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Showing content with the highest reputation on 06/03/2015 in all areas
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Free treasure chests
aidenpons and 4 others reacted to lol username for a topic
Go to STUFF\TERRAFORM\PROPS\FUNCTIONAL.TXT. For the treasure chests defined here, comment out the SetFlags and add a price (I'm not sure if the price is required though). It should look something like this: PropType TreasureChestSmall { GadgetName = 'TreasureChestSmall' GadgetType = #Blowup BuilderScene = 'BuilderTreasureChests' Ability = 'MegaItem_CanBePickedUp' Ability = 'Discoverable' Ability = 'StudsDiscoveryChestAbility' SpawnSfx = 'Prop_Spawn' Price = 250 //SetFlag = #NotUserPlaceable //SetFlag = #SaveState } PropType TreasureChestLarge { GadgetName = 'TreasureChestLargeNew' GadgetType = #Blowup BuilderScene = 'BuilderTreasureChests' Ability = 'MegaItem_CanBePickedUp' Ability = 'Discoverable' SpawnSfx = 'Prop_Spawn' Price = 250 //SetFlag = #NotUserPlaceable //SetFlag = #SaveState } PropType TreasureChestLargeNew { GadgetName = 'TreasureChestLargeNew' GadgetType = #Multistate BuilderScene = 'BuilderTreasureChests' Ability = 'TestMultiStateAbility' Ability = 'Discoverable' SpawnSfx = 'Prop_Spawn' Price = 250 //SetFlag = #NotUserPlaceable //SetFlag = #SaveState } Next time you see a big or small chest you'll collect it, be able to buy it for 250 studs (or whatever you put), and place them like any other prop. It also won't save that they've been looted, so you can use them over and over again. Chests you've looted before making the change will remain looted, though. The small chest has an icon, the large one doesn't, but is right next to the small one, so it's still easy to find. I dunno what the difference between TreasureChestLarge and TreasureChestLargeNew is, presumably the new one is the one currently in use. Edit: See also; unlocking props by default: http://www.rockraidersunited.com/topic/6566-unlocking-props-by-default-unused-props/ Edit: Video.5 points -
Post your cool worlds
STUDZ and 4 others reacted to Ben24x7 for a topic
And now, without further ado, I have screenshots of the Info Center in its (kinda insignificant) glory; So the idea to build this was actually a suggestion from Ace during my boring stream yesterday. So I levelled out an area, painted part of the landscape with grass and built the Information Center on top. I am a bit worried that the big glass observatory at the top is too big, but thats what I think. Tackling the lack of certain bricks was, in some cases, a bit of a nuisance, there isn't a pole at the top of the observatory, the Windows and doors are all brick-built, etc. So, as much as I'd like to modify it to perfection, I think now is a good time for a Banana-in-Cup Break.5 points -
Post your cool worlds
Ben24x7 and 3 others reacted to grappigegovert for a topic
I think something went wrong during loading, because I don't remember having this much hair: And then I did some editing: Not enough editing for me: This game is great.4 points -
Customizing brick colors and terrain types
le717 and 3 others reacted to lol username for a topic
LEGO brick colors are the colors you choose in brick mode. I haven't tried customizing them yet, but they appear to be defined in BRICKS\LEGOCOLOURNAMES.TXT. Here's a sample: //Shader=InterfaceTab,Name,R,G,B,A,LEGOColourID Shader=Universal,White244,244,244,244,1,1 Shader=Universal,BrickYellow,176,160,111,1,5 Shader=Universal,BrightRed,180,0,0,1,21 Shader=Universal,BrightBlue,30,90,168,1,23 Shader=Universal,BrightYellow,250,200,10,1,24 Shader=Universal,Black,28,28,28,1,26 Terrain is different from brick colors. Terrain types are defined in STUFF\TERRAFORM\CELLTYPES.TXT. Here's some samples: CellType "Mud" { Colour0 = < 124.0, 58.0, 0.0 > Colour1 = < 104.0, 48.0, 0.0 > SurfaceType = 'Mud' ExportLegoColourId = 151 DisableStuds CanBeAdded CanBePainted } ... CellType "TaigaGrass01" { Colour0 = < 33.0, 163.0, 49.0 > Colour1 = < 140.0, 181.0, 19.0 > //< 59.0, 204.0, 85.0 > ExportLegoColourId = 28 SurfaceType = 'Grass' CanBeAdded } ... CellType "Ice" { Colour0 = < 198.0, 202.0, 211.0 > Colour1 = < 144.0, 182.0, 203.0 > Alpha = 0.8 LowEndOpaque MeltsInto = #Water SurfaceType = 'Ice' ExportLegoColourId = 20 DisableStuds CanBePainted } ... CellType "RiverWater" { Colour0 = < 15.0, 130.0, 225.0 > Colour1 = < 10.0, 125.0, 220.0 > Alpha = 0.6 LowEndOpaque FreezesInto = #Ice SurfaceType = 'Water' TerrExtra = 'Water' Liquid DisableStuds Flows ExportLegoColourId = 42 Ambience = 'Amb_Water_River' CanBeAdded } ... CellType "BedRock" { Colour0 = < 0.0, 0.0, 0.0 > Colour1 = < 5.0, 5.0, 5.0 > SurfaceType = 'Stone' ExportLegoColourId = 26 Unbreakable } I think it should be pretty self explanatory. I've got a video coming up showing what happens when you make bedrock breakable. Edit: Here it is.4 points -
How to ability mod and change jumpheight
Lind Whisperer and 2 others reacted to Neal for a topic
