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Showing content with the highest reputation on 10/25/2015 in all areas

  1. Ben24x7

    oopsie

    LEGO Racers 3, released on the 25th of October, 2015, under a publishing deal with EA who worked on the art style. Coming soon; s***ty gameplay DLC "Best visuals of this generation" - IGN "Realistic" - PC Gamer "Hours of Acid Trips galore" - A Hobo we found lying on the street
    2 points
  2. Fluffy Cupcake

    oopsie

    i corrupt it
    1 point
  3. Shadowblaze

    Shadowblaze - Hymn of the Pumpkins

    A spooky name for a spooky tune! I tried to make the "x reacts to audio" thing for the video, what do you think? Have a Happy Halloween everybody! (I changed it in 27/10/15 from Ballad of the Pumpkin, by the way)
    1 point
  4. lol username

    Modding Bionicle Heroes

    Boom, topics merged.
    1 point
  5. Fluffy Cupcake

    Does anyone still play this? (My LEGO Network)

    @Akopisz, I knew the game was around the web still, as I tried to see if it was possible to rip the map from it a few months ago.
    1 point
  6. maver1k_XVII

    Modding Bionicle Heroes

    Yeah, I agree with you. It becomes boring quite quickly and collectibles don't really feel worth the time, but at least it was better then Bionicle: the Game as for me. And by the way I forgot to mention that the matoran models look really weird. I could only view them as a bunch of points, but they looked like some sort of vehicle . I made a picture, but I guess it's hard to tell anything from this point cloud. The thing at the bottom is the only part of the model I was able to view with vertexes connected correctly. There are probably more then 10 parts, not sure.
    1 point
  7. maver1k_XVII

    Modding Bionicle Heroes

    So, I recently discovered this forum while searching for something and I decided to contribute some interesting information. I hope it's okay to use this topic even though it's 2 years old. Some time ago I decided to take a look at the resources of Bionicle Heroes to see if I could find anything interesting. I've extracted the main archive and found the files that I assumed were models. After a week or two of effort I managed to make a more or less working script for a tool called Noesis that is able to open the models from the PC version of the game, but without the skeleton structure. Here is a bunch of pictures: ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > ' alt='' class='ipsImage' > Beside that I found out that there is a number of unused models. Those are the 3 matoran models mentioned in the first post, silver rahkshi and masks of Toa Metru. Unfortunately they have a slightly different structure from the rest and I still can't get my script to work properly with those models. However it's possible to get their textures (dds) with the exception of matoran who lack any. Here are textures of Toa Metru masks for example: And here is a picture of Whenua's model: I tweaked the script so it can open the model above, but it's still doesn't work for other Toa Metru masks and the UV coordinates are missing. I also took a look at the models from the GameCube, PS2 and NDS ports. All three of them use different model format, but the ones for GameCube and PS2 are more or less similar to the one for the PC. DS port has a completely different format and on top of it the models and textures are aparently compressed.
    1 point
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