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Showing content with the highest reputation on 08/25/2015 in all areas

  1. grappigegovert

    Track viewer/editor (skb/pwb)

    Track editor When the BMP format was finally cracked, I wanted to make a new GDB viewer that showed textures, and using WillKirkby's LibLR1 that wasn't too hard. But why not an editor? So here is my track editor! Current features: - View GDB files (3D objects), with textures. - View and edit SKB files (Skyboxes). - View and edit PWB files (Powerups). - View RRB files (AI paths). - View the static object part of WDB files. Planned: - Edit RRB files (AI paths) - (partially) View and edit WDB files (Static/animated objects). - View and edit startup positions and checkpoints Known bugs: - Dragging bricks acts weird from certain angles - Semi-transparent textures only work in native LR bitmaps, and are not yet depth-sorted. NOTE: You need to have XNA Framework 4.0 installed, otherwise the application will crash. Download: http://www.rockraidersunited.com/files/lego-racers-1/tools/track-editor-12-r59/ Current version: v1.2.0.365 New in this version: (full changelog included in download) Let me know what you think! Massive thanks to WillKirkby, for making LibLR1 and the original GDB_viewer and to Sluicer for helping with both GDB and BMP file formats.
    13 points
  2. lol username

    skeleton saga: final rock battle story video

    6 points
  3. Shadowblaze

    Shadowblaze - Hyper

    I love this one. Listen on SoundCloud: https://soundcloud.com/officialshadowblaze/shadowblaze-hyper
    4 points
  4. Jimbob

    LEGO Awesomeness

    Let's revive this topic with an awesome video featuring one of our own. I'm loving that slimy slug!
    4 points
  5. emily

    I am a skeleton and I must scream

    4 points
  6. lol username

    horse show

    I have condensed this experience into a 2D visualization:
    3 points
  7. emily

    Who is the sexiest character in LRR?

    didn't vote because the sexiest is actually my lego racers oc, truck driverette, who unlocks the truck driver cheat and is also a girl
    3 points
  8. le717

    Who is the sexiest character in LRR?

    I just...
    3 points
  9. PeabodySam

    skeleton saga: final rock battle story video

    The ending to this video made me realize how much Frozen could have benefited from replacing Olaf with a skeleton. "Oh, what's this? We're in the middle of a tense scene where one of us is dying, and all these rock trolls are interrupting the story just to sing a stupid comic relief song that should have been left on the cutting room floor to improve this movie's pacing? I'll just SCREEEAAAAMM!!! at them, and they'll all turn back into rocks and roll away in fear! There we go, problem solved!"
    3 points
  10. emily

