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Showing content with the highest reputation on 11/17/2014 in all areas
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Water lot of Chaos (OR how Ayliffe destroyed LR2 with Ctrl-Alt-Delete)
aidenpons and 6 others reacted to Ayliffe for a topic
WARNING: LOTS OF PICTURES AND INSANITY AHEAD. Thanks for looking!7 points -
LR2: TLM Emmet
Sparks20 and 4 others reacted to Fluffy Cupcake for a topic
Replaces Workman 2, unless you change it to replace someone else otherwise. http://oresome.rockraidersunited.com/download/75 Edit: Hotfix for arms color correction can be found here: https://www.dropbox.com/s/knroaehb7w04cqo/WORKMAN2%20TORSO%20%28Emmet%29.zip?dl=0 If you want the hair, you already have it in your files. It is located here: game datacharactersheadsmodelsgeneric male2.md2, just replace whatever is needed with it. A more acurate hair will likely come once model modding becomes possible.5 points -
Stunt Rally unused/beta files
Lair and 2 others reacted to lol username for a topic
Let's start this off with some beta UI stuff. Take a look at these beta screenshots: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=468828 Some of the textures for this early UI seem to be lurking in the final game, in ART0001frontend. For example: Still going through stuff. Will update this post if more is found. lol Looks like characters were going to have in-game text describing them at one point; there's placeholder text files for that.3 points -
Modular Detective's Office's Cover is Blown
Quisoves Potoo and 2 others reacted to Ayliffe for a topic
...aaaaaaaaaaaaaaaaaaand here's a picture of the back of the box (from merman on Eurobricks): My wallet died3 points -
Water lot of Chaos (OR how Ayliffe destroyed LR2 with Ctrl-Alt-Delete)
noghiri and one other reacted to Cyrem for a topic
Have you seen a doctor about this obsession with water?2 points -
LRR Pictionary
Quisoves Potoo and one other reacted to someswedish for a topic
Part 2 Steam Group Logo "We are Rock Raiders and we are mining a Wall" The Milkman Cross-dressing Warrior Dude If Sandwiches where replaced by Energy Crystals Lazergun Warfare How Ben24x7 draws faster than everybody else2 points -
LRR Pictionary
Jimbob and one other reacted to someswedish for a topic
This one is a big one, enjoy Players:(Part 1) Arthuriel and Someswedish (part 2) The Ace Railgun*, MaelstormIslander*, Ben24x7 and Someswedish (*For one reason or another, this players could not participate in the whole session) Part 1 Questionable Sleeping Spots Food Alternative For Rock Raiders A New Sim Game Vegetables From Outer Space Rock Raider Murder Mystery Stick Raiders Next part will be put up soon...2 points -
Stunt Rally Rf Tool V1.1
TheBillionTonBrick reacted to Cyrem for a topic
Stunt Rally RF Tool v1.1 This tool will extract the resource archive (not build yet) (*.RFD,*.RFH) files LEGO Stunt Rally uses. v1.1 Changes: UI Decompression Download v1.1: here And no this is not the LEGO LOCO RF Tool renamed, the formats are similar but different.1 point -
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Modular Detective's Office's Cover is Blown
eagleeyedan reacted to emily for a topic
An image of the box of the next modular building, 10246 Detective's Office, has surfaced. It continues the trend introduced with the Parisian Restaurant by implementing a unique and distinctive architecture, while maintaining the same footprint as its predecessors. We'll have the titular office, a barber shop, a couple of apartments and by the looks of it possibly even a pool (EDIT: and by that I mean I obviously know it is talking about billiards, thats obvious and I wasn't confused) all packed into this one model, with an ally to inspect for evidence to boot. Sources: Eurobricks1 point -
Water lot of Chaos (OR how Ayliffe destroyed LR2 with Ctrl-Alt-Delete)
Ayliffe reacted to mumboking for a topic
I thought LR, LR2 and LI2 have built in screenshot functions... Hold on... >Press F10 in LR2 F10 also works in LI2. Print Screen in LR saves a BMP in the exe folder. EDIT: Oh hey JMMB!1 point -
All new Power Brick Layouts for most tracks
ShadowDraikana reacted to Creator for a topic
