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Showing content with the highest reputation on 01/01/2015 in all areas
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LEGO Fun to Build: The first LEGO game? (Before LEGO Island!)
Lair and one other reacted to mumboking for a topic
I just came across this in the following video: Skip to 23:55 if it doesn't do it automatically.2 points -
BIONICLE RETURNING 2015
Seaborgium and one other reacted to ProfessorBrickkeeper for a topic
It's hereeeeeeeee!* http://shop.lego.com/en-US/BIONICLE-Theme?icmp=SHRLPT_Bionicle *(In the US, at least)2 points -
2 points
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Summer 2015 LEGO Lineup
Wognif reacted to emily for a topic
Lots of rumors from lots of places, as is to be expected this time of year. Brick Fanatics has compiled a useful post collating the majority of the new info. Upcoming sets would seem to include: Star Wars 75091 Flash Speeder 75092 Naboo Starfighter 75093 Death Star Final Duel 75094 Imperial Shuttle Tyderium 75106 Imperial Assault Carrier Minecraft 21119 The Dungeon 21120 The Snow Hideout 21121 The Desert Outpost 21122 The Nether Fortress Marvel Super Heroes 76036 Carnage's S.H.I.E.L.D. Sky Attack 76037 Rhino and Sandman Supervillain Team 76039 Marvel's Ant-Man DC Universe Super Heroes 76034 The Batboat Harbor Pursuit 76035 Jokerland LEGO City 60097 Special Edition 60098 Metro MDP [Monorail, monorail!] Explore 60077 Astronaut Starter Set 60078 Landing Craft 60079 Shuttle Transport 60080 Space Station 60090 Scuba Scooter 60091 Deep Sea Research Starter Set 60092 Deep Sea Submarine 60093 Sea Helicopter 60095 Deep Sea Research Vessel Ninjago 70730 Chain Cycle Ambush 70733 Blaster Bike 70734 Master Wu Dragon 70735 Ronin R.E.X. 70736 Attack of the Morro Dragon 70737 Titan Mech Battle 70738 Final Flight of Destiny's Bounty 70739 Airjitzu Kai Flyer 70740 Airjitzu Jay Flyer 70741 Airjitzu Cole Flyer 70742 Airjitzu Zane Flyer 70743 Airjitzu Morro Flyer 70744 Airjitzu Wrayth Flyer BIONICLE 70791 Skull Warrior 70792 Skull Slicer 70793 Skull Basher 70794 Skull Scorpion 70795 Mask Maker vs. Skull Grinder Ultra Agents 70171 Ultrasonic Showdown 70172 AntiMatter's Portal Hideout 70173 Ultra Agents Ocean HQ (pictures here) Jurassic World 75915 Pteranadon Capture 75916 Dilophosaurus Ambush 75917 Raptor Rampage 75918 T-Rex Tracker 75919 Ultra Dino 75920 Raptor Escape And next year's big, direct to consumer exclusives: 76042 Marvel Super Heroes Avengers Helicarrier 71016 Simpsons Kwik-E-Mart 75059 Star Wars UCS Tie Fighter 10247 [Creator Expert?] Ferris Wheel 10248 [speed Champions?] Ferrari F40 70751 Ninjago Temple Star Wars Hoth Echo Base 10249 [Creator Expert?] Winter Toy Shop Sources: Brick Fanatics The Brick Fan cavegod (via Brickset Forum)1 point -
Odyssey (challenging new level)
Cyrem reacted to Yourself for a topic
My third released map. I hope this level will challenge even the most experienced Rock Raiders. The challenge comes not from time pressure but mostly from puzzles. Edit January 2, 2015: Updated to fix some errors pointed out by aidenpons (an optional cavern was inaccessible and there was hard rock at the border of the level). I have also made it possible to win by collecting 40 studs instead of 200 ore, which apparently is not automatic. And I have replaced some drillable rock with solid rock, to make it clearer which way you need to go. Edit January 5, 2015: Major update that greatly improves the flow of the level. Definitely recommend you redownload if you downloaded it before. Map Name: Odyssey Back Story: Our mining operations have not been going smoothly. Underground floods, lava streams and teleporter malfunctions have caused our buildings to be scattered across the caverns. Several Rock Raiders are trapped on islands. To make things worse, there are no readily available energy crystals; while there are large deposits of crystals in caverns to the North and South, there does not seem to be direct access to them. Faced with this predicament, a team of brave Rock Raiders on a small island have decided to salvage what they can and attempt to rebuild the Rock Raider HQ. They will need all the help they can get from the buildings and Raiders scattered across the caverns. Map Objectives: 1) Find the 5 lost Raiders. 2) Collect 40 energy crystals and 200 ore. 3) Construct two Support Stations and two Granite Grinders. OPTIONAL: Reach and rebuild the old HQ to the South (one of each building). Difficulty: Extreme Download Link: http://oresome.rockraidersunited.com/download/194 Installation: There is a .wadp file included for use with Cafetaria. The mod files are also included separately for those who want to install it manually. Note: - The level is hard, but beatable. It requires you to think carefully in many places. - It is STRONGLY recommended that you play this with unupgraded raiders. That means you start a new game before selecting the level. - The level was tested without mods that increase monster difficulty, but it should still be possible to play it with such mods. - Definitely play without mods that increase building cost, vehicle cost or dynamite explosion radius. - When you have played this map, please post your feedback and how long it took you to beat it. - If the Raiders suffer from Idleness Syndrome, it often helps to beam them up and then beam down some new ones. Some hints (read before playing): 1 Raiders in vehicles are not scared by monsters. Nor are electric fences. 2 To build a vehicle with your last crystals, it may be necessary to turn building power on and off. 3 Before you are able to use Tunnel Scouts, every crystal counts. Do not let a monster steal one! 4 You don't need to drill every single wall; focus on the objectives. 5 Teleport away useless stuff, but do not teleport away anything/anyone you will need later on. 6 It is not possible to collect resources from buildings that have been flooded and are floating on water, so don't teleport them up. 7 Sometimes landslides and monsters appear too frequently to be attacked head-on - this requires a clever approach. 8 Throughout most of the level, you will not find crystals inside walls and will need to acquire them in other ways. More hints (if you are stuck): Screenshots:1 point -
Happy New Year!
le717 reacted to emily for a topic
Keep on rollin' I'm not good at setting specific goals.1 point -
1 point
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Adb/gdb/sdb (Animation/geometry/skeleton)
CaptainGolem reacted to Sluicer for a topic
Your tips worked very good. Thanks again. I used the files Jimbob provided >here to create the following cars (studs yes; inside no): As you can see also the PMPELVIS got an upgrade (textures are not right). While I was creating the pelvis I had to detect, that their versions in the game are to small. In this example I used the real size. Here you can find the two cars for testing. Maybe I should start a new thread? Hope it works.1 point -
1 point
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Damn Crystal Glitch!
Lair reacted to Oboe Shoes for a topic
In the CFG, find this: WeaponTypes { ;SlowDeath <initial damage percentage of normal damage>:<duration> Lazer { SlowDeath 3.0:10.0 DefaultDamage 1.0 RechargeTime 30.0 Add DischargeRate 0.0 on the line directly under rechargetime. This should fix it.1 point
