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Showing content with the highest reputation on 03/17/2015 in all areas

  1. k-g

    LEGO Stunt Rally development artwork

    Hello, As a thank-you to the community here for helping me get the game running again on a modern PC, I'll be posting some images from the development of the game. I'll start at the very beginning: the pitch! The following images were created as we were pitching the game to LEGO Media. The original concept was pretty clear from the beginning: it was LOCO meets Micro Machines. We iterated on these images as you'll see below. The original name and logo we whipped up for the pitch. The game kept the name for much of the development period. Probably the very first mockup. Here we are just exploring the view angle, car size on screen, what kind of information to show on screen, that sort of thing. UI Mockups Some vehicle ideas. The original pitch included quite a bit of customization to the car - the player would be able to tweak springs, rubber bands, tyres, etc. for optimum car performance. Character profiles - we all loved the punk guy from LOCO. Early ideas demonstrating the in-car camera view. First sketch for the workshop. More to come!
    16 points
  2. Drill Master

    RRU Minecraft Server

    Shadow, in the past, on the old servers, we would use the /time set command to skip night, or we would sometimes disable it upon request for a few hours. We even had a mod to increase the lengh of the cycle. It was all per request of members. JJ is saying that this is no longer the case. The daylight cycle is not to be changed or stopped by the Mods any longer. The only way to change it is to sleep, as intended. Also, the coords deal. Yeah it was easier to find your way, but with them gone, it adds more fun to the game. Take this for example: I took an entire day exploring out away from my house without a map or compass and I got lost. I eventually found my way back just by the position of the Sun. And doing that was actually a lot of fun. It was like my own little quest to find my way back home. Now, with that being said, the rules have been etched. This is the most Survival server we've ever had, and it's going to stay that way.
    3 points
  3. rioforce

    Bring your LEGO to Life

    I hope this doesn't come true... It seems to me like it would cheapen LEGO's image and categorize it with those dump skylanders toys you see on the clearance asile becuase nobody wants them... But then again, maybe it's just me getting tired of LEGO's constant new (and failing) video games and them trying strange new things in order to get more sales. It's getting too complicated...
    3 points
  4. Sadie Meowsalot

    I was reluctant to say this, but felt it needed to be.

    I don't intend for this to come across as something in the vein of self-pity, as I know we all have our own hardships with which to deal, but rather I intend it simply as a venue through which to express some of my deepest feelings. I don't necessarily know that anyone is necessarily any happier than I, as I know nothing of their lives in their entirety. But I do know that for a long time now I've felt significantly unhappy due to a multitude of things, one of which is something among the more paramount facets of my life and of myself, but which I don't feel comfortable elaborating on in-depth here. But it's something that poses a hindrance to my becoming more independent, and because of it I'm very much a recluse, and it's uncertain whether it's something I'll be able to surmount. Another thing is that, however much I aspire to be as understanding, compassionate, kind, and perceptive a person as I have the aptitude to be, I haven't always shown or employed such attributes with some people, and unfortunately to the detriment of my relations with them. And whilst some have been more forgiving, others outright hated me and showed no willingness to attempt to understand me. It's very disheartening though to see these people harbor such resentment towards me, because I care for them deeply, especially so because they're very emotionally damaged people, and it makes me feel almost as though I failed them as a friend, I failed to help them and to make them ultimately happier. It hurts me so because I don't want them to continue on in life in such emotionally tortured states of mind, I want nothing more than for them to be happy. But we're all very flawed, imperfect, but yet beautiful unique individuals. And I suppose what we did in our pasts is nothing more or less than could be expected of us, because we only ever can think, behave, and deduce as far as the immediate expanse of our knowledge-base, as far as what we immediately know in the present moment. I only wish this understanding were shared with the aforementioned people. Moreover, I try to don a personality with which my subconscious conflicts because of my current circumstances, and so often to no avail. But in light of all of this, even if I can't fully live a life of happiness, I try to make a concerted effort to live one of meaning through the resulting contributions of the development of my various archives, through providing emotional support to others wherever and whenever possible for me to do so, and generally trying to enrich the lives of others and their individual happiness. This is why I do the work that I do to research and archive every known retro LEGO comic, storybook, and animated cartoon as thoroughly as is possible, because I know that it's something important to at least some members of this community, and something that provides them happiness and enriches their lives. I do this because I care about you, and it would be a tremendous waste of my life to forever be self-absorbed in my own problems and be oblivious to the struggles of everyone else I share this beautiful world with. In conclusion, I hope you never forget how much I care for all of you and for this awesome community as a whole, just as I hope I never forget how much you in turn care for me. I hereby extend my deepest and sincerest thanks to those of you who have shown me forgiveness, tolerance, and most of all friendship, however difficult I might be sometimes. And I extend my deepest and sincerest apologies to any of you I've unnecessarily hurt in any way. With love, ~Sadie
    2 points
  5. Packer

