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Showing content with the highest reputation on 11/26/2015 in all areas

  1. emily

    LEGO "Gets" the Kids These Days

    Some people made a thing to measure "a range of social engagement metrics across all the major social media channels" for major brands. LEGO kicked everyone's butt, beating out the runner-up NFL by 38,989,838 (of some unspecified value. Digital Engagement points, I guess). It sure is gratifying to be able to say "I liked legos before they were cool" Source: MediaPost
    6 points
  2. sheepandshepherd

    GeoTool

    GeoTool Beta 2 - 18 June 2016 A map viewer/editor for Lego Rock Raiders. Currently it can edit most aspects of a map's terrain, and can also convert the heightmap to and from images for editing in GIMP/Photoshop/Paint. It's written in D and OpenGL. Windows only. You can get the source code on GitHub. It replaces the old Heightmap Converter tool, which was ugly and too badly coded to improve any further. Also, I much enjoyed switching to D, it's a fun programming language. Usage Buttons for creating, loading, and saving maps are at the top right. You can also load by dragging a map's icon onto the GeoTool window. The load and save functions automatically detect the map components by their names, so you only need to open one of the map files; the rest will automatically be detected. They do need to be named correctly though -- as in, contain the words "surf"/"high"/etc. somewhere in their filename. You can view and edit the Terrain and the Heightmap with the tabs under the New/Load/Save buttons. Most image formats are supported for heightmaps. Images are grayscale, with black representing height 0 and white representing height 63 (higher than that bugs out LRR, so no point going that high.) You can move the camera with the keyboard or by clicking/dragging on the minimap. Screenshots New GUI to replace the buggy, gray old one: By default, LRR's radar map colors are used for the terrain: Terrain can also use the textures loaded from LRR biomes. Here's level 23 in terrain edit mode, with the rock biome: Heightmap editor: Controls WASD/Click on map = move Home = reset and center view to the center of the map Arrow keys = rotate camera PGUP/PGDN/+/-/Mouse wheel = zoom camera F5/P = save a screenshot F = toggle the FPS/status bar at the bottom Esc = exit You can load a folder containing textures for biomes. Biome folder paths are saved in the settings.ini file, so you don't have to reload them later on. Requirements Windows OpenGL 3.3 and a video card with relevant drivers Download Latest release Source code
    1 point
  3. emily

    LEGO Nexo Knights

    I can't even really bring myself to feel anything about it. It's literally what it says on the tin: every scene we've been seeing in the previews, extended to 5 minutes. No backstory, no context for why the heck this is happening, as much an ad for a story as the actual ads are.
    1 point
  4. Ayliffe

    LEGO Nexo Knights

    First of the episodes is up! http://www.lego.com/en-gb/videos/themes/nexoknights/alliance-of-the-fortrex-b83b119a313646a7a00c229850aa32d0#?sp=700 It's... interesting?
    1 point
  5. Lind Whisperer

    Waddup

    Man, watching those early SW animations really makes me nostalgic for those days(even if I wasn't into SW at the time). Back then, LEGO Star Wars was LEGO Star Wars. I mean, I'm glad that we have more obscure sets, like the Halo, and Revan...but I wish that LEGO SW still...looked like LEGO. Of course, LEGO doesn't really look like LEGO much anymore, so... :shrug:
    1 point
  6. sheepandshepherd

    GeoTool

    Surprise update! I dropped this for a while when one of the graphics libraries I use for it stopped working. But now I need a break from my other project, and I've learned a lot since last year, so it was a good time to finally get this update taken care of. Here it is, GeoTool Alpha 2. I meant to just go straight to beta once all the new features were done, but there was a pretty terrible bug in Alpha 1 that I missed. I was enabling OpenGL3's 'forward compatibility mode', which made it incompatible with its own shaders. Not sure how it even worked at all for some of us. But I turned that off and also updated the shaders to GL3, so hopefully no more shader problems now (as long as you don't have a really old video card). GeoTool can finally edit maps now, not just view them. An old GIF of terrain editing (I don't have video recording software on Windows, sorry): Not everything is finished yet in this version, but it can edit and save SURF and HIGH maps. Let me know if you find more bugs -- there's probably plenty of them. I'll update the main post tomorrow(ish).
    1 point
  7. Fluffy Cupcake

    Classic LEGO Games Ported to Garry's Mod/SFM

    So I put a snippet of the IXS Island in Gmod today... it was... just so sweet that I needed to share it somehow. I just wish I could do the whole island with full collision easily. I just put in a simple box collision on the map for me to stand on, and for me to do the whole island properly and alone would take me a good dedicated two months or one, time which I simply don't ha--- oh you guys know me, I'm always active and up to something no matter how time restricted I am, but regardless, I'm not planning on depositing time in this. It took me 6-7 non-stop hours to get this snippet done. Here is a random picture I took in two minutes.
    1 point
  8. Mr. Eight-Three-One

    How To Install LEGOLAND on a 64-bit Computer

    Even if it does though, the SETUP.EXE files are 32-bit in those games. Here, it's a 16-bit EXE. As in, you could theoretically launch it in Windows 3.1 (though it will just gripe at you and say it doesn't support it). With LEGO Racers and LOCO, it will just say "Error Code: 21" when you launch it Windows 3.1, which means it's 32-bit and doesn't know what to do with it. 64-bit versions of Windows dropped all support for 16-bit EXEs though, and thus it refuses to launch under every circumstance, no matter what compatibility mode or workaround you try. As such, LEGOLAND will not install natively without this modification. This game isn't alone either, a LOT of old games have this problem. The older Humongous games have a unique situation where their EXEs are 16-bit, but they do nothing except launch another EXE in disguise as a different extension (the W32 file) -- but they had every reason, they were able to run on Windows 3.1!
    1 point
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