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Showing content with the highest reputation on 01/06/2015 in all areas
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BIONICLE RETURNING 2015
aidenpons and 3 others reacted to emily for a topic
I won't argue that. On a technical level, I have to concede that the new models are far superior. But as far as aesthetic and charm, the originals win out easily. I mean, the new sets are good, and they have a unique design language that I appreciate. But the language that the 2001 models follow feels more unique and definitive. The new sets are streamlined action figures. The originals are mechanical and alien, defying human proportions and establishing themselves as their own thing. I'm probably just waxing nostalgic, but so it goes. I really really love what they are doing with Pohatu. The original Pohatu is just this super friendly, absolutely genuine guy. He's clumsy as heck but there isn't a person out there that has better intentions then him. He is powerful enough to bring down a massive rock formation with a single kick, and goofy enough to moonwalk in celebration. And the new guys looked at this, and they said, "yeah, but what if we made him a badass?" It's the most unintuitive thing to do, and that's why I love it so much. Here we have our dear Pohatu, befriender of the BIONICLE Batman and patron Toa of sports, striding straight-faced and unflinching through a blazing desert as the Protector of Stone struggles behind him. He speaks in the most fake of grizzly Australian accents, becomes a tornado of energy at the tightening of a fist, throws boomerangs with dead accuracy, and shows only single-minded determination as an emotion. Somehow, it is the most absurd way one could skew the original character that comes across as the product of the most love and care from the creators. They know this isn't the original Pohatu, and they are saying "Hey, we remember Pohatu. Here's something new."4 points -
BIONICLE RETURNING 2015
aidenpons and 2 others reacted to Fush for a topic
So I picked up a Pohatu. My shelf is now 17% more fortified against the Makuta Skull Spiders, I guess. Honestly I kinda still like the old one better. They didn't have Kopaka where I looked, else I'd have picked him up too. And yes, I did try flipping the torso, it was in fact very easy to do. But it looked bad, so I put it back.3 points -
This is a bit late, but my entire family has lost the camera, so I don't have a good means by which to take pictures of the Knights' Kingdom book or the LEGOLAND ones. Here is a mediafire link for all the books I have uploaded (the Space Port book is in there). https://www.mediafire.com/folder/56v4i8bnv349s/Books2 points
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BIONICLE RETURNING 2015
Seaborgium and one other reacted to Fush for a topic
I love every single thing you just said, but how could you have forgotten Robo Riders? That theme suffers from major middle-child syndrome. Sandwiched right between Slizer and Bionicle, and overshadowed by both of them.2 points -
BIONICLE RETURNING 2015
Fush and one other reacted to emily for a topic
The Slizers are really great. In fact, the whole angle that Technic went for in the late 90s was just super cool. It had this weird, cyber-techno vibe that was extremely alien. There's the Slizers with their finely detailed, unhuman faces and wireframe-like mechanical limbs arranged in unconventional ways, Cyber Slam with its sci-fi robot mechs that have giant punching arms, Cyber Master had an especially futuristic feeling with its robotics and the included software. Even the standard Technic sets of the time used the weird ridged panels that look like some bizarre gun and were set in a surreal, wholly mechanical world on the box art. In many ways, that atmosphere defined BIONICLE initially. Look at the concepts for Boneheads of Voodoo Island and its difficult not to be overwhelmed with how neatly it fits into the Technic world the Slizers were a part of. BIONICLE grew to be independent, but that world was still very much a direct parent of it, along with the Polynesian influences that were initially so critical to the theme.2 points -
Let's Make a Community Project
Quisoves Potoo and one other reacted to McJobless for a topic
From my project planner. This is not priority order, either.2 points -
BIONICLE RETURNING 2015
STUDZ and one other reacted to Fush for a topic
Yeah. The solution was simple, just flip the gearbox and chestplate while leaving the framework upright. Unfortunately the head kinda sits awkwardly above the torso and doesn't look right. It works, but it's not ideal. The best compromise I could come up with was flipping only the gearbox, so that you could swing the leg, while leaving everything else intact, then rebuilding the hip joints to put the legs closer together. Unfortunately, moving the legs together like that sacrifices a lot of articulation when restricted to only using parts from the set. EDIT: Pics Gearbox and chestplate flipped Gearbox flipped, chestplate upright I substituted parts from my collection for the hip joints.2 points -
2 points
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LR2 Custom Car Unpacker
aidenpons reacted to Quisoves Potoo for a topic
A few days ago, I was alerted, thanks to Firedude34, to a conspicuous, yet easily filled, gap in the LEGO Racers 2 tool library. It is thus that I present, for your entertainment and edification, the LEGO Racers 2 Custom Car Unpacker ("CCDU.") Download Instructions Download and extract CCDU.zip Locate your LEGO Racers 2 "SaveGame" file, which is normally situated in DocumentsGamesLEGO Racers 2Saved Games. Drag the file to "CCDU.exe", and voila! All your custom cars (.CCD files) have been extracted. You will find them in the folder "[save-file name] Car Files" Notes: If an Adventure Mode car is present for a particular world, a duplicate exists (last among the car files for that world.) This is a peculiarity of LEGO Racers 2. I deemed it most convenient for the program to overwrite any preexisting custom car files, should they share their names with those being extracted. Thus, if you intend to unpack your save-game once more, and want to save an already-unpacked car for later, you must either move it to another folder or change its file-name. Program written in Python and compiled via Py2EXE. And special thanks to Xiron, for listing the offsets of certain .CCD files, thus making the naming feature a synch.1 point -
LR2 Custom Car Unpacker
Fluffy Cupcake reacted to Shadowblaze for a topic
Oh, nicely done, QP! I didn't know you could make programs. With that you can change the other racers' cars, and your Adventure Mode car from any world if you've already made one. Your age is no excuse.1 point -
LR2 Custom Car Unpacker
le717 reacted to JrMasterModelBuilder for a topic
Nice! Any chance you could release the Python source code?1 point -
Let's Make a Community Project
aidenpons reacted to Fluffy Cupcake for a topic
Two months later Sooooooooooooooooooooooooo?1 point -
My way of drawing Ore/Rocks:
BadDream reacted to Ben24x7 for a gallery image
From the album: Random/Misc stuff
1. Pencil Circle 2. "Bumpy" Brown Pen Outline 3. Brown Pencil Shading 4. Brown Paint Fill 5. Tan Highlight Created in iPad app 'Paper', app created by FiftyThree1 point -
How to excersize your creativity when you have nothing to do
Fluffy Cupcake reacted to Ben24x7 for a blog entry
SNOT is a short version of the Lego fan term "Studs Not On Top". Basically, instead of stacking bricks upwards, you use bricks to make the build stem out-the-ways.1 point -
Sound Mod (NEW 2-1-2015)
Cyrem reacted to Yourself for a topic
I have made an updated version. It contains several new sounds and fixes the file names. http://www.rockraidersunited.com/files/dl-r61/ Just drop the WAD file in the main folder. It appears to be compatible with Cafetaria. I tried to get Cafetaria to apply the mod with a wadp file, but some of the sounds weren't getting replaced.1 point -
How to become a gold member (the other way)
Starrocks923 reacted to aidenpons for a blog entry
1) Get an account 2) Give Cyrem $5 via the Donate Section. 3) Win.1 point
