Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/11/2015 in all areas

  1. P1771S

    Road plates for Lego Worlds

    Made a road plate package which can be imported into the Lego Worlds beta. It currently has a Crossroad, T Junction, Curve and Straight road. Their sizes correspond to the original real life plates, yet they'll look different due to the brick limitation in Lego Worlds. Hope this is useful for someone You can download them from this forum at url: http://oresome.rockraidersunited.com/download/253 Theres a readme file with some additional information.
    10 points
  2. Sluicer

    2015: What is keeping us away from creating custom tracks?

    ​I was able to generate a small tree. There are many things that are not stable. My progress is very slow currently (no time ). Here are two images of my current test track: It is a flat octagon.
    4 points
  3. Ayliffe

    Star Wars Battle Figures

    http://www.ew.com/article/2015/06/11/check-out-first-toys-star-wars-force-awakens/2 Looks like we're getting a couple more of these in 2016...
    3 points
  4. someswedish

    Anybody remember this silly guy?

    Ello, i did a pic of something i said many times i would draw more of n stuff, and never got around to it. Until... THE WISE SAFETY DRAGON LIVES! HUZZA HUZZA! Just wanted to put this guy up in case anybody remembers this guy. (Ayliffe might remember, i hope...) If ya don't, here's the story. Oh and enjoy!
    2 points
  5. Dazzgracefulmoon

    Post your cool minifigs

    I've kept this stinky fish from the fish war I took part in against Jammesster, and many other People.
    2 points
  6. Neal

    How to import your own models

    Hey guys! If you missed what I said in chatbox, here's the general message; I've been playing for some time now and have modded the game quite a bit. TT also left a mods folder in app data. Should be here: \AppData\Roaming\Warner Bros. Interactive Entertainment\LEGOWorlds\Mods\Models\ (you drop them in here) Now, what if you want to import your LDD creations? Well, first get your model into the lxfml format. (the game ONLY takes this format) There are heavy piece restrictions and angle restrictions but it does work. I will be posting some LU model packs I made. They should show up in your premade model area in-game once you've put them in the mods folder. EDIT: If you're trying to make the lfxml, here's how; 1. Get the desired model (LDD model) and open it in 7-zip or winrar. (or just, when in LDD, export the model as an lxfml) 2. Extract the lxfml from it. 3. Bring that lxfml to the mods/Models folder
    1 point
  7. Ayliffe

    [DRAWING] Senic BAM: Element-Gimmick-Things?

    A new sonic boom game was announced yesterday. Yep, another one. So I did this stupid drawing thing: You can thank me later.
    1 point
  8. Phoenyx

    RRU Quotes 2: Reckoning

    This happened very recently:
    1 point
  9. grappigegovert

    Unused characters, vehicles, and creatures

    What Jimbob said. I think the material data (transparant color?) might be inside the .res files, but this is just a guess. One thing I noticed is when I renamed the explorer's helmet to HAT_CLIMBER (the climber's helmet), the model of the climber helmet became the explorer's helmet (of course), but the color was still red, although I'd renamed all the files inside the SUPER_CHARACTER\HAT folder, so the (solid)color must be stored somewhere else I think.
    1 point
  10. Ayliffe

    [DRAWING] Senic BAM: Element-Gimmick-Things?

    I'm just gonna leave this video here for you to enjoy:
    1 point
  11. Wognif

    Post your cool worlds

    ​STUFF/TERRAFORM/CELLTYPES.txt Add in the lines CanBeAdded CanBePainted to the water blocks. There are several to choose from though. And, well, at least you tried to transport the models.
    1 point
  12. Alcom Isst

    [DRAWING] Senic BAM: Element-Gimmick-Things?

    There's some great satisfaction that I get out of hating Sonic and Sonic games. The ugly game design philosophies that go into the blue rat, the fact that the entire franchise seems designed to cater to the high-functioning autistic, a side of myself that I absolutely despise.
    1 point
  13. Jimbob

    Unused characters, vehicles, and creatures

    I think any part that is a single colour (doesn't have any decals) doesn't have a texture file. I briefly tried looking for a file which would define their colours but had little success.
    1 point
  14. lol username

    Remaps

    Prop/character remaps tell the game to replace a specific piece in a specific color in an LXFML with a prop or character. In other words, you make a model in LDD, and certain pieces are replaced with minifigures or props or vehicles. They're defined in STUFF\TERRAFORM\PROPSANDCHARSREMAPS.TXT. The syntax is explained at the start of the file: // Syntax // Remap // { // LegoID = ID of the lego piece we are remapping // LegoColor = color of the lego piece we are remapping // AddItem - adds an item // Type = either prop or char // Target = target char/prop for this item. Ability or/and ThemeAppropriate override it // Weight = the spawn chance. All weights of a remap should amount to 1 // ThemeAppropriate = spawn a char/prop from the current theme where the object would be placed // Ability = will choose randomly between all props/chars with this ability // EndItem - closing tag // } // ThemeAppropriate and Ability can be mixed as well. So for example, this: Remap { LegoID = 85863 LegoColor = 21 AddItem Type = 'char' Target = 'SKELETON' Weight = 1.0 EndItem } Means that any red microfigures (board game figures) in LDD models imported into the game (via modding or mods folder) will be replaced with skeletons in-game. It's also worth noting that if you have an LDD model in the mods folder that has the same name as an internal LDD model, the game will actually load the internal model when you tell it to load the model in the mods folder. There are also brick remaps at STUFF\TERRAFORM\MODELS\BRICKREMAPS. When the game loads a piece it doesn't support, it checks here for an LXFML with the desired part ID as the name. It then loads that LXFML in place of the brick. In other words, they're assemblies of parts the game supports designed to look like/replace parts the game doesn't support, and the game will use them automatically. Note that if you add any files here, you must also add them to INDEX.TXT, which lists all the LXFMLs in the folder.
    1 point
  15. lol username

    Remaps

    ​That was the first thing I did. There's a max amount of characters that can be on-screen at once though, if you try to go past that some will vanish and re-appear as needed.
    1 point
  16. grappigegovert

    Unused characters, vehicles, and creatures

    I found this unused hat while swapping files around: This is HAT_GLASSHELMET, maybe there are more unused hats/bodyparts, I haven't checked.
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.