Leaderboard
Popular Content
Showing content with the highest reputation on 11/18/2014 in all areas
-
LR2: TLM Emmet
le717 and 2 others reacted to Quisoves Potoo for a topic
This exchange is going to look quite strange in retrospect.3 points -
What are you listening to right now?
flexogel and 2 others reacted to Seaborgium for a topic
http://www.youtube.com/watch?v=ZAOTSO9ioZk Hans Zimmer goodness. Credit should be given to Gustav Holst, whose "Mars" inspired a great deal of the middle section of the above soundtrack. I have on issue with this as it was from about 90 years earlier and beside, it makes for great music. Anyways here's Mars. http://www.youtube.com/watch?v=Jmk5frp6-3Q3 points -
Water lot of Chaos (OR how Ayliffe destroyed LR2 with Ctrl-Alt-Delete)
Ayliffe and one other reacted to mumboking for a topic
I thought LR, LR2 and LI2 have built in screenshot functions... Hold on... >Press F10 in LR2 F10 also works in LI2. Print Screen in LR saves a BMP in the exe folder. EDIT: Oh hey JMMB!2 points -
Campaign 2 91% Complete | Now: First Level-Correcting Phase|
ShadowDraikana reacted to Hammerkraft for a topic
Hello RRU! I build a new Campaign for LRR! I wrote a Story for 25 Levels. Now I create this 25 Levels and write the Lego.cfg for play a new campaign!<br /> After I send the new campaign to my Brother and he give me a Feedback, I upload it here, and YOU can play it Here my Status: Hey Guys Im now on the first Level-Correcting Phase First correcting finished: 1,2,3,4,5,6,7,8,9,11,13 Now Im on getting all not-wanted-things out of the levels, recreate some Parts and well.. correct unlogic thins (Notize more for me than you:) I need to improve following level: 12,14,23. (For Level correcting Phase) No Beta-Data. Green= finished Blue= In progress Yellow= waiting... Red = I do it later/not now/ Not in progress yet. ------------------------------------ Story Copy the Story to a PC-Text Translate the Story to use it in the briefing. (by alan) Story translate to English (by alan) Lego.cfg All finished Level correcting (Ueberarbeitung der Level) (first correcting) Replace all Levels (Write NPL and replace all Levels with my new Levels) Test and play all Level (Testing all levels) All finished Level correcting (second correcting) All finished Level correcting (third correcting) Test and play all Level (Testing all levels) All finished Level correcting (End correction) Levels are testet by an other user (testing all levels by other) All levels complete (ready for YOU to play it) All npl All ol All txt Level01 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level02 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level03 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level04 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level05 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level06 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level07 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level08 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level09 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level10 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level11 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level12 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level13 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level14 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level15 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level16 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level17 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level18 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level19 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level20 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level21 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level22 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level23 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level24 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Level25 npl .ol .txt ObjektiveText.txt (German) ObjektiveText.txt (English) Complete for Upload Thank you for waiting! Credits: German Story; Idea for Story: Hammerkraft Translate of Story to English: Alan Map creating and correcting: Hammerkraft Scripting of .npl .ol .txt: Hammerkraft Config by: Jessietail & Hammerkraft Special thanks: Alan, Jessietail & This Forum1 point -
1 point
-
The LEGO Movie Franchise
lol username reacted to emily for a topic
http://brickfanatics.co.uk/first-the-lego-batman-movie-details/ Along with Batman, Ninjago will be set in the same universe as the LEGO Movie. Yay!1 point -
LRR Pictionary
aidenpons reacted to Ben24x7 for a topic
Recently, me and Someswedish were going to do a quick session of Pictionary between the two of us; Topic; Octo-Raider (Octopus + Rock Raider) Topic; Rock Raiders fighting game Topic; Game of Lego Thrones (These images are not related to the show 'Game of Thrones') Topic; LEGO's stuck in 8 bit world Topic; Cooking and Drawing at the same time Topic; Robot Dinosaurs From Outer Space The Movie/The Game/The Animated Series/The Book/whatever Topic; "Your mission, should you choose to accept it, is to get Ben24x7 to draw a dragon" Topic; Abusing the power that the Lego Island characters have Topic; "Draw anything that gets into your head when listening to this;1 point -
LEGO to Minecraft Collection
Drill Master reacted to flexogel for a topic
Are there any updates comming soon ?1 point -
GDBump 0.9.0-beta.1
Jimbob reacted to le717 for a topic
GDBump v0.7.0 is released with the follow changes: Add ability to replace all values with desired value by prefixing with a tilde (~) Added axis and input file validation Force (byte) values to be integers Clamp RGBa values into valid ranges I have not yet finished the parser, but I felt these changes warranted a release. Hopefully I can get that parser done soon. (I have it started, but it's another script that waay out of date now.) If you come across the first bug reported >here, please report it providing the LR file name, axis, change value, and results. I have not yet reproduced this, but it appears to happen. As a side note for any Python devs (QP ), I have been writing an API into GDBump for use by other applications in case you need the services it offers. Suggestions and improvements welcome. As always, download is in the OP, and, as you do, enjoy.1 point -
Water lot of Chaos (OR how Ayliffe destroyed LR2 with Ctrl-Alt-Delete)
Ayliffe reacted to JrMasterModelBuilder for a topic
Doesn't LR2 have a printscreen hotkey? I'm pretty sure I've used it before. F10 maybe, or one of the other function keys.1 point -
Water lot of Chaos (OR how Ayliffe destroyed LR2 with Ctrl-Alt-Delete)
Ayliffe reacted to aidenpons for a topic
@ You need to edit the main menu. Among other things it should have "Digger Lakes" or something. And every single object should be a digger. You use Ctrl+Alt+Delete to paste screenshots into POWERPOINT? 1) Tried Paint? 2) Tried running in windowed? 3) Tried using Win+D or Alt+Tab? That's literally the craziest way of grabbing screenshots I've seen. ASCII. It's an acronym. (Or an anacronym, quite possibly).1 point -
LR2: TLM Emmet
coffins reacted to Ayliffe for a topic
Very nice work ! (I assume you're the real Jimbob, right?) >It'll be fun to push his digger into the nearest lake again Also, is there any way to change the colour of his arms to blue?1 point -
1 point
-
LRR Pictionary
Quisoves Potoo reacted to someswedish for a topic
Part 2 Steam Group Logo "We are Rock Raiders and we are mining a Wall" The Milkman Cross-dressing Warrior Dude If Sandwiches where replaced by Energy Crystals Lazergun Warfare How Ben24x7 draws faster than everybody else1 point -
What are you listening to right now?
