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I tested more smaller changes and I had no success. I added a big quad to the test track but it cant be seen in the game. I added a cube to the test track but it does not show up. I changed the last 8 positions (vertices) of the test track and they was not visible. Except one very long triangle when I was in a special area. I moved the track 50 down so that it was like the car is flying. And voila: only special areas will be visible when the car is in a defined area. So I satrted looking in the other files in the test folder. And here is what I found out about the BDB files: There are 3 sections: k_27 - here a binary tree is defined k_2a - here regions of the track are defined k_2b - here is defined which regions will be visible In detail: k_27: There are two different types of subsections: k_28 - a node of the tree k_29 - a leaf of the tree In detail: k_28 (node): (int) parent - the parent node (int) child1 - the first child (int) child2 - the second child (float) x (float) y > - a normalized vector (I only had z = 0 up to now) (float) z / (float) w - unknown I do not know where the 4 floats are for. k_29 (leaf): (ushort) parent - the parent node (ushort) offset_GDB_2E - a offset of entries from the matching GDB file (in the 2E section) (ushort) number_GDB_2E - the number of entries from the matching GDB file (in the 2E section) (short) region - the region from k_2a the car is in (short) offsetVisualRegions (short) numberOfVisualRegions offset_GDB_2E and number_GDB_2E will be the reason why my first test (replace the test track with a very huge quad) does not work. k_2a: Six values define a cube (the region). The first three are the bottom left front corner - the other three the upper right back corner. k_2b: A list of ints that define which regions from k_2a are visible. I do not know yet why the tree is needed or how it is analysed but the leafes of the tree define: When the car is in the region of the leaf (defined by the region) then the regions in the lists in k_2b will be visible (use numberOfVisualRegions at the offsetVisualRegions). (Maybe the tree is not so usefull in the test track but a powerfull sructure in the unidirectional racing tracks?) The tree for the test track looks like this: | +-0---------------------------------------------------------+ | | +-3---------------------------+ +-29--------------+ | | | | +-5-------+ +-17------+ +-31-----+ +-37----------+ | | | | | | | | +-7-+ +-9---------+ +-19-+ +-21--------+ +-33-+ +-35-+ +-39----+ +-45-+ | | | | | | | | | | | | | | | | 1 8 +-11--+ +-15-+ 4 20 +-23-+ +-25--+ 2 34 32 36 +-41-+ +-43-+ 38 46 | | | | | | | | | | | | 6 +-13-+ 10 16 18 24 +-27-+ 26 30 42 40 44 | | | | 12 14 22 28 I will try to upload a few images tomorrow.4 points
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Hello I'm IncogM. I've been lurking here for a little while. I came across these forums while hunting for some older Lego catalogs and Google took me to a thread started by Pereki. I wanted to ask him a question, that required making an account to message him, so I might as well make the occasional post on the actual forum, right? I've never actually played the Rock Raiders game nor owned a Rock Raider set, but I've got a couple shelves full of '90s Lego Space and I spent plenty of hours on Lego Island when I was a kid. I've been itching to replay Lego Racers too. Nice to meet you.2 points
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Here are the images with a little bit of description: The test track has 24 regions (defined in k_2a): The first leaf in the k_27 section is the following: k_29 (ushort) 7 // parent node in the tree (ushort) 0 // offset in GDB 2E (ushort) 31 // number of elements in GBD 2E (short) 0 // when the car is in this region (short) 150 // offset in k_2B (short) 18 // number of visual regions (values of the k_2B) If you have a look at the referenced values of the k_2B you will find the following: (int) 38 (int) 8 (int) 36 (int) 20 (int) 2 (int) 34 (int) 32 (int) 4 (int) 10 (int) 16 (int) 6 (int) 22 (int) 18 (int) 12 (int) 28 (int) 14 (int) 26 (int) 24 These are the leafs that will be also visible. If I visualize the regions in the leafs I get something like (red is the current region; blue are the additional visible regions): The vertices I had added to the test track should have resulted in something like this (the yellow cube): But since the last region is the green one I would never see my cube. Here is another example: When the car is in the red box the blue ones will be visible. So if we want to change tracks it is not enough to change the mesh files and the collide files. We also had to change the BDB files. And they have to fit on the GDB files!2 points
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Let's Make a Game
Ayliffe and one other reacted to Jimbob for a topic