All right, here it is. This changes the Powerups on all except three tracks. Some of these Layouts were originally created for JimbobJeffers' Rock Racers Overhaul mod. https://ore.rockraidersunited.org/legacy/PWB_Pack_708131.zip Really not much else to say here. If you want a somewhat new experience, feel free to check these out.1 point -
MOC: Nebulon-B Frigate in LDD WIP
The Ace Railgun reacted to apemax for a topic
Thanks. Thanks. Just a quick update today as I haven't managed to work on it much this week. I've just been adding a few more details here and there around the model. LDD screenshot. Pov-ray render.1 point -
Water lot of Chaos (OR how Ayliffe destroyed LR2 with Ctrl-Alt-Delete)
Ayliffe reacted to le717 for a topic
Cue aidenpuons rage. :P1 point -
LR2: TLM Emmet
coffins reacted to Ayliffe for a topic
Very nice work ! (I assume you're the real Jimbob, right?) >It'll be fun to push his digger into the nearest lake again Also, is there any way to change the colour of his arms to blue?1 point -
LEGO Racers Online
Ayliffe reacted to aidenpons for a topic
yep A game that you spend an extra year on is far better than a rushed game with bugs all over the place.1 point -
LEGO Jurassic World?
lol username reacted to emily for a topic
Someone sneaked the new dinos from the factory and put them up on Taobao. just2good compiled all of the images in a video here. Sources: pzh2000 (via Eurobricks forums) just2good1 point -
Stunt Rally Rf Tool V1.1
Lair reacted to Cyrem for a topic
Well I think a good two year wait was long enough I've released v1.1, which now decompresses the files when they're extracted! DL in OP. No archive builder yet because there is a part of the format I'm not sure about yet. Ehhh, I didn't test the re-write on the demo...1 point -
6 billion names
Fluffy Cupcake reacted to le717 for a blog entry
That is how many alternate JimbobJeffers mathematically exist. The evening of 13 November, Yajmo was joking how should have some code randomize the spelling of his name, with a new spelling appearing upon every page load. Since such a task would be best accomplished client-side using JavaScript, I wrote up some code that did just that, available at gist.github.com/le717/4c2188ca814f56575a26. The above code loops through each character of the entered name, randomly picks a letter and concatenates it to the existing string. It also ensures it does not use the same letter twice unless it already exists. I have checked each output for my name, "le717", and every single one only has two sevens in it, never three. The trick is not checking for the character used, but the index chosen. If the index has been used before, then it will choose a different one. Since the sevens have two different indexes (3 and 5), they are both included and a third is never added. Cyrem liked the idea, so he and I worked together to get it implemented. The next morning, most everybody here had already seen the name scrambling and either loved it or hated it For fun, I decided to run it on a few names on my end and see the results. JimbobJeffers' name in particular produced some really scrambled names. He wondered if it were possible for the code to generate a name containing "Bobjim". Since I knew it would be a trivial bit of code to write, I said I would try it. I started by calculating the possible permutations of his name using factorials. His name is 13 characters long, producing a possible 6,227,020,800 (six billion, two hundred twenty-seven million, twenty thousand, eight hundred) combinations. I then found some JavaScript to calculate that number for me (I did not want to type it in manually) (although I should know how to write code to calculate the factorial already ). Because he wanted to see if any of them contained "Bobjim", I made it store any names that matched in an object along with its index. Finally, once it had generated and checked all 6 billion names, it would either display the object or report such a combination does not exist, depending on the outcome. After some small-scale tests to ensure the code worked, making his name and check all lowercase to remove possible misses because of case differences, and a false start in order to implement a 100-increment progress counter, around 10:22 AM I let the code loose, powered by none other than the awesome Node.js. The progress of this code was amazing. While I failed to check the processing speed after I started it, I later started calculating the speed (names processed at the 10 second, 1 minute, and 1 hour levels), current number of names processed, and projected time until completion. A mere 10 minutes after starting, an amazing 64 million names had already been processed. That is a rate of 6.4 million a minute, roughly 106 thousand a second! 