Ability Modding Say you want your character to fly. It's very simple! 1. Pick the minifigure you'd like to mod. 2. Go to the \CHARS\ folder, then open \MINIFIG\ and find the desired 'figs folder. 3. Once you're in the folder, open the name_gender.txt (example: FARMER_F.TXT). 4. Add this line under the normal abilities: Ability "MinifigFlying" 5. Save the text file and open the game back up, choose the minifigure, and then jump and press jump again as if you were double-jumping. Another interesting ability is the sprint ones, like AnalogueSprint. This allows you to continually boost your running speeds. Or maybe you want to mirror the zombies and their ability to walk under water. Add these two lines: Ability "DoNotSwim" Ability "UnderwaterMovement" Jumpheight Jumpheight is also an easily value to change. 1. Open the \STUFF\ folder. 2. Open the GAME.TXT. Search for high_jump_height. 3. The number after it is the normal double jump height. Change it to whatever you like. (in my video, I used 99 as the value) 4. Save the file and open the game. Try double jumping! (does not apply to flying characters)3 points -
Will's Modding Extravaganza
lol username and 2 others reacted to dead_name for a topic
Yo I'm just gonna dump info here, cool? k. Chunks are 32x32 studs ( see here: https://i.imgur.com/fNiSMfF.jpg ) The game spawns you at chunk 2000 in each of X and Z, so the map is implied to be 4000x4000 chunks. Actually it's 65536x65536. The game gets unstable if you travel more than about 2000 chunks from spawn. The chunk filenames are 32-bit integers. Each axis is 16 bits, interleaved. That is to say, the bits are XZXZXZXZ rather than XXXXZZZZ. The game saves any modified chunks, as well as whatever was in memory when you quit. This means it'll load the area around you quickly when you load up the game again. Unmodified chunks that are unloaded from memory don't get saved, and are simply re-generated from the seed each time they're needed.3 points -
3 points
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Post your cool worlds
Gmr_Leon and 2 others reacted to Ben24x7 for a topic
In real life, we collect Oil from the sea bed, but in LEGO Worlds... ...WE GET IT FROM THE CLOUDS3 points -
LEGO Worlds Is Pretty Great
Gmr_Leon and 2 others reacted to Fluffy Cupcake for a topic
The game is defiantly great: Apologize, I didn't realize I had my microphone on when recording, and my good microphone is currently out of service. Now you get to hear my noisy gamepad to its fullest extent.3 points -
Post your cool worlds
Ayliffe and 2 others reacted to Alcom Isst for a topic
Experimenting with LDD-built modules! Dread Fortress Album Race Track Album3 points -
I tried to import a LEGO Universe Property
aidenpons and one other reacted to Alcom Isst for a topic
2 points -
Post your cool minifigs
DisplayDismay and one other reacted to Ben24x7 for a topic
Only those who know me well will know who this is meant to be;2 points -
Post your cool worlds
spacepals and one other reacted to someswedish for a topic
I'll just drop these in here2 points -
Post your cool worlds
Alcom Isst and one other reacted to dead_name for a topic
[insert "your mom" joke here]2 points -
Post your cool worlds
Gmr_Leon and one other reacted to Ben24x7 for a topic
I apologise for the low quality of the shading and textures. My computer wasn't made as a gaming computer in mind.2 points -
Post your cool worlds
aidenpons reacted to lol username for a topic
Post fun LEGO Worlds seeds, screenshots, etc. It's this lovely little island surrounded by nothing but ocean. I'm gonna build a lighthouse and a cabin or two on it. Edit: Another little lonely island. Uploaded these to imgur due to RRU's file size limit. Not sure what to build here yet...1 point -
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Birthday Loot
Quisoves Potoo reacted to aidenpons for a blog entry
Well well well, 16 for me. I've divided it into two sections: one which I got from my friends and the other which I got from my family, as I effectively had two birthday parties: one on Queen's Birthday Weekend (a curious holiday because it's always a) suspiciously on a Monday and b) the Queen's birthday is somewhere in April or something), and one on the third of June: a.k.a today, for me in my shiny +12 timezone. The party with the friends was what I'd call a party: cookies, cake, paintball, general sugar (though we did go for a long walk that it took one person two days to get over ). Whereas the 'party' with the family was basically me opening the larger presents (my friends are poor ) and a dinner (at home because I couldn't think of anything special I really liked ). That was partly due to school on Wednesday, too Anyway, on with the list! Friends: 600g of chocolate (various flavours) ~400g of lollies (ate and opened one packet before checking its mass ) One small Creator car set (31027) $65 in cash and one $50 Steam voucher (:D ) A very nice drawing of a dragon I plan to frame. AOE II HD + The Forgotten, courtesy of Xiron (I can't thank you enough for that :D) (No, Xiron didn't come to my party, him living about 5,000 km away from me ) Family: (From brother) A map of Middle-Earth, drawn