeling of panic, Rex realized that he was still driving his Steel Sprinter through a debris-filled city with a Mutant Lizard on his back and a Mutant T-Rex chasing him... and he was completely blind while doing so. He scrambled through the darkness to pick up his radio. "Mayday!" he shouted. "Mayday! I'm driving blind and-" CRASH! Rex's stomach lurched as he felt a brief sensation of flying through the air before crashing down upon the ground. At once, his sight returned to him, and he was seeing stars. He ached all over and felt as though a rockslide had fallen on his head. Still, he was alive, and he found the strength to slowly pick himself up and look around, trying to get his bearings. He found himself in what appeared to be a small deli, though much of the food was gone, most likely scavenged by survivors or dinosaurs. There was broken glass all over the floor, and he winced as he wondered if he had crashed through the window and potentially cut himself with glass shards. Fortunately, with most of his skin covered by his Dino Attack uniform, he appeared to be safe in that regard, though he was still sure that he must have been bruised from head to toe. He found his Steel Sprinter, overturned and nestled between a smashed table and pair of chairs. Although Rex was no mechanic, he was willing to wager that it was in no condition to drive. Searching through the wreckage, he recovered his radio. "This is agent Rex," he spoke into the radio. "My Steel Sprinter crashed in a deli on... uh..." He poked his head outside the building just for a moment to look for a street sign. "It's a deli called 'Tzenovich's Sandwiches' on Playwell Avenue. Please send help!" In response, he only received white noise. There was not even any comm chatter from other squads. Rex bit his lip. He prayed that the radio did not break during the crash. It appeared to be working, with a frequency set to 141.12, but for whatever reason, he could not contact his teammates. Worried, he paced around the deli as he considered his options. If he left the deli, he would leave himself at the mercy of a dangerous city overrun by dinosaurs. If he stayed in the deli, he had no idea how long it would take before he could be found, and would he be found first by Dino Attack or by a hungry dinosaur? Rex was so lost in his own thoughts that he nearly tripped over a body lying on the floor. Snapping back to reality, he regained his balance and then looked down to see who it was. It was the black-scaled Mutant Lizard. It was still alive, but the creature was so tangled in rope that it could barely move. Several large shards of glass were embedded in its tail, which bled onto the floor. Immediately, Rex knew what had to be done. He ran behind the counter and found a large knife for cutting bread and meat. Then, he walked back to the lizard, stood over its body, raised the knife, and prepared to end the miserable creature's life. The Mutant Lizard stared back up at him. It whimpered softly and slightly raised its injured tail off the floor in a futile effort to ward him off. Rex's hand stayed. Here he was, finally able to bring an end to this monster that had caused him so much trouble. This was doing his part to save the world from the threat of these beasts. So why was it so hard for him to finish the job? Rex shut his eyes, and his breathing became heavy. "Just do it!" he whispered to himself through clenched teeth, but his arm muscles would not obey. He stole just one more glance downward at the pitiful creature. There was no mistaking it now: there was fear in the Mutant Lizard's eyes. He could not handle it anymore. Rex threw the knife down upon the floor, and it rang with a clatter when it hit the tiles. Angry with himself for his own weakness, he let out a disgusted sound as he sat down beside the lizard and buried his face in his hands. Out there in the shopping center's parking lot, when it was Rex and four other soldiers up against a whole nest of Mutant Lizards, he did not find it difficult to shoot them down. It was different then. To him, they were a bunch of nameless, faceless, mindless monsters driven by urges to destroy and kill, and he was doing his proud duty to the world by exterminating them. The only thing holding him back was his inexperience in aiming firearms, for he surely could have taken even more lizards down if he had been trained beforehand. However, this particular Mutant Lizard, which now lay beside him in a tangled mess of rope, was more than just a faceless shadow. Twice, it had pounced onto his Steel Sprinter and tried to kill him. The first time, they inadvertently woke up a T-Rex. The second time, they crashed into the deli and left him stranded without radio contact. For all intents and purposes, Rex