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Showing content with the highest reputation on 02/03/2015 in all areas

  1. McJobless

    Show your history of hardware in pictures.

    I want to get up to speed on how you guys grew up with technology. Post a picture timeline from the first device you ever owned, to the current device you own. Because you probably own a lot of technology, let's stick to ONLY posting your computers and consoles (including portable game machines). I know that a lot of us probably switch our phones, music players and cameras frequently, and there's a lot of accessories we probably buy too. I'd like to keep the timelines a little shorter. Click to expand Device Names (from Left to Right to Bottom): PS1 (1) - Removed (Skip Bin) IBM Aptiva - Removed (Skip Bin) PS2 Slim - Active Dell Dimension 8400 - Dead Xbox 360 - Charity Dell Dimension E510 - Removed (Skip Bin) Nintendo DS Lite - Sold PS1 (2) (Care of Cyrem a few years ago) - Active ASUS N56VM - Dead PS3 Super Slim - Active PS Vita Lite - Active Custom Gaming Rig - Active
    2 points
  2. Fluffy Cupcake

    LR2 Weapons Reference List + Discussion

    As there has been some confusion on what the official name really are since there was no given name outside the files which no one saw until over a decade after the game's release, and everyone has since given them their own name, here are the official names according to the files so we are all on the same page when talking about them. To make this topic less dry, I'm going to copy paste the manual's description under the picture AND name. I'm also going to have this topic open to disscussion on the weapons, as I've already started below the descriptions. Feel free to join in on the conversation. BLOODHOUND This Power-up is a powerful homing missile that finds its target, just like a bloodhound. When you gain this Power-up, you’ll see a target appear on the nearest car in front of you. Press Use Powerup to shoot the missile at this car. The car doesn't need to be directly in front of you – the missile will find its target! Advanced use: Press the Next Homing Missile Target key or the Previous Homing Missile Target key to target the car of your choice then press the Use Power-up key to shoot the missile. This way you can target any car in the game. CORKSCREW This Power-up sends a big rocket with a spinning drill at the front after your opponents. When fired, it will shoot off in a straight line, damaging every car in its path, until it hits the landscape or a building. Advanced use: This Power-up can also be used as a speed-boost. Rather than pressing the Use Power-up key and letting go, keep holding it. Your car will become attached to the rocket and you’ll be dragged down the track until you let go of the key. Be careful where you use this function, as you will have no control over the direction of the rocket. Also, make sure you let go of the key before it explodes, otherwise your car will be damaged. NEMESIS This Power-up creates a spinning whirlwind that drops onto the track behind your car. It will then start growing, but if nobody drives into it, it will disappear after 5 seconds. When a car hits the vortex, it will spin around, out of control, and will be also take some damage. This Power-up can be very effective if you drop it somewhere where it’s difficult for other drivers to see it, such as after a bend. Advanced use: Instead of just pressing the Use Power-up key, hold it down. The whirlwind will stay attached to your car, and as it gets bigger, it will act as a shield, deflecting anything that tries to hit you. But make sure you let go, and drop the vortex within 5 seconds, otherwise you will get caught up in it - you will lose control of your car and it will be damaged too. SHOCKWAVE With this Power-up, all of the other cars in the race will begin deconstructing when you press the Use Power-up key. It will last for 6 seconds, and every 2 seconds, a layer of LEGO® bricks will disappear from your opponents cars! As this Power-up is so powerful, it doesn’t have an advanced use. SLIZER DISC This disc travels in a straight line, bouncing off the landscape, until it runs out of power or hits a car. Advanced use: You can fire the disc at cars that are behind you by holding down the Look Behind key, and then the Use Power-up key. STEALTH This Power-up makes you invisible for a little while. Other players will find it harder to hit you, and the homing missile won’t be able to lock on to you. Also, you’ll be able to overtake other players unnoticed. Advanced use: While in stealth mode, you’ll have the ability to steal another player’s Power-up by bumping into them; don’t worry, you won’t lose any bricks from your car when you do this. To help you choose, you will be able to see an icon of the Power-up that each player is carrying (if they’ve got one) over each car. THUNDERBALL This Power-up creates a bubble around your car, which grows in size until it bursts, unleashing the power of a thunderstorm on other cars! Advanced use: Rather than just pressing the Use Power-up key, try holding it down for at least a second. The bubble will grow as before, but when you let go, it’ll drop on to the track. It will continue to grow, but if another car hits it, it’ll explode (and that car will take double the damage of other cars nearby). The longer the bubble stays on the track, the more damage it will do, but your car will not be affected. But be careful – make sure you drop it within five seconds, otherwise it’ll explode and your car will take double the normal damage. I've said it before, and I'll say it again, the shockwave weapon is simply way too overpowered, espesially with how unintelligent the AI for not going to fix their car even if it is exactly half broke, and when the player can easily grab another one of these and simply take all racers out in one blow after they've passed by the only fixing pit in the track, which they would also be too dumb to u-turn back to even if they just passed by it two seconds ago. Over on the Nemeis weapon discription, there are a few incorrect things in the manual that I've noticed: Uuuh, it expires after 5 seconds regardless if anyone drives into it or not...? Also, I may be reading too much into it, but it almost sounded like a given that the vehicle was suppose to take damage. At this state, no, you don't take damage when you go into it, unless you slide into a palm tree or something. Uh, no, it does not act as a shield, I've tested this statement and proved that it is not true.
    2 points
  3. emily

