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Showing content with the highest reputation on 12/13/2014 in all areas
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Adb/gdb/sdb (Animation/geometry/skeleton)
Ben24x7 and 4 others reacted to Sluicer for a topic
I have replaced by So instead of I get The game is running but I have some issues with the scaling and it looks like everything connected to the head bone. That is it for today.5 points -
Blocks 2.1.0
Jimbob and 3 others reacted to le717 for a topic
Unlike the last two(?) years, I do not have a secret project to release on December 25 as my Christmas gift to you (yet...), I am making this my gift this year and giving it to you early. It has been a long time coming, but six days shy of 1 year and 4 months since the last release, Blocks v1.0.0 is out! Honestly, the version increase from v0.9.1 to v1.0.0 is non-indicative of everything I have done in the last four months. Want proof? Scroll through this for a while. You will soon discover what all I've done. I really should have called this v2.0.0. The main bulk of this release has been internal. Everything has been converted to OOP, with lots of rewriting, restructuring, and optimizing going on. In terms of code-quality, this is probably one of the nicest code bases I have. For you, the user, not too terribly much has changed. It is still a "fancy text editor", and the UI only recieved minor tweaks, but there have been some behavior changes. In previous releases, if you attempted to save in a restricted location, you were prompted to reload the program as administrator and save again. This has changed to a one-time prompt to always run as administrator or not. However, you can change this behavior, which leads into my second point The log file and the config file containing your administrator launch choice is stored on Windows at %appdata%Triangle717Blocks and on all other platforms at ~. This will help eliminate any friction caused by the program absolutely requiring admin rights if kept in Program Files. In hindsight, I should have made Mac OS X and Linux follow the same folder structure as Windows, but that is a minor update. Better error messages to let you know what happened Better procedures to help ensure your file always saves This version is probably faster than the last releases, but I have no way to test or prove such, so take this point with a grain of salt. I must give a huge thank you to @Xiron for enduring my many questions, programmer outbursts (I am sure some of you know what those are; I could name someone right now if they would let me ) and semi-often rants during development, for testing out all those prereleases, and giving valuable feedback. Seriously, I could not have finally made 1.0 and did alll this work without you being there to listen to me. Just because Blocks has reached 1.0 does not mean it is done. I will have to be learning how to use PyQT-based GUIs in the next few months, and Blocks might end up (and eventually will be) on the GUIs-made-in-PyQT list, and I do have very long-term goals to make it even better. Hopefully it will not be as long as it took to reach 1.0 for those to be put on place. As always, the download is in the newly revised OP. Enjoy. v1.0.1 released to fix that minor config path inconsistency I mentioned.4 points -
Adb/gdb/sdb (Animation/geometry/skeleton)
le717 and one other reacted to Sluicer for a topic
Looks like the colors and uvmaps are still not ok. Arms and 'hands' are also missing. I did not try to use a gdb file with normals, yet. I think I will try that next. You can not really see the legs. The source is the LDD. Or is he sitting too deep?2 points -
BIONICLE RETURNING 2015
Rock Monster reacted to jedi299 for a topic
GUISE BIONICLE RETURNING IN 20151 point -
Favorite Classic Lego Theme?
Rock Monster reacted to Seaborgium for a topic
So given this forum is rather big on classic Lego, I thought it might be interesting to see what everyone's favorite classic theme is. For the sake of the discussion, I believe Classic should probably mean "(relatively) well remembered, pre-2003 themes that were significant to Lego", meaning ZNAPs would not be included(though Fabuland might be). Mine would probably be Lion Knights I or Time-twisters/Cruisers.1 point -
Tutorial: N64 JAM Extracting
LeonidaselXD reacted to mumboking for a topic
I just discovered how to extract the JAM file from the N64 version of LEGO Racers. Here's how I did it: Acquire LEGO Racers N64 rom. (You're on your own here.) Make a backup of the rom just in case you overwrite it by accident. Open the rom in a hex editor. I used HxD. If you don't see "LEGORacers" at the offset 0x20 (dec 32), use Tool64 to change the rom to Big Endian format. Search for the string "LJAM" and find the second result. Delete all data before the second "LJAM". Save the file as something like "N64LEGO.JAM". Extract the JAM file using a JAM extractor. I'm not sure how much of the data on the end is unrelated, but the extractor completed successfully for me. No, the N64 JAM cannot be used in place of the PC one. I have, however, used the circuit files from the N64 JAM on the PC version. Moving objects are glitchy though. This method also works for extracting the JAM from Paperboy on the N64.1 point -
2015 BIONICLE Sets Listed On Toys 'R' Us Website
STUDZ reacted to emily for a topic
http://www.eurobricks.com/forum/index.php?showtopic=100434&st=8950#entry2076430 First two sightings.1 point -
On the first day of RRU...