Yeah, just to be on the safe side I'm looking for sounds that are royalty free. I've got the jumping programmed, which is a bit harder than it might sound, and have drawn some random environment objects to test it out on (e.g. crate, house) to check that the player can properly move about vertically. Once that's done I'll add the enemies, and we should have a finished prototype!2 points -
LEGO Stunt Rally development artwork
JrMasterModelBuilder and one other reacted to k-g for a topic
@JimbobJeffers: 1) Jamesster answered that one correctly. 2) As far as I remember, the themes never changed. Although perhaps a bit cliched, they were a good fit for the various toy themes. 3) These images were made really, really early. The whole "stunt" angle hadn't even been developed yet. The fan and magnet were just the first ideas we had. The fan made it in, but of course blowing upwards instead of sideways. 4) Yes, stay tuned. @kajeuter: More playable characters would've meant creating many more in-car camera animations. I think for this reason we chose not to make all the characters playable. @jojo337: Nice model!2 points -
The Hornet from LEGO Drome Racers
epicabsol reacted to Toa_Of_Justice for a topic
As I >mentioned in >my topic over in Digital, I said I'd build the Hornet in Metallic Green. When I first built the Hornet in real life, I noticed that my tail light design interfered with the wheels when they were steered to their maximum angle. So I re-designed the tail lights. Other than that, this model is exactly like the digital version I posted in that topic. The only other minor issue I have with this model is that one of the ribbed hoses I ordered from BrickLink is of the more flexible type, and I couldn't fully un-flex it. All photos of this model were taken with my Nokia Lumia 920, using my Dell XPS 18 in its Poetic Slimbook Case as a backdrop. If you click the first photo, you won't see the text in the larger (original) version. The other photos posted in this topic have been cropped, but their larger (original) versions are not cropped. [LXF file] - [Brickshelf (when public)]1 point -
"L'Supervivere": A Steampunk MOC.
Wognif reacted to Ayliffe for a topic
L'Supervivere Over the course of several years during the great industrial age, this mechanical suit was created by the lesser-known Professor Stewart Phoenix out of disused parts scavenged from various scrapheaps and abandoned factories around the outskirts of Victorian London, hence L'Supervivere's rather cobbled together and complex appearance. The original and sole purpose of L'Supervivere was to be used by Professor Stewart Phoenix to protect his family and his estate, Phoenix Manor, from destruction, but over the years this technical monstrosity was also used for several other suitably vital causes, such as fixing leaks in the Manor's roof and rescuing cats from trees. The most notable alternative use of L'Supervivere was during a lengthy voyage abroad, in which it was used to navigate the treacherous rainforests of the Amazon and defend a party of explorers (including Professor Stewart Phoenix himself) against any threats they may have encountered. At the end of Professor Stewart Phoenix's long and fruitful life, he proclaimed in his last will and testament that L'Supervivere would be passed down to his eldest and only son, Dr Joseph Phoenix, on the sole condition that it mustn't be used for any type of criminal activity and that at the end of his life, he should also pass on L'Supervivere to his eldest son, and that this son should pass it on to HIS eldest son, and so on until what is only described within Professor Stewart Phoenix's will as "The end of all days", but so far no-one has been able to fully understand the meaning behind this choice of words. Mysteriously, after being passed down through several generations L'Supervivere and the Phoenix bloodline completely disappeared from public view in the early 1920s. It is still rumored that L'Supervivere still exists in its original form to this day, but the location of the suit itself and it's rightful owner is currently not known... More images on my Flickr. Enjoy!1 point -
Xiron's 3D LEGO Island Comics
Ayliffe reacted to Fluffy Cupcake for a topic
New weekend, new comic! The Pizza Wait1 point -
Remember
Wognif reacted to Drill Master for a blog entry
Hey there! It's that time of the week again for me to release another track for you to enjoy! Here it the all new "Remember". https://www.youtube.com/watch?v=qkASvmDeSH0 This time with RRU's own artist Fushi, who created the Remember Cover Art. Thanks! Let me know what you think!1 point -
RRU Quotes 2: Reckoning
McJobless reacted to STUDZ for a topic
[saturday, March 21, 2015 11:21:23 AM] Alcom Isst: McJobless. What sort of GPU do you have? [11:22:57 PM] Hugh Wotmeigh: GTX 980 [11:23:40 PM] Alcom Isst: You have a GTX 980. [11:23:42 PM] Alcom Isst: and. [11:23:51 PM] Alcom Isst: You aren't forcing AA on LEGO Digital Designer. [11:24:32 PM] Hugh Wotmeigh: Yes. [11:25:08 PM] Alcom Isst: Is there something wrong with your brain, sir? Classic Alcom...1 point -
Forever Alone