knew that he had more reason to want to kill this particular lizard for all the trouble that it had caused him. And yet, when he stood there over its fallen, vulnerable form, and they looked at each other eye-to-eye... he suddenly found himself unable to perform the act of ending this creature's life. But why? Rex glanced back at the Mutant Lizard beside him, which was still staring warily at him. "Why," he murmured, "would a mindless killing machine know fear?" He exhaled slowly as an epiphany dawned upon him. Dino Attack's purpose is to destroy these monsters, he thought. How can we achieve that goal if we let ourselves become monsters in the process? The tremors of great footsteps snapped Rex out of his thoughts. He looked out the broken window to see a Mutant T-Rex, most likely the very one that they had woken up, prowling Playwell Avenue. The beast's red eyes scanned the street and shops for prey, and Rex guessed that it was hoping to find those two pesky nuisances who dared to disturb its sleep. I'm too close to the window, thought Rex. If it sees me, it can just poke its snout in and swallow me whole! Slowly, he rose to his feet, then took a couple steps back. He froze when he heard the high-pitched crunch of glass beneath his boots. The T-Rex instantly turned its head in his direction, and he could feel its red eyes boring into him. Once more, the primal instinct of flight or fight kicked in, and this time, Rex knew that flight was the appropriate response. He turned on his heel and sprinted towards the deli counter, as far away from the broken window as he could get. However, halfway there, he skidded to a stop and glanced back at the Mutant Lizard on the floor, still helpless and tied up in rope. Already, the T-Rex had lumbered towards the deli. "I can't believe I'm doing this," he muttered. Before he could second-guess himself, Rex was running back to the Mutant Lizard's form. He grabbed the ropes and tugged with all of his might, dragging the lizard across the floor and towards the counter. He did not get very far before the T-Rex poked its head in through the window. A pair of great nostrils loomed over Rex and the lizard, sniffing the air between them. Razor-sharp jaws were mere inches away, and he could taste its rancid breath as hot air washed over him. Fortunately, the window was not large enough to allow the beast to get any closer. Beads of sweat dripping down his forehead, Rex continued to tug at the ropes and pull the Mutant Lizard to safety, putting as much distance as he could between them and the T-Rex's jaws. He did not stop until they were both hidden behind the counter. The Mutant T-Rex let out a low growl as its prey literally slipped out from under its nose. Then, to Rex's relief, it pulled its head out of the deli and resumed lumbering down Playwell Avenue. While he had no doubt that the T-Rex could have easily ripped the building from its foundation, he guessed that, perhaps, the towering behemoth had decided that a pair of scrawny snacks would not have been worth the effort. Rex's heartbeat did not return to normal until the beast's great footfalls were distant and no longer shook the street. Only then did he let out a long sigh, easing his tense muscles. The trail of blood along the floor drew his attention back to the Mutant Lizard's tail. He pursed his lips. It would have been pointless to save the lizard from the T-Rex's jaws only to have the poor creature die from blood loss. He bent down and gently laid one hand on the lizard's tail. Then, with the other, he carefully grabbed the largest of the glass shards embedded in its flesh, then slowly pulled it out. As he predicted, the lizard screeched and writhed in pain, but he kept his hand placed firmly on the tail, holding it in place so it would not hurt itself. "Hush," he whispered. "I know this hurts, but I'm trying to help you." He knew that the lizard would not understand his words, but he hoped it could understand his tone. One by one, in a slow and meticulous procedure, Rex removed each glass fragment from the lizard's tail. They left deep, open cuts in the flesh, so when he was finished, Rex ripped off his left shirt sleeve and wrapped the fabric around the lizard's tail. It was, by no means, a sterile bandage, and he wondered if the wounds would become infected, but at the very least he hoped that it would help stop the bleeding. "There we go," he murmured, gently patting the lizard. "That's better, isn't it?" The lizard stared at him, then quickly glanced at a few strips of corned beef laid out on top of the counter. Rex nodded, understanding what it wanted. He stood, took the corned beef, and put it down beside the lizard. It sniffed tentatively at the meat, then snapped it up in a couple