Leaderboard
Popular Content
Showing content with the highest reputation on 12/16/2015 in all areas
-
Cool Video
McJobless and 3 others reacted to Larry for a blog entry
I don't like sand. It's coarse and rough and irritating, and it gets everywhere.4 points -
Got bored, made a thing
le717 and 2 others reacted to bobsayshilol for a topic
Thought I'd update this since it's been a while since I posted. Been busy with work so not much progress has been made, however I can now view GDB models (with the occasional index going OOB for some reason, still need to work out why), SDB files look like skeletons, I've seen some basic ADB files in action/animated (test track's door ), MDB's parse but I don't know how to translate their output into anything useful (although GARAGE.MDB definitely looks like screenshots of the build room), BVB is for bounding volumes and seems to have a BSP tree encoded in it, TMB parses but I can't remember what it does, and WDB files are strange but I've managed to get some info out of them. It's becoming harder to guess what these do only from inspection, so I might have to start reading through libLR1 and copying it or testing modified data on windows (2001 version ftw!). Oh and I got it compiling and linking on my Pi (takes 3 and a half minutes to build natively), but because it's currently running headless I don't have a way to see if it draws I'll probably plug it into a screen when I go home for xmas and report back with screenshots.3 points -
Insane Raiders [2022-12-29: Occasional updates are still happening!]
Ayliffe and 2 others reacted to Arthuriel for a topic
I made another comic (I should really intensify making comics, because I have so many sketches here^^). by the way: Sometimes I just update the first two posts (I update the first one only for the dates) without posting something at the end of the thread. So this is the first comic since August and not since February like my last post in this thread might indicate.3 points -
RRU Quotes 2: Reckoning
le717 and 2 others reacted to Fush for a topic
[10:36:30 PM] Terrev: I'm redoing my room and so far have found two random skeletons laying around [10:37:08 PM] Pereki: .............like, lego skeletons, right [10:37:12 PM] Terrev: I think so3 points -
Got bored, made a thing
Cirevam and one other reacted to bobsayshilol for a topic
Hi! Newbie here, but I got bored and made a thing: I used to love this game as a kid, and recently I found the disk buried under a pile of, well, other disks. (I used to love RR and LI1+2 too, but not as much as this - I can't even remember if RR/LI1+2 had a theme, but I can hum LR's theme and the building room song without even thinking!) So now that I have more free time the idea popped into my head to reverse-engineer the game, because why not! Currently it can read the JAM file and create the main menu (well all apart from the man in the corner: just need to look at animations then once that's done it seems like a simple 3x3 matrix maps it into screen space) with sound playing (albeit in a very quiet and crackly way because I messed up the ADPCM converter and cba to redo it yet), but nothing is interactive yet. I wish I'd seen http://www.rockraidersunited.com/topic/6624-lego-racers-in-unity/ before I'd started working on this, but ah well. Almost all of this is from reverse-engineering/guesses (no copy-pasta of libLR1 or anything else, except possibly the BMP format) and I prefer to work out and implement stuff myself rather than rely on other peoples implementations, so everything you can see I've written in C or C++ (it originally started in C as a JAM dumper but then expanded into a full C++ project with a single C file that doesn't want to change into C++ (Logging.c)). It relies on LEGO.JAM being in the same folder (although it also searches the parent folder as it makes the build folder setup easier) and the .tun files being in the same folder if you want audio. If it finds the folders "MENUDATA" and "GAMEDATA" next to it then it'll read from them and ignore the JAM file since that's what posts on here seem to suggest happens (note that I haven't been running the actual LR at all - only looking at the data and guessing what each bit does - and hence never needed to modify a file, but I guess having those folders would make that easier). Currently the only command line args from the original game it accepts are "-horzres" and "-vertres" (no support for "-fov" yet, although can't wait to add that!), and additional ones are "-runtests" that runs unit tests (currently all #if 0'd out in the code, except for the image dumping) and "-headless" which was used when I used to dev on