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RRU Quotes 2: Reckoning
STUDZ and 2 others reacted to Cyrem for a topic
[2:07:32 PM] Random Antillies: What's wrong with having a long neck? [2:07:49 PM] Ciprian: We're not giraffes, or engineer. [2:08:14 PM] Random Antillies: Are you neckist? [2:08:19 PM] Ciprian: Are you giraffist? [2:08:21 PM] Random Antillies: An elegant neck can be extremely attractive. [2:08:36 PM] Ciprian: I hardly find the engineer's neck attractive.3 points -
GDBump (C#)
Jimbob and 2 others reacted to dead_name for a topic
This is a C# rewrite of >Le717's GDBump tool. Instead of taking text file input, this takes raw binary GDB input files and exports raw binary GDB output files. Usage is otherwise exactly the same, and I've also added 'u' and 'v' as aliases for 'tu' and 'tv' respectively. REQUIRES .NET FRAMEWORK 4. Version 1.0.5445.810 (LATEST): LINK Source code available on bitbucket Changelog: (28/11/2014) v1.0.5445.810 > Initial build3 points -
GDBump (C#)
le717 and 2 others reacted to dead_name for a topic
Short version: having just released >LibLR1, I wanted a simple-ish example to demo how to make tools with it. And then I was like "hey, GDBump exists and the process sounds kinda yucky (bin->text->bump->text->bin), let's try implementing that". So I did. Seriously, have a browse of the source on bitbucket, you'll see how easy it is to make tools with LibLR1. It's not about competition and inter-modder rivalry. It's about getting good tools into the hands of modders and making their lives easier.3 points -
Thought on Animal and Human DNA exchanging
Arthuriel and one other reacted to sheepandshepherd for a blog entry
I can answer a few of those, studied bio in college. There's no memories/behaviors stored in DNA. No Assassin's Creed stuff going on there Other than hormones that flow around in the blood, all of your thoughts and personality are stored purely in the brain. Those are a LOT more complex than the DNA. Also, even though we can easily modify DNA itself, we can't just modify living organisms because we can't replace the DNA in each of the trillions of cells. Other than the random mutations that cause things like cancer, your DNA stays the same through your whole life, and your body is fairly good at recognizing and attacking any cells with "foreign" DNA (which is why organ transplants go wrong sometimes). The HIV method may work eventually, but it's kinda sloppy -- there's no way yet to ensure that it replaces the targeted DNA in every cell of the body, and only does it 1 time for each cell. GloFish and similar lab animals are actually a working example of this, though (and there's LOTS more). The scientists took a gene from jellyfish for a glowing protein (GFP) and inserted it into the fish DNA, then replaced the DNA of a fish embryo with the modified DNA. Other than needing a bit more energy to make the extra proteins, the fish are completely normal, since the GFP doesn't interfere with anything else. I've even done exactly the same thing with bacteria in 2 biology lab courses - they're just a lot easier to modify because they're single-celled, reproduce fast, and actually willingly assimilate foreign DNA, unlike pretty much any multi-celled organism. As for hybrids . . . the only species that could possibly hybridize with humans are bonobos, chimpanzees, and maybe gorillas. Maybe. In nature, there are hybrids of species that are farther apart from each other than we humans are from bonobos, so there's a chance, but should it be tried? I'd say probably no. Their brains would not develop like ours (that's where most of the differences are between human genome and ape genomes). And in the case of Chimpanzees, they're *extremely* violent, I don't think we should add any more to that. A russian scientist actually tried this once, unsuccessfully. Any other hybrid would definitely not be possible, for a lot of reasons. Different chromosome numbers would mean a hybrid cell can't even divide properly. Not having two copies of a gene (one from each parent) often makes it not function, and "equivalent" genes from different species aren't necessarily compatible. If you want to put genes from one organism into a different organism, you're gonna have to modify them to be compatible. The main reason for that: the protein that attaches to and "activates" DNA is species-specific -- it won't work with genes from another species unless we manually replace the binding site of the gene (the promoter) with the correct one. (Gah, wall of text...and that's maybe like a tenth of what I learned about this topic in college Any more questions?)2 points -