40 minutes after starting, when I formally starting performing logs, I clocked it at 6 million names a minute, or 36 million names an hour. Within an hour after running, 419 million names had been run, with a projected time until all 6 billion were processed looking at 15 hours, or 2 AM the next morning. Yikes. I knew it would take a long time, but not that long. After that, it slowed down drastically. Two hours after starting, it ran at only 54,000 names a minute, or 3,240,000 names an hour, an 11-fold decrease. Within that time, a staggering 419,159,500 names had been generated. Finally, nearly 4 and a half hours and a CPU priority increase to High (in an attempt to make it run faster), it chugged along at 13,000 names an hour, with a projected 49 years remaining for it to calculate the remaining 5,807,484,800 names. Yea, that is totally happening. Finally, I killed the code, having processed 419,750,000 names in a few minutes shy of 5 hours running. So, what did I learn from this experiment? JavaScript, like any other language, slows down the longer it runs. 6 billion is a lot larger than you might think. I brushed up on my factorial and permutation knowledge. I had fun doing it. Does there exist an alternate JimbobJeffers that goes under the name "Bobjim"? The world may never know. http://www.youtube.com/watch?v=O6rHeD5x2tI In case you wanted to try this experiment yourself, I have posted the exact code I used in a GitHub Gist. This was not the most scientific experiment ever, so there may be some issues with it, but that's not the point. Well that was fun. Perhaps I should try to calculate the meaning of life next, as Ayliffe suggested. After all, if I can get it to retain the speed it starts out with constantly, it should only take a month. :P1 point -
Ctrl + V
Quisoves Potoo reacted to Fush for a topic
http://en.wikipedia.org/wiki/List_of_lists_of_lists1 point -
MOC: Nebulon-B Frigate in LDD WIP
Seaborgium reacted to apemax for a topic
Been working on the Nebulon B Frigate over the weekend so here what I've got done. I've added some more colour to parts of it and I've also added a few small details here and there as well. What do you think? LDD Screenshot. Pov-ray render.1 point -
TT Games Explorer
neon87 reacted to Sluicer for a topic
I uploaded a new version of the ExtractNxgMESH Tool. https://ore.rockraidersunited.org/legacy/ExtractNxgMESH_157993.zip It now supports MESH chunks in version 0x04, 0x05, 0x2e, 0x2f, 0x30, 0xa9 and 0xaa in combination with TXGH chunks in version 0x06, 0x07, 0x08, 0x09, 0x0a and 0x0c. Combinations with TXGH chunks in version 0x01, 0x03, 0x04 and 0x05 might work. Still no support for files with relative vertex lists (e.g. faces). I am working on that. Does it work?1 point -
Rhoda Hogg
Rock Monster reacted to Lendelik for a topic
Hello! I made some new textures for LEGO Racers and I want to share it. It's Rhoda Hogg from LEGO Island. Install Instructions: Nothing Special. Just copy the files to your PARTDB-folder. NOTE: The Rhoda Hogg.zip includes two helmets: Blue (like LEGO Island 2 and LEGO Island Xtreme Stunts; I also used it on the pictures.) and red. (like LEGO Island.) Enjoy it! Rhoda Hogg.zip1 point -
MOC: Nebulon-B Frigate in LDD WIP
Seaborgium reacted to apemax for a topic
I've gotten a bit more done over the past few days so I thought I'd post a update on what I've done. I've replaced the bricks on the rear section with slope bricks and done a bit more work on the front section as well. I still need to do the same for the other side and work on the rear section a bit more. Still a lot more work to do but it's getting there I think.1 point
