​Maybe, never thought about it to be honest. Seems like a lot of work to get right though, so I'll consider it in the far future.
Thanks for the messages guys, I will likely keep working on it for a while yet. Really depends on my workload more than anything.
Another small update,
I've added Cross-hairs now. No more guessing what you're aiming at, if you swap to free hands however the cross-hair hides.
Added wall cave-in animation when you destroy a wall piece, feels like the original I have to say. It also includes theme support so you can adjust it with your custom themes.
Fixed couple of bugs here and there, whenever I find them and can fix them I try.
Created a character station in the main menu for naming yourself.
Updated Build Station UI, its now smaller and has pictures instead of text!
Added auto drop off in Tool Store, now you automatically drop all your resources by opening the menu. Much faster and nicer overall, you can still easily pickup crystals and ores from it.
Increased Crystal and Ore capacity to 2, you already know this but it works properly now!
Added x button to the top right corner of the Start Game menu, I was instinctively trying to press it and it didn't exist, now it does. (Same as Back button)
Fixed Ice City, now doesn't end when you collect anything; It was set to collectObjective 1 which means you need to collect x amount to win; which was zero.
Updated Engine: You won't notice anything drastic change, mostly fixes crashes I was getting while developing. Less bugs!
Improved resources spawning on shoveling, resources are way less likely to land in the same location as each other (This was confusing people)
Rebalanced Upgraded Rock Raider, upgraded Rock Raiders are faster now! They felt a bit too slow for the scale of the game.
Things I've started work on or going to:
Removing Friendly Fire, did you know you can kill your friend with drills.
Reworking the Drill, currently the way the drill works isn't great for visuals so I'm redoing it. Hence why when you drill you see nothing.
Finishing Power and Power Paths, currently this is the highest thing to do on my task list and of course one of the hardest.
Mod Support, the game already supports custom levels and themes, I just haven't explained how they work! If you have any suggestions on a wiki or a way I could write up "How To"s online post below!
Monsters, Rock Monsters will be appearing soon. For now they'll only go for you instead of buildings.
Weapons, Pew pew, good for shooting Rock Monsters. Likely only one functional weapon on release.
Look into vehicle functionality, I broke the Small Digger on release and never fixed it.
Any suggestions on what you'd like to be done sooner than later, or bugs that you want to see fixed? Post below.