my really really old machine (had lower specs than a raspberry pi) but should probably be removed now. It requires OpenGL 3.1 because that's the highest version my machine with an Intel GPU using the Mesa drivers can go, although it doesn't actually need that high a version and I should probably lower it, but chances are most machines nowadays can run it. Maybe if I lower it back down we can get LR running on a raspberry pi or phone... maybe one day. Binaries are attached (debug and release in both Windows and Linux formats - the Linux one was built on Ubuntu 14.04 LTS, but the code requires no dependencies other than SDL2 (I think)) so have a go at running it if you feel like it, although all it does is draw what the picture shows. I think I have the 2001 re-release of the game, and from brief looks at libLR1's code when I got stuck reverse-engineering the file structures it doesn't seem to match my data exactly (unless libLR1 has never been tested against the 2001 data?). Also note that since most of this has been developed on Linux there might be subtle bugs in the Windows version - I gave it a test run and it all seems OK, and seeing as it doesn't do anything yet I don't see how it could go wrong Anyway, thought you lot might want to know about this, and don't expect regular updates at all on this or even from me (I busy). Although if you want a statement of progression: on Friday morning it wasn't drawing anything, on Saturday morning it was drawing the images (so background and the logo in the top left), and last night I added the ability to print text on the screen, albeit in a bit of a hacky way (only 1 of the fonts works "OK" since they do something weird with glyph locations - just look at the location of the "Q" in "QUIT"). Oh and the reason the labels don't match what's in the game is I haven't found the mapping between what the internal names are (ie those shown atm) and where the translations are stored in the string files, but once I've found that out then it should be fine contents.zip2 points -
Cool Video
The Ace Railgun and one other reacted to Larry for a blog entry
this is some bs right here2 points -
2 points
-
Insane Raiders [2022-12-29: Occasional updates are still happening!]
Ben24x7 and one other reacted to Arthuriel for a topic
-This post has been hijacked for the glory of Insane Raiders- Don't try to switch the thread or changing the refresh rate of your monitor. We control everything. Number 21. Fanfiction Number 22. Idle Games Number 23. Friendship is tragic (Being mean to each other is also good/magic. Wait...) Number 24. Advent Calendars Number 25. War of the Fences Number 26. Stuck in Heaven Number 27. The Circle of Pain Insane Raiders 28. The Cookie Number 29. Insane R It's the manga edition of Insane Raiders (that's why you have to read it from right to left). Is it bizarre and has references to series like Initial D? Yes. Is it way over the top? YES. Note: The preview looks way smaller than usual, because there is a height limit for pictures of 750 pixels and this picture is 4700 pixels long. Solution: click on it and view it in its original resolution. Update (2022-12-29): I don't know how often I will use this forum, but I just wanted to write that once in a while I still make Insane Raiders themed comics. They are simpler (more like a sketch) and without colour, but they are still full of dubious decisions related to dynamite and landslides! Since I posted those only in Discord chat rooms etc. so far (where they can go under) I wanted to put them in one place and so I added them to my existing Insane Raiders gallery on DeviantArt. I hope you enjoy them! https://www.deviantart.com/arthuriel/gallery/50994783/insane-raiders2 points -
Rocket Racer inspired map in Unreal
bobsayshilol reacted to RocketRacer for a topic
Got bored one day and wanted to do something Rocket Racer related in the Unreal editor. Just a little test map inspired by the Rocket Racer track in Lego Racers 1 using Unreal Editor 2.1 and running on the first Unreal Engine. The map is also playable in the Harry Potter and the Chamber of Secrets PC video game. Bonus: http://imgur.com/a/qTYqz1 point -
Custom Test Track v0.1
GBTM101 reacted to Sluicer for a topic
Guys, finally here is the afaik first custom test track. I know there is a lot of work to do, but I would like to ask you to test the version 0.1. I did not edit the wdb files for now. You have to unpack the archive into your TEST folder; don't forget to make a backup before. I hope I did not forget anything (feedback would be good! Thanks).1 point -
[Animation] Jala and Onepu have a Chat
Alcom Isst reacted to emily for a topic
