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Showing content with the highest reputation on 12/05/2014 in all areas
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HighPoly Power Station
Sharkly and 3 others reacted to William for a topic
High-Poly Power Station Replaces the original low-poly Power Station with a higher-poly version. Only thing it's lacking is high poly tubes... Download Cafeteria Patch (0.9.3+) Manual Install Files [ This is an a re-post of an older mod that never had a topic. ]4 points -
High-Poly Teleport Pad
ShadowDraikana and 2 others reacted to PWNZOR for a topic
Download here (Manual) / Cafeteria Patch I updated the Teleport Pad with the newer model as a result of the Super Teleport. Just paste the LWO files from the download into Buildings/Teleports and you should be good to go. If anyone wants to make a Cafeteria patch or help me make one, that'd be awesome. Thanks Cyrem! Old topic contents:3 points -
LEGO Ninjago: Shadow of Ronin Announced
eagleeyedan and 2 others reacted to lol username for a topic
Apparently today is International Ninja Day. Neat. LEGO and TT Fusion are taking advantage of the date to announce a new game: Sources: Gamasutra3 points -
HighPoly Support Station
aidenpons and 2 others reacted to PWNZOR for a topic
High-Poly Support Station Replaces the original low-poly Support Station with a newer high-poly version. Sandwiches probably taste better too! Download Cafeteria Patch (0.9.3+) Manual Install Files [ This is an a re-post of an older mod that never had a topic. ]3 points -
Lego Time Cruisers comics
aidenpons and one other reacted to Sadie Meowsalot for a topic
To expand on what I shared earlier: "The original model was quite big with lots of stuff, but its difficault to pinpoint exactly what details where omitted... Ive rarely drawn any of the models very precise. My focus have been that they should "feel" right even though they were simplified...."-Kim Hagen Also, I asked Hagen if he had any pictures of the aforementioned TimeBuster car model, as well as if he had any more old Klick magazine issues, to which he said he has most of the old Klick issues, but he's not sure if he has any images of the original TimeBuster car model, though he'll look. Further, I asked if it would be possible for him to scan or photograph the contents or at the very least the comics from the 1994-1997 issues of Klick magazine in high enough quality for the text to be legible, to which he replied he has very limited time, but if ever he gets a break between projects he'd try.2 points -
LRR Pictionary
aidenpons and one other reacted to someswedish for a topic
Even with the ArtBattle going strong, RRU Pictionary is still here with another batch from the Vapire-Cat n Dragon Duo! players: Ben24x7, Someswedish Various Art Battle Overviews You want me to draw WHAT?!? (Safe for Work) Court Raiders Octo-Raider's: User Edition2 points -
Mafia: The Game
Jimbob and one other reacted to Seaborgium for a topic
Reshuffle happened. I haven't sent all the PMs, so if you don't get one, don't worry, and don't say "Hey Seaborgium, why I no get role?" unless via PM. Ok, everyone should have their new roles now, including innocents. If you do not PM me. Do not say it publicly or I will have to reshuffle yet again. Also, roles, PM your targets. I should have the first scene up by Saturday.2 points -
High-Poly Teleport Pad
The Ace Railgun and one other reacted to Cyrem for a topic
This one caused me a little suffering because as I found LRR doesn't have an LWO file for the teleport pad in the Buildings folder on a default install. This caused the game to crash for me on any resolution higher than 640x480. Downloads have been updated to have the LWO in the buildings folder as well, which fixed the issue for me.2 points -
LibLR1
grappigegovert reacted to dead_name for a topic
So this isn't really a Tool as such, rather a code library upon which tools can be built. If you're a C# programmer, this is a goldmine for you It's still very work-in-progress but it's largely functional and I've used it in several tools. https://bitbucket.org/WillKirkby/liblr1/src1 point -
Halo Mega Blocks Alpha Series
Yajmo reacted to Phantom Terror for a blog entry
There comes a time in every boy's life where he gives up his childish ways and becomes a man... Lolnope. Hello everybody, before you begin breaking down my door with pitchforks and torches screaming "KILL THE HERETIC!!1!", I've decided to complete the Halo Mega Bloks Alpha Series collection. The Alpha Series (Series 10) of collectible Halo figures is much different from the past waves. I only wanted to get the figures that I liked, but now that Mega Bloks has introduced better posability and armor customization, I've made it my goal to complete the collection of the fifteen figures by January 31st, 2015 (Because the Bravo Series comes out in 2015). I guess you could say that I've moved onto the next stage of my life as a plastic-collecting fanatic: Intense Collecting. Figures Collected: 13/17 