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Showing content with the highest reputation on 04/26/2015 in all areas
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10247 Creator Expert Ferris Wheel
The Ace Railgun and one other reacted to emily for a topic
The May 2015 LEGO Store calendar has started making its way around, and with it comes our first glimpse at a massive Ferris wheel set coming this summer. Unlike its 2007 predecessor, this one is minifig scale and looks totally bonkers. Source: The Brick Fan2 points -
Classic LEGO Games Ported to Garry's Mod/SFM
Ayliffe and one other reacted to Fluffy Cupcake for a topic
The scale, the scale is good, yes?2 points -
Classic LEGO Games Ported to Garry's Mod/SFM
I Am Not Here and one other reacted to Fluffy Cupcake for a topic
This image is enough. Several requests can be spotted in here. I get the feeling I'm going to regret putting that text in the picture. Unlike what his head direction says, Pepper is skating away from The Brickster (see skateboard direction) Oh by the way, can someone who owns a Toa and a minifigure give me the scale comparison between the two? I don't have any on me and Google images comes up with nothing when trying to find both in the same picture. I'd just like to know something general like where on the body does the minifigure head stop (no tall hats).2 points -
LEGO1.DLL Documentation
Yajmo reacted to Wognif for a topic
I did some experimenting with LEGO1.DLL recently, and here's the results. Only the swaps that did work are listed. Objects that can be used as hats: Buildings, which can be hats, (and plants!) : Head textures: Chest textures: Body colors: Hats: Some interesting things I found while viewing LEGO1.DLL in a program called DLL Export Viewer (not listing all of them, because some I'm uncertain about what they are) : class LegoEntity * __cdecl PickEntity(long,long) 0x1003ddc0 0x0003ddc0 84 (0x54) class LegoSoundManager * __cdecl SoundManager(void) 0x10015710 0x00015710 112 (0x70) class LegoVideoManager * __cdecl VideoManager(void) 0x10015720 0x00015720 123 (0x7b) class MxBackgroundAudioManager * __cdecl BackgroundAudioManager(void) 0x10015730 0x00015730 34 (0x22) class MxDSObject * __cdecl CreateStreamObject(class MxDSFile *,short) 0x100c0280 0x000c0280 40 (0x28) class MxEventManager * __cdecl EventManager(void) 0x100acf40 0x000acf40 50 (0x32) class MxMusicManager * __cdecl MusicManager(void) 0x100acf30 0x000acf30 77 (0x4d) class MxNotificationManager * __cdecl NotificationManager(void) 0x100aceb0 0x000aceb0 78 (0x4e) class MxTransitionManager * __cdecl TransitionManager(void) 0x10015900 0x00015900 120 (0x78) public: __thiscall LegoWorld::LegoWorld(void) 0x1001ca40 0x0001ca40 3 (0x3) public: __thiscall MxDSAction::MxDSAction(void) 0x100ad810 0x000ad810 8 (0x8) public: __thiscall MxDSFile::MxDSFile(char const *,unsigned long) 0x100cc4b0 0x000cc4b0 9 (0x9) public: static void __cdecl LegoAnimationManager::configureLegoAnimationManager(int) 0x1005eb50 0x0005eb50 124 (0x7c) public: static void __cdecl LegoBuildingManager::configureLegoBuildingManager(int) 0x1002f8b0 0x0002f8b0 125 (0x7d) public: static void __cdecl LegoModelPresenter::configureLegoModelPresenter(int) 0x1007f660 0x0007f660 126 (0x7e) public: static void __cdecl MxOmni::DestroyInstance(void) 0x100b0690 0x000b0690 41 (0x29) public: virtual __thiscall MxDSAction::~MxDSAction(void) 0x100ada80 0x000ada80 25 (0x19) public: virtual __thiscall MxDSFile::~MxDSFile(void) 0x100bfed0 0x000bfed0 public: void __thiscall MxDSObject::SetObjectName(char const *) 0x100bf8e0 public: void __thiscall MxTransitionManager::SetWaitIndicator(class MxVideoPresenter *) 0x1004c470 0x0004c470 111 (0x6f) Some of it seems obvious, such as the Sound and Video Managers. The MXTrasitionManager seems to be what controls the transitions that occur when entering/exiting a vehicle or building. I'm not quite sure about the MXDS file(s) it mentions.1 point -
LEGO has been hiding the truth from us all along.
