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Showing content with the highest reputation on 07/15/2015 in all areas

  1. Packer

    Cave Raiders (Rebuild of Rock Raiders)

    Alpha 0.4 Key Features: Bug Fixes, everything is now multiplayer compatible, so now you can see what you're suppose to! Visual Update, probably one the most noticeable additions! Several buildings and vehicles now have studs on them. Everything has been polished too, extra shiny new looking blocks! Caves now crumble when you destroy the walls, rubble can be dug and the ground changes! Donations Donate Cave Raiders is completely for free and will never cost money or membership. I'm putting my best efforts into making this game a reality and free fun experience. Donating is not only a great intensive for me to keep going, but realistically helps the development of the game and pay the bills! Please only donate if you can spare the money! Download: CaveRaiders 0.4 (MediaFire) Ground Controls: F3 - Mission Briefing W, A, S, D - movement Run/Jump into Vehicle - Enter Vehicle F - Exit Vehicle 1 - Slot 1 2 - Slot 2 3 - Slot 3 4 - Slot 4 5 - Free hand F - Interact with Buildings Left Click - Use Tool / Place Building R - Rotate Building B - Build Menu Tab - Change camera view V - Rotate camera in third person view Z - Zoom! Vehicle Controls (NEW!) W, S - Forward/Reverse A, D - Steer Left and Right Space - BRAKE! F - Exit Vehicle Version Notes: Several vehicles were actually disabled and removed, specifically the larger ones as they don't use the new texture system and haven't been properly converted from 0.2 days. Only so many controls are able to be remapped, this is due to the way controls are setup in the engine (aka the engine developers never fixed it) I have however made vehicle controls remappable so enjoy that! Power is working better than ever but its still not ready to be used correctly, hence the low price on everything power related. Troubleshooting: If you're not hearing anything during gameplay, press Ctrl+O and go to the audio tab, try changing the Audio device to another on the list. Post in this thread if you cannot fix your issues and I'll try to help as best as I can. Hosting: If you're hosting you may need to port forward if no one can find your server. 28000 to 28008 TCP and UDP (The number of players you're letting into your server, 8 by default) Or if you know the host get their IP and press ~ in the main menu and type: connect("123.456.789:28000", "password", "name"); Replace name with your name, make password "" if there is no password and change the numbers to the hosts IP. Report Bugs!: As said before, if you encounter a bug, please report it and how I can replicate the bug!
    6 points
  2. Alcom Isst

    RRU Quotes 2: Reckoning

    [7/14/2015 11:56:41 PM] Alcom Isst: Only thing I've needed in surgery is local aneitz... anithz... anesti... how do I spell? [7/14/2015 11:56:53 PM] Fish: Euthenasia
    4 points
  3. lol username

    Rock Raiders stop motion by Duckpondanimations

    Saw this stop motion based on the PC version of Rock Raiders on YouTube tonight. It's pretty neat, thought it'd be worth sharing here.
    2 points
  4. emily

    BIONICLE RETURNING 2015

    Good catch - a ruined city occupied by an army that the Toa must infiltrate to free someone locked in an endless sleep. Someone said pretty early on that they thought that the Ancient City would be G2's foil to Metru Nui, and in a lot of ways that seems to be the case. They've definitely channeled the design of the Colesium from the movies into the ancient arena Skull Slicer is in. G2 is finding some really neat ways to mix up the mythology of the previous generation.
    1 point
  5. Sadie Meowsalot

    Retro LEGO Comics/Storybooks/Animated Cartoons General Discussion

    Very interesting, I can't thank you enough for bringing this to our attention, spacepals! I'll consult Frank Madsen and Jeffrey James Varab about these archives as soon as possible. Edit: Jeffrey recognizes some of the materials "Ha, those are the Disney xsheets we used at the start. But I don't recognize the scene notes exactly. But it's been many years"-Jeffrey James Varab I've also emailed the archival division of UCA in hopes of getting scans of all the animation materials.
    1 point
  6. spacepals

    Retro LEGO Comics/Storybooks/Animated Cartoons General Discussion

    Hello all! It's me again, sorry for not being on RRU or posting in a long time, life's gotten busy! I return to post again, because I was searching for Jim Spaceborn earlier today and saw a photo that caught my eye: I used to take a few animation classes and was my passion for quite a while (still is!), so I knew immediately what that chart was, an X-Sheet (or exposure sheet)! I got really excited and followed through to the site. The wordpress article Jim Spaceborn and the Unknown Box Contents: A Volunteer's Experience posted by the UCA Archives on April 24, 2015 shares Elizabeth James' experience of volunteering with documenting the archives, Also in the article there's an image of the box listing's notes, and a link to the Archives and Special Collections Online Catalogue , which provides a detailed list of what is inside the box and each scene (for example here is Scene 2)! So exciting! Unfortunately, there are no pictures of the cels or box content uploaded to the online catalogue, as the FAQ states the following: So I was wondering if this article had been posted anywhere else, or if anyone has tried to contact the University for the Creative Arts Archives and Special Collections? There's quite a process to go through, as I read on the FAQ, and I fear that you might need to be on the campus itself to have permission to view the archives... I was just wondering and curious to know if anyone else has seen this content or knows if there is a way to view the cels/production work within the archives, or if it is even possible to do so if not in person. I was just very very excited to see content relating to the Jim Spaceborn animated short and wanted to share it! I would try to contact the archives myself to ask to view the content but, I get scared at the thought haha :'-)
    1 point
  7. Sluicer

    getting the original [AI] models

    This is really an interesting experiment. CaptainGolem made a great discovery! It is possible to join the files. But you will need one for the GAMEDATA\COMMON and a different one for MENUDATA\PIECEDB folder: You can see parts of the building chassis. But that could be removed if we edit the corresponding LEB files. I will try to use my HQ version of the car next.
    1 point
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