GDBump 0.9.0-beta.1
Fluffy Cupcake and one other reacted to le717 for a topic
Hey guys, just wanted to say that effective immediately, development of GDBump has been canceled. Instead, you are all to delete whatever downloads you have and immediately start using WillKirkby's >C# version of GDBump, which is much faster and directly reads and writes the .GDB files. No more copy-paste to and from the Binary Editor! Usage is exactly the same as my tool, so nothing much will really change. Source code and all that fun stuff will remain online, but I will not be updating this anymore. Please use Will's version instead. You will be glad you did. Thanks for all your support and help.2 points -
Thought on Animal and Human DNA exchanging
Alexpanter and one other reacted to lol username for a blog entry
Somewhere, a biologist has spontaneously burst into tears and/or laughter.2 points -
Small Transport Truck
le717 and one other reacted to Jimbob for a topic
I forgot to post this. I'd almost finished the Hover Scout, but then got some commission work and have been quite busy since. Hopefully I'll be able to finish it in a couple of weeks when I'm done. Yep, it's floating! All that's left is to: Properly model the legs Add the control sticks Possibly shift the lights sideways a bit, I think I put them too far inward2 points -
Improvements Pack 1.0
Mr. Skeltal reacted to Cyrem for a topic
Improvements Pack 1.0 (For Cafeteria) This mod is a general configuration improvements pack for LEGO Rock Raiders. It contains various adjustments to the game's settings to improve the playing experience. The full list of changes for the game as of v1.0 Texture Usage Increased x 4 Slight increase to FP highpoly range Increased Camera Speed Camera scrolls closer to map borders Increased Camera Clipping distance Full camera rotation and increased zoom distance Disabled AVI/DDI splash New monster notifications for each type. Landslide Alert removed. Rock Raider teleportations don't slow down the game (or landslides). Rock Raiders have a slightly decreased energy decay rate. (They'll work longer) Small spiders don't cause Rock Raiders to slip Increased difficulty of Rock/Lava/Ice monsters. They move faster, they don't retreat, weapons do a lot less damage... and they cause more damage to buildings. Lava Monster Cannot be frozen, Pusher beam is best weapon against them. Rock Monster: Freezer beam is best weapon against them. Ice Monster: Can cross water(not sure if they actually do, Lava Monsters are apparently set to cross lava). Laser beam is best weapon against them. Installation Just put the file in your Cafeteria "Mods" folder. Download1 point -
Avatar - Na'vi
Seaborgium reacted to Jimbob for a topic
I've wanted to do this for a long time now, but it's only five years after the movie's release (and a few before the sequels) that I've had a go. I... I dunno. I'm not really happy with it. A Na'vi averages 10ft tall, so should be just less than twice the height of a human. Can anyone please help me improve upon the model? Note: There shouldn't be any gap between the 1x2 jumper and the body, LDD just won't let me put the technic pieces all the way in.1 point -
My LEGO Racers Mods
RocketRacer123 reacted to Rock Monster for a topic
Hello everyone. Because I am obsessed with LEGO Racers modding, I thought I might as well make a topic on it. Below is a list of things that I've downloaded off RRU, and also successfully got to work in my LEGO Racers mods: The super station master's texture pack (by Merdon) The tribal Veronica Voltage skin texture pack (by Merdon) The Power brick layout mod (by Creator) The 'Resemble the AI' mod ( by RobExplorien) The LEGO Racers 2 Rocket racer skin texture pack (by AcePilot90) The Pirate Winter Pass mod (by Xiron) Car Craze's brick mod The Studs Linkin Texture pack (by Merdon) The character skinner by JimbobJeffers El Scorcho's LEGO Racers HD Reskins (by AcePilot90) The Small Transport truck mod (by JimbobJeffers) The LEGO Minifigure space texture mod (by RobExplorien) The Brickster texture pack (by LimeKiller) The town