quick bites. Once more, Rex sat down beside the Mutant Lizard. He took out his radio and looked it over one more time. He sighed, shaking his head. It did not appear to be damaged. No dents, no snapped parts, no missing pieces. It just simply was not picking up anything at the frequency of 141.12... "Wait a second, that's not right." Rex blinked as a realization dawned upon him. For several minutes, he adjusted a dial and set the frequency to various different numbers before finally settling upon 140.15. Instantly, the radio crackled to life with comm chatter: "Don't be ridiculous. He's got to be, what, a hundred years old by now? I don't care if he'd be up for a quest next year; he's too old to be fighting dinosaurs." "Seriously, are you two still arguing about that?" "I swear, this whole thing is just a shameless rip-off of that one movie with the dragons!" "I love the smell of dinosaurs in the morning!" "How many times do I have to tell you? This comm chatter is for serious discussions only. No more movie quotes or pop-culture references!" "Ah, you're no fun anymore!" "I repeat: come in, Rex, do you read me?" "Back-up has arrived!" "Loud and clear, Rick!" Rex spoke into the radio. "This is Rex!" Rick responded with a hearty laugh. "Honcho! You had us - uh, I mean, you had the other rookies worried! What happened?" "I got blindsided by a Mutant Lizard and crashed my Steel Sprinter," explained Rex. "I've got more bruises than I'd care to mention, but otherwise I'm okay. The Steel Sprinter's busted, though, and it took a while to get the radio working again... the crash must have knocked it off the right frequency. I'm in a deli called Tzenovich's Sandwiches, located on Playwell Avenue." "Stay where you are, mate," ordered Rick. "We're comin' for you! Now, just hang on tight, and we'll be there as soon as we can!" With a sigh of relief, all tension seemed to leave Rex's body. They were on their way, and he would be rescued. Then, he turned back to look at the Mutant Lizard. It still stared at him, unable to move or escape from the rope knotted around its form. Rex frowned. When Rick and the rookies arrived, they would surely notice that the creature was still alive, and he could not be sure that they would understand why. Rex sighed. "You're nothing but trouble, aren't you?" Slowly, he rose to his feet and returned to the broken window, where he retrieved the knife. Then, he walked back to the lizard, bent down, and solemnly raised the blade once more. I can't take any chances, he decided. I have to do this now. And he cut the rope. No sooner had he done so that the Mutant Lizard sprang to its feet again and then pounced upon him, tackling him to the floor. Caught by surprise, Rex dropped the knife and now lay pinned beneath the lizard's claws. His heart pounded in his ears and he swallowed hard, knowing that he had just made a foolish mistake and was about to pay the ultimate price. The lizard locked eyes with him and pulled back its lips, hissing as it bared its teeth. And then, to Rex's astonishment, the Mutant Lizard turned and scampered away. Rex lay on the floor for a few more moments, unable to do anything more than blink in incredulity. He could not believe what just happened. The Mutant Lizard did not go for the kill. When his breathing returned to normal, he stood and walked to the broken window. He only caught a brief glimpse of the black-scaled Mutant Lizard, with his left sleeve still wrapped around part of its tail. It briefly glanced back in his direction before quickly disappearing into a dark alley. Where was it going? Off to stir up more trouble for Dino Attack Team, he supposed. Despite himself, Rex chuckled softly as he shook his head. "That's right. That's what you are. Trouble." Only a few minutes later, Rex heard a triumphant militaristic march announce the arrival of the rest of his squad. The Fire Hammer, followed by three Steel Sprinters, parked in front of the deli. Rick climbed out of the jeep, looked Rex over, and grinned. "Well, there you are, honcho. Too bad you missed out on all the fun!" Rex wiped sweat off his forehead and shrugged. "I think I've had plenty of fun today." Walker rolled his eyes. "Yeah, 'fun' is one way to describe it." Williams smiled gently. "It's a relief to see that you're alright, Rex." Lisa ran up to him with a worried look on her face and started asking a dozen questions too quickly for him to answer any. "Oh my First Builders! What happened to you? Are you okay? Were there any dinos? Why wasn't your radio working? I was trying a bunch of radio frequencies to reach you! What happened to your shirt? You're missing a whole sleeve!" Rick laughed, patting Rex on the shoulder. "I see you just wanted to show off a little manly