    horse show

    2 points
  11. McJobless

    Mindless Rambling Thoughts About LEGO Lord of the Rings

    This isn't a proper review or anything special; just a summation of thoughts about 35 hours of gameplay. I 100%'d LEGO Lord of the Rings today. I plan on doing similar for all of the Traveler's Tales games in a kind of morbid, painful adventure. As much as I hate the repetitive nature, there's things about the formula that appeal to me, such as the stories/licenses, the colours and the kind of mix-and-match gameplay that sporadically appears. I like Lord of the Rings, which is why I decided to play it first. Prior to this, my previous TT Game's experiences were LEGO Movie, Indiana Jones 2 and then the three Star Wars games. If it's not clear; this was really my first full experience of an open-world(-ish) TT Game. I can't be sure when they started, but I know that there were still things that weren't exactly right; the lack of a minimap, certain gates and doors remaining locked half the time you spawn in, a wide variety of clipping issues...but honestly, it was actually kind of fun to walk around Middle-Earth. Looking at the map, you'd be forgiven for thinking it's a pain to get around (especially since you can't spawn in vehicles), but it's actually a lot smaller than it looks, which is good for easing in movement. The "parkour" challenges were made awful thanks to a unique bug that has spawned thanks to a prominent feature in this game; there's a "character wheel" which means that you can have a party of 9 or more characters at one time, and you can select which you want to play as (or in Free-Play mode you can also get the full character selector). That was actually really handy; what wasn't so handy was the fact that the game has a lot of trouble discerning between when I want to swap between 1P and 2P, and when I want to open the character wheel, since they're both tied to the same button. Many times, I would be at the top of a parkour challenge and needed to make a final swap to another character with a specific ability, when suddenly the game would pull the rug out from under my feet and switch me to 2P. 1P would then jump down to the ground, and I'd lose all progress. There were also weird instances where, upon selecting a free-play character, instead of just setting 1P to that character, the game would switch me to 2P and then switch my character. I can't even fathom how that works logically. There was a lot of bollocking in this game. The game is WAY too happy to steal the camera and point out the bloody obvious (I'm pretty sure even the kids the game is aimed at know what the f**** was happening and don't need it shoved into their faces for 20 seconds). Thankfully, it seems like the dynamic hints option wasn't as annoying as The LEGO Movie Videogame, but that might just be because I either tuned out. There's also a plethora of bugs; characters moving half-way across the map during QTEs, Gollum/Climbing characters moving into awkward positions if they touch a speck of dust while wall-climbing, items that can be collected multiple times (no benefit in doing so though), many AI pathfinding woes... Is it all just negative? Surprisingly, no. I nitpick because I really wanted to love this, and in the end I did kind of like it. The voice acting was just straight-ripped from the movies (aside from the Quest characters who were probably just people inside the studio), but at least it wasn't poor imitations. The animation work is almost flawlessly entertaining like always, and there's a lot of really satisfying polish (bits of vibration, camera shake, colour, sounds etc). While they did cut out some of the plotlines, they managed to keep the important stuff (and even add characters not from the movie; that's pretty damn good). The Bonus Level (and Sauron's attack) were very satisfying. Some sections of the game were actually really fun to play. Of course, it does get very tedious and repetitive at times. Certain sections edge along unfairly (such as any time you're requires to jump on the thin planks, thanks to poor invisible wall placement), and somebody was clearly taking the piss when they decided to keep doing that thing from LSW where you have minikits during the run-towards-the-camera sections (multiple times!). TT Games really haven't figured out the money problem, since the point at which you have more money than you actually need comes quite early in the game (especially if you get the red brick multipliers, which can total up to around x3800). There was also a substantial lack of fanfare for making the 100%, but I guess that's always been a bit of an issue. If I had more time or patience, I'd probably do a full review and breakdown of every bit of the game, but I wanted to give a kind of quick summary. I don't hate this one. Unlike LEGO Movie Videogame, it feels like this had a bit more time and a bit more love was put it into it. The problem is that Level Design clearly dropped the ball on many parts of the game, and while they get certain sections absolutely perfect, others they get terribly, terribly wrong. I figure that if they had just a few more months, a lot of the bugs and issues would have disappeared, and I'd be a bit more satisfied.
    2 points
  12. lol username

    skeleton saga: final rock battle story video

    Lately? I couldn't think of a better word. My entire existence is skeletons. There's a skeleton inside of me right now. Probably you too. Wow.
    2 points
  13. Fush

    Who is the sexiest character in LRR?

    What the title says. What character in the game would you most like to.... hold hands with? Be honest, I won't judge you* *I'll probably judge you a little also in case anyone took this serious I want to make it clear that this is a parody topic.
    1 point
  14. dsdude123

    The DAT format has changed

    With the release of Update 2, the TT Games script for QuickBMS can no longer extract the GAME.DAT file. The true question remains though, why the change?
    1 point
  15. PeabodySam

    Who is the sexiest character in LRR?

    Isn't it obvious?
    1 point
  16. Ben24x7

    Who is the sexiest character in LRR?

    The thought process of the 12.5% of people who voted;
    1 point
  17. Ayliffe

    Who is the sexiest character in LRR?

    I've been trying to think up an appropriate response to this topic for the past 30 minutes, but so far all I've come up with is "fwibble mcbibble".
    1 point
  18. Fush

    Who is the sexiest character in LRR?

    That you exist baffles me, but I love you anyway <3
    1 point
  19. ProfessorBrickkeeper

    Who is the sexiest character in LRR?

    That this topic exists baffles me. (Even if it is a parody topic.)
    1 point
  20. Ben24x7

    skeleton saga: final rock battle story video

    #Let it GOOOOOOOOOOOOOOOOOO, TO HEEEEEEEEEEEEEEEEEEEEELL#
    1 point
  21. Pusher beam. Low damage output, pushes monsters away making them harder to hit. I feel that the Freezer Beam redeems itself by instant-killing lava monsters. As for the Sonic Blaster... if you can get it to work, it's pretty much THE solution to slugs. Another weapon I'd like to add to this list is the stationary Mining Laser. Simply put, there is NO reason to build this worthless piece of scrap. If you need a mining laser, teleport down a LMLC. It costs less (only a few ECs instead of a few ECs AND ore), does the same damage when upgraded, and you can tell it to go wherever you want. Or better yet, just use your Chrome Crushers as tanks. If I ever get back to working on Fronteer Miners, I'll probably do away with the Mining Laser and just make the SMLC and LMLC a bit more expensive.
    1 point
  22. emily

    skeleton saga: final rock battle story video

    IXS GBA music eyyy ☜(゚ヮ゚☜)
    1 point
  23. Fluffy Cupcake

    Which Weapon Or Defense Item, Do You Think Is The Most Useless?