minifigure texture pack (by Merdon) The Barney skin texture pack (by lu9) The Dino Grand Prix mod (by Xiron) The Royally crafted raceway mod (by Xiron) The Blacktron Moon Marathon mod (by MaelstromIslander) Creator's big custom AI racers collection Oboe shoes's additional brick colours mod (personally my favourite!) The LEGO Rock Racers Overhaul mod (by JimbobJeffers) The LEGO Racers HD Starter Character texture pack (by Merdon) The HD minifig skins texture packs (by Nitegeist) The LEGO Racers map revamp mod (by RobExplorien) The DC Superheroes textures (by JimbobJeffers) The Nancy and Nubby LEGO Island skin texture pack (by Xiron) The Pepper Roni texture pack (by Merdon) The HQ Infomaniac textures (by Merdon) The LEGO Racers minifigure space textures (by RobExplorien) The only thing that I haven’t got to work in my mods yet is the racer importer/exporter tool by Cyrem , because I don’t really know how to use it. Any help would be appreciated. Below are SOME screenshots of my LEGO Racers mods: Additional Brick colours mod: Minifigure Space textures: Town minifigure textures: Rocket Racer Textures: Informaniac textures: Barney skin texture pack: Nancy and Nubby textures: Dino Grand Prix mod: Super station master texture pack: I have also made my own custom textures, which you can download here: '?do=embed' frameborder='0' data-embedContent>> Videos coming soon!1 point -
The History of LEGO Racers
Rock Monster reacted to Jimbob for a topic
Well, I'll be. Thank you both, looks like I've learned something new today! Although if this is the only new thing I've learned today, perhaps I should be worried...1 point -
Studs Linkin
Rock Monster reacted to Fifi La Fume for a topic
DOWNLOAD: https://ore.rockraidersunited.org/legacy/studslinkinv2_427457.zip I modified the blue sunglasses head decal from RTB v1.045.1 point -
Football
Fluffy Cupcake reacted to aidenpons for a topic
What's that skin you ask? Can I have it you ask? So, adding to the list of what RR's would rather do instead of defend Rock Raider HQ is to play football.1 point -
Somebody who I don't know their name defies physics
emily reacted to mumboking for a topic
I think she is Polly Gone...1 point -
TREES (LR2 screenshot)
Quisoves Potoo reacted to aidenpons for a topic
I was playing Xiron's Relocation Mod, and one of the racers is near a beach. I decided to amuse myself by starting the race on top of a pine tree. I was not expecting this to happen.1 point -
Mars Enhance
noghiri reacted to Shadowblaze for a topic
I just did a simple mod for Mars. I always thought it looked a bit dull, so I added some objects here and there to fill the empty spots. It's nothing too complex, just new objects and an alien moved somewhere else. Downloads So, I decided to put two different downloads up: The "beginner" version and the "Compatibility" version. The first one is easier to install, but hasn't got any compatibility with other mods of the game. The Compatibility version is harder to install, but lets you preserve mods that overwrite a WRL file. Beginner Download link: https://ore.rockraidersunited.org/legacy/LR2%20Mars%20Enhance_588621.zip Installation instructions: Overwrite the files and you're good to go. Compatibility Download link: https://ore.rockraidersunited.org/legacy/LR2%20Mars%20Enhance%20%28Compatibility%29_831438.zip Installation instructions: Open MARS.WRL and the downloaded files (MARS.PT1 and MARS.PT2) with an Hex Editor. Copy all the content from MARS.PT1 to the end of the file MARS.WRL; then using the "Find" function of your Hex Editor search for "Antaries" (yep, the developers can't spell), and overwrite all the bytes that follow OBMGcScriptTrigger with the OBMGcTrigger segment that is located in the downloaded file; then repeat the process, but this time with the OBMGcMiniFig that contains the word "Antaries". It's a bit of a complex and twisted process (same goes for the instructions ), but I believe it's worth it. Here there are a couple pics of the most important changes: As I said already, this is a simple mod, and doesn't have really that many changes. So don't come here and rant at me if you don't like it.1 point -
Banana Pananic v1.2.1
noghiri reacted to aidenpons for a topic
I do, but I'm going to see if can be bothered enough to upload his first. If he isn't, I'll upload it.1 point -
Floating Bricks
noghiri reacted to aidenpons for a topic