muscle, eh? Good on you! Keep followin' my lead, and you'll be an elite agent in no time!" "I don't think being sleeveless has anything to do with ranking," muttered Walker. "And that little bugger who blindsided you," continued Rick, "I trust you took care of it, right?" Rex nodded firmly. "I took care of it, sir." That was all he said. "Good, good," grinned Rick. "Now, you see, I could have easily beaten it with my bare hands the same way I wrestled 'em crocs back home, but I imagine you city folk don't see much of them, so this was a very good learnin' experience for you!" "Yes," murmured Rex. "It was a very good learning experience." Rick clapped his hands together. "Alright, rookies! I'd say this trainin' mission went brilliantly! Let's get back to base, because you earned a good rest. Be up bright and early tomorrow mornin', though, because we still got plenty to do! Another day, another adventure!" With a beckoning gesture, Lisa said, "Come on, Rex. Let's take you away from this place." Since they were now one vehicle short, Lisa volunteered to let Rex drive her Steel Sprinter while she took the passenger seat in Rick's Fire Hammer. Dino Attack Team would later retrieve the crashed ATV from the deli and bring it back to base for repairs. As he climbed onto the Steel Sprinter, Rex leaned in close to Williams, who was parked right next to him. "What do you think about all of this?" he whispered. Williams frowned. "What do you mean?" "Exterminating the Mutant Dinos," explained Rex. "I mean, I understand why we're doing it... after all, they created the apocalypse... but maybe they're not the monsters we make them out to be. Perhaps they're just wild and confused animals trying to act on instinct in a world that's 65 million years beyond them. I don't think Rick, Walker, or Lisa would understand, and I'm asking you because... well..." Williams chuckled. "I strike you as the sort of fellow who would rather see the dinosaurs as majestic, beautiful beings than dark, evil monsters?" "Well... yes." Williams shook his head. "I cannot deny that what we're dealing with is no ordinary outbreak of prehistoric reptiles. For whatever reason, these aren't like the dinosaurs at Adventurers' Island. These are mutants, and they seem far more volatile and vicious than their natural brethren." "I know," sighed Rex, "but that being said... perhaps we should be focusing on capturing them and studying them so we can learn about their true nature and finding a cure for the mutation... you know, instead of just mindlessly killing them. It's the apocalypse, but we can't afford to sacrifice our humanity and become monsters in our fight for survival." "Darkness cannot drive out darkness," murmured Williams. "Only light can do that." Rex's eyes widened. "Yes, exactly!" he nodded. Williams smiled gently. "For what it's worth, Rex, I do believe that, in the end, life will find a way. It always does. And life... life is an awfully big adventure." As the Dino Attack agents started up their engines and departed from Playwell Avenue, Rex shot one last glance down the dark alley where the Mutant Lizard had gone. He thought he might have imagined it, but he saw a pair of eyes in the shadows watching him leave. For some reason, Rex thought, I've got a feeling that I haven't seen the last of that Mutant Lizard. He continued to let his mind wander as he followed the others back to Dino Attack Headquarters. If we ever saw each other again, would we recognize one another? Yes, of course we would. So long as my left sleeve is still wrapped around that lizard's tail, I'd certainly recognize him. When we return to base, maybe I'll have the opportunity to speak with the founding members about this. I could try appealing to Specs' scientific nature. Perhaps, even, they could grant me permission to catch that little troublemaker the next time I see him. That way, we could study him and learn the truth about this mutation. We could certainly learn a lot more from a living specimen. Who knows? I might even learn how to train a Mutant Lizard! Rex smiled to himself as he reflected upon Williams' words. Life is an awfully big adventure. ----- The characters Walker, Batman, and Condr belong to Andrewnuva199, that guy from that show, and Kardas Dragon, respectively. Comments appreciated. Constructive criticism encouraged. Spam given to the Grendelwulf Brothers. Flaming given to Andrew Jackson.1 point -
Kids Station: LEGO no Sekai
emily reacted to lol username for a topic
http://www.gamefaqs.com/ps/582211-kids-station-lego-no-sekai http://www.gamefaqs.com/ps/582211-kids-station-lego-no-sekai/images/box-23114 It looks like one of those PC/Mac LEGO My Style things, but for... PlayStation. And in Japanese.1 point -
Post an image of your desktop!