Ben24x7 reacted to Jimbob for a topic
Then how's about a reformatting? On the 14th day of RRU, Cermy gave to thee; Fourteen banhammers, Thirteen Unlucky posts, Twelve Landslides occurring, Eleven Energy Crystals, Ten Mobile Lasers, Nine Christopher Ecclestons, Eight Lava Monsters, Seven BEEPing Ayliffe's, Six Christmas avatars, Five Tongue Smilies, Four Bananapananics, Three idle accounts, Two warning points, And a ranking of gratuity.* *gratuity not gratituity1 point -
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Shadowblaze - Echoes of Snow
le717 reacted to Shadowblaze for a blog entry
This is an orchestral music I made for Christmas, as a gift to everyone. It's quite different from your usual Christmas tunes, in fact I tried to stray away from clichés, and did something unique. I hope you'll like it! Also, fancy visualizer! https://www.youtube.com/watch?v=AYmEAGHR2Ig Listen on SoundCloud: https://soundcloud.com/officialshadowblaze/shadowblaze-echoes-of-snow1 point -
Custom Smileys
Seaborgium reacted to MaelstromIslander for a topic
Yes, i'd like that please. However, i'd like to slightly edit my emoticons first. Edit:1 point -
Custom Smileys
Seaborgium reacted to Jimbob for a topic
Yay, LR smileys! I'll add them now. If you check out the actual figures' heads: They're a lot thinner than in your image, so that's probably why. Just shave off either side and I'm sure they'll look perfect. EDIT: Um, as I said to Ben, is there any chance you could cut off the background outlines? I could do it for you if you like. Transparency means they'll show up fine on any background.1 point -
Custom Smileys
Seaborgium reacted to MaelstromIslander for a topic
King kahuka called. He wanted me to make smileys. AND I WASN'T GOING TO TURN DOWN THE OFFER. I don't like how the mouth in the king kahuka one turned out, but its a start. Edit: These seem to look smaller than the other emotes... Weird. Edit: Nevermind, did comparison in paint, theres nothing small about them.1 point -
TT Games Explorer
ProfessorBrickkeeper reacted to darkel for a topic
Fixed Batman hat mesh closeup. Still no textures. It seems, GSC cares not about file size or anything in mesh block, as long as second offset points to "footer" block and mesh is valid. You can butcher (skip) Galactus intro. Replace /cut/titles/titles.txt with this one https://db.tt/aygr2r2Z Also running as LEGOMARVEL.exe -NoFocus_Process allows game to run in background. There is also -Windowed param defined, but it doesn't work (somehow connected to MAXFPS param, I think). Though, D3DWindower can run game in windowed mode.1 point -
TT Games Explorer
lu9 reacted to Fluffy Cupcake for a topic
Pepper Roni in a TTGame? Cool! I can't wait to see who else you put in the game! Full-out model editing needs to be a thing so we can make LEGO Island TTGames style!1 point -
crunchtime.avi
eagleeyedan reacted to lol username for a topic
https://www.youtube.com/watch?v=lj-2cFRRtyc music1 point -
Drome Racers Cheats
eagleeyedan reacted to le717 for a topic
Unlock All: PC: Left Right Left Right Up Down Up Down Esc Esc Enter PS2: Left Right Left Right Up Down Up Down Triangle Triangle X GCN: Left Right Left Right Up Down Up Down B B A Wireframe (Does not seem to work): PC: Left Right Up Down Up Down F9 F9 Enter PS2: Left Right Up Down Up Down Circle Circle X GCN: Left Right Up Down Up Down Start Start A AI opponents in multiplayer mode: PC: Left Right Up Down Up Down F6 F6 Enter PS2: Left Right Up Down Up Down Square Square X GCN: Left Right Up Down Up Down B B B Win button (Press F1 on PC, R3 on PS2, or D-Pad Up on GCN while racing): PC: Left Right Up Down Up Down F6 Esc F9 PS2: Left Right Up Down Up Down Square Triangle Circle GCN: Left Right Up Down Up Down B Pause A Purple Rain: PC: Left Right Up Down Up Down Up Down F9 F9 F9 PS2: Left Right Up Down Up Down Up Down Circle Circle Circle GCN: Left Right Left Right Up Down Up Down Up Down Start Start Start Cow in place of Raptor Stunt: PC: Left Right Up Down Up Down Up Down Up Down F9 F9 F9 PS2: Left Right Up Down Up Down Up Down Up Down Circle Circle Circle GCN: Right Left Right Left Up Down Up Down Start Start Start Unlock all battle arenas (GCN only): GCN: Left Right Left Right Up Down Up Down Start B B Topic cleaned up, added PS2 and GCN cheats. While the PC and PS2 cheats follow the same patterns, the GCN cheats don't always do so. I've tested the GCN cheats though, and they all work (except for wireframe mode of course). - jamesster1 point
