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Showing content with the highest reputation on 08/18/2015 in all areas

  1. lol username

    LEGO Worlds News And Discussion

    Looking good!
    6 points
  2. Shadowblaze

    Shadowblaze - The Core

    A music from the RR2 game (which isn't gonna happen anytime soon)? Enjoy! FINALLY IT EMBEDDED! Listen on SoundCloud: https://soundcloud.com/officialshadowblaze/shadowblaze-the-core
    3 points
  3. emily

    LEGO Dimensions

    These trailers just keep reminding us how high-budget this thing is.
    3 points
  4. lol username

    What Pepper Is Doing

    3 points
  5. Skanibani

    I think you guys are going to like this ;)

    I've never posted on these forums... I've been lurking for two years now and I enjoy reading everthing. I think you people like this: I am remaking Lego Racers. First person... With advanced llighting. Let me know what you think... (PS i know that is not the model of the game.)
    1 point
  6. dsdude123

    LEGO Star Wars: The Complete Saga and the GHG

    If you have ever have attempted to mod LEGO: Star Wars The Complete Saga, you may have discovered that the games characters don't have any texture files. Unfortunately, the textures were embedded in the GHG model files themselves. A quick look at the STORMTROOPER_PC.GHG file confirms these suspicions. Sure enough, after the 30 byte header of the GHG file, the header of the first texture file (DirectDraw Surface) begins with its image data following afterwards. Using a hex editor, it is possible to extract and edit each texture from the file. Below is the result of extracting one of the textures. However, editing or extracting textures via this method can be extremely time consuming and difficult for modders who do not know how to use a hex editor. So, in hopes of finding a better way of extracting these textures, I resorted to IDA Pro and Hex-Rays to decompile the games executables in hopes of finding code that might assist me in extracting both the textures and the models. However, IDA quickly ran into trouble. For some reason, IDA was unable to create any code from the data section, I pulled up the PE Sniffer from PE Tools and to my dismay discovered why IDA was unable to read the section. The executables code was being protected by Armadilo. Someone over at TT Games was smart enough to add an anti-decompilier so that we couldn't break into their code. I wasn't going to waste time trying circumvent the protection so I decided to continue my search. Fortunately after digging through the forums, I found a tool that would extract the GHG's into separate DDS and OBJ files. In comparison with NinjaRipper, the tool is much faster and easier to use. However, the textures are not applied to the models so anyone hoping to use these files will need to reapply the textures themselves. Also to my surprise, there are no tools that allow conversion back into GHG. It is my hope that Sluicer creates a tool to convert back or at least releases the source code for the GHG to OBJ software so that someone else may build upon that code to create a OBJ to GHG converter. For now though, I shall remain using NinjaRipper as for it provides a better output than Sluicers tool. Back to model ripping I go!
    1 point
  7. Quisoves Potoo

    LEGO Dimensions Minifigures and Vehicles?

    Ripping the characters should be possible, though I'm not sure if any of us here are capable of doing so. The files formats are the same, I believe, no matter the platform. However, TT has an annoying habit of constantly tweaking its 3D-model formats, meaning that you can't count on backwards-compatibility between more than two consecutive games (e.g. Worlds and Batman 3.) So Worlds at present is not compatible with Jurassic Park, and by extension, probably Dimensions. However, Worlds is updated at least once a month, and I find it hard to believe that the devs won't update the file-formats occasionally. Ditto Dimensions, which, if successful, will be updated with new worlds and characters from time to time. So there should be at least some periods during which characters can be transferred. The other solution is to write a program for converting the necessary files.
    1 point
  8. Jimbob

    Shadowblaze - The Core

    Oooh, a rather menacing theme with a great dark atmosphere. Sounds like background music to a cave level or something. Also that little hint at the end... Gah, I could see an extended version with some epic breakdown coming in there! Excellent work yet again, master Shadowblaze.
    1 point
  9. Step 0: Make sure your GAME.DAT is extracted Step 1: Make Burnard playable by copying BURNARD.CD into any playable minifig's folder and rename it to that minifig's name Step 2: Be Burnard Step 3: Spawn an articulated truck or articulated digger and get in Step 4: Crash Step 5: Sit back and enjoy the show Make note that if you try this your game might freeze.
    1 point
  10. You just had to use Tiny Tim, didn't you
    1 point
  11. Now in video form!
    1 point
  12. Skanibani

    I think you guys are going to like this ;)

    I am making every single block by hand now. I want a very high level of detail. @Shadowblaze. Do you want to remake the soundtracks?
    1 point
  13. Fluffy Cupcake