Lair reacted to McJobless for a topic
MCJOBLESS IS ON THE CASE! Recently, I've been studying a LOT of LEGO themes for various reasons, when I discovered some interesting stuff. Here's the theme page: Do you see what I see? Let me just turn on the UV lights for a second (by using a bit of special HTML which modifies the page's colours, making certain elements pop out). Can't you see the asterisks? They're everywhere, and as it turns out, LEGO actually explains what they're for. Read the first line. It's pretty amazing how far LEGO are willing to stoop in order to conceal the truth of the matter. Thankfully, I've been on the case and have come up with a few solutions for what the REAL theme names are: Duplo: Duplo was actually named "Mega Blocks", but due to copyright from another competitor whom I shall not name, they resorted to using the Icelandic translation, seeing as said competitor owns companies in Sweden, Norway and other European countries. The name is indicated both by the size of the brick, and by using my Icelandic friend to translate the phrase. Friends: This was very tricky, but it was actually originally called "Babes". The original premise is that this would be sold to female young adults, as it's the one market LEGO hasn't tapped. Each set would come with clothing options; the idea is that these young adults would need to keep buying sets in order to avoid wearing the same clothes as their friends. When they did product testing, it turns out the products were extremely flammable, and so the LEGO company ran with the idea of sharing the product between Friends, but changed their market to one less interested in actual fashion. I mean, why else would LEGO have their own coat hanger: City: This one is a bit weird. The original name was "LEGO Metropolis", because the original plans were that sets would combine to create a sprawling Metropolis. Furthermore, the characters faces and the colour schemes were designed to imply heavy amounts of Government control, similar to the movie "Metropolis". When LEGO found they couldn't produce enough sets by the time they needed to start selling them, they opted to shorten the title to "LEGO City" and stepped away from the Government-control idea, even though it was hinted in The LEGO Movie, which is where this theory originates from. Ninjago: Originally called "Ninja's Go Fast!", they removed the ending because it sounded a little too much like Sonic's trademark catchphrase, and were concerned with kids attempting to make blue and black Ninjas that would trip off Sega's legal department. The evidence comes from a now deleted LMB forum thread, which was a deleted by a moderator after a child attempted to post his Ninjago/Sonic crossover MOC. The kid that I spoke to about the issue was visibly upset, but insisted I keep the evidence private so as to not embarrass the moderator in question. Ultra Agents: This was actually going to be "Beta Team", as both a call back to Alpha Team, but also showing that these guys are twice as powerful. I was able to find this out by comparing Ogel to AntiMatter, I discovered that they used a very similar head mold/piece, just with a different colour/print. I also discovered that the word "Beta" and "Team" both appear once on each page for Ultra Agents AND Alpha Team on Brickimedia, which only creates an air of conspiracy. Fusion: I recently was in communication with a set builder by the name of "Johannesburg". He told me that when they received the brief for Fusion, it was going to be called "Trouble Training Games", so as not to conflict with the TT Games division of the same name. While "Fusion" had been the very first prototype name, TT Fusion (the studio) insisted that their name be left out of the product line as they were not working on the product. Eventually an executive producer pulled some strings, because "Trouble Training Games" sounded "a bit s***". I could use a bit of advice on how to construct my theories better, and if you guys have any additional evidence, that would be fantastic.1 point -
Classic LEGO Games Ported to Garry's Mod/SFM
Quisoves Potoo reacted to PeabodySam for a topic
Oh, boy! I can hardly wait for these to go public! Anyways, the Toa toys are much, much larger than minifigs, so that's an unrealistic scale to work with when it comes to Garry's Mod. Here's two alternative options: According to BIONICLE canon, the average Toa stands at roughly 1.6 bio (the basic unit in BIONICLE's fictional measuring system), and according to the conversion rate 1 bio = 4.5 feet = 1.37 meters, that means that a Toa should be about 7.2 feet or 2.192 meters tall. Apparently, there is a specific conversion rate of in-game "units" to real-world distance. It's all Greek to me, but if you want to have a look, this might be a useful starting point. If you want to determine height relative to minifig height, you can also refer to the BIONICLE minifigs for comparison. Here's a quick render in LEGO Digital Designer, with a standard minifig to the left, a Toa Inika in the center, and a Hero Factory character to the right (included because, if the BIONICLE reboot ever does minifig-scale sets, they'll probably use the Invasion From Below scale instead of the BIONICLE Playset scale). As you can see, the Toa is about a head taller than the minifig. Make of that what you will, if at all.1 point -
BIONICLE RETURNING 2015
Quisoves Potoo reacted to emily for a topic
So Christian Faber just uploaded the greatest video in the history of the universe (see here) and someone noticed this Whoever is doing this: I love you1 point -
Your Username
le717 reacted to Lair for a topic
I am completely baffled as to how you could even take that joke and think it was a serious question1 point -
Your Username
le717 reacted to Lair for a topic
So who is Triang, and how do you two merge into your super form?1 point