    The LEGO Movie Discussion Topic

    "Based on a toy line with no story or defined characters" oops
    2 points
  4. Cyrem

    Gyrate (Game) - Early Demo

    Alright I have an update: Android APK Windows EXE Just click on 'Speed'. It should be about 2/3 times harder, faster, better, strong- okay maybe not this one. If you find difficulty in concentrating, good. If you score around 40 don't feel bad, you're doing pretty well I think. I'm not sure which name I want to go with: - Gyrotor ? - Gyrovity ? -- yes the 4th ball bug still exists.
    2 points
  5. Thanks. Actually I just used another brush and this lead to another drawing style (personally I also like it, because it looks cleaner and simpler). About the victim post: That's really nice. Now I could employ an army of cartoonists to make so many comics, that all the comment posts will be converted to comic posts, which will lead to world domination for no reason can make more comics .
    2 points
  6. Fluffy Cupcake

    Hardcoded Things In LEGO Racers 2 [Offsets]

    There are several a few things already found in here, but, I found their counterparts, so I feel it would be wrong to post them separated. So enjoy the mix (already found are darker colour anyway.) SHOCKWAVE CHARGE UP TIME Offset: 133AAC "00 00 40 40" (3 in float) SHOCKWAVE DISCHARGE TIME Offset: 133AB0 "00 00 80 40" (4 in float) MENU TEXT BLINK RATE Offset: 12F440 "00 00 40 40" (3 in float) SPEECH BUBBLE HEIGHT Offset: 13325C "00 00 40 40" (3 in float) MENU BOXES TOP HEIGHT Offset: 1302F8 "00 00 20 40" (2.5 in float) MENU BOXES LEFT-SIDE LENGTH Offset: 13041C "00 00 90 40" (4.5 float) MENU BOXES RIGHT-SIDE LENGTH Offset: 12f7e0 "00 00 A0 40" (5 float) (bottom side will be edited in here in time) NEMESIS CHARGE UP TIME Offset: 133834 "00 00 00 40" (2 in float) NEMESIS MID-TIME [ALREADY FOUND] Offset: 133838 10th "00 00 c0 40" (6 in float) NEMESIS DISCHARGE UP TIME Offset: 13383C "00 00 40 40" (3 in float) STEALTH INVISIBILITY CHARGE UP LENGTH Offset: 133D54 51st "00 00 80 3E" (0.25 in float) STEALTH INVISIBILITY MID LENGTH [ALREADY FOUND] Offset: 133D58 51st "00 00 40 40" (3 in float) STEALTH INVISIBILITY DISCHARGE LENGTH Offset: 133D5C 51st "00 00 A0 40" (5 in float) POWERUP BUBBLE RESPAWN RATE DISCHARGE/RECHARGE Offset: 1339E0 28th "00 00 20 41" (10 in float) POWERUP BUBBLE RESPAWN RATE [ALREADY FOUND] Offset: 1339E4 28th "00 00 20 41" (10 in float) CORKSCREW ROCKS EXPIRY TIME >Shared with Car Rear View Z Cam :-( Useless finds of the day Edit: Just got a hit on my first Thunderball offset..... tune in next time! I just had the stealth weapon not work at all by setting all (discharge and recharge and mid) to 0. You may have been missing the charge/discharge at the time of the post which is why? I didn't realize that was the one you message me; as you see during our Skype log, I told you sometime afterwards about that offset again without realizing it was the one. I found it along with a bunch of other mess.
    1 point
  7. Fluffy Cupcake

    LR2 Weapons Reference List + Discussion

    Or they were pushed to release it before its time. Stupid companies and their forced deadlines making games that could of been great worse then they should be.
    1 point
  8. Drill Master

    Show your history of hardware in pictures.

    There you go! A few notes: I don't remember what computers we had but they were Windows 95 and 2000. My NES: Buried means I've no idea where it is or if it still works. Inactive means it works but is no longer used. The DS Lite still works, but succumbed to the hinge break virus. Dead means it is no longer usable. Active means I still use it. Current means it is the latest tech in the chain that I've owned. EDIT: All images are of the actual versions that I own of each console/device.
    1 point
  9. 20 comics down, 20 more to go! I've given you another post on the first page so you can continue to post them in the topic. Let's give thanks to Cyrem for sacrificing his post to make this happen. o7
    1 point
  10. Wirza

    The LEGO Movie Discussion Topic

    Is it weird that in the super bowl I noticed the Mlp clip but not Tlm?
    1 point
  11. Arthuriel

    Insane Raiders No. 20

    From the album: Insane Raiders

    You never want to know, what will happen, if someone plays a prank on Chief. Never.
    1 point
  12. Sluicer

    Adb/gdb/sdb (Animation/geometry/skeleton)

    Yes it is. Here is the model: And in game it looks like this: The file is getting bigger and bigger :-). I am looking for a way to reduce file size. Currently my way is editing the lxfml files from the ldd so that my tool knows how to handle witch part. Maybe someone is interested in the (biggest) gdb file for the CBASE. Has anyone rebuild some of the other buildings in the game with ldd?
    1 point
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