Yellow UNSC Spartan Mk. VI w/ Black Grenade Launcher (Common) Tan/Green/Brown UNSC Marine w/ Dark Grey Shotgun (Common) Green UNSC Spartan Scout w/ Metallic Purple Plasma Pistol (Common) Dark Cyan Covenant Storm Grunt w/ Purple Plasma Pistol (Common) Blue UNSC Spartan Enforcer w/ Dark Grey Grenade Launcher (Common) White UNSC Spartan Gungnir w/ Black Shotgun (Rare) Light Grey Covenant Brute Major w/ Black Mauler (Rare) Dark Cyan/Clear Covenant Brute Stalker (Active Camo Right Side) w/ Clear Mauler (Ultra Rare) Dark Cyan/Clear Covenant Brute Stalker (Active Camo Left Side) x/ Clear Mauler (Ultra Rare) SDCC 2014 Exclusive Cyan Spartan Mk. VI w/ Black Shotgun (SDCC Exclusive) TRU Exclusive Master Chief w/ Gunmetal Assault Rifle (TRU Exclusive) Translucent Black UNSC ODST w/ Translucent Black SMG + Dark Cyan Covenant Storm Grunt w/ Purple Plasma Pistol (Mystery Pack) I'm missing the following figures to complete my collection: Translucent Red UNSC Recruit Spartan w/ Translucent Red Energy Sword + Green UNSC Spartan Scout w/ Plasma Pistol (Mystery Pack) Translucent Purple Covenant Jackal w/ Translucent Purple Plasma Pistol and Translucent Purple Shield + Blue UNSC Spartan Enforcer w/ Dark Grey Grenade Launcher (Mystery Pack) I'm including the SDCC and TRU figures in my collection of figures because they were introduced with the Alpha Series at Comic Con and utilize the new armor system, so it seems fitting that they deserve a spot in my collection. If any of you have a store that has these "Blind Bags" in stock, and are willing to buy them and ship to an APO/FPO or Italian address, please let me know. One more thing; the Blind Bags have codes on the back of them that indicate which figure that you're going to get. These are the codes for the figures I'm missing: A21044KF (Red Mystery Pack) A22044KF (Purple Mystery Pack) The codes are located on the back of the bag on the right side. If any of you would like to collect these figures too, here is the list of codes. Thank you, and happy hunting. Here's a quick mock-up of how I'd be displaying them. The first 9 rows would be for the standard figures, the 3 rows on the right would be for the regular Mystery Pack figures, the 3 rows on the left would be for the transparent-colored figures from the Mystery Packs. The single center stand is for the SDCC Figure, and the 2x4 Tile would have a custom decal saying "Halo Mega Bloks Alpha Series"1 point -
HighPoly Support Station
alan reacted to Cyrem for a topic
He already has… '?do=embed' frameborder='0' data-embedContent>> Unfortunately that is for Patchman which is obsolete now that Cafeteria exists. But I will do an update as a full pack of HP mods in one once I've posted all the single mods.1 point -
Life Sure Likes to Rock and Roll
aidenpons reacted to BobaFett2 for a blog entry
I would try shared interests, but I don't seem to share a lot of interests with a majority of people.1 point -
LEGO Ninjago: Shadow of Ronin Announced
eagleeyedan reacted to emily for a topic
Cool that we're getting a game that doesn't have a story based directly on the then-current content of theme it is derived from - that doesn't happen too often. It brings Maze of Shadows to mind - a 2005 game that not only utilized only 2001-2004 BIONICLE models, but was set in a relatively unexplored time period between the proper 2004 and 2005 storylines.1 point -
HighPoly Support Station
alan reacted to Car CrazeXVI for a topic
He already has… '?do=embed' frameborder='0' data-embedContent>>1 point -
Life Sure Likes to Rock and Roll
aidenpons reacted to noghiri for a blog entry
If I'm meeting someone for the first time I usually talk about film, I mean, everyone's seen a movie. Though I don't really think of it as small talk. I use music, books, movies, or in-depth philosophical discussion. I don't think that qualifies as small talk.1 point -
TT Games Explorer
Ayliffe reacted to lu9 for a topic
@darkel does that mean that, with a bit of TXT and script ticking (I guess) you can like, port ANY character from any LEGO TT game into a different game? For example, Batman in LEGO Star Wars, or Emmet in LEGO Batman 2, or whatever Also does that mean I could create some sort of "Pizza launcher" for a Pepper Roni character? Because that would be awesome EDIT: OH YESSSSSSSSSS Now I just have to make him a separate character c: It will be even more painful to make Pepper a separate character without a proper GSC/GHG manager (to extract and insert back) because almost every character's GHG has an animated face mesh but I want Pepper's face to be plain... if someone with patience to hex edit a GHG (or make that manager tool I talked about) could edit it to have Pepper's features1 point -
Vector Raiders
Jimbob reacted to Cyrem for a topic
I somehow managed to miss the release of this biome, this looks amazing!! Really high quality job on the rock biome. Really hope you intend to do the other two to finish it off.1 point -
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What are you listening to right now?