    LR2 Weapons Reference List + Discussion

    As there has been some confusion on what the official name really are since there was no given name outside the files which no one saw until over a decade after the game's release, and everyone has since given them their own name, here are the official names according to the files so we are all on the same page when talking about them. To make this topic less dry, I'm going to copy paste the manual's description under the picture AND name. I'm also going to have this topic open to disscussion on the weapons, as I've already started below the descriptions. Feel free to join in on the conversation. BLOODHOUND This Power-up is a powerful homing missile that finds its target, just like a bloodhound. When you gain this Power-up, you’ll see a target appear on the nearest car in front of you. Press Use Powerup to shoot the missile at this car. The car doesn't need to be directly in front of you – the missile will find its target! Advanced use: Press the Next Homing Missile Target key or the Previous Homing Missile Target key to target the car of your choice then press the Use Power-up key to shoot the missile. This way you can target any car in the game. CORKSCREW This Power-up sends a big rocket with a spinning drill at the front after your opponents. When fired, it will shoot off in a straight line, damaging every car in its path, until it hits the landscape or a building. Advanced use: This Power-up can also be used as a speed-boost. Rather than pressing the Use Power-up key and letting go, keep holding it. Your car will become attached to the rocket and you’ll be dragged down the track until you let go of the key. Be careful where you use this function, as you will have no control over the direction of the rocket. Also, make sure you let go of the key before it explodes, otherwise your car will be damaged. NEMESIS This Power-up creates a spinning whirlwind that drops onto the track behind your car. It will then start growing, but if nobody drives into it, it will disappear after 5 seconds. When a car hits the vortex, it will spin around, out of control, and will be also take some damage. This Power-up can be very effective if you drop it somewhere where it’s difficult for other drivers to see it, such as after a bend. Advanced use: Instead of just pressing the Use Power-up key, hold it down. The whirlwind will stay attached to your car, and as it gets bigger, it will act as a shield, deflecting anything that tries to hit you. But make sure you let go, and drop the vortex within 5 seconds, otherwise you will get caught up in it - you will lose control of your car and it will be damaged too. SHOCKWAVE With this Power-up, all of the other cars in the race will begin deconstructing when you press the Use Power-up key. It will last for 6 seconds, and every 2 seconds, a layer of LEGO® bricks will disappear from your opponents cars! As this Power-up is so powerful, it doesn’t have an advanced use. SLIZER DISC This disc travels in a straight line, bouncing off the landscape, until it runs out of power or hits a car. Advanced use: You can fire the disc at cars that are behind you by holding down the Look Behind key, and then the Use Power-up key. STEALTH This Power-up makes you invisible for a little while. Other players will find it harder to hit you, and the homing missile won’t be able to lock on to you. Also, you’ll be able to overtake other players unnoticed. Advanced use: While in stealth mode, you’ll have the ability to steal another player’s Power-up by bumping into them; don’t worry, you won’t lose any bricks from your car when you do this. To help you choose, you will be able to see an icon of the Power-up that each player is carrying (if they’ve got one) over each car. THUNDERBALL This Power-up creates a bubble around your car, which grows in size until it bursts, unleashing the power of a thunderstorm on other cars! Advanced use: Rather than just pressing the Use Power-up key, try holding it down for at least a second. The bubble will grow as before, but when you let go, it’ll drop on to the track. It will continue to grow, but if another car hits it, it’ll explode (and that car will take double the damage of other cars nearby). The longer the bubble stays on the track, the more damage it will do, but your car will not be affected. But be careful – make sure you drop it within five seconds, otherwise it’ll explode and your car will take double the normal damage. I've said it before, and I'll say it again, the shockwave weapon is simply way too overpowered, espesially with how unintelligent the AI for not going to fix their car even if it is exactly half broke, and when the player can easily grab another one of these and simply take all racers out in one blow after they've passed by the only fixing pit in the track, which they would also be too dumb to u-turn back to even if they just passed by it two seconds ago. Over on the Nemeis weapon discription, there are a few incorrect things in the manual that I've noticed: Uuuh, it expires after 5 seconds regardless if anyone drives into it or not...? Also, I may be reading too much into it, but it almost sounded like a given that the vehicle was suppose to take damage. At this state, no, you don't take damage when you go into it, unless you slide into a palm tree or something. Uh, no, it does not act as a shield, I've tested this statement and proved that it is not true.
    1 point
  14. Cirevam

    Sudden growing Ice monster

    Inflating monsters This gives me an idea for an animation set which I won't make because it will take too much time, but... the monster eats lots of rock from the wall and gets really big and fat. Then it throws up rock vomit to attack buildings.
    1 point
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