    Unless it is a lava monster, freezer. I hate having my raiders standing around waiting for the monsters to unfreeze. Welcome back after a year of silence by the way.
    1 point
  24. Fluffy Cupcake

    The DAT format has changed

    They did it for the lolz because they like to give reverse engineerers a reason to do more crackin in their free time ...and because they were promised cake.
    1 point
  25. lol username

    LEGO Worlds News And Discussion

    Update 2 is live! http://steamcommunity.com/app/332310/discussions/0/521643320368489091/
    1 point
  26. Redacted

    Return To Planet U Megathread

    Builing up the LMS explorer
    1 point
  27. Phoenyx

    Information Central [Modular MOC]

    Is there still a non-euclidean window to the middle of the ocean on the second floor? Nice work, by the way.
    1 point
  28. Cirevam

    New version of ROCK RAIDERS - update

    Since all of the local composers came out of the brickwork, maybe each of you should make a sample track of what you think would fit the mood of this game. It doesn't have to be a full track, just enough to get an idea.
    1 point
  29. Shadowblaze

    New version of ROCK RAIDERS - update

    Cough cough. No need to be all imprudent about it. You aren't the only composer on RRU, you know. Others may want a chance to compose for this too. You're right, everyone deserves a chance. Sorry.
    1 point
  30. McJobless

    New version of ROCK RAIDERS - update

    I'm a bit conflicted with this project. I have mad, absolute respect for anybody who has worked on LEGO games, especially given their strict standards (and the fact that even in the late 90s 3D-games were difficult). At the same time, I've seen some major issues crop up during the past two years of theory and ideas. I think my biggest issue is the proposal itself. I'm a bit confused on how this is intended to work; are we just submitting content to go towards a full game? Are we applying for contracts? Is this a community design/develop thing that will be sold if it works out? I mean, upon reading your last post, I guess things have changed, but my point still stands; how is it that we can get involved if we did want to be involved? Another thing that confuses me is this game's unique pitch; I'm not sure what Rock Raiders 2 has for it that would set it aside from games like Minecraft. Rock Raiders had a very unique atmosphere which I enjoyed (there was a certain quiet, creepy desolation that made the tense lava chases more tense, the boat rides more calm and relaxing, and the exploring really fun). I also really liked the grid-based design, seeing as it makes certain gameplay elements slightly more predictable, while also adding challenge towards construction and approaching hazards. I feel a voxel game with over-bright colours would lose the things that made Rock Raiders stand out (especially given that LegoRR didn't really rely on its LEGO assets). To be blunt, if I were to join in on this, it'd be for the thrill of working in a larger-scale development that what I'm currently doing, and because I would like to see some of the experiences I had as a kid returned in a modern form. I'm just not completely sold that the direction has been set. I also have high doubts that this will appeal on the same scale as games like Minecraft; I'm sure a large audience exists, but I don't think this game should be made for popularity. It's a bit tough to be making a sequel to a very niche game, particularly when you have to strip away that big "LEGO" title that guarantees the sales. The key, at this point, would be to focus on why people would want to return to Planet U, and what a new sequel is capable of offering a modern audience. It's not my place to force my ideas onto projects like these, so I leave those questions for you to consider. I'm going to continue to reserve full judgement until more comes out about this. I'm sure others here have their own thoughts that will probably conflict with mine. I'd like to stay positive for once, since at least you've shown that you can release games (and decent ones at that, particularly since we're all gathered here because of one of your games).
    1 point
  31. lol username

    New version of ROCK RAIDERS - update

    Who said that? - Polaris McJobless did. I added a signature to his post to make it a bit more obvious, but perhaps it wasn't obvious enough: Perhaps we should experiment with more obvious signatures to avoid future confusion. - jamesster On the topic of this project, I'm just a hobbyist, as are most other members. While many here (including myself) are already working on their own hobby projects, some are even working on games professionally. But obviously, I can't speak for everyone.
    1 point
  32. lol username

    Superman

    1 point
  33. lol username

    Having problems with IXS? Try enabling VSync (also, Anti-Aliasing)

    A while back, in another topic, intrepidowl mentioned that he was able to force VSync on Island Xtreme Stunts in his graphics control panel, to fix its framerate issue: This can fix quite a lot of issues the game may have - broken physics, extremely sensitive skateboard grinding, boats and airplanes breaking the game, Wave Catcher being nearly unplayable, etc. Other things to try include enabling compatibility mode and running without a disc. Another nice little thing you can enable while you're in the graphics control panel is enabling anti-aliasing, which IXS doesn't normally have. The details of doing this depend on what sort of video card you have, just poke around and see what you find.
    1 point
  34. emily

    LEGO Awesomeness

    I don't think anyone's posted this?
    1 point
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