Seaborgium reacted to The Ace Railgun for a topic
https://www.youtube.com/watch?v=b8ufSC3yijc1 point -
LR: Minifigure Space textures
Rock Monster reacted to RobExplorien for a topic
My aim is to recreate as many (old) minifigures in LEGO Racers. Right now I'm focusing on LEGO Space minifigures. This is what I already textured. Textures may look stretched at some times, due to the poses the minifigs take. Note that these textures may not be the final result. You can click on the images to enlarge them. Classic Space racers Blacktron racer Futuron racers M-Tron racer Space Police racer Blacktron Future Generation racer Space Police II racers Ice Planet 2002 racers (extra) Spyrius racers Unitron racers Exploriens racers Roboforce racers UFO racers Insectoids racers Texture Packs1 point -
LEGO Speed Champions Teaser Site
eagleeyedan reacted to lol username for a topic
Pictures of these new sets were leaked a while back, but LEGO has now launched a teaser site for a new 2015 theme, Speed Champions. http://www.lego.com/en-us/speedchampions Right now the site consists of three close-up teaser images showing Ferrari, McLaren, Porsche licensed cars. Reactions on Twitter are looking hyped. Sources: LEGO on TwitterMcLaren on Twitter1 point -
Yelle
flexogel reacted to PlatonicWaffles for a topic
Mhmm - on top of knowing a lot of French I have all of their lyrics translated into English. Some of them are simple, some of them are pretty deep and artsy (especially Completement Fou's "Dire Qu'on Va Tous Mourir" [saying We'll All Die Someday]), some of them are quite cheeky/ rude but on the whole are very, very well done. Here's the lyrics to Completement Fou in English - the song is about how crazy the story of the album is, considering the album was produced by Los Angeles bigwig Dr Luke and how their success in English-speaking countries was unexpected (although the band had complete control over the album - he only served to offer support now and then).1 point -
Racers Upgrade Pack
TheStranger reacted to Olivus Prime for a topic
Over the past week or so, I've been attempting to make a pack of skins that not only features texture corrections for two of the game's characters, but also features several classic minifigures to replace the more boring body parts (i.e. the racing suits, Majisto's body, the regular moustache/sunglasses/skeleton heads). The pack provides a corrected chest texture for Commander Cold, and textures for Black Knight that match the actual Black Knight minifigure (no more mish-mash Fright Knights and Dragon Knights parts...). This includes a new face, chest and swapped helmet colours. The MAP has also been modified for Black Knight (Commander Cold doesn't need one). Meanwhile, here's the list so far for the additional characters, check out the spoiler at the end of the post to see them in action: Señor Palomar - Amazon Adventurers Sheriff Deputy - Western Spyrius Agent - Spyrius Space Port Astronaut - Space Port (Rocket Racers homage ) ??? - Castle character The last figure brings me to a question - I wanted to use the black Castle helmet in a figure, so do you guys think I should do a Fright Knight character or a Black Falcon? I'll try and get the textures up by next week! Señor Palomar (expressions and corrected face needed): Sheriff Deputy (complete): Spyrius Agent (expressions and retextured helmet needed): Space Port Astronaut (corrected face and Space Port chest needed): Corrected Commander Cold: Corrected Black Knight (Expressions needed):1 point -
Tutorial: Setting Up/Installing a LEGO Racers Mod
Rock Monster reacted to Alcom Isst for a topic
The image must first exist on the internet before you can paste it in the text box. You must first upload the image to a website. Like this website -> http://imgur.com/ Then you must get the link to your image Like this link -> '> Then you must press the button above the text box This button -> Then you enter the link and your image will appear in your post!1 point -
The LEGO Movie Franchise
Quisoves Potoo reacted to Seaborgium for a topic
I somewhat disagree with you there. It provided a bizarre and enjoyable twist on the that no movie has. It was actually clever and inspired, something Clutch Powers was not. Clutch Powers was by no means bad for a CGI cartoon aimed at 5-10 year olds. Oddly, I think if it had been bad, people would remember it better. It was good enough to be nonoffensive,but little else.1 point