aidenpons reacted to Fluffy Cupcake for a topic
Oh look. Post your desktop v4. Anyhow. @mumboking, I've been meaning to a bit of desktop cleaning. Hey it isn't as clean as all previous pics, but that's because I actually do desktop work with gmod porting.1 point -
Post an image of your desktop!
aidenpons reacted to mumboking for a topic
Is that why yours is so clean? Not at all... I tend to keep things off the desktop.In the past, my desktop has been messy. Here, have my XP Virtual Machine's desktop: My laptop's desktop is almost exactly the same as that, apart from the VirtualBox extensions in the system tray.1 point -
Post an image of your desktop!
eagleeyedan reacted to le717 for a topic
Like I said, > You think yours is messy? Is that why yours is so clean? :P1 point -
Tutorial: 3D Modelling
Jimbob reacted to mumboking for a topic
With this knowledge, someone can make an export script for a 3D modelling program. Excellent work!1 point -
LR: Minifigure Space textures
RobExplorien reacted to RocketRacer123 for a topic
Great textures! Thanks for uploading this!!!1 point -
RRU Quotes 2: Reckoning
le717 reacted to lol username for a topic
'?do=embed' frameborder='0' data-embedContent>> [9:16:06 PM] Cirevam: Guys I need to ban the forum for futureposting [9:16:21 PM] Ramius Antillies: hmm? [9:16:37 PM] Cirevam: But if it's posting from the future, it wouldn't be banned But if I banned it, would the topic disappear? Would I disappear? [9:16:40 PM] Cirevam: I... [9:16:49 PM] Cirevam: Cirevam cancels Ban: existential crisis [9:17:29 PM] jamesster: it is impossible to necropost in that topic [9:17:34 PM] jamesster: or [9:17:44 PM] jamesster: everything besides the OP is a... necropost...? [9:17:50 PM] jamesster: uuuuuuuuuuuuuuuu [9:17:59 PM] jamesster: or [9:18:02 PM] jamesster: OP is bump [9:18:10 PM] jamesster: forum software and OP double bump team [9:18:28 PM] Ramius Antillies: RRU vollyballs. [9:22:03 PM] Cyrem: lol [9:22:38 PM] Cyrem: second post is the OP [9:23:22 PM] Cyrem: OP is last post [9:25:48 PM] Ramius Antillies: No. [9:25:55 PM] Ramius Antillies: OP is the "orginal poster." [9:26:16 PM] Cyrem: but OP is after OP [9:26:20 PM] Ramius Antillies: Sometimes OP can be used in reference to another post besides the thread starter but not often. [9:26:22 PM] Cyrem: so OP is the OP [9:26:35 PM] Cirevam: OP is OP, pls nerf1 point -
Dino Attack Racers
BadDream reacted to Fluffy Cupcake for a topic
I feel like throwing in my 2 cents for support now. Good job! Keep it up! Superb! And...! Aw no, this post has definitely lost its tone of sincerity now. I'll just root you on another time I suppose when it sounds more meaningful. But in all seriousness, good job.1 point -
RRU Quotes 2: Reckoning
Alcom Isst reacted to dead_name for a topic
[20:35:33] Will Kirkby: gotta dash [20:35:38] bartvbl: -1 point -
New version of ROCK RAIDERS - update
noghiri reacted to Polaris for a topic
I've got some things to say. This little rant is meant to be read by both the developers of the new Rock Raiders game and the fans and forum posters alike. So this is going to be a long post - I apologize in advance - but it is only because I feel very passionately about this issue. The final word count clocks in at 2,100+ words, but good words, I believe. I encourage you to read through what I have to offer because I think it is some of the most CONSTRUCTIVE advice you're going to receive. Also included in this post are several illustrations I made trying to convey the concepts I have in my head. I'm sorry if they are confusing or difficult to read - I'm not the greatest artist, but I'm also not a tech guru, and I felt that a pencil and paper would better represent the thoughts and suggestions I had. Okay, let's dive in! First things first. There is great concern for the whole "Minecraft" thing being a large part of this game's inspiration. Though I too share this concern, I want to explain and possibly defend the developers stance on this. Minecraft is a game which is so deceptively simple to learn and universal in its approach that it has won the world over. What developer wouldn't want to make a game like this? Also, the obvious connection between mining in Minecraft and mining in Rock Raiders is valid and an understandable conclusion to make. In addition to this, there are many great features of minecraft that would serve a Rock Raiders game well - like a large sandbox to explore and mine in! I remember being a kid and playing the mission "Frozen Frenzy", (one of my personal favorites). I knew darn well where the Tunnel Transport was, (it was in the only spot of the map that when you scrolled over it, the screen dipped down because of the hidden waterfall!) but I would play the level just to collect resources and build my base as big as possible, just like a sandbox game. And that's where the similarities end, and honestly, should end. Someone once told me that Minecraft is the Pac Man of our generation. I wholeheartedly agree. 