    Cave Raiders (Rebuild of Rock Raiders)

    New stuff so consistent I'm double posting. So whats been happening as of late, is that I've actually got addicted to working on this project so much that it's affected my school studies. That's ok because my school studies are game dev related anyway and its early days yet... (hoping that doesn't back fire too hard) *Explained further down What I've done: Cave Raiders - Renamed the game from what ever the confusing thing I was calling it before. Cave Mining - Cave walls update the exact way you expect it to from RR while you mine. Tool Store Interface - Players can walk up to it and use the 'use' button to access the menu where they can pick and choose items to hold in their inventory. Teleport Pad - Players can purchase vehicles from an interface and it detracts it from the Global resources* Building Structures - Players can open a build interface and select which building that would like to build and place it in real time* Player Inventory - Players can choose which tools they want to take out with them and swap them back at the Tool Store. Crystals and Ores are held in separate slots from your tools allowing you to continue using tools.* Player XP - XP will be used to purchase upgrades to your character such as more Inventory space, this is the same idea as the "Upgrade Rock Raider" from RR. What I've got to do: Power Paths - I can do a very basic version for now for functionality but I want to recreate the tiles that update and link up. "Power" - Power so players can't access if power is offline, This will take some redesign from RR, I may only include linking buildings to the power station and power is limitless. Rock Monsters - Big bad rock dudes with attitude. I have a rough idea how I will accomplish this, I haven't done enough AI yet. Slugs - I always forget these guys are even a thing, I will consider how to implement them. Mission Objectives - Collect 5 Crystals, win. Simple objectives such as collection shouldn't be a problem, more complicated solutions may prove difficult. Update Visuals - Still plenty of buildings and vehicles that haven't been updated yet, I haven't yet modeled several vehicles and structures as well. Implement more Vehicles - Loader Dozer doesn't know how to shovel, several vehicles will need some serious balancing to successfully integrate to the gameplay. What I'm not including A landslide - has not occurred, not only because of the pure evil that is landslides(Landslide.wav), when you're playing in First Person and you suddenly die from something you had no way of preparing for, really sucks and adds nothing to gameplay. Cave Height - It over complicates and increases the workload. Adds nothing to gameplay. New Textures - As you have or haven't seen in my screenshots, I'm reusing RR textures. This is for 2 reasons, 1. I want to retain the RR feel as much as possible and retexturing all the cave pieces and icons will be very time consuming, not saying I'm not, just not now. 2. As far as Legal goes, RR hasn't been in the limelight for a very long time and I don't think Lego really cares about a small project.** What I'm aiming for: More Combat - While the original RR game isn't about 'combat', I want to expand upon combat for a more interesting dynamic for the players to consider while mining. e.g. Rock Monsters are like mini boss battles than just 'stealin yo crystals'. Single Player - I realized in the past couple of weeks that people more often than not will be playing alone in this game, realistically the audience for it isn't very big for large scale servers.* Custom Map Support - At a surface level, I've already got this; Its just not user friendly. I believe custom content for this game will keep its longevity going and people entertained.