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Showing content with the highest reputation on 06/11/2015 in all areas
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Road plates for Lego Worlds
Ben24x7 and 9 others reacted to P1771S for a topic
Made a road plate package which can be imported into the Lego Worlds beta. It currently has a Crossroad, T Junction, Curve and Straight road. Their sizes correspond to the original real life plates, yet they'll look different due to the brick limitation in Lego Worlds. Hope this is useful for someone You can download them from this forum at url: http://oresome.rockraidersunited.com/download/253 Theres a readme file with some additional information.10 points -
2015: What is keeping us away from creating custom tracks?
mumboking and 3 others reacted to Sluicer for a topic
I was able to generate a small tree. There are many things that are not stable. My progress is very slow currently (no time ). Here are two images of my current test track: It is a flat octagon.4 points -
Star Wars Battle Figures
Seaborgium and 2 others reacted to Ayliffe for a topic
http://www.ew.com/article/2015/06/11/check-out-first-toys-star-wars-force-awakens/2 Looks like we're getting a couple more of these in 2016...3 points -
Anybody remember this silly guy?
Drill Master and one other reacted to someswedish for a blog entry
Ello, i did a pic of something i said many times i would draw more of n stuff, and never got around to it. Until... THE WISE SAFETY DRAGON LIVES! HUZZA HUZZA! Just wanted to put this guy up in case anybody remembers this guy. (Ayliffe might remember, i hope...) If ya don't, here's the story. Oh and enjoy!2 points -
Post your cool minifigs
MaelstromIslander and one other reacted to Dazzgracefulmoon for a topic
2 points -
How to import your own models
Jimbob reacted to Neal for a topic
Hey guys! If you missed what I said in chatbox, here's the general message; I've been playing for some time now and have modded the game quite a bit. TT also left a mods folder in app data. Should be here: \AppData\Roaming\Warner Bros. Interactive Entertainment\LEGOWorlds\Mods\Models\ (you drop them in here) Now, what if you want to import your LDD creations? Well, first get your model into the lxfml format. (the game ONLY takes this format) There are heavy piece restrictions and angle restrictions but it does work. I will be posting some LU model packs I made. They should show up in your premade model area in-game once you've put them in the mods folder. EDIT: If you're trying to make the lfxml, here's how; 1. Get the desired model (LDD model) and open it in 7-zip or winrar. (or just, when in LDD, export the model as an lxfml) 2. Extract the lxfml from it. 3. Bring that lxfml to the mods/Models folder1 point -
[DRAWING] Senic BAM: Element-Gimmick-Things?
aidenpons reacted to Ayliffe for a blog entry
A new sonic boom game was announced yesterday. Yep, another one. So I did this stupid drawing thing: You can thank me later.1 point -
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Unused characters, vehicles, and creatures
Gmr_Leon reacted to grappigegovert for a topic
What Jimbob said. I think the material data (transparant color?) might be inside the .res files, but this is just a guess. One thing I noticed is when I renamed the explorer's helmet to HAT_CLIMBER (the climber's helmet), the model of the climber helmet became the explorer's helmet (of course), but the color was still red, although I'd renamed all the files inside the SUPER_CHARACTER\HAT folder, so the (solid)color must be stored somewhere else I think.1 point -
[DRAWING] Senic BAM: Element-Gimmick-Things?
aidenpons reacted to Ayliffe for a blog entry
I'm just gonna leave this video here for you to enjoy:1 point -
Post your cool worlds
Jimbob reacted to Wognif for a topic
STUFF/TERRAFORM/CELLTYPES.txt Add in the lines CanBeAdded CanBePainted to the water blocks. There are several to choose from though. And, well, at least you tried to transport the models.1 point -
[DRAWING] Senic BAM: Element-Gimmick-Things?
Ayliffe reacted to Alcom Isst for a blog entry
There's some great satisfaction that I get out of hating Sonic and Sonic games. The ugly game design philosophies that go into the blue rat, the fact that the entire franchise seems designed to cater to the high-functioning autistic, a side of myself that I absolutely despise.1 point -
Unused characters, vehicles, and creatures
Gmr_Leon reacted to Jimbob for a topic
I think any part that is a single colour (doesn't have any decals) doesn't have a texture file. I briefly tried looking for a file which would define their colours but had little success.1 point -
Remaps
Quisoves Potoo reacted to lol username for a topic
Prop/character remaps tell the game to replace a specific piece in a specific color in an LXFML with a prop or character. In other words, you make a model in LDD, and certain pieces are replaced with minifigures or props or vehicles. They're defined in STUFF\TERRAFORM\PROPSANDCHARSREMAPS.TXT. The syntax is explained at the start of the file: // Syntax // Remap // { // LegoID = ID of the lego piece we are remapping // LegoColor = color of the lego piece we are remapping // AddItem - adds an item // Type = either prop or char // Target = target char/prop for this item. Ability or/and ThemeAppropriate override it // Weight = the spawn chance. All weights of a remap should amount to 1 // ThemeAppropriate = spawn a char/prop from the current theme where the object would be placed // Ability = will choose randomly between all props/chars with this ability // EndItem - closing tag // } // ThemeAppropriate and Ability can be mixed as well. So for example, this: Remap { LegoID = 85863 LegoColor = 21 AddItem Type = 'char' Target = 'SKELETON' Weight = 1.0 EndItem } Means that any red microfigures (board game figures) in LDD models imported into the game (via modding or mods folder) will be replaced with skeletons in-game. It's also worth noting that if you have an LDD model in the mods folder that has the same name as an internal LDD model, the game will actually load the internal model when you tell it to load the model in the mods folder. There are also brick remaps at STUFF\TERRAFORM\MODELS\BRICKREMAPS. When the game loads a piece it doesn't support, it checks here for an LXFML with the desired part ID as the name. It then loads that LXFML in place of the brick. In other words, they're assemblies of parts the game supports designed to look like/replace parts the game doesn't support, and the game will use them automatically. Note that if you add any files here, you must also add them to INDEX.TXT, which lists all the LXFMLs in the folder.1 point -
Remaps
Quisoves Potoo reacted to lol username for a topic
That was the first thing I did. There's a max amount of characters that can be on-screen at once though, if you try to go past that some will vanish and re-appear as needed.1 point -
Unused characters, vehicles, and creatures
Fush reacted to grappigegovert for a topic
I found this unused hat while swapping files around: This is HAT_GLASSHELMET, maybe there are more unused hats/bodyparts, I haven't checked.1 point