Quisoves Potoo reacted to Seaborgium for a topic
https://www.youtube.com/watch?v=H2amTjF_mkM A German orchestra conducted by a Japanese conductor, playing a Slavonic dance orchestrated by A Czech composer.1 point -
Art Battle 2: A Rude Awakening
someswedish reacted to Quisoves Potoo for a topic
Seeing as motor skills, and consequently drawing, are not my strong point, I wouldn't normally play this game. But I had to answer the burning question. THIS...IS...DOOR.1 point -
HighPoly Tool Store
Sharkly reacted to Cirevam for a topic
Don't forget that Lightwave can export to OBJ and 3DS, so there are options even if you don't have anything else.1 point -
My Animations
grappigegovert reacted to LimeKiller for a topic
Uh yeah almost forgot to post this. So sorry. https://www.youtube.com/watch?v=M_pp1-HHfhU1 point -
HighPoly Tool Store
Sharkly reacted to PWNZOR for a topic
I probably have the recent LWO file on my computer somewhere (LW11, not the LW5 exported version), is that something you'd want? Other than that I don't have anything else.1 point -
Art Battle 2: A Rude Awakening
Ben24x7 reacted to someswedish for a topic
I actualy made a topic for the next one, but it went through moderation for some reason... But yeah, better to keep it within this topic. Anyway... Battle 2: A Rude Awakening I dont have any special goals for this one (no chasing thunder for extra points) so just keep the story going until either too much time passes or we somehow end in a satisfying end, and then we tally the points and see who got the most. No pass to anybody, just go ahead and start the next page.1 point -
TT Games Explorer
Quisoves Potoo reacted to Sluicer for a topic
In the first versions of the *nxg.ghg and *nxg.gsc files there was no such header. They started with the NU20 chunk. And that is what I still do when I look into these kind of files. But this prearea appears also in other file types. It has always the same structure: struct preFile { dword size; char _4CC[4]; char HSER[4]; char HSER[4]; dword version; dword number1; struct structnumber1 { dword unknown; dword numberOfFiles; dword numberOfEntries; dword numberOfCharacters; byte names[numberOfCharacters]; struct entries { word lastContentAt; word prevContentAt; dword textOffset; word parent; }[numberOfEntries]; }[number1]; char ROTV[4]; ... }; If you map this for example at the file beast.cd you will find something like this file structure: [number] name lastContentAt prevContentAt textOffset parent 2 chars.. 0003 0000 00000007 0001 3 minifigs.. 0004 0000 0000000E 0002 4 super_characters.. 0005 0000 00000018 0003 5 hair.. 0007 0000 0000002A 0004 6 hair_peaked_dx11.gsc.. 0000 0000 00000030 0005 7 hair_peaked_nxg.gsc.. FFFF 0006 00000046 0005 8 material_remap.. 000A 0002 0000005B 0001 9 material_remap_beast_dx11.gsc.. FFFE 0000 0000006B 0008 a material_remap_beast_nxg.gsc.. FFFD 0009 0000008A 0008 b minifigs.. 0025 0008 000000A8 0001 c sharedanims.. 001E 0000 000000B2 000B d specialmoves.. 000E 0000 000000BF 000C e blackwidow_specialmoves.. 000F 0000 000000CD 000D f blackwidow_specialmoves.as.. FFFC 0000 000000E6 000E 10 common_shared.. 0012 000D 00000102 000C 11 ability_dig_wolverine.as.. FFFB 0000 00000111 0010 12 ability_crackedlego_wolverine.as.. FFFA 0011 0000012B 0010 13 mechanics.. 001C 0010 0000014D 000C 14 walljump.. 0015 0000 00000158 0013 15 ability_walljump.as.. FFF9 0000 00000162 0014 16 twirl.. 0017 0014 00000177 0013 17 ability_twirl.as.. FFF8 0000 0000017E 0016 18 ability_technogadget.. 0019 0016 00000190 0013 19 ability_technogadget.as.. FFF7 0000 000001A6 0018 1a swordlever.. 001B 0018 000001BF 0013 1b ability_swordlever_wolverine.as..FFF6 0000 000001CB 001A 1c climbwall.. 001D 001A 000001EC 0013 1d ability_climbwall_wolverine.as.. FFF5 0000 000001F7 001C 1e sharedanims.as.. FFF4 0013 00000217 000C 1f sabretooth.. 0020 000C 00000227 000B 20 sabretooth_combat.as.. FFF3 0000 00000233 001F 21 beast.. 0024 001F 00000249 000B 22 beast_default.as.. FFF2 0000 00000250 0021 23 beast_vo.as.. FFF1 0022 00000262 0021 24 beast.dno.. FFF0 0023 0000026F 0021 25 super_characters.. 0031 0021 0000027A 000B 26 faces.. 0027 0000 0000028C 0025 27 face_beast.cd.. FFEF 0000 00000293 0026 28 glasses.. 0029 0026 000002A2 0025 29 glasses_beast_right_nxg.tex.. FFEE 0000 000002AB 0028 2a body.. 002C 0028 000002C8 0025 2b body_beast_back_nxg.tex.. FFED 0000 000002CE 002A 2c body_beast_front_nxg.tex.. FFEC 002B 000002E7 002A 2d lego_colours.. 0030 002A 00000301 0025 2e lego_lightnougat_nxg.tex.. FFEB 0000 0000030F 002D 2f lego_brightblue_nxg.tex.. FFEA 002E 00000329 002D 30 lego_earthblue_nxg.tex.. FFE9 002F 00000342 002D 31 super_minifig.. 0032 002D 0000035A 0025 32 super_minifig.cpd.... FFE8 0000 00000369 0031 Thats it for now.1 point -