20 years from now, people will remember the cultural legacy that this game has created and any game that follows too closely in its footsteps will be forgotten in its wake, just like all those Pac Man clones of yesteryear. I'll get back to the Minecraft thing in a bit, but for now I'll move on. So from the looks of this discussion, it seems the developers have come to conclusion that there are two ways to approach the mining in this new Rock Raiders game - I'll lump them into two categories titled "Freeform" and "Grid". Here's a picture comparing them both: In a previous post, there was concern for "Freeform" mining because it would be tricky to fit vehicles into tunnels you create and I 100% agree. "Freeform" is not the way to go. Well that leaves us with "Grid" mining like Minecraft right? Wrong. "Blocks" are the devil. Remember that. It's important. If you make a game world out of blocks, you are making Minecraft. Simple as that. I could stop now honestly. Minecraft's influence over culture is so strong that simply making your game world consist of blocks that are breakable and buildable, you are creating a game that can and will be seen in the public eye as a Minecraft clone. Same with making an objective-less open world sandbox game with an emphasis on mining - you are making Minecraft. Simply put, do not make Minecraft. But let's get real. There is money in Minecraft. And money is important! It should be! You, as a game designer, have every right to make money off of your product. Hopefully, a lot of money! But I have to explain something that is vitally important to this new game's success - as it stands, there is literally NO market for this game in its current direction. Let me explain. You have two fundamental fan bases you are targeting: fans of the original Rock Raiders and fans of Minecraft. Original Rock Raider fans aren't actually that hard to please! They understand that legal limitations restrict certain things and mainly just want a game that plays much in the same way and recaptures the spirit of the first game. For the most part, they don't care that it's not Lego, or that you can't reuse music or textures or whatever. They just want something faithful to the original. Not really a tall order if you ask me. Then you've got the other targeted fan base: Minecraft fans. This is where the real money is. It's important that you get these people to buy your game! But here's the truth: Minecraft fans don't want this game. At all. I'll try to explain why by using an example. I'm a big guitar guy. I have many electric guitars and one of my favorites that I own is my Gibson Les Paul. If you're not familiar with guitars, think of the first guitar shape that pops into your head. Then think of another - it's that one. Anyways, say there is a new guitar company coming out, and for the sake of this comparison, let's call them "Raider" guitars. So Raider guitars come up to me and tell me that they've made a guitar they think I'll like. So I take a look at it - and it looks just like the Gibson Les Paul I own and love! Not only that, but they've got new features like and 3rd pick up and a whammy bar - things I don't have on my guitar! For intents and purposes, this guitar could sound even better than the one I have right now! But I hate it. I can't explain it, but for some reason I hate it! Logically speaking, it meets every criteria I look for in a guitar so I should naturally like it, right? Well, there's a little part of my brain that shouts "it's nice and all, but they just copied my Gibson! They just emulated the Gibson and added fancy features. They didn't innovate on an original idea". This is so important to understand. The Raider guitar didn't fail because it was a bad guitar, or because it was competing against an already well established guitar - it failed because it tried to take on a powerful BRAND. It's stupid, I know, but we are but animals and brand loyalty is a powerful, sometimes unbeatable force. I'm somewhat partial towards Gibson guitars, so I passed up the opportunity to play that Raider guitar. I gave up the chance to play a better guitar. And now, more to the point. Minecraft is the Gibson of gaming. No matter how great