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I had a chance to look closer in the LEB files. And this is what I found out so far: The file has six sections: k_28 // face definitions k_29 // positions (3 numbers) k_2A // normals (3 numbers) k_28 // uv-map (here I am not sure) k_2C // connection database (here I am not sure either) k_27 // part meta With the information I collected I am able to extract or generate parts. Here is a sample (L241900): The most cryptic part is in the first section (k_28 // face definitions). I will try to give you more detaild information tomorrow.4 points
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RRU Quotes 2: Reckoning
The Ace Railgun and 3 others reacted to Alcom Isst for a topic
[8:55:03 PM] Alcom Isst: Playing all these 90's games back-to-back. I'm going to end up having dreams where Max is piloting a TIE fighter. [8:56:24 PM] Hugh Wotmeigh: f**** [8:56:27 PM] Hugh Wotmeigh: THERE'S ACTUALLY A COMIC [8:56:33 PM] Hugh Wotmeigh: WHERE MAX IS FLYING IN A TIE FIGHTER [8:56:35 PM] Noghiri: LINK IT [8:56:36 PM] Hugh Wotmeigh: AND I CAN'T FIND IT [8:56:38 PM] Noghiri: DO IT NOW [8:56:40 PM] Noghiri: FIND IT [8:56:57 PM] Noghiri: YOU CAN'T BRING IT UP AND NOT SHOW US4 points -
Unofficial LEGO Racers 2 Competition
Quisoves Potoo and 2 others reacted to emily for a topic
CaptainGolem's video is now uploading, so I've redacted the results I just had posted. Please stand by! -Later- ROUND 1 is now CLOSED. Here are the results:3 points -
I am sorry. I did not found enouth time. So here is a little cryptic information: LPIECELO.LEB: k_28 [29057] k_29 [2000] k_2A [979] k_2B [547] k_2C [1830] k_27 [161] k_29 expects 2000 values but there are 6000 numbers. So this invites to create 2000 3D vectors: the positions. There is no position twice! k_2A expects 979 values but there are 2937 numbers. This also invites to create 979 3D vectors: the normals. There is no normal twice! k_2B expects 547 values but there are 1094 numbers. This invites to create 547 2D vectors: maybe uv-map data. k_2C expects 1830 balues but there are 3660 numbers. This also invites to create tupels. k_27 defines the 161 parts (parts, assemblies and chassis) that are contained in the file. For each part there are a name and 4 values (a selection): Cylinder 2048 0 16 0 L241900 5001 2 80 93 [...] L300200 5005 29 12 695 L300300 5006 36 12 737 L300400 5007 41 12 779 [...] s00003 5046 179 36 2978 s243200 5051 188 26 3201 [...] sspider 5190 827 40 16159 [...] VVCHAS0 22 1768 150 28437 I think the values are: an internal id offset in k_2c number of triangle definitions in k_28 offset in k_28 For example: L300200 5005 29 12 695 Part 3002 (Brick 2x3) internal id 5005 offset in k_2c: 29 - since there are tupels in k_2c we have to look at the numbers from 2x29=58 (top and bottom is hypothesis): 2 // Matrix x 3 // Matrix y --> x*y = 6 --> next 12 values contain data for this part 131 // x = 1; y = 1 bottom 128 // x = 1; y = 1 top 131 // x = 2; y = 1 bottom 128 // x = 2; y = 1 top 131 // x = 3; y = 1 bottom 128 // x = 3; y = 1 top 131 // x = 1; y = 2 bottom 128 // x = 1; y = 2 top 131 // x = 2; y = 2 bottom 128 // x = 2; y = 2 top 131 // x = 3; y = 2 bottom 128 // x = 3; y = 2 top number of triangle definitions: 12 (a brick has six sides --> 12 triangles) offset in k_28: the definition for the triangles starts at the 695th number (I have reorganized them; first numer is always triangle type; p is position, n is normal): 0 25 4 69 75 // normal side triangle p1 n1 p2 p3 (normal is for all points) 40960 72 // normal side triangle but use p3 p2 from previous and new p4 (normal is the same as previous) 0 77 1 74 76 40960 73 0 69 5 25 73 40960 76 0 74 0 77 72 40960 75 1 72 3 69 74 // normal top triangle p1 n1 p2 p3 (normal is for all points) 40961 73 // normal top triangle but use p3 p2 from previous and new p4 (normal is the same as previous) 2 75 2 77 25 // normal bottom triangle p1 n1 p2 p3 (normal is for all points) 40962 76 // normal bottom triangle but use p3 p2 from previous and new p4 (normal is the same as previous) More to come2 points
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Adb/gdb/sdb (Animation/geometry/skeleton)
LUModder and one other reacted to Sluicer for a topic
Yes it is. Here is the model: And in game it looks like this: The file is getting bigger and bigger :-). I am looking for a way to reduce file size. Currently my way is editing the lxfml files from the ldd so that my tool knows how to handle witch part. Maybe someone is interested in the (biggest) gdb file for the CBASE. Has anyone rebuild some of the other buildings in the game with ldd?2 points -
Unofficial LEGO Racers 2 Competition
CaptainGolem and one other reacted to le717 for a topic
What a difference one day makes. :P2 points -
Unofficial LEGO Racers 2 Competition
CaptainGolem reacted to emily for a topic
