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HTML5 Rock Raiders Remake
aidenpons and 2 others reacted to risingstar64 for a topic
Hey guys, I've been a member of this forum and a fan of rock raiders for some time, but I don't recall posting anything up until now. Anyway, I'm in the process of remaking rock raiders in html5 as a way to examine the limitations of and expand upon an html5/javascript port of a game engine I wrote last year building off of pygame. I know that 98% of fan projects and remakes die off shortly after being started so I do not want to get anyone's hopes up to be disappointed. However, I do have quite a bit of game development experience (including some minor programming additions to http://scpcbgame.com/ a game of which I am a big supporter) and I intend to work on this project at my own pace, and see it through to completion, since the amount of content in the original rock raiders game is not that ambitious. Since the game is being made for html5 and all of the source code is in javascript, everything is completely open source. As this is a solo project I'm not using any sort of source control that you could pull and make branches of (sorry about that!) but whenever I make a significant change and find that it hasn't broken any game elements I update the files on my site with the most recent file versions, so you should be able to find the most recent version of the game at any time at [link outdated: see below to play] (although this is my own personal site it was made hastily using a bootstrap theme to demonstrate basic html and javascript knowledge for an internship application some time ago and showcases old projects of mine, so please ignore everything aside from the rock raiders page I linked to). For now, the remake is going to be in a 2d overhead view as this requires the least amount of messing with art assets. Later down the line, however, I would be happy to modify things to use 3d models instead (probably using webgl or some three.js trickery or something). In closing, the main purpose of this thread is to share this project with those who are interested in keeping up with its development. Of course, things are still quite basic as I only recently started this project, and many of the things that need to be changed I am already aware of and just have not gotten to yet, but please feel free to let me know your thoughts, suggestions, or anything else! If you have any questions regarding the way anything is being implemented (raider ai, pathfinding, level data storage, etc..) those are also welcome, and you can explore the code for yourself as well if you'd prefer by selecting a file from the index [link outdated: see below for source]. I love this game and its modding community and hope to get to know all of you over the course of this project's development ------------------------------------------------------------------------------------------------------------------------------------------------------------------ To keep things organized, the most recent version of the game is now located at http://rystills.github.io/rock-raiders-remake/ The source code is available at https://github.com/rystills/rock-raiders-remake3 points -
"L'Supervivere": A Steampunk MOC.
Wognif and 2 others reacted to Ayliffe for a topic
L'Supervivere Over the course of several years during the great industrial age, this mechanical suit was created by the lesser-known Professor Stewart Phoenix out of disused parts scavenged from various scrapheaps and abandoned factories around the outskirts of Victorian London, hence L'Supervivere's rather cobbled together and complex appearance. The original and sole purpose of L'Supervivere was to be used by Professor Stewart Phoenix to protect his family and his estate, Phoenix Manor, from destruction, but over the years this technical monstrosity was also used for several other suitably vital causes, such as fixing leaks in the Manor's roof and rescuing cats from trees. The most notable alternative use of L'Supervivere was during a lengthy voyage abroad, in which it was used to navigate the treacherous rainforests of the Amazon and defend a party of explorers (including Professor Stewart Phoenix himself) against any threats they may have encountered. At the end of Professor Stewart Phoenix's long and fruitful life, he proclaimed in his last will and testament that L'Supervivere would be passed down to his eldest and only son, Dr Joseph Phoenix, on the sole condition that it