your product is, if it specifically emulates Minecraft features to reach that audience, they will hate it. If you try to take on the brand of Minecraft, you will lose. So how do we fix this? We hide our influences. Right off the hop, "blocks" are a dead giveaway, so we can't do that. Also, marketing your game as Lego + Minecraft isn't doing anyone a favor as you own the rights to neither, so what are we left with? Rock Raiders. Of course! The answer was there all along! So let's look at the original Rock Raiders and what it did right. IMPORTANT: Now is the time to really tune in, because this is where things get CONSTRUCTIVE! So here's the basic layout of an RTS game, like the original Rock Raiders: It's awesome! Keep it. So let's look at the basics that made the game great. The game was based on a single flat plane in which a grid system dictated where you could build, mine, and move. Mining was done in the form of breaking down rock "walls" that allowed passage to new areas previously unseen. I have to stop for a second to point out that this is brilliant. This format of mining based solely on "walls" is so brilliant, creative, and easy to understand, it baffles me why you would look anywhere else for inspiration. Game designers should be copying your system of mining, not the other way around. So this is my proposition for the direction you should take with this new game. It should be a grid based RTS mining game set on a flat plane that utilizes the "walls" mechanic from its predecessor, with the option to play the traditional "mission" styled gameplay, or a sandbox mode. That should be the basics. Forget "blocks", (they're the devil, remember?) "walls" are where it's at, brother. So now I'll give you some ideas expanding on this premise that may inspire you! First off, I understand the need for verticality. You want to mine deeper and deeper for new materials - I get that! I do too. But the flat plane is essential to make the "walls" format work, so here's my solution: Multiple planes. This diagram will show it better: So let's say you start on Level 1, (LV1). There are some materials and resources for you to gather, limited monsters, and that's about it. You don't have access to the better materials you need to make better buildings and vehicles. So you need to dig deeper. The deeper and deeper you go, the more difficult the game becomes, with more monsters, landslides, and other hazards. In addition to this, this allows for interesting color schemes and level features as you progress to deeper layers, greatly expanding the creativity you can pool into your project. Now, either at predetermined spaces or at viable spaces based on what's underneath them on the lower level, you will have the ability to build "ramps", allowing you to travel into a deeper level, in this case LV2. These pictures will show it better: Now you may be thinking, "how will I keep track of all these different levels during gameplay?". Well to be frank, that's your job as game developers, but here's one way I think would work great - basically, only one level will be "active" on your HUD at a time, the others will move to the top or bottom of the screen and become greyed and translucent, moving them effectively out of the way, while still keeping them "within reach", so to say, so each separate level doesn't feel like a whole new map. Then you simply could scroll the mouse wheel up and down to switch between levels quickly. In this instance you'd scroll up to move to LV1 and down to LV3. On the Wii, all it'd take is a quick upward or downward sweep of the hand. Simple. Effective. Awesome. Beyond that, please continue with some of your great ideas - the vehicles, (and possibly buildings) based on parts is also brilliant! This would work flawlessly in the format I have suggested. Basically, make this game an expansion on the direction you originally took with the first Rock Raiders and you'll please everyone. The original fans will love it because it gives them what they already love. The Minecraft fans will like it because it is DIFFERENT enough not to offend them and offers things that Minecraft doesn't have. This makes it appealing to everybody - the true thing that made Minecraft so successful. If you've managed to read this far... thank you. I am very passionate about this matter and it made it very easy for me to go on forever about this, so I apologize again for the lengthy read. And if the developers of the original game actually are reading this, I only have one more thing to say to you. Thank you. I cannot express in words how much your