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Showing content with the highest reputation on 12/27/2014 in all areas

  1. Jimbob

    Cavern Run

    Rock Raiders: Cavern Run Merry Christmas to everyone at RRU! On this special day, I have prepared a little present for you all: Cavern Run, a web game based on the arcade games of the 80s. Weighing in at just over 3MB (a bit larger than the sizes available back then, but meh), this game places a character designed by you, using the character creator at the beginning, into a long cavern filled with deadly hazards and rewarding Energy Crystals. Jump, shoot lasers and blast sonic at the obstacles in your way to make it as far as possible and gain the highest score, all while your running speed gets increasingly faster. With an excellent soundtrack by @Shadowblaze, an addictive-yet-simple gameplay and competitive working leaderboards, Cavern Run is sure to make this Christmas (and beyond) a special one! Play Now Cavern Run Requirements - Web browser with Adobe Flash Player (please ensure to allow data storage before you play the game) - Keyboard Instructions The game is played using the up, left and right arrow keys. The game will guide you through the menus and gameplay mechanics. At the character creator, pressing Jump while on the Head selection will begin the game. Crystals earn you 10 points each, Slimy Slugs earn you 30 points each and Rock Monsters earn you 50 points each. After you are defeated, you may enter your name using your keyboard (Backspace deletes characters, Delete will not work). Please do not use offensive or inappropriate names or your score entry will be removed. It is recommended that you use your RRU name or similar (there is a 10 character limit) to identify yourself to others when viewing the leaderboards. When you have finished a game, press the orange Reload button at the top-right corner of the screen if you wish to play again. In full screen mode you will need to refresh the page instead. Please note that you may have to click on the game screen a few times during the menu if the keys do not respond, this is an issue with Flash. Credits @JimbobJeffers - Coding - Graphics @Shadowblaze - Music - Sounds - Alpha/Beta testing @le717 - Alpha/Beta testing @Ben24x7 - Poster art @rioforce - Web design
    3 points
  2. Sluicer

    Adb/gdb/sdb (Animation/geometry/skeleton)

    Thank you for the hint. I did not know that way. But I was looking for a technic to make images like that Jimbob made (e.g. here: ). From the front and in a really good quality. Maybe there is a special technic? Yes, I think so. Here is a comparison of the original model and the one from the LDD (with LDD colors): I am still not sure, if the studs should appear or not. Here is another compare (the LDD file seems to contain not the exact same model): The colors of the triangles are not always the same due to the gradient brushes used in the game.
    2 points
  3. dead_name

    Binary File Editor

    A tool that allows low-level editing and saving of the binary-coded formats of Lego Racers. REQUIRES .NET FRAMEWORK 4. Version 1.4.5445.1850 (LATEST): LINK Source code available on bitbucket Past builds: Version 1.4.5444.9397: LINK Version 1.3.4779.34743: LINK Version 1.3.4779.33571: LINK [dead] Version 1.3.4775.41358: LINK [dead] Version 1.2.4774.34658: LINK [dead] Version 1.2.4774.32223: LINK [dead] Version 1.1.4774.26914: LINK [dead] Version 1.0.4771.38689: LINK [dead] Version 1.0.4771.38445: LINK [dead] Version 1.0.4771.37089: LINK [dead] Changelog: (28/11/2014) v1.4.5445.1850 > Line numbers margin automatically resizes, now supporting line numbers greater than 9999 > Fixed the year in the copyright notice. (27/11/2014) v1.4.5444.9397 > Massive speed improvements when loading! > Open sourced it! + Added icon, finally! (31/01/2013) v1.3.4779.34743 > Reworked localization to use US-style decimal separators even on non-US machines. (31/01/2013) v1.3.4779.33571 > Fixed saving bug if your computer uses a comma as the decimal separator (god I hate localization bugs) + Added misc. keyword hints (27/01/2013) v1.3.4775.41358 > Replaced the syntax highlighting engine with a more stable one > Moved keyword hint database into config files + Added misc. keyword hints (26/01/2013) v1.2.4774.34658 (hot-patch) + Added global error logger so I can debug crashes more easily (26/01/2013) v1.2.4774.32223 + Added syntax highlighting + Added line numbers > Syntax highlighting can be disabled by adding -no-highlight as a command-line argument > stopped really small floating-point numbers being shown in exponential form (26/01/2013) v1.1.4774.26914 + Added support for "Open With..." + Added drag-and-drop for file opening > Fixed broken handling of escape characters in strings (23/01/2013) v1.0.4771.38689 (hot-patch) > fixed window title being "Form1" on startup (23/01/2013) v1.0.4771.38445 (hot-patch) - removed syntax highlighting for speed reasons (23/01/2013) v1.0.4771.37089 > Initial build + Comments for a number of partially/fully understood formats + Saving http://www.rockraidersunited.org/public/style_emoticons/default/gallery_254_22_254.png
    1 point
  4. Car CrazeXVI