* RTS Mode - Now, this is something I'd do absolutely last. I would like to have a RTS mode that more or less recreates the entirety of RR but with actual players and bots alike. HOWEVER, this is a huge undertaking and I'll likely not get anywhere near doing it for a very long time. So that's what I've done as of late, I've probably missed a bunch of things I wanted to get into some specifics. * - Cave Raiders is a game based around cooperative play and it recreates certain aspects from RR. With that said there needs to be a lot of changes for this game to work as a First Person. Global Resources - Like RR, players collect and deposit resources, these resources are then added globally for everyone to use. In the future I likely will put feature in to only allow the hosts or certain players to use said resources but for now anyone can use them. This brings me to... Players building structures. So again, any players can use the global resources to construct structures such as the Power Station or power paths. I'm interested to see how this pans out in multiplayer. Big feature of Cave Raiders is the player progression (Limited to per session), When the player starts off you can only hold 2 tools at one time, by returning resources back to the Tool Store you gain XP which then can be spent on more inventory slots or vehicle training. I'm also considering a player upgrade that increases your characters speed. In RR the raiders would carry individual crystal or ore back and couldn't do anything else while doing this. In Cave Raiders picking up a resource now gets placed into an inventory slot specific to that resource, so you can carry 1 crystal and 1 ore piece and still mine/shovel/shot. This change is necessary as early on I noticed how repetitive and annoying carrying resources was, mainly due to the fact you have to do it all yourself one by one. Multiplayer, the biggest issue with this area was realizing that the user base would be low, likely an average at best of 1 player per day online. Hopefully organized Coop groups will emerge. With this in mind I decided to label missions/levels with ideal players. e.g. Lost Raider (4). On top of this I also plan to focus on low player levels than anything large scale. 1-4 Players is my current target, this doesn't necessarily mean you can play with more people on them or even less, just means for the game to flow at a nicer rate you'd choose your group size level. Custom Level Support, biggest issue with this at the moment is the lack of a map editor, I've developed a simplistic solution for the cave layout which involves: 55555 52gg5 52gg5 55555 5 = Solid wall, 2 = loose rock, g = ground. Simple yeah! Biggest problem is this doesn't include Buildings or resource allocation (aka this wall piece has 2 additional crystals in it), with that said I haven't personally done and UI coding before, I'm still early days in C++. If you're interested in helping me create this system get in contact with me. The output code needed is several txt files with simple syntax, can show examples etc. That aside, Custom levels will be a thing. My current systems are very straight forward and with a proper Map Editor creating a new level should be a pinch. Here's a list of a few features that will exist or already do through other means. Cave Tile Placement Pre-built structures placement Cave tile resource allocation Level lighting and fog control Monster Placement Level Objectives Choosing between the Rock, Ice and Lava themes. ** - Additional help would be great, as stated before I'm reusing the RR textures and icons. If you have any texturing experience (Photoshop or others) and wouldn't mind redoing some artwork for me that would be a great help. Recreation of the Cave textures (Rock, Ice and Lava) and icons in a nice high resolution would do wonders. As for 3D stuff I haven't quite got a need but doesn't hurt to see what you've got. Send me a message over RRU if you're interested. So any ideas or suggestions post them! Screenshot time!
    2 points
  6. MaelstromIslander

    Mael And His Granite Grinder

    From the album: Artwork

    FEEL DAH WRATH OF MAH GRINDAH!
    2 points
  7. Jimbob

    Let's Make a Game

    Haha, those flower enemies are great Mael! And the Infoboombiac... Haha. Thanks for the new collectables too, Mael. Nice work on the idle image Ben, I'll insert that into the game. I won't do any more updates until I have more to work with though. Regarding the Right movement overriding the Left movement, while it isn't uncommon in games (very much Flash games from my experience) it's just a result of lazy coding, and should be easily fixed.
    2 points
  8. le717

