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Showing content with the highest reputation on 04/29/2015 in all areas

  1. PeabodySam

    LI1/IXS Character Ages

    I'm assuming that you're going by the release years for these character ages (the first game is 1997, the second game is 2001, etc.). Why then, may I ask, are the characters two years older in Island Xtreme Stunts, which was released in 2002? On second thought, more importantly, why are Mama and Papa Brickolini six years older? Did Papa Brickolini cook a pizza so hot it ripped open a tear in the fabric of reality, warping the passage of space and time on LEGO Island, with its epicenter located in the brick oven at Brickolini's Pizzeria? Ah, yes, Papa Brickolini's (in)famous jalapeno red pepper anchovies double-garlic sizzling tongue-melting new white-hot OGEL special reality-breaking pizza!
    2 points
  2. Oh, hey, this is back. Now I will finally have my revenge on Fushigisaur for tricking me into poisoning myself and
    2 points
  3. ​Yeah, I somehow forgot to add you and Ben. I'll have to add you next time... Anyway, THE FIRST DAY! DEAD: Pereki, Arthuriel, aidenpons, Drill Master and coffins.
    1 point
  4. I am so glad you forgot to add me this round. Now I can sit back and make corny quips and remarks about people running away from a basket of nuts and produce.
    1 point
  5. ​Thanks, Noghiri, for volunteering in my place. Hope you survive!
    1 point
  6. Fluffy Cupcake

    2015: What is keeping us away from creating custom tracks?

    ​We still don't have permission to view/download attachments right now, only upload, it seems. I have a textured test track I made back in November if you would like to try that. Here it is in .obj, I didn't use any vertex colors: -Link Outdated- It even has a ball-o-physics for gravity testing.
    1 point
  7. Sluicer

    2015: What is keeping us away from creating custom tracks?

    I have created a new test 'track'. It is a flat cube and I can drive in it. But that is not all. It is easy to create .GDB files. I used files from the LDD to create cars and buildings. In the test track I can ignore checkpoints and ai paths. And now comes the complex parts: the BVB and the BDB files. With the BDB files you are right. It is easy to create a file that make the whole track visible. But in the BVB files there is a tree at the end of the hex file and I did not found the time yet to create an algorithm that generates this tree. In a race track you will also need a checkpoint .BVB - again with that tree. I do not know the .PLY files. I use .OBJ files or .LDR files. The problem is, that e.g. the triangles in the BDB files need additional information (wall, drive through, ...). You can not define that in a .OBJ file. If you are willing to create a new track, you might upload a .OBJ file and I will try to create a .GDB file out of it (I am not a designer). This would only be the first step - but maybe worth a try. Attached you can find my test track. Hope it still works. I can not run the game currently. The texture is from RockRaiders. I wanted to create a RockRaides test track but did not have the time to . TEST.zip
    1 point
  8. Excuse me, but when is death not permanent?
    1 point
  9. le717

    Finally, A Bow Tie for Ultimate Collectors

    I was drawn to this topic for the lure of bow ties. I was not disappointed.
    1 point
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