What's happening, folks? I've got a bit of a new animation to share today. I've been working with the assets from Templar's BIONICLE stuff to make my own animations for a few years now (time really does fly, my gosh), and for this one I aimed for a distinct change of pace to match working in a new setting. I really wanted to bring out the characters here, focusing on what I'd like to think are subtleties in movement and behavior - the stuff where the real fun is at. This all in contrast to the more action-oriented stuff I have done previously. This is really only a part of what I hope will be a longer animation that completes the story set up here, but I had to get this specific part done for a project and it turned out so nice I really wanted to share it. (and if you want to see the other stuff I've done, go here - heads up that the earlier ones are pretty stinky, though) I love feedback so don't hold back, type up a post!1 point -
Cool Video
Larry reacted to Zed for a blog entry
witches are also good OHMYGODTHISISATERRIBLEPUNIMSORRY1 point -
Computer Hardware Assistance (General)
mumboking reacted to Fluffy Cupcake for a topic
Yaaay! Now I can have sweet dreams and not nightmares. Thanks for your help. Edit: CAN'T SLEEP The card should be arriving between next Tues-Wednesday, and the power supply anytime between Dec 21st and 5th of Jan.1 point -
Computer Hardware Assistance (General)
Fluffy Cupcake reacted to mumboking for a topic
All looks good there!1 point -
Computer Hardware Assistance (General)
mumboking reacted to Fluffy Cupcake for a topic
Incorrect. It works just fine for me... It brings me just to the error page... For exact details of what my power connects to: [1] [2] I think what you said suits me okay[?] Also, I seemed to have found the same thing with 100 watts more for only $5 more (shipping not included, that's $10 difference) (Screw prices, something just changed. Still not that much difference though.) http://www.amazon.ca/Antec-HCG-620M-Current-Bronze-Modular/dp/B006TVQTFE/ [Antec page here] It has - 1 x 24(20+4)-pin - 1 x 8(4+4)-pin ATX12V/EPS12V - 2 x 8(6+2)-pin PCI-E - 6 x SATA - 6 x Molex - 1 x Floppy If no complaints, I will probably get this one, plus the graphics card I originally had in my cart (holy waffles only one left in stock now!) [Here's the card specs] I'd like a confirmation this is a good idea at the least. Edit: As everything looked alright I jumped ahead and got the stuff. I understand the risk and responsibility in my actions and the cancellation price to pay (if already sent out) if you come along saying something is wrong, which as I currently understand shouldn't be.1 point -
Computer Hardware Assistance (General)
Fluffy Cupcake reacted to mumboking for a topic
Non-Modular: All connectors are soldered directly on. Semi-Modular: Only the essential connectors are soldered on. You can add the other connectors you want to use by plugging them into it. Modular: No connectors are soldered on. You can add the connectors you need by plugging them into it. That particular Semi-Modular Antec PSU has: 1 x 20+4 Pin, 2 x 6+2 PCI-E, 5 x SATA, 4 x Molex, 1 x Floppy and 1 x 4+4 Pin ATX/EPS The Non-Modular version has: 1 x 20+4 Pin, 2 x 6+2 PCI-E, 5 x SATA, 6 x Molex, 1 x Floppy and 1 x 4+4 Pin ATX/EPS A 6+2 PCI-E connector can be used as an 6 pin PCI-E connector or as an 8 pin PCI-E connector by putting the separate 2 pin connector next to the 6 pin connector. Here's a pic of a 6+2 pin PCI-E connector: Looking at the included modular cables, it seems you'd only need to use two of them to power your system. The PCI-E one and one of the SATA ones. P.S: Those links DO work. I just used them.1 point -
Cool Video
The Ace Railgun reacted to aidenpons for a blog entry
you're bs Equilibrium has been reached. Order has been restored to the universe. Let us return to peace, and set aside our conflicts over whether or not this video is bad or good. Let this state of peace remain, Larry of Tanzania, and move on, to greater pastures, or else the guy in the shutterstock photo will become angered with our follies, and place us in nonstop misery as he sends us to the pit of sufer, never to return. {spoiler} The rate of the forwards reaction is equal to the rate of the reverse reaction! By Le Chatelier's principle, if we change the conditions of the system under equilibrium, the system will move so as to oppose that change! My Cambridge has gotten to me...1 point -
1 point
-
Computer Hardware Assistance (General)
Arthuriel reacted to mumboking for a topic
