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Showing content with the highest reputation on 11/17/2015 in all areas

  1. MaelstromIslander

    IXS and Soccer Mania Developer Found!

    That's not a question Jhuyser, that's a fact.
    2 points
  2. Fluffy Cupcake

    Decompressing & Recompressing All of IXS' files!

    Just thought I'd given everyone a heads up that via my requesting, compressed files, i.e. .qst (quest), .bmb (material), col, mbk, level.pkg, .txt files, you name it, can now be decompressed using QuickBMS after a month of hard work (in silence) from aluigi. Script: http://aluigi.altervista.org/bms/island_xtreme_stunts.bms If the program asks you: - the script has requested to load a function from the dll MEMORY_FILE3 do you want to continue (y/N)? (as some files will), say yes. Also, DON'T OVERWRITE files as some of them throw a fit on conversion, decompress them to a different directory. To recompress, open a blank text file and put this in it, and save it as any name with the .bms extension: get SIZE asize log MEMORY_FILE 0 0 put SIZE long MEMORY_FILE append log MEMORY_FILE 0 SIZE append math SIZE + 4 get NAME filename log NAME 0 SIZE MEMORY_FILE Courtesy of aluigi
    1 point
  3. mumboking

    Help needed: How to view maps

    *cough* Ahem... grappigegovert has a GDB to PLY converter that includes vertex colours.
    1 point
  4. Fluffy Cupcake

    The Reversed Tracks (Not Mirrored) Group Project

    First things first, get this if you haven't got it already. Second off... open saaaaay, STARTPOS.SPB located in any track's folder (located in the GAMEDATA folder from extracted .jam). The first thing you will see is k_27 [6] This means that six entries will be below (one for each racer), and below you will see k_27 2 { k_28 (float)444.0795 (float)-216.192 (float)-76.41137 k_29 (float)-0.882948 (float)-0.469471 (float)0 (float)0 (float)0 (float)1 } and more below, each with a different # after k_27 for a racer number. The first 3 floats after k_28 are the xyz positions, and the floats after k_29 are I think angles... haven't fully tested much with this, I'm rather confused on how those angles work atm (like putting the first two to 360, yes, not 180, will somewhat flip you the opposite direction... but not entirely, I will look more into it later. Oh, and so you know, player 0 is you. So I recommend experimenting with that position first. Hope this helps you get started! (So you know, I found out this info by experimenting myself. )
    1 point
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