out by him (another thing I plan to frame) (From sister) A book entitled "This Book Will Change Your Dog's Life" (a very silly book, just go google it and look at some of the images ) From parents*: Medieval II: Total War + Whatever the expansion's called Just the expansion of Rome: Total War (called Barbarian Invasion), unfortunately I didn't get the original game as well (silly me*) Hive Crawler (70708), a Galaxy Squad set Deep Sea Predators (4506), a old Lego Creator set (with lots of glow-in-the-dark, hooray!) Crater Creeper (70706), another Galaxy Squad set, and The Battle For Middle-Earth II (a LoTR RTS, we got a second disk because a) it was $1, b) our original disk was being very fussy and c) if we could get the original to work we could have multiplayers). *For a couple of years 90% of presents from my parents have been sourced by me off TradeMe (the NZ equivalent of e-Bay). This, while taking away the surprise of presents, has a lot more bonuses: I get what I want, rather than something I don't really like, and we get it cheaply, so more can be obtained with the same amount of money that my parents are prepared to spend. So yeah! Unfortunately, all these games I've wanted for a good wee while, are given to me when I've a string trio concert in seven days (I'm playing the piano), and I have half a year to do Cambridge AS Physics and Chemistry . Never mind, I will find time! Yes, I'm well aware I'm being spoilt rotten (doesn't the definition of "spoilt" mean "unaware of it," though? Hmm.... ), but this is my birthday and I have a right to be spoiled on my birthday.1 point -
1 point
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TT Games Explorer Work
Gmr_Leon reacted to dead_name for a topic
That brick texture is used in all of their games (at least all the recent ones), it's really nothing to be surprised by. The unreleased sets are likely there from beta testing and may never see the light of day. Take everything in this thread with a large pinch of salt.1 point -
LEGO Ideas First 2014 Review Results
emily reacted to Ayliffe for a topic
Revealed! Available August 1st, costs $59.99 US / EUR 59,99.1 point -
FIX - Performance Issues
Ben24x7 reacted to Onegreatrace for a topic
An 860m is not a shabby card at all, I can run Battlefield 4 at medium settings. Thank you so much! My 860m now gets over 60 FPS!1 point -
LEGO Dimensions
Quisoves Potoo reacted to Ayliffe for a topic
http://www.gamespot.com/articles/the-original-lego-family-could-have-been-the-villa/1100-6427766/ In case you're wondering what they're talking about, here's a picture of the 1974 lego family: Wow, I actually kinda wish they left that in. Would've been fun for sure.1 point -
Post your cool worlds
Ben24x7 reacted to mumboking for a topic
Ah, that's a shame that some of the bricks aren't supported... Still a good build though. :)1 point -
How to ability mod and change jumpheight
Neal reacted to Fluffy Cupcake for a topic
This reminds me of when I did this on the very first LEGO Star Wars, when I used a version before the files were packed in archives. Edit: \CHARS\VEHICLES\VEHICLENAME\VEHICLENAME.TXT idle_speed=VALUE tiptoe_speed=VALUE walk_speed=VALUE run_speed=VALUE Edit 2: Unfortunately that doesn't seem to do anything....?1 point -
Post your cool worlds
Zubay reacted to mumboking for a topic
What!? NO INFORMATION CENTER YET? You guys need to recreate LEGO Island!1 point -
How to import your own models
Fluffy Cupcake reacted to Alcom Isst for a topic
Two Three things. LDD can export and open .lxfml files. If you are making models from scratch, it's easier to open and save them as .lxfml files. If you edit a model you used, you need to go AppData\Roaming\Warner Bros. Interactive Entertainment\LEGOWorlds\Cache\Models\5 and delete all .sav files that have the same name as your .lxfml files. Otherwise, the edits won't occur in-game. Part#: 30179 (possibly some other doors too) is replaced with a door prop when imported. Incidentally, the door prop is missing an icon image.1 point -
LEGO Ideas First 2014 Review Results
aidenpons reacted to Fluffy Cupcake for a topic
Words cannot express how big of a "ᴍᴇʜ" I'm doing right now.1 point -
LEGO Worlds Gameplay
dead_name reacted to LimeKiller for a topic
Courtesy of Nerdcubed. This is the video that convinced me that I need this. Thought I'd share with everyone.1 point -
LEGO Stunt Rally development artwork
Car CrazeXVI reacted to k-g for a topic
Hello! I'm back with some images. Here are some renders of the high-poly cars made for the cutscenes of LSR. These weren't made by Intelligent Games, but by a different team (I don't know who). http://www.rockraidersunited.com/gallery/album/525-lego-stunt-rally-cg-cars/1 point -
Forum moderation is roughly comparable to __.
Lair reacted to lol username for a topic
cards against humanity meta jokes modding etc1 point -
Classic LEGO Games Ported to Garry's Mod/SFM
Jimbob reacted to Fluffy Cupcake for a topic
I ported a LU map with full working collisions: http://steamcommunity.com/sharedfiles/filedetails/?id=4507284841 point
