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Showing content with the highest reputation on 05/17/2015 in all areas

  1. spacepals

    Hi, I'm new! :-)

    ​Oh!! I'm very glad to meet you! I'm always excited to meet other artists! And... apologies, these are pretty old too, I couldn't find many recent ones (partly because I accidentally wiped my computer a while back and I haven't been drawing as much..). Hopefully the spoiler cut works... ​Aw, thank you so much! And, yes! It's kind of old, from an old project I had scrapped... But I still kind of like it :'-) I have fuller versions from what I still have here under the cut! ​Yes!! I've seen, I actually stumbled across the Brickshelf folder I think a week ago, just browsing through again when I saw the new manuscripts you had uploaded! I was so happy and excited I was over the moon! :"-) Thank you soo much Sadie And to everyone else who welcomed me to RRU, thank you all you're all so kind and funny! I feel much less nervous about being here now :'-) (also apologies if the spoiler/quoted content is going to format incorrectly, I hope I got it right on the first try)
    6 points
  2. aidenpons

    Onager

    Well, I've had a liking in projectile launchers for a long time. And since obtaining copious quantities of elastic bands I've been able to create an onager that gets most of its power not from the "Hand of God," but from elastic bands. *cue dramatic front view that is in very nearly all of my MOC topics* Okay, it looks more like a siege tower than an onager, but shh =P There we are: that doesn't look like a siege tower now, does it? =P There are four important things to notice here. 1) The double reinforcing on the beam. 2) The copious quantities of elastic bands. 3) The extension of the front, to prevent it from flipping over thanks to its torque (it was extremely amusing to watch though =P). 4) The gear in the bottom left. Regarding number two: That's one side of one beam. It has 4 elastic bands on it. = 16 overall. See why I wanted copious quantities? =P And regarding number 4: That's what makes this model special, and not just some random thing you pull down and watch fire. This may look vaguely similar to the mechanism on the Viking longboat. especially the gear and the little bar. I understand it's called a "ratchet," but what I don't entirely understand is how it works. I think the small bump out on the arm (The whole mechanism is called a ratchet, I think) digs into the gaps between the teeth on the gear, stopping it from rotating one direction ONLY. It can rotate the other way because instead of jamming, it will simply bounce the ratchet up (bounce is indeed the correct word to use). Now why would I want that? There's something else important here: the small red and black thingy. It's connected via fishing wire (an excellent choice if you want some form of string for your MOCs) to a reel (no, not a full-size fishing reel, the small one in the center =P) that's hooked up to the ratchet via gears. What that means is that the ratchet will allow the wire to increase its length as the gear rotates, but not decrease (or vice versa). Why is that useful? Well, first you plug the red thingy into the main arm. You then turn the gear (that's what those blue thingies are on it for) to decrease the length of the wire/tighten it. You will notice my hand is not in that picture. You will also notice that the rubber bands are extremely stretched. You will assume (yes, you will assume, ASSUME OR DIE =P) that this is entirely stationary and can sit in that position for days. You would be correct. The ratchet stops the gear from rotating which stops some other gears from rotating which stops a bar from rotating which stops the reel from rotating in the direction that would loosen the string. Once the whole arm is down, you put the projectile in. (If you put it in earlier it just falls out) Now, there are three ways to fire this. 1) Cut the nylon. Expensive but the least energy is lost to friction, and scissors are rarer than erasers in the human household =P 2) Lift the ratchet up. Easiest to do, but LOADS of energy is lost to friction on the gears. or 3) Remove the red/black bit. That can require a bit of force on the bars (which can be seen poking through what it's connected to) but very little energy is lost to friction. I go with the third option, unless the ratchet is in a bad mood and decides to autofire. =P (Surprisingly rare, if you rotate the gear slowly it only happens 1% of the time (as in 1 every 100). If you rotate the gear quickly it does have a higher chance: about 20%). In any case, whatever you do, the arm is released and goes flying, until the bottom of it hits the rest of the frame. At that point in time, if the extension of the front is not there, the onager will simply continue with its rotational movement, but rotate the whole onager as well around what is the middle wheel (the front one if no extension). However, with the extension it has to try and rotate around the front wheel, but the force is not in the optimal direction for that and it just rocks a bit (okay, more than a bit =P). And what happens to the seventh* wheel, the one we put in the ammunition slot? (* Technically the 23rd, as you can see from the picture that other wheels are included that do not touch the ground. There's three wheels per back/middle wheel (one for the outside, one to touch the ground (the big spiky one), and one on the inside to keep the other wheels a good distance away from the main frame), and five for the front wheels (one to touch the ground, one on the outside, one on the inside and then two on the inside of THAT to stop the whole thing from falling out its socket). The inside back wheels aren't easily visible, but in the above picture you can see all five for the front right wheel. The reason none of the wheels that touch the ground aren't connected to the same axle (well the middle ones are, but they have a different connector that allows them to rotate individually) is to allow the whole thing to turn. To turn, one wheel must either a) change direction (hard to do here) or b) go at a slower speed while the one across it goes faster. If they're connected to the same axle then the first is next impossible (turning the wheel means the centre isn't pointing towards the other centre), and they can't go at different speeds (as the axle has to go the same speed as the wheel). So they're disconnected from each other.) Well, the seventh twenty-third wheel that's the only one that isn't black, goes flying thanks to inertia, and the fact that the casing for it is high enough to not let it roll out at the top but small enough to not stop it from going anywhere at all (apart from with the rest of the arm, but that's obvious =P). I've found the projectile to travel a cosy 2-3m to when it first hits the ground, but being a wheel it usually goes on rolling from that for a long way. Okay, it does need the Hand of God to turn the gear, but a couple of minifigures could grab onto the arms of the gear and pull it down with their weight, hmm? =P Plus, a comparatively lousy 1m for a shot is half a mile (cue correction from somebody) to a minifigure. =P
    4 points
  3. aidenpons