'?do=embed' frameborder='0' data-embedContent>> *grin* But anyway, Xiron, how ease would it be to create a chassis that is five feet up in the air?1 point -
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Mars Enhance
aidenpons reacted to Fluffy Cupcake for a topic
Sure can do: http://oresome.rockraidersunited.com/download/1071 point -
RRU Quotes 2: Reckoning
McJobless reacted to lol username for a topic
Eh? I haven't seen any poking going on, and the Crap Boy name change was my own request. I appreciate the compliment but you don't need to white knight threats against me that don't exist. :P1 point -
RRU Quotes 2: Reckoning
McJobless reacted to Antillies for a topic
Congratulations, you are now on the blacklist.1 point -
RRU Quotes 2: Reckoning
STUDZ reacted to The Ace Railgun for a topic
[11/27/14 6:58:06 PM] Stan McStudz: Stan McStudz updated the group picture [11/27/14 6:58:20 PM] Stan McStudz: Stan McStudz set topic to “Rock Raiders United. Mario's f****ing Pissed†[11/27/14 6:58:45 PM] Noghiri: Yaaaaay! GOAL! [11/27/14 7:33:57 PM] xenfare: xenfare updated the group picture (to this image --> ' alt='' class='ipsImage' >' alt='' class='ipsImage' >)'>' alt='' class='ipsImage' >' alt='' class='ipsImage' > ) [11/27/14 7:34:16 PM] xenfare: xenfare set topic to “Rock Raiders United. Jamesster's f****ing Pissed†[11/27/14 7:34:43 PM] xenfare: it had to be done [11/27/14 7:35:08 PM] Stan McStudz: HOLY f****ING s*** [11/27/14 7:35:38 PM] xenfare: hehehehe [11/27/14 7:35:48 PM] Stan McStudz: THIS IS AMAZING [11/27/14 7:35:52 PM] xenfare: hehehehe [11/27/14 7:42:56 PM] Cirevam: GLORIOUS [11/27/14 7:43:06 PM] Stan McStudz: MMM [11/27/14 7:43:10 PM] Cirevam: Please provide source so I can change his avatar [11/27/14 7:43:10 PM] Stan McStudz: It's sublime [11/27/14 7:43:14 PM] Stan McStudz: It's godlike [11/27/14 7:43:18 PM] Stan McStudz: It's GOOOOOOOOOOOOOOOOOOOOOD [11/27/14 7:44:11 PM] Xenfare Spades: ' alt='' class='ipsImage' >' alt='' class='ipsImage' >'>' alt='' class='ipsImage' >' alt='' class='ipsImage' > [11/27/14 7:44:14 PM] Xenfare Spades: could use some touch ups [11/27/14 7:44:20 PM] Xenfare Spades: the image I found to do it was old and jpg'd [11/27/14 7:44:34 PM] Stan McStudz: james just seems to keep getting made fun of. [11/27/14 7:47:15 PM] Cirevam: A pillar of the community [11/27/14 7:47:29 PM] Stan McStudz: Or the bottom of the totem pole1 point -
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Binary File Editor
Jimbob reacted to dead_name for a topic
Sadly not. I appreciate how useful a feature it'd be, but to my knowledge I can't store extraneous data in the binary files without the game screaming at me. I might look into alternate methods of doing it, but don't hold your breath. In other news, I've just uploaded a minor update. This fixes a couple of issues that le717 pointed out. On the backend it also ditches some internal code, relying now on >LibLR1 instead. This makes my development setup a lot cleaner and will mean a more stable setup going forward.1 point -
My LEGO Racers Mods
Rock Monster reacted to Fluffy Cupcake for a topic
The blue sky is part of my DGP mod. As anyone should know, when I do texture mods, I go beyond just the textures, as also seen in my LR2 Devestated Island rextexture.1 point -
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RRU Quotes 2: Reckoning
Alcom Isst reacted to Antillies for a topic
[12:38:42 PM] bartvbl: has anyone in here used R? [12:46:53 PM] Noghiri: Many times, usually in a word.1 point -
Thought on Animal and Human DNA exchanging
Seaborgium reacted to noghiri for a blog entry
It was only recently discovered that brain cells aren't just present in the brain, but all over the body too. When people have organ donations from others, they sometimes experience weird changes in behaviour. This is now known to be a result of those brain cells being found everywhere rather than just the brain. So, it stands to reason then that mixing a human with an animal will produce similar issues. Will a person starting oinking if they are given a pig's bladder? I doubt it, in fact I think we've already had organ donations from animals. But still... Not a nice thought. Those occurrences often need a big, fat, [CITATION NEEDED]... at least the ones I've seen. In some cases, it is not reasonable to believe it's not the result of a placebo