Just thought I'd given everyone a heads up that via my requesting, compressed files, i.e. .qst (quest), .bmb (material), col, mbk, level.pkg, .txt files, you name it, can now be decompressed using QuickBMS after a month of hard work (in silence) from aluigi.
Script: http://aluigi.altervista.org/bms/island_xtreme_stunts.bms
If the program asks you:
- the script has requested to load a function from the dll MEMORY_FILE3
do you want to continue (y/N)?
(as some files will), say yes.
Also, DON'T OVERWRITE files as some of them throw a fit on conversion, decompress them to a different directory.
To recompress, open a blank text file and put this in it, and save it as any name with the .bms extension:
get SIZE asize
log MEMORY_FILE 0 0
put SIZE long MEMORY_FILE
append
log MEMORY_FILE 0 SIZE
append
math SIZE + 4
get NAME filename
log NAME 0 SIZE MEMORY_FILE
Courtesy of aluigi