    A Sort Of Car-Y Thingy

    EDIT: Having trouble with images. [img=] doesn't work, and the "insert image from URL" is refusing to load the image properly. GAR STOP AUTO-INSERTING INTO SOME STRANGE FUNNY SUMMARISER OF A TOPIC <-- That's where I got the name from. =P This is the third in the series to post (the Railgun was the second), but amusingly it was the first to be built. =P Now, all I've got left to make is an aerial vehicle, and 'll have a full set. =P Anyways: Well, as you can see from the oh-so-dramatic front view, it's a sort of car-y thingy. =P It has two pullback motors (one for each axle) that allow it to travel about 3m on carpet and a lot more on wood or concrete. Arnaments include two small lasers, one BIG laser, three cannons, two disk firer-ers that are there for cosmetic effect only, and a launcher of... some unnamed projectile? (Volo sphere?) The reason the disk launchers are for cosmetic effect is a) the disk are long since lost, and b) the launching stick is always on the right. This means that the launcher in the right of the above picture has its arm broken off. (Not purposefully for this, I should add). This is the front. The cannon on the front can hinge up and down (the other launcher there can't), and there's me again. =P I've taken out the cockpits because after years of being in the Lego box they're nastily scratched and no real details can be made out from them. Also, the wheels have that green circle in them: that's a glow-in-the-dark piece that came with some Racers sets a while ago. It took me ages to hunt down all four of them =P. The back is where pretty much everything is. The giant laser has a minimum angle of about 20, and a maximum of 90. (Oh, and of course this measurement is in radians. What else would you expect? =P) The two cannons use a mounting system that enables them to move up and down but nowhere else (they can only turn on any axis, which makes them go up/down), so I don't entirely know why I bothered. =P Of course this is the side view! What else would you expect? =P [AwkwardEndingOfTopicOnARandomNote] =P
    2 points
  4. Fluffy Cupcake

    Hi, I'm new! :-)

    ​That was literally the first thing I read on this page, and I was like: WHAT? Hello spacepals, welcome to RRU! Have one of my complimentary welcome waffles:
    2 points
  5. Jimbob

    What Soundfont Instruments Would You Recommend?

    Here it is, my first (public) attempt at making music. Much inspired by Shadowblaze's LR2 Music Overhaul, I had this idea to make my own music for LEGO Racers. I know there's currently a project to remake its current music in better quality, but my plan is to compose an entirely new album. Thankfully the tracks in each race are only around a minute long, so I don't have to concern myself too much with structure, progression, etc. This first track is for Rocket Racer Run. It isn't the final version, rather just a draft. I have the main tune but have applied no equalizers or effects, nor have I added any improvisation. I'm not happy with the middle and end transitions, either. Furthermore it only uses four instruments - I tried to go somewhat Sci-Fi to match the track. Without further ado... https://youtu.be/2_68kjl0gbA What do you think? I would really appreciate any suggestions for improvements.
    2 points
  6. Fluffy Cupcake

    A Few RRUsers Play---

    ​It's better than not recording your mic at all.
    1 point
  7. Jimbob

    A Few RRUsers Play---

    Ah, thank you, it works.
    1 point
  8. Jimbob

    A Few RRUsers Play---

    Last night RobExplorien, someswedish, Xiron and I all played Barony. This is the first part of a few that I'll be uploading from that session. Unfortunately my mic recorded very quietly, hopefully that'll be fixed for future sessions.
    1 point
  9. Shadowblaze

    What Soundfont Instruments Would You Recommend?