effect, which can be quite powerful. If you inject someone with something and tell them they should have a raised heart rate and start getting visual distortions soon, they often have those symptoms despite only being injected by saline. We have already had organ donations from animals... sheep and pigs, mostly, iirc. However, Ben appears to be talking about actual recodes of the human genetic code, not transplants of fully formed organs, which is different. We have the technology to make such things as glowing humans (glowing ghouls from Fallout, anyone?), although it's only been done on small test mammals, as well as fish, and has the chance of going bad ( http://en.wikipedia.org/wiki/GloFish and http://news.nationalgeographic.com/news/2002/01/0111_020111genmice.html ). We probably will soon be able to do a lot more than that. However, at the current stage of technology, we'd be modifying at the foetus level and even at the raw genetic material level... not on full grown creatures. To modify full grown creatures, you'd use a highly modified version of HIV to recode things... and you'd still have to wait for cells to die and be replaced with new ones, leading to potentially harmful, deadly, or painful intermediary stages if your modifications are larger than just, say, coding a glow in the dark gene into cancer cells using a highly targeted delivery system. This is also assuming you put in the right code snippet, there's no conflicts, and... the code makes sense... because we don't yet fully understand how the coding affects development. This is also not something you could ever do at home, at least, not for at least 200 years. It would require medical supervision, and a buttload of tests, and it's not like you could just code in so you replace human ears with mouse ears just for the heck of it.1 point -
Menu music audio quality changes
Jimbob reacted to Shadowblaze for a topic
Okay, that's weird, the game swaps the stereo channels and does some other weird things with volumes. But what's most interesting is that the change is gradual, and not harsh, as I thought. I have no clue what it's caused by, but it may be random MIDI corruption, or something like that. After all, the game plays a sound effect when opening menus, maybe the game can't switch soundbanks fast enough and corrupts the panning sequences in the MIDI. That happens with Pokémon too.1 point -
LRR Pictionary
Jimbob reacted to someswedish for a topic
Another batch from Ben and I. Enjoy! Didn't we do this already? Band Audition My ears are not bleeding! Cave-Legoman Timmy Whimmey go kablimmy Gators in fancy suits1 point -
Thought on Animal and Human DNA exchanging
sheepandshepherd reacted to Seaborgium for a blog entry
Honestly, most attempts at changing DNA will result in cancer. You know how when you write a program, sometimes it won't work the first time? Well you can just keep trying. When you rewrite biological code, the "syntax error" is tumors and cancers. So if at first you don't succeed, you die a slow, cancerous death.1 point -
Thought on Animal and Human DNA exchanging
sheepandshepherd reacted to The Ace Railgun for a blog entry
The question isn't can it be done, it's should it be done, and I say no.1 point -
Water lot of Chaos (OR how Ayliffe destroyed LR2 with Ctrl-Alt-Delete)
noghiri reacted to Jimbob for a topic
I think it rarely does.1 point -
Water lot of Chaos (OR how Ayliffe destroyed LR2 with Ctrl-Alt-Delete)
noghiri reacted to Cyrem for a topic
Have you seen a doctor about this obsession with water?1 point -
Small Transport Truck
Creator reacted to Jimbob for a topic
Aw, thanks! Yeah, I'd like to revive that, but I'll do some more separate models first. I was thinking of creating buildings, adding more vehicles and making the racers into the Rock Raiders, but I'd like to have a decent amount done before updating Rock Racers.1 point -
How do i mod Race Track textures?
Rock Monster reacted to RobExplorien for a topic
1. Get >this. It should provide most if not all track textures. 2. Edit the included .BMP files to your likings. 3. Place them in the extracted .JAM in the right folder. Make sure to replace the right texture. 4. Compile .JAM.1 point -
Pirate Skull Pass Shortcut Revealed!
Rock Monster reacted to kapitein knoest for a topic
I tought I saw a red brick there. About the end: here or here or here1 point