Banana Pananic v1.2.1
Cyrem reacted to noghiri for a topic
got it working on an android tablet. 203 banananananas.1 point -
Banana Pananic v1.2.1
STUDZ reacted to le717 for a topic
This is long overdue, but it is finally uploaded. Some gameplay footage of Banana Pananic from IDK how long ago. https://www.youtube.com/watch?v=UUJV-Eue-4o1 point -
Life Sure Likes to Rock and Roll
The Ace Railgun reacted to noghiri for a blog entry
I dissect movies too, much to the consternation of my family (until I learned to control it better). I probably dissect them differently than you, though, as Ihave no training on the subject.1 point -
I Don't Even Know!
Shadowblaze reacted to Fluffy Cupcake for a topic
Wow, a page and a half and there is already a gif and drawn image of this! What's next? A dubstep remix? Mind you, there was a time gap between now and the OP post date.1 point -
Life Sure Likes to Rock and Roll
aidenpons reacted to noghiri for a blog entry
I know how you feel on several of these things. These I can offer sympathy and understanding on. I have a mild form of autism, as well as ADD. I can deal with people in person, but I don't like it. Online, I can filter things down to a manageable level. Fortunately, I haven't had to go to a large party in years that didn't have the option of finding a small alcove and chatting with one or two people of similar interests. Time to recharge is very important. I hope you'll be able to get plenty. Also, what's with small talk? I do not see how talking about the weather, or the quality of the miniature quiches, without any objective, point, or reason is helpful, good, or useful. I also can't figure out how to properly do it without either sounding like I hate the person or like I'm trying to communicate in secret code. I hate small talk. My body likes to flip me off, too... but not as badly. I have to deal with what appears to be the starts of the same set of long-term musculoskeltal issues my mum has had for many years, a set that has no real name because the doctors have had no idea what it is. It may be related to fibromialgia. Basically, my muscles tense up, and will do like a slow-burning, less intense cramp for up to three hours... and everything is tight. I had to stop practicing martial arts due to that. Much less severe than what you describe, but I understand how hard and stressful it can be. You are lucky when it comes to brain freeze, though. Your nose feeling frozen is not as bad as when it feels like there's a shard of ice poking up into your brain, most likely. Brain freeze can hurt. A lot. A.L.I.C.E.: "There's no need to apologize."1 point -
RRU Minecraft Server
Quisoves Potoo reacted to aidenpons for a topic
Again!? *putting face in hands* Okay, how long till the disable is removed? Until we figure out who the culprit is blahblahblahstuffIdon'twanttoquotebecauseitspoilsitmehmehmeh RRU MAFIA: MINECRAFT EDITION1 point -
Post an image of your desktop!
eagleeyedan reacted to emily for a topic
I'm super fussy about having things neat and clean, so here's my devoid-of-anything desktop. The background is on rotation between all 7 of the mask wallpapers that have been released so far.1 point -
Post an image of your desktop!
eagleeyedan reacted to le717 for a topic
Like I said, > You think yours is messy? Is that why yours is so clean? :P1 point -
What's up with turbos?
Rock Monster reacted to RobExplorien for a topic
Green power-ups are probably everyone's favorite in LEGO Racers, and it are power-ups that a racing game cannot go without. But the turbos in this game sometimes act a little strange. I don't know if this is intended to be sometimes, or it is just a bug, I'll leave you to judge about that. AI's are also programmed to some limitations compared to the player (I think). For example, the use of a turbo at the start. I've made a video pointing out what I mean. http://www.youtube.com/watch?v=xx49V5MwYU4 I'd like to know if you have experienced this as well, or if you know any more about the behaviour of a turbo. I have more footage showing other turbo-related 'bugs?', but I plan to upload it later on. EDIT: Here is the extra footage that I planned to upload. Once again, it shows some of the bugs and/or glitches of the turbo power-up.1 point
