Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/23/2015 in all areas

  1. le717

    le717 LP's Some HTML5 fan-made LEGO-themed game

    This game literally has no title, so I had no clue what to call it. It was @WillKirkby that linked this *ahem* game in the Skype group on 31 January, and upon seeing it I knew I had to do an LP. Apologies if it is not the most entertaining LP I've done. Homework restricts me greatly right now. Hopefully a better one can occur soon. Also, after the audio fiasco with Lego GTA, I reported I would be recording the game and my video in two difference tracks and mixing them in. While it took a bit more editing, I think it came out well, otherwise this LP too would have had audio leveling issues. "Enjoy".
    3 points
  2. Alcom Isst

    RRU Quotes 2: Reckoning

    [2:59:18 AM] Jamesster: um [3:00:54 AM] Jamesster: ladies and gentlemen I have invented reverse camera collision detection [3:00:59 AM] Will Kirkby: ? [3:01:42 AM] Jamesster: no unity I do not want to zoom in on this minifigure's butt when he gets close to a wall [3:01:48 AM] Will Kirkby: yes you do
    2 points
  3. The Ace Railgun

    Post Your LEGO Libraries - TheAceRailgun Part 1 (My apartment collection)

    Just thought i'd pop on and share my current LEGO collection since everyone else is doing so. That bag behind the Hobbit hole set is a Y-wing, then I also have a special edition Rocket minifig from Toys R US, a gold minifig keychain, a chewbaca keychain and an Indiana Jone keychain. And the tub that says LEGO is full of minifigures. I also have 3 sizes of the Slave 1 And here are some more sets. The Ghostbuster set, the Exo-Suit, the VW van, Falling water, and a Minecraft The End set. I'll have to post the rest when I get to my parents house, as most of it is still there. I'll also give closeups of my minifig collection in the second part.
    1 point
  4. LP20

    Hello

    Actually for the CGI images i use the online building tool http://www.mecabricks.com
    1 point
  5. The Ace Railgun

    Post Your LEGO Libraries - TheAceRailgun Part 1 (My apartment collection)

    The rabbit thing is called a dunny, it's a cool little blind box thing my aunt found.
    1 point
  6. Sluicer

    Bmp Files

    I have wrapped my head around the compression. And it was a hell of research for me. But I made first progress. I am able to decompress the smaler files. For now I only get the color indices. I still have to surround them by a classic file format. Did anyone created an 'real' image out of an uncompressed block? I will show you an simple example (MENUDATAPIECEDBSQUAREZ2.BMP): 04 04 10 00 10 00 FF 00 00 00 FF 00 00 FF FF 00 00 FF FF FF FF 80 00 24 00 44 80 0B 01 41 11 11 14 43 33 33 70 34 00 08 16 0A 38 0A 05 40 00 00 04 0E 42 22 22 24 00 08 16 0A 3D 00 00 04 - BitDepth 04 - NumberOfColors 10 00 - Width 10 00 - Height FF 00 00 - Color0 00 FF 00 - Color1 00 FF FF - Color2 00 00 FF - Color3 FF FF FF - Color4 80 00 - UncompressedSize 24 00 - CompressedSize 44 - First two ColorIndices 80 - BlockHeader (0x10000000; 0 -> direct values, 1 -> RLE definition) The BlockHeader[0] is 1 -> RLE 0B 01 - RLE (go 0x01 byte back and copy the next (0x12 - 0x0B = 0x07) bytes): 44 44 44 44 44 44 44 The BlockHeader[1] is 0 -> direct value 41 The BlockHeader[2] is 0 -> direct value 11 The BlockHeader[3] is 0 -> direct value 11 The BlockHeader[4] is 0 -> direct value 14 The BlockHeader[5] is 0 -> direct value 43 The BlockHeader[6] is 0 -> direct value 33 The BlockHeader[7] is 0 -> direct value 33 70 - BlockHeader (0x01110000; 0 -> direct values, 1 -> RLE definition) The BlockHeader[0] is 0 -> direct value 34 The BlockHeader[1] is 1 -> RLE 00 08 16 - RLE (go 0x08 byte back and copy the next (0x16 + 0x12 = 0x28) bytes): 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 The BlockHeader[2] is 1 -> RLE 0A 38 - RLE (go 0x38 bytes back and copy the next (0x12 - 0x0A = 0x08) bytes): 44 44 44 44 44 44 44 44 The BlockHeader[3] is 1 -> RLE 0A 05 - RLE (go 0x05 bytes back and copy the next (0x12 - 0x0A = 0x08) bytes): 44 44 44 44 44 44 44 44 The BlockHeader[4] is 0 -> direct value 40 The BlockHeader[5] is 0 -> direct value 00 The BlockHeader[6] is 0 -> direct value 00 The BlockHeader[7] is 0 -> direct value 04 0E - BlockHeader (0x00001110; 0 -> direct values, 1 -> RLE definition) The BlockHeader[0] is 0 -> direct value 42 The BlockHeader[1] is 0 -> direct value 22 The BlockHeader[2] is 0 -> direct value 22 The BlockHeader[3] is 0 -> direct value 24 The BlockHeader[4] is 1 -> RLE 00 08 16 - RLE (go 0x08 byte back and copy the next (0x16 + 0x12 = 0x28) bytes): 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 The BlockHeader[5] is 1 -> RLE 0A 3D - RLE (go 0x3D bytes back and copy the next (0x12 - 0x0A = 0x08) bytes): 44 44 44 44 44 44 44 44 We reached UncompressedSize By this we get: 44 44 44 44 44 44 44 44 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 41 11 11 14 43 33 33 34 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 40 00 00 04 42 22 22 24 44 44 44 44 44 44 44 44 That is it for now.
    1 point
  7. Neal

    Ctrl + V

    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.