Zed reacted to MaelstromIslander for a gallery image
From the album: Other
So alone...1 point -
Howdy
Fush reacted to IncogM for a topic
Guy named Vrahno (who did a great Bionicle fan film here) made some CGI models of the Slizers. He didn't finish much except this demo of the Slizers walking by. (Although it looks like he had big plans when he first made them.) When I tried looking for more, I found this group shot he put together.1 point -
Howdy
IncogM reacted to Fluffy Cupcake for a topic
Hoi! Welcome to RRU IncogM. Enjoy your stay, and have a complimentary welcome waffle by me: I'd say this ranges 3-7 in the top 10 posts of the year.1 point -
Bring your LEGO to Life
Ayliffe reacted to emily for a topic
VideoGamer.com brings us word of another new LEGO title, this one angled toward competing with the likes of Skylanders, where you can buy a LEGO model in order to unlock related parts of the game. Nothing else is known at this point, but it seems possible that this is related to the LEGO/Nexon partnership game we heard about a while ago. Sources: VideoGamer.com1 point -
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Howdy
IncogM reacted to Ben24x7 for a topic
There are no "Rock Raider" specifications or tests in order to be a member of this fourm, hell, some people joined for things other than LRR. Welcome to RRU, lad!1 point -
Howdy
IncogM reacted to rioforce for a topic
Welcome to the forums. I am quite new also, but that's no reason why I can't say hi!1 point -
Howdy
IncogM reacted to MaelstromIslander for a topic
Welcome to RRU! Make sure you don't fall into a deep hole like Ayliffe! Don't worry, theres lots of people here who don't have the game or any sets (Including me)1 point -
Howdy
IncogM reacted to someswedish for a topic
Hello, nice to meet ya. Lots of people here are willing to help you with anything LEGO related and a few other things. But i do hope you stay for a while, the community is a real nice one. I'm the big jolly dragon of the group, again its nice to meet ya.1 point -
RRU Quotes 2: Reckoning
Alcom Isst reacted to dead_name for a topic
[21:18:36] Hugh Wotmeigh: what [21:18:47] Will Kirkby: what [21:19:23] jamesster: in the butt1 point -
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LEGO Rock Raiders Diorama
Toa_Of_Justice reacted to Jimbob for a topic
The last of my dioramas is pretty much finished! I have no intention on working on any more dioramas now, at least not for a long time... Anywho, as discussed in >this topic, for a while now I've wanted to make a nice display for my Rock Raiders sets. I haven't actually made much progress since then, but still a few things have been added and a lot has been rearranged. I don't want to make the paper-mache walls and all that I mentioned in the topic, but the zuzzy mats haven't left my mind yet. I just need the money, which after these last two dioramas I don't have any of. Enough talk, here's an overview: And many more pictures in the spoiler below. There you have it. So much turquoise, it's beautiful. Oh, and one last thing... Here's what I get to wake up to every morning now:1 point -
RRU Quotes 2: Reckoning
Yajmo reacted to lol username for a topic
[11:35:34 PM] jamesster: "hahahahahaha. Now THAT is something." - A LEGO Universe developer speaking of legos in space [11:35:36 PM] jamesster: what is my life [11:35:39 PM] Ramius Antillies: what [11:35:45 PM] Cirevam: what [11:35:48 PM] Ramius Antillies: So they offered you a job, right? [11:35:50 PM] jamesster: lol [11:36:13 PM] jamesster: the graphics programmer went indie after LU shut down, and is friendly on twitter, we chat occasionally [11:36:27 PM] Cirevam: Wohoho, now that WAS interesting! You know, I don't tell everybody this, but here's how to log into the dev's LU server... [11:36:27 PM] Cyrem: "we chat occasionally" [11:36:31 PM] Cirevam: SELECT THE LETTERS IN YOUR NAME [11:36:38 PM] Cirevam: THEN CRY BECAUSE YOU'LL NEVER GET IT [11:37:06 PM] Cirevam: Grab a tissue when you're done. That's when the fun REALLY begins! [11:37:35 PM] Cyrem: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [11:39:46 PM] Slightly Seradima: wAIT [11:39:47 PM] Slightly Seradima: bEM [11:40:10 PM] Hugh Wotmeigh: Yes.1 point -
RRU Quotes 2: Reckoning
le717 reacted to PeabodySam for a topic
jamesster: I view LEGO MMOs as a dysfunctional group of siblings jamesster: LEGO Universe was the older brother who wanted to change the world but got drunk and fell into a muddy ditch jamesster: LEGO Minifigures Online is the middle aged brother who's even more drunk, but saw what happened to his older brother, and thus tries to stay away from muddy ditches jamesster: And finally, Chima Online is the baby at the dinner table who throws his food everywhere1 point -
LEGO Rock Raiders Hi-Res Desktop Icon
le717 reacted to Olivus Prime for a topic
As promised in the LEGO Racers section, here's my updated desktop icon for Rock Raiders. It's probably the one that came out best. https://www.dropbox.com/s/awa6eqtvw1gv8y4/rockraider.ico1 point