mustn't be used for any type of criminal activity and that at the end of his life, he should also pass on L'Supervivere to his eldest son, and that this son should pass it on to HIS eldest son, and so on until what is only described within Professor Stewart Phoenix's will as "The end of all days", but so far no-one has been able to fully understand the meaning behind this choice of words. Mysteriously, after being passed down through several generations L'Supervivere and the Phoenix bloodline completely disappeared from public view in the early 1920s. It is still rumored that L'Supervivere still exists in its original form to this day, but the location of the suit itself and it's rightful owner is currently not known... More images on my Flickr. Enjoy!3 points -
I created an image will all available parts (LPIECELO.LEB): Cylinder L241900 l248900 L287700 L300200 L300300 L300400 L301000 L303800 L303900 L304000 L304900 L329700 L329800 l347500 L362200 l395700 L416100 L428600 l474600 L656400 L656500 L81423 L81926 L82527 L82528 L82529 L82530 s00003 s243200 S00007 S00008 s00011 S00014 S00016 s00017 sa0010 sa0011 srrwndw srrgril L300100 L239901 L239902 L304500 L347800 S00018 s00019 S00020 s00021 s00022 s00023 S243201 s395700 SA0012 sadm_flg sFlag SLamp sLance sLance01 sTorch s00026 s00027 s00028 Spear sSpear sSpear1 sdrum srrgril2 sFRgril sFRrgril sRRTgril spizza scylnder SRRcube srocket srocket1 sRRpipe sRRpipe1 SVV0001 SVV0002 SVv0003 SVv0004 SVv0005 sVv0007 sVv0008 SVv0009 SVv0010 sVvflg SdsrtH1 SdsrtH2 SdsrtH3 Sdsrth4 sdsrtltr sdsrtlty Sdsrtmag sdsrtax1 sdsrtax2 Sdsrtwdw sdsrtgrl Sdsrtsd1 Sdsrtsd2 Sdsrtbox Sjungem Saln1 Saln2 Saln3 Saln4 Saln5 Saln6 Saln7 Saln8 Saln9 salnpst salnps2 Salnds2 Salndsh Salngem Sjunmap Stnt Sjundash sspider Samazon S00029 s00030 S00031 S00032 srifle1 srifle02 Sidol Sjunhood Sjunprop Sshield1 Sshield2 SWand Sbat sSWORD sSWORD01 Saxe Saxe1 sprt_flg sprtfnce sprtswd sprtswd2 sprtoar sprtoar2 sprtgun sprtgun2 Sprtprt sbckpak And here are the Chassis: JTchas0 GM_CHAS0 BVBCHA0 BBCHAS0 CRchas0 KKCHAS0 DACHAS0 DBCHAS0 DCCHAS0 DDCHAS0 RRchas0 VVCHAS0 In the triangle type (at least I call it so) the last byte defines which material should be used for the triangle. In the images above I only show the first three materials (LPIECELO.MDB) in differen colors: black is 'unassign' blue is 'bottom' (why is there no blue?) green is 'nub' (that is the texture for studs)3 points
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Shadowblaze's LR2 Music Overhaul
Ayliffe reacted to Shadowblaze for a topic
And here it is, my secret project. I know most of you weren't expecting this before my album came out, but I can't sell the album until September, and I don't want to wait to upload this. This is my music overhaul. Every music has been remade from scratch, and all of the musics in this mod are from my new uploads on my channel. I also tweaked all the fanfares, by making them a bit more modern or by remaking them. Now that I mentioned it, I should tweak the golden brick fanfare again because I don't like very much how it turned out... Oh, and most of the musics here have exclusive edits I have made to make them loop better; also, the menu music has been made just for this mod, and there is an unreleased edit of Xalax. You are the only ones that will hear it until I release my album. To make some musics fit better for the worlds, I edited some stuff, namely the weather in The Berg's Royal Rumble and the lights on the pillars in Xalax (they should be in sync with the Xalax music. At least, they are on my computer). Download Link v1.1: http://oresome.rockraidersunited.com/download/217 Installation instructions: Drag and drop everything in your game directory. This mod overrides ARCTIC.WRL, so make sure you have a backup if you have modded it. Actually, back up everything! By the way, you may NOT reupload this anywhere. I do own all the right about this mod, as my music is copyrighted. As you might have realized, I am struggling to upload this because all the effort I have put in this, over three months of work, and getting nothing out of it. But oh well.1 point -
Drome Racers in-game-only models in LDD
ticketstoloservile reacted to Toa_Of_Justice for a topic