    Bring your LEGO to Life

    Somewhat relevant:
    1 point
  9. rioforce

    Let's Make a Game

    Here's the mountain background, grass particles, flowers, sky background, and vignette if you want to go ahead and put them in the game: '?do=embed' frameborder='0' data-embedContent>> I'm going to be working on some terrain stuff later, not sure exactly what I'm going to do quite yet, so the mountains may or may not be used in the end.
    1 point
  10. kajeuter

    Ann-Droid

    1 point
  11. MaelstromIslander

    Coming Home

    From the album: Artwork

    The title is an obvious reference to the song Major Tom. I decided to use the SomeSwedish design for Astro-Space-Guy. I think i did well on the shading of Planet U.
    1 point
  12. MaelstromIslander

    Ayliffe messes about with a Hunger Games Simulator (OR "The Jamesster Games")

    I told you if there wasn't more death i would kill you.
    1 point
  13. ProfessorBrickkeeper

    Bring your LEGO to Life

    Deja vu.
    1 point
  14. Too bad for you, cause you're already dead.
    1 point
  15. Well if watching people in an arena that looks like a forest and with people in it slowly acting like animals is found evil and vile and so on, then yes! i don't think anyone would want to be here.
    1 point
  16. Look at you all... Savages, barbaric savages the lot of you! Where is the humanity?! You are asking for people to die - for sport! I don't want to live on this planet any more.
    1 point
  17. MaelstromIslander

    Let's Make a Game

    Finally, we have an idle animation. And lots of games have it that a certain key is "more powerful" than the other, mostly the keys that make you move. So this isn't new to me. Edit: I've created new coins, Platinum and Adamantium, and i've also created gems (Emerald: 700, Sapphire: 800, Ruby: 900, Diamond: 1000, Onyx: 10,000)
    1 point
  18. *Yawn* Shh...do you hear that? it's the crowd......and they want some STINKING DEAAAATTTHHH!!!! (WARNING: just a joke, don't take it as an offense )
    1 point
  19. emily

    I was reluctant to say this, but felt it needed to be.

    I know it sucks when people actively show dislike for you. I struggle with this too, but really I think it's important to let things like that go - there's no way in the world that anyone is going to please everyone. Someone resenting you or whatever doesn't have to be a reflection on your character in any way. In any case, I think you're a pretty rad person with a rad approach to life.
    1 point
  20. Pop-Tart

    Let's Make a Game

    Maelstrom those are some really nice coins! I LOVE the shading on them!
    1 point
  21. lol username

    Let's Make a Game

    1 point
  22. lol username

    LSR developer needs your help (getting to run the game again)

    This might sound weird at first, but if you weren't running it as an administrator before (Right click on _msr.exe or the shortcut > Properties > Compatibility tab > "Run this program as an administrator" check box), do that. Then try launching it, maybe it'll be back in 640x480. (I'm sure you know how to run programs as admin and all that, I'm just being thorough in case anybody else with similar problems come across this thread later) The game saves stuff to the registry. If you run it as an administrator, it should be under "HKEY_LOCAL_MACHINESOFTWAREWow6432NodeLEGO MediaLEGO Stunt Rally" (that's where it is for me, anyway). But if you aren't running it as an admin, it's saved to some other weird path I'm not sure of. I'm thinking that maybe if you run as admin, when it uses the HKEY_LOCAL_MACHINE path, it'll have the default values in there instead of your customized options, which were saved in the VirtualStore or whatever it is... If it didn't go back to 640x480 while running as admin (or you were already running as admin when you changed the resolution), open up regedit, go to that HKEY_LOCAL_MACHINE path I mentioned earlier, and change "Resolution" to 0. (0 is 640x480, 1 is 800x600.) Uuuuhhh... I'm not sure. Mine is only in English. Maybe you could swap out the SPEECH0001 and TEXT0001 RFD/RFH files in the res folder for English ones? Here's mine: https://www.dropbox.com/s/v1gss71aw9610ek/LSR%20English%20Files.zip?dl=0 Looking forward to it.
    1 point
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