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Showing content with the highest reputation on 01/17/2015 in all areas

  1. emily

    LEGO Quest and Collect: Mobile RPG Arriving Sometime (probably)

    I'll just quote the official statement: 2016 is the projected release. Sources: VentureBeat
    4 points
  2. Shadowblaze

    Shadowblaze - Back Again

    Welp, here's another music for ya! A Drumstep track, with chiptune sounds, guitars (a couple of which were recorded by me), and a brutal drop like in my classic Dubstep/Drumstep stuff. So, hope you'll enjoy! I've had a lot of fun when making this track. http://youtu.be/XMA_qEJuLc4 Listen on SoundCloud: NOPE
    3 points
  3. Sluicer

    LEB Files

    The names are L239901 and L239902. s00003 is the treasure chest with an 1x4 plate (I think) S00007 is the camera S00014 is the scorpion s00017 is the crossbow s00021 is the I think pirate flag from CR s00022 or s00023 could be the headlights s00029 is the parrot s243200 is an assembly of two 1x2 plates and 2432 Tile, Modified 1 x 2 with Handle s243201 is the rear spoiler sa0010 and sa0011 are two schields (with support); sshield1 and sshield1 are some special shields *CHAS are the chassis (e.g. BBCHAS0, BVBCHA0, DACHAS0, etc.) salndsh and salnds2 are the alien antennas saxe and saxe2 are the long knight axes spear is the small spear spizza will be the pizza :-) sprtgun and sprtgun2 are the guns at the side of a brick sRRpipe and sRRpipe are the pipes from RR car and so on. I will try to create an overview. But at first I will have to do a little more research.
    2 points
  4. lol username

    LEGO Quest and Collect: Mobile RPG Arriving Sometime (probably)

    http://www.gamasutra.com/view/pressreleases/234366/Nexon_to_Develop_Mobile_Game_for_iOS_and_Android_Based_onSuccessful_LEGOreg_Franchise.php I'm... curious? ¯(°_o)/¯ "F2P" sends up red flags for me, but we'll have to wait and see.
    1 point
  5. Ben24x7

    Drawings + Requests

    I haven't taken this topic as "dead", just a "lack of incoming requests". Anyways, someswedish's request, "A Runaway Buss Stop!"; ... ...oh yeah, "Enjoy"!
    1 point
  6. someswedish

    Drawings + Requests

    Dunno if this topic is alive, but i got a suggestion. "A Runaway Buss Stop!"
    1 point
  7. Sluicer

    LEB Files

    I am sorry. I did not found enouth time. So here is a little cryptic information: LPIECELO.LEB: k_28 [29057] k_29 [2000] k_2A [979] k_2B [547] k_2C [1830] k_27 [161] k_29 expects 2000 values but there are 6000 numbers. So this invites to create 2000 3D vectors: the positions. There is no position twice! k_2A expects 979 values but there are 2937 numbers. This also invites to create 979 3D vectors: the normals. There is no normal twice! k_2B expects 547 values but there are 1094 numbers. This invites to create 547 2D vectors: maybe uv-map data. k_2C expects 1830 balues but there are 3660 numbers. This also invites to create tupels. k_27 defines the 161 parts (parts, assemblies and chassis) that are contained in the file. For each part there are a name and 4 values (a selection): Cylinder 2048 0 16 0 L241900 5001 2 80 93 [...] L300200 5005 29 12 695 L300300 5006 36 12 737 L300400 5007 41 12 779 [...] s00003 5046 179 36 2978 s243200 5051 188 26 3201 [...] sspider 5190 827 40 16159 [...] VVCHAS0 22 1768 150 28437 I think the values are: an internal id offset in k_2c number of triangle definitions in k_28 offset in k_28 For example: L300200 5005 29 12 695 Part 3002 (Brick 2x3) internal id 5005 offset in k_2c: 29 - since there are tupels in k_2c we have to look at the numbers from 2x29=58 (top and bottom is hypothesis): 2 // Matrix x 3 // Matrix y --> x*y = 6 --> next 12 values contain data for this part 131 // x = 1; y = 1 bottom 128 // x = 1; y = 1 top 131 // x = 2; y = 1 bottom 128 // x = 2; y = 1 top 131 // x = 3; y = 1 bottom 128 // x = 3; y = 1 top 131 // x = 1; y = 2 bottom 128 // x = 1; y = 2 top 131 // x = 2; y = 2 bottom 128 // x = 2; y = 2 top 131 // x = 3; y = 2 bottom 128 // x = 3; y = 2 top number of triangle definitions: 12 (a brick has six sides --> 12 triangles) offset in k_28: the definition for the triangles starts at the 695th number (I have reorganized them; first numer is always triangle type; p is position, n is normal): 0 25 4 69 75 // normal side triangle p1 n1 p2 p3 (normal is for all points) 40960 72 // normal side triangle but use p3 p2 from previous and new p4 (normal is the same as previous) 0 77 1 74 76 40960 73 0 69 5 25 73 40960 76 0 74 0 77 72 40960 75 1 72 3 69 74 // normal top triangle p1 n1 p2 p3 (normal is for all points) 40961 73 // normal top triangle but use p3 p2 from previous and new p4 (normal is the same as previous) 2 75 2 77 25 // normal bottom triangle p1 n1 p2 p3 (normal is for all points) 40962 76 // normal bottom triangle but use p3 p2 from previous and new p4 (normal is the same as previous) More to come
    1 point
  8. Ben24x7

    Community Project: RRU: The Webcomic

    I'm sorry for bumping in AND double posting but I want to make an addition to the character sketches (even though this project is long incomplete now). Open up the Spoilers to find more;
    1 point
  9. Addictgamer

    LEGO Racers 2 F.A.Q

    LEGO Racers 2 installer complains about RAM (memory) That's because there exists a 2 GB limitation with LEGO Racers 2. Workarounds (in order of "best bet" to "do not try this"): Windows 8 specific workaround: If that fails to work for you for some reason, or you're using a different version of Windows, keep reading. 1. Download le717's: "Click-And-Go LEGO Racers 2 Alternate Installer. Just supply your disc, and it will install." 2. It has been confirmed that running the installer in Windows 98/ME compatibility mode will bypass the 2 GB RAM limit issue. 3. 4. Take out all extra sticks of RAM until you have two or less GB in your system.5. Mess with boot.ini. DO NOT DO THIS. VERY DANGEROUS. USE ONE OF THE OTHER ONES.
    1 point
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