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Showing content with the highest reputation on 02/27/2015 in all areas

  1. Packer

    Cave Raiders (Rebuild of Rock Raiders)

    Short answer: Nope. Long Answer: I don't have access to a Mac machine to compile a mac version, even then I wouldn't be quite sure if had the technical knowledge to do so. If I gain access to a mac, I will give it a try. Big news blab below, I wrote this at 3am so it might not be the most professional post I've done. Some of the information is distributed weirdly. So I've started from scratch in terms of coding, I'm leaps and bounds better at it than when I was working on it before. I've coded the cave system almost completely, works almost the exact same as the original game only with improvements! With that said I still need to code ground pieces such as paths and lava/water. However that will be A LOT easier than the cave walls which took me a solid week of coding. What I'm aiming for: I'd like to create a similar but different experience to the original game, similar as in the same everything minus the RTS element and bots. What the hell does that even mean? So the idea from the get go was to more or less recreate the first person experience from RR into a fleshed out game, that is still the goal. The gameplay will be adjusted from the originals to better suit a team player driven experience than a RTS mindless bots running around eating sandwiches while being attacked. The game is and will be Online Multiplayer and I'm aiming for a individual player progression as well as team work to build structures and gather resources to be used to create vehicles. Talking about the individual player progression, so far I've been designing it and haven't implemented anything as of yet. RR each of the raiders could hold 2 items (from memory), the same applies to this games players though the more tasks a player completes such as mining walls, shoveling rubble, they gain XP or a type of currency, with this they can choose from a small list of things of upgrades that allows them to do more. Examples would be allowing the player to use light/heavy vehicles or increase their inventory capacity. What about the single player experience? I am keeping it in mind. I haven't worked with RTS bots before, let alone ones that path find around a ever changing cave system. I've thought of having "guards" that the player can spawn in to help protect the base but bots mining is a whole new level of programming and time. Risks and challenges: My number one risk is that I don't get the time to work on this or I loose interest altogether, I'm a full time student learning programming for the next 2 years and constantly looking for games industry work. As always, work comes before these things, but in my case my work will be developing games in one way or another and coming home to do more of it is taxing to say the least. The cave system was one of the biggest challenges of restarting development on this game, I can safely say 80% of it is done, I just hope I don't run into code breaking problems with paths. Next challenge will be implementing buildings, so rather than just having an entire base, you'll get to choose locations for your buildings or even paths, I'll be allowing all players to do this. The risk being players might waste resources on doing unnecessary things so a bit more thought needs to go into it, I'm likely going to set limits so you may only have 1 Power Station, this would need some balancing. I plan to have an interactive system where you press a 'use' button on the structure and you'd gain access a menu that would let you change your inventory or purchase vehicles etc. While I've done similar things before I haven't quite hit this scale. Updating the art, I did everything originally for Blockland and I was trying very hard to keep everything low poly (Which was a good thing!). However circles are horrible with only 6 sides. I need to update everything which takes roughly 1-2 hours per building/vehicle and there is a lot. This is a low priority but I want to do it. I am considering a "leader" role, where by the players vote a leader into power and they control the placement of buildings and use of the global resources. This is a huge undertaking, its almost a game within itself in the large scale of everything. This is why I'm aiming for individual progression so each person can do what they want rather than be dictated on what to build or do next. But it would be nice to have. Vehicle testing so far has ended in vehicles clipping through the cave and falling off the 'world', I hope I can fix this... My next to-do is to make a to-do list, I've just been working on random things thus far so I might need to get onto a task list. Additional: I've ported over the Power Station and updated components on it so it looks more like the actual thing. I've also ported and redid a heap of the tool store, I had to keep it thicker than the original games just so the collision would make sense to players. Still a fair bit I'd still like to update on these. So I hope this have given you guys a bit of insight to what goes through my brain direction I'm taking this project in. I used to be very hush hush about features and goal but with these hobby projects I'm now becoming very open with them. I may even open my game design document to the public but don't hold your breath. I will not be adding land slides to this game.
    7 points
  2. Drill Master

    Harmony

    Hello everyone and welcome to my last track ever... this month. Hamony is an easy listening track for easy listeners who like easy listening, easily. https://www.youtube.com/watch?v=wpMa0PK1jSE Hope you enjoy it! Remember, that I will no longer producing music anymore... this month.
    2 points
  3. dead_name

    LR1 Bitmap Decoder

    I present for your enjoyment, LR1BitmapDecoder! This is a command-line tool to decode images from LR1's BMP format into the classical widely supported BMP format. MASSIVE thank-you to Sluicer for researching the BMPs and for providing me with source code for decompressing them. Sluicer is the real hero here. Usage: LR1BitmapDecoder.exe C:/path/to/input/image.bmp C:/another/image/etc.bmp "C:/paths with spaces/need quotation marks.bmp"Or you can convert images by right-clicking them, using "Open With.." and selecting LR1BitmapDecoder.You can also feed it a folder path and it will convert all of the bitmaps inside that folder. IMAGES ARE CONVERTED IN-PLACE, OVERWRITING THE ORIGINAL FILE. REQUIRES .NET FRAMEWORK 4. Version 1.0.5535.1801 (LATEST): LINK All builds: Version 1.0.5535.1801: LINK Changelog (2015-02-26) v1.0.5535.1801 > Initial version.
    1 point
  4. le717

    Harmony

    Your work only gets better with each song. You earned yourself more free advertising on Twitter from me.
    1 point
  5. aidenpons

    Win 7 black screen nothing happens when start-up

    Does your game run diskless? Check the size of the .icd file in the installation folder. If it's 0, then your game runs diskless. If it's not 0, then you need the disk to run. Grab the open LegoRR1.wad, open the .cfg with text editor of your choice (Notepad WILL suffice for now) and find "DontPlayAVIs" at around line 100. Set that to TRUE. Save the cfg and recompile LegoRR1.wad (don't forget that last bit). If that doesn't work... try running it in it could help...
    1 point
  6. Packer

    Cave Raiders (Rebuild of Rock Raiders)

    Serveral years later. '> '> Acutally functions the same as the old caves, I might be working on this again... no promises.
    1 point
  7. Ben24x7

    Bad Translations

    Original Text: "I am not a furry!!" 43 Translations, Translator "Yandex": "I'm Handsome.!!!!!" Reaction: I forgot to include the inbetweens (whoops) but it was interesting, though embarrassingly ridiculous, to see the Translator going from "I'm Fluffy!" to "I am cute!" and so forth.
    1 point
  8. MaelstromIslander

    Bad Translations

    Original text: "The burger man was displeased with the idea." ...10 translations later, Yandex gives us: "Hamburg is depressed. " Original text: "Watch out for the advercows, they've have the wumbonomicon!" ...10 translations later, Yandex gives us: "Cm. advercows, wumbonomicon!" Original text: "LOL OMG SO PRO MLG NOOB LOLOLOLOL NOOB REKT GET REKT U WOT M8 U WOT" ...10 translations later, Yandex gives us: "Ha, ha, Oh, my God, because MLG Pro, novice, beginner LOLOLOLOL so REKT REKT don't know M8"
    1 point
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