Well I've got two weeks left in my Christmas vacation and I need something to do. Something fun. So I asked myself, "what are fun things?" and immediately to my mind leaped the RRU Racers tournament of a while ago. So let's have a LEGO racing tournament! Since we've already had a fair bit of fun with LEGO Racers, this time around we'll give LEGO Racers 2 a spin. Anyone reading this can enter, so long as they have a copy of the game to enter with! HOW TO PLAY: There are six rounds. In 24 hours I will post in this topic announcing the beginning of the first round, including the answer to the crucial question "what track is the first round on?" You will then have the next 24 hours to race around the specified course IN TIME ATTACK MODE to your heart's content. Upload a video of your best time to submit. "But Pereki!" you say. "How can I record my race?" If you don't have recording software on your computer already, I recommend Open Broadcaster Software. It's free, fairly straightforward and records LEGO Racers 2 like a charm. If you need to cut parts out of the video you make, try the free trial version of VideoPad if you don't already have video editing software. Once you've got your race recording ready, upload it to YouTube as UNLISTED and PM me the link. If you'd rather upload the video to an alternative host, that's fine too, just make sure it can't be found by any of your fellow competitors. They're all lying cheaters! Once the 24 hours of the round are up, the times of all of the competitors will be announced, and you can make public your recording at your leisure. To change things up from the official RRU Racers competition, we're going Mario Kart style (see how much i know about racing) as opposed to elimination style - you get to compete in all of the rounds, and are awarded points each round according to your placing amongst the other competitors. THE COMPETITOR WITH THE MOST POINTS AT THE CONCLUSION OF THE COMPETITION IS THE WINNER. 24 hours after the end of a round, the next round will commence. COMPETITORS THAT DO NOT SUBMIT AN ENTRY FOR A ROUND ARE NOT ELIMINATED, BUT ARE AWARDED ONLY 10 POINTS (equal to a last place ranking). HOW TO JOIN: Post in this topic saying you want to join! NO LATE ENTRIES, YOU MUST JOIN WITHIN THE NEXT 24 HOURS, OR BY 12:00 PM PDT TOMORROW. WHAT DO I WIN WHEN I BEAT EVERYBODY? The undying love and gratitude of me, Pereki. Rules can be clarified upon request. I'm not some hack who's going to refuse to unambiguate something for no apparent reason. Good luck and have fun!1 point -
Shadowblaze - Back Again
le717 reacted to Shadowblaze for a blog entry
Welp, here's another music for ya! A Drumstep track, with chiptune sounds, guitars (a couple of which were recorded by me), and a brutal drop like in my classic Dubstep/Drumstep stuff. So, hope you'll enjoy! I've had a lot of fun when making this track. http://youtu.be/XMA_qEJuLc4 Listen on SoundCloud: NOPE1 point -
LibLDD
Quisoves Potoo reacted to LUModder for a topic
That happened to be a forked repo, here's the actual repo, just found it by doing a search. https://github.com/chipgw/LibLDD1 point -
Mafia: The Game
aidenpons reacted to Fluffy Cupcake for a topic
*pokes with a stick* Is this game still alive?1 point -
Unofficial LEGO Racers 2 Competition
CaptainGolem reacted to emily for a topic
You can use whatever car model, custom or no, you wish. Design shouldn't have an effect on speed or anything. Modding's okay so long as you aren't altering the track or the specs of your vehicle (or anything fundamental to how the game works, e.g. the strength of the pull of gravity) - we're just gonna go on the honors system there, I trust you guys.1 point -
The Vending Machine
Ayliffe reacted to Ben24x7 for a topic
You reciv-- BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP!! *inserts Power Miners United*1 point -
Unofficial LEGO Racers 2 Competition
aidenpons reacted to RobExplorien for a topic
You don't try it, you race it, just like I will.1 point -
1 point
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LEGO Portal Racers
eagleeyedan reacted to emily for a topic
Looks like it might be a fun game, but don't know how well it will go over - the technology it requires is so new and specific that the audience that can play it is going to be limited. I'm interested in playing, but I'm not about to go out and buy a new laptop camera for it.1 point -
RRU Quotes 2: Reckoning
The Ace Railgun reacted to STUDZ for a topic
[9:32:42 PM] jamesster: I just realized you could take pohatu and attach a bunch of those palm leaf pieces to him and call him a toa of stoned1 point -
LEGO Top Gear?
eagleeyedan reacted to Car CrazeXVI for a topic
Yeah, but it's still better than LEGO The Simpsons. Actually, how do they expect to pull this off? I really can't see them doing anything other than more key chains.1 point -
LEGO Top Gear?
eagleeyedan reacted to lol username for a topic
... What? LEGO trades out themes constantly.1 point