    Oh, whoops, I didn't notice that post, sorry! I've listened to the tune now, and I have to say that the intro sequence is pretty cool. Although, the rest is too diluted, and the whole music sounds kinda weak. To fix these problems, you could add more filler sequences, a couple more instruments when the sequences are repeated (to make them a little less repetitive and more powerful), and boost both the bass and the drums. Another thing I didn't like very much was the third note of progression at 0:44. It just sounds... odd and jumpy.
    1 point
  10. Shadowblaze

    Hi, I'm new! :-)

    Wow, those are some amazing drawings. Enough people have said that already, but I really wanted to point it out as well. =P
    1 point
  11. Ben24x7

    Rock Raider vs Heavy

    Well, they both like Sandwiches, so why not?
    1 point
  12. spacepals

    Hi, I'm new! :-)

    ​Aw gosh, thank you... I should try to pick some paints up again soon and try again ! And don't worry! You didn't come off in a bad way, I read it as encouraging! :"-) Thank you, I will keep on trying
    1 point
  13. Fluffy Cupcake

    Hi, I'm new! :-)

    ​No...? At least not to me it didn't. As far as I know I don't think the same as everyone though...
    1 point
  14. Fluffy Cupcake

    Mafia: The Game

    ​There is a reason I'm laughing right now. Also, can someone please be a dear be a dear and tell me the logic in how pointing out the obvious gets you votes for mafia? >I pointed out the obvious (or not so?) in QP's post. Ben switched to me. >I pointed out the obvious in Ben's post. Sea switched to me. >I'm point the obvious right now. Fush's vote is probably incoming. >I point out the most obvious thing about this post (that being I'm pointing out the obvious). I switch to myself. I FOUND THE KEY TO MY GUILT EVERYONE!!!!!!!
    1 point
  15. Ben24x7

    Hi, I'm new! :-)

    My goodness, you are BRILLIANT with acrylic paints! I can't do --"Galidor"-instead-of-a-swear-- with paint in real-life. I think it'd be worth waiting to see what you make in future. ... ...is it just me, or did I sound like a stalker when I said that? I swear I didn't mean to.
    1 point
  16. aidenpons

    Hi, I'm new! :-)

    You sir, are an amazing artist. (I was going to use "drawer" but though you might get confused with furniture )
    1 point
  17. aidenpons

    Hi, I'm new! :-)

    ​I was nervous upon joining as well. Everyone is very nice, especially if you get on their good side, and a lot of the time a lot of us act silly. ​Read: "... if you get on their good side, and Aiden a lot of the time ALWAYS is silly." (or serious, but that's a side matter, being rather rare )
    1 point
  18. Fush

    RRU Quotes 2: Reckoning

    [8:55:11 PM] JAL: I should read that game again
    1 point
  19. I Am Not Here

    Hi, I'm new! :-)

    hello! & I 'll be waiting for you at the finish
    1 point
  20. Wognif

    Hi, I'm new! :-)

    Welcome to the kingdom of RRU. The land of modding old LEGO games such as LEGO Racers. ​I was nervous upon joining as well. Everyone is very nice, especially if you get on their good side, and a lot of the time a lot of us act silly. ​Oh hey, another artist has appeared! You'll fit in nicely, as some of us, (namely Fushigisaur, Ben24x7, Someswedish, Ayliffe, EvaRocket, and I) also love to draw.
    1 point
  21. Sadie Meowsalot

    Hi, I'm new! :-)

    ​It's most definitely a possibility! I used to post a lot of silly doodles onto my old blog before I moved, and I think I might have posted something in the Jim Spaceborn tag (or relating tags)? My memory is a little foggy, but I am still a huge fan of Jim Spaceborn and the crew! :-) If that's the case, you might enjoy this topic (if you haven't seen it already): http://www.rockraidersunited.com/topic/5440-retro-lego-comicsstorybooksanimated-cartoons-general-discussion/?do=findComment&comment=114572 Also check out the Jim Spaceborn manuscripts I most recently uploaded here ​
    1 point
  22. Ayliffe

    Hi, I'm new! :-)

    Oh hey spacepals, and welcome to the weird and even more weird WONDERFUL world of Rock Raiders United! Don't worry about being scared of us, we're all pretty welcoming and we won't bite. Well, unless you're secretly a waffle, then Xiron may try to eat you alive, but hey who's counting? Oh, and silly question: Did you draw the header image on your profile page? Because dang, that is one neat-o drawing.
    1 point
  23. Jimbob

    Hi, I'm new! :-)

    Welcome. It appears that you have unfortunately been drawn into Lord merCy's trap like many thousands of other members before you. A trap which lures people onto the site in search of freeing information, and eventually leads them to start posting. You have crossed this threshold. There is no return. Lord merCy and his maveriC have you in their grasp now. Your energy crystals are being slowly sapped away by these fiends as we speak. There is no hope. Goodbye.
    1 point
  24. Ben24x7

    Hi, I'm new! :-)

    Put it this way; he was a member who joined, and literally within the day he joined (or maybe the day after) he thought someone was deliberately offending him and hence left.
    1 point
  25. someswedish

    Hi, I'm new! :-)

    Welcome to the group, its a silly bunch, but a good one ​I was sort of on the same boat as you when i 1st joined, but i bet you'll soon be at home. I know i am ​While i don't know how many of us garden, there are a few of us (including myself) who also enjoy drawing as well. I would like to see what you drawn if that would be fine with ya. Any who, i hope you fit right in!
    1 point
  26. Shadowblaze

    Hi, I'm new! :-)

    Hello, spacepals, and welcome to RRU! Please don't forget to dodge the bombs raining from the sky as you enter the RRU building. They can be hurty.
    1 point
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