    DRIVERS.DDB

    It's… well, it's use this power up at this level. It makes the driver wait to use a certain power-up until it has collected a certain amount of power-plus bricks. For example, GM won't use projectiles until she has 3 power-plus bricks. Thus, it's set to 1,3. The Baron's is set to 2,2, while Kahuka is happy at 2,0, and Rocket's is 3,3. Heck, you could set it to 4,3 if you wanted.
    1 point
  5. Ben24x7

    Art Battle 2: A Rude Awakening

    After their scouting bot discovers no traps, Fund-our-corp is now going ahead;
    1 point
  6. McJobless

    Art Battle 2: A Rude Awakening

    With an army of tanks rocking up at my door, times are desperate. Things quickly got out of hand. This one had to be split into two separate images. Panel 1 - 3: Acmex (He looks like a guy called "Acmex" to me) is on night-watch in one of the adjacent RRU lookout towers. After receiving some strange readings, he looks out to see a small fleet of ships arrive and immediately begin firing upon the Tower's external security forces. Panel 4: Cirevam makes an emergency broadcast to all the RRU citizens; the basement levels (Level -1 and below) are now being evacuated and locked off until the threat is contained. Panel 5 - 7: Several of the Bounty Hunters tear up the place, taking out various new members and soldiers trapped in the lower levels. Panel 8: The Pants Enforcer's Second-in-Command has found what they were looking for, buried in the catacombs of the RRU tower. Panel 9 + 10: One of the Personality Spheres decides to scout ahead without a tank, in order to figure out what defenses are around. It manages to locate the front door, but can't see any kind of weapons or traps. Panel 11 + 12: The Pants Enforcer, identity yet unknown, exterminates Jupiter using a giant super lazer for not following the pants regime. In order to power the lazer, one of RRU's members has been trapped, and their vitals are drained every time the lazer is fired.
    1 point
  7. Fluffy Cupcake

    Pirate Winter Pass

    Brr... It sure has gotten cold at Pirate Skull Pass recently! http://www.youtube.com/watch?v=d-AyaChVeHw Pirate Winter Pass.zip Little downloads because it became a download on November 2014. Please try both and give me your feedback! I would really like to know which you prefer. If it wasn't to much work, I would put the better features of both together, but alas it is something that would take waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too much time at this point.
    1 point
  8. coffins

    Fetch! game

    IN GENERAL Well, it's an arcade game, I guess. Furthermore, it's cross-platform arcade game. However, I'm still working on Linux game executable. I maked it to waste my time until my internet connection will restored. The conception of it was really simple - fetch or die. Now it works the same as Taiko! mode in osu! (Or at least with similar parts). DESCRIPTION There is a thing called Fetcher. Secretly, Fetcher hates the Particles (Tiny white squares, which always falling down), while Particles hates Fetcher. You should help Fetcher by moving it to catch Particles, which are falling down. During this mission you can listen to your favorite song by turning on sounds in the Settings. When the number of gathered Particles becomes equal to 30, you'll automatically moved to status room and your score will be saved into the Highscore. ADDITIONALLY To move Fetcher you should click either on A, D or left & right arrows. To switch between menu buttons, use a pointer (Not data type, but this pointer). There is also a one necessary thing - custom soundtracks. To turn on both soundtrack and sounds in the game, just go the Settings->Sounds and select On (Then you'll see a window to select MP3 file). SCREENSHOTS VIDEO https://www.youtube.com/watch?v=phYtWYBlfeo&list=UUmCFsFwUvZYU8-PDQfpzxmw DOWNLOAD Actually, it works only on Windows at the moment, but I'm going to make a Linux version with even more features later. DL: https://www.dropbox.com/s/ba36uy2xlr67del/Fetch%21.exe?dl=0 NOTE: If there is any bugs, please write a post about them here.
    1 point
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