Since it's now the story year of Drome Racers, 2015, I decided to play the game again. (It works great on my Windows 8.1 x64 PC with an Xbox One Controller for Windows!) Then I wondered whether anyone ever made the in-game-only vehicles. >Someone else on here asked that question, and I gladly registered in order to see the answers. Unfortunately, I didn't see any rendition of the Torq Racer, so I made one in LDD. As time allows, I plan to re-create these models from Drome Racers in LDD, in this order: Pulse Concept (finished--see >this post; reference screenshots; old MLCAD model) Cow (finished--see >this post and >this post; built per MaelstromIslander's request) Dune Striker (finished--see >this post; reference screenshots) Stealth Roadster (finished--see >this post and >this post; reference screenshots) Tremor (finished--see >this post; reference screenshots) Hornet (finished--see> this post by MvdL95 and >this post by me; reference screenshots) Tsunami Street (finished--see >this post; reference screenshots) If the model you're looking for isn't listed above, chances are it was released as an official model or official alternate model in the summer of 2002. Feel free to use my reference screenshots to make your own renderings and/or real-life models of the in-game-only Drome Racers models. I plan to build one (and only one) of those models in real life. As for which model and which color... that's up to you! You may select the model in the poll above. After I have posted all the renderings, I'll announce the winner from the poll. (In the event of a tie, I'll either add a tiebreaker poll question, or if that's not possible, I'll decide the winner myself.) Next, I'll see which colors I can make the winning model in, based on available parts (I won't paint elements if they're not available in a certain color). Then I'll either add a poll question for the color or decide on the color myself. Finally, I'll post a link to a separate topic for the real-life model. EDIT: I thought I made a poll, but it seems to have disappeared. Please post or PM me your votes, or I can just count the thanks/likes per model. Thank you. EDIT 3/8/2015: In accordance with >this post, I have decided to build the Hornet in Metallic Green. Here it is. Without further ado, here is the Torq Racer! I wanted to use flexible axles (like the model in the game) rather than flexible cables, but due to limitations in LDD, I had to choose the latter. Rest assured that if this model gets built in real life, I'll use flexible axles. I'm not too sure about how the steering mechanism is supposed to be built, so I would appreciate any suggestions. Click any image for a larger one, click here to download the LXF File, or click here for my reference screenshots. Color Variations: All of these, including the white one above (but not the green one) are possible to build in real life according to Peeron.1 point -
Shadowblaze's LR2 Music Overhaul
Shadowblaze reacted to le717 for a topic
It's been a long time coming, but I finally installed your mod. To be blunt, I hate the Racers 2 DI tracks. It sounds like they just took animal sound effects (especially the monkey), tribal drums, and Native American shouts, thew it in a blender and called it music. I seriously hate them, and I think it really detracts from the game and effects my ability to race (how can you do well listening to such rubbish?). I installed your mod. I beat Dino Island in personal record time, beating most tracks, even Sam, on my first try. I have no words to describe this mod, the work you've put into the songs, and the way it improves LEGO Racers 2 for me. All I have is this small thing, and even it cannot fully express how much I like your work here:1 point -
Cafeteria 1.0 BETA 7 - Launcher & Mod Loader for LRR
dawerty98 reacted to Cyrem for a topic
Looks mostly right except the script should probably be CFG:InsertCFG Lego*Levels dig.cfg WAD:AddFilesFromDirectory "Enormous dig" "LevelsGameLevelsEnormous dig" So the first line will insert the contents of dig.cfg inside LEGO.cfg's Levels { } block. For the second line, if your folder name has spaces in it you have to surround each parameter with quotes. Also the way this line works is it gets the files within the folder of the patch wadp that you specify in the first parameter and then puts it into the folder specified in the second parameter of RR. So all you level's files should just be in a folder inside the patch called "Enormous dig". In the XML you can add your name to the author part and remove the content dependency/incompatible sections.1 point -
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He's Recording a Modulator
le717 reacted to Ayliffe for a topic
So, I went to watch the video and this happened: INFINITE NANS.1 point