original game meant to me in my childhood. It was basically my first step into the world of gaming. I spent countless hours playing and replaying missions, (never could beat that last one though! And I love the Rocky Horror Picture Show reference there!) and even had to get my dad to buy me the Lego sets from the game, which he later told me was very tough to do, as they had discontinued the Rock Raiders line before I had played the game. I tell you honestly that the Rock Raiders series is still my favorite Lego series that they have ever released, no matter how short lived it was - largely due to the awesome game that you produced. Me and my brother still say words like "Dirt!" and "Tool Store!" like the characters from that game time to time. And when it comes down to it, even if you screw up this next installment, I'll always have the original to play. I hope you don't, mind you, but if "blocks" are in any way a fundamental part of this games structure, you can consider it DOA. Finally, I'd LOVE to hear feedback on my points made, as I feel all are constructive and supportive. We all want to see the best final product possible. Thanks for reading.1 point -
LR: Minifigure Space textures
RobExplorien reacted to Rocket Racer for a topic
This is just breath-takingly awesome. Great job!1 point -
Activate LEGO Racers Windowed Mode
Fluffy Cupcake reacted to le717 for a topic
LEGO Racers has a built-in windowed mode, meaning you can play non-full screen and have a chat or website open to the side. However, it is a bit tricky to set up. In this tutorial, I will explain to you how to successfully activate the LEGO Racers windowed mode. In order in activate windowed mode, you have to set Windows to use 16-bit bit depth (sometimes known as bit mode or color depth). However, this is hard to near impossible to activate in Windows itself, especially in newer versions of Windows. Therefore, we are using a third-party application called QRes to perform this action. This method has been successfully tested on Windows XP through Windows 7. QRes does not work properly on Windows 8.x, so users of that operating system will have to hold off until a equivalent method is found. Sorry about that! Software Needed LEGO Racers QRes Zip Archive Download Do not get the exe installer due to the lack of 64-bit Windows support! The batch (.bat) script from this tutorial Notepad++, for editing the batch script (optional, Notepad will also work) Directions Locate your LEGO Racers installation in Windows Explorer, but do not close the window until later. C:\Program Files (x86)\LEGO Games\LEGO Racers Your path may be different depending on where you installed the game. Extract QRes, copy the contents of the qres-src1097\qres\cd\sample-cd\qres folder and paste it in a relatively permanent location, such as C:\Program Files (x86)\QRes. Open Notepad++ and copy the contents of the following batch script: @echo off rem Set the location to QRes here, rem you do not need to wrap it in quotes set PathtoQRes=C:\Program Files (x86)\QRes rem Temporarily append QRes to the system PATH set PATH=%PathtoQRes%;%PATH% rem Run QRes with the 16-bit color and restore parameters qres.exe c=16 /R rem Finally, we run Racers using the -window parameter LEGORacers.exe -window Change the value of PathtoQRes the actual location to QRes. There is no need to surround the path in double quotes.This batch script automatically and temporarily appends PathtoQRes to your system PATH, which is the most reliable way to make this work. The magic here is in -window, c=16, and /R, the first being a LEGO Racers parameter that activates windowed mode and the last two are QRes parameters which activate 16-bit color depth and restore the configuration when you close the game, respectively. Save the script with a .bat extension under any file name and move it to your LEGO Racers installation, the folder that contains LEGORacers.exe. Run your batch script. If nothing happens, setting QRes to run with Administrator privileges can help. Otherwise you will need to approve a UAC box and LEGO Racers will load in windowed mode! Go ahead and make a shortcut to your batch script, saving it wherever you want, your Desktop, Start menu/screen, Quick Launch, any place you can easily access it. You can even change it's icon to visually remind you what it goes to. Special thanks to @JrMasterModelBuilder for the >batch script this tutorial is based on.1 point -
I Do Not Agree - Round 2
aidenpons reacted to Lair for a blog entry
It's funny how they're telling you what's illegal while their punishments are illegal1 point