For one thing, that power supply would need upgrading. I wouldn't trust that thing to power a graphics card safely. Get a decent* 500W or higher PSU that's 80+ Bronze or higher certified. I'm currently running an MSI GTX 970 GAMING 4G with an Antec High Current Gamer 520W. *tier 3 and up in this list: http://www.tomshardware.co.uk/forum/id-2547993/psu-tier-list.html On another note, please get some compressed air and blow the dust out of the CPU heatsink... It'll help your CPU run cooler and possibly quieter too.1 point -
LEGO Nexo Knights
Ayliffe reacted to STUDZ for a topic
I think this must be a record for me. I found some of next year's LEGO sets two weeks before the street date. I remember it was almost New Year's before I saw new sets last year (BIONICLE in particular). They also had a couple other Nexo Knights sets, and a bit of Batman Vs. Superman. What's good, kids?1 point -
Computer Hardware Assistance (General)
Fluffy Cupcake reacted to Arthuriel for a topic
I wrote you via Skype, but I think it's better to post my stuff here again since that way other people can also read it and add their thoughts. -there are graphics cards, that are faster than your current card and don't need an external power supply (the pcie 6 or 8 pin connectors, you have mentioned). A pcie x16 slot can supply up to 75 watts (you need the cables only for the more demanding cards). Here is a bunch of cards (the link only serves as an example), that you can choose from, if you don't have an external power supply cable (although there are adapters to solve that problem): https://skinflint.co.uk/?cat=gra16_512&bpmax=120&v=e&hloc=uk&filter=update&bl1_id=30&sort=t&xf=5586_aktiv~147_1~5585_ohne~24_75~132_1024#xf_top Yeah, there are way too many cards on the list, but before you decide to buy one, there are some questions* (or just notes from me), that you should answer since that will (hopefully) help us (in case, that more people will read this thread) to give you better answers**: -since you wrote about getting a faster graphics card, it probably means, that it is the limiting factor in your system and not other components like the CPU, right? (It's also a question, what games you play since some demand a good gpu (=graphic card) and/or a good cpu etc.) -your current configuration (since you posted some stuff on your rru profile, that is a good start, although it might be helpful to know a bit more about things like the mainboard etc. Just to make sure.) -how much are you willing to spend (and what do you prefer? new or used?) -do you plan on upgrading other parts of your computer? -apparently you don't use the small pcie x1 slot & pci slot*** (the thing, that you marked with an arrow) at the moment. If that stays this way you can also use cards, that are higher than one slot (two slots etc.) *there are probably more questions, but those are the ones, that came to my mind (I could also ask, what card you almost bought by accident for curiosity's sake) **in theory I could just write stuff like "Just buy a nVIDIA GTX 750 or 750Ti and be done with it" (and maybe it will turn out, that this is the best answer by accident/coincidence^^), but maybe buying a slower one or waiting for a full pc upgrade are the better options ***it's not a pcie slot like your note indicated1 point -
1 point
-
Cool Video
aidenpons reacted to Lair for a blog entry
f****ing fursecution i'm callign the internet police my dad works for nasa adn nintendo and hell mak esure u will pay for yur mitsaks waaahh1 point -
Cool Video
aidenpons reacted to Dazzgracefulmoon for a blog entry
this is a meme free zone but you're a living, breathing example of meme1 point -
Timed Auto Kick
aidenpons reacted to Lind Whisperer for a topic
Off-topic a bit, but if we're discussing chat room features/etiquette:1 point -
1 point
-
Looking back after years
aidenpons reacted to lol username for a topic
Looked at some of your old posts, I've seen waaaaaay worse. Old topics/posts in general are hilarious. This place used to be a lot sillier than I think most people realize, and obviously it's never gone away entirely. BEHOLD. I mean seriously lol really now just look LOOK It's always funny to me when people moan and complain about "stupid posts" these days... I wonder what it's like to believe you live in a world where RRU is or ever has been serious business.1 point -
RRU Quotes 2: Reckoning
mumboking reacted to lol username for a topic
(on the subject of cosplay) [7:42:17 PM] jamesster: I mean, I can enjoy watching it, but I'd never wanna do it [7:42:32 PM] McJobless: You blend into conventions better. [7:42:45 PM] McJobless: If you cosplayed as a red brick for Brick Fiesta, for example... [7:42:52 PM] McJobless: And then found a green brick... [7:42:53 PM] McJobless: Well, f****.1 point
