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Showing content with the highest reputation on 12/18/2015 in all areas

  1. dead_name

    RRU Quotes 2: Reckoning

    [17:22:37] Noghiri: I.e. leg works [17:22:51] Noghiri: Logo wprlds [17:22:58] Noghiri: Lego eodlds [17:23:02] Will Kirkby: nog are you ok [17:23:06] Noghiri: Lego worlds [17:23:17] Noghiri: Ffs mobile keyboats
    4 points
  2. le717

    I'm ready for winter...

    2 points
  3. mumboking

    Hello I i need help to start rock raider on win 7

    It's not piracy if you're just stripping the SafeDisc protection from your own legitimate disc.
    2 points
  4. Shadowblaze

    Shadowblaze - Champion Battle

    Hey, here's a new track for you! It's a Chiptune/Orchestral/Metal loop (ends at 1:47), and it's inspired by UNDERTALE. Undertale is truly an inspiring game, and its soundtrack is even more from a composer's point of view. So... Enjoy!
    1 point
  5. Shadowblaze

    What are you listening to right now?

    Of course you are. These four (spoilers?): http://www.galaxytrail.com/forum/index.php/topic,470.msg14719.html#msg14719
    1 point
  6. Shadowblaze

    Shadowblaze - Champion Battle

    Wow thanks... I don't think I'll be able to top this one though. Also, I'm thinking about making a Earthbound-y tune next (which is by definition messy and silly), so... yeah...
    1 point
  7. Sluicer

    Custom Test Track v0.1

    Sorry, no update yet. But I will try to give a few answers and comments. I used LDraw Tools to create two files. One is the 'mesh' of the track, the other one is the colliding map. I wrote a little bit of source code, that creates the GDB and BDB files out of the 'mesh' file and the BVB file out of the colliding map. But currently you have to respect a lot of rules to create a working result. The process is absolutely not user friendly and I did not wrote down any rules or tutorials by now. Today, I do not know a simple way to create tracks. A lot of work was done manually! Here are two images of the LDraw files: This is the 'mesh' file. You have to respect the back face curling. The different colors are for different textures (black -> 0 -> first texture; blue -> 1 -> second texture, aso...). There is no chance to create vertex colors! This is the colliding map. Here you also have to respect the back face curling (here green is the front side, red is the back side). I removed the bottom plane so that you can see something. This is the base for the tree in the BDB file. The game will not let you drive through a triangle from the front to the back; but the other way around.
    1 point
  8. MaelstromIslander

    Interplanetary Interceptor

    I was thinking about making a Blacktron MOC for a while now, and this is what I came up with. Enjoy. The Interplanetary Interceptor is a spacecraft built for the uses of the ominous Blacktron. It can blast off to very high speeds, and possesses four powerful laser cannons. Built within the depths of Blacktron itself, it is known for being a very dangerous vehicle, but very vulnerable and weak as well. Regardless of its downsides, the vehicle is still used to scout for enemy Space Police forces nearby, blasting them to pieces. Many traveling space traders of Futuron fear this vehicle, as these have destroyed and pirated several merchant ships in their history. (I made this MOC on another computer that I don't have access to right now, so I'll have to wait until I can take pictures of the different angles.) I actually originally planned this MOC to be a transforming vehicle, with the ability to switch from an air vehicle to a land vehicle, but it proved to be too complex, and so I had to scrap it. I might do it in my next MOC though.
    1 point
  9. Zed

    Martian Letters?

    that set is overrated; i prefer 1017 FOREIGN EMISSARY: much better
    1 point
  10. emily

    LEGO Nexo Knights

    my review of the two-part series premiere
    1 point
  11. Fluffy Cupcake

    About 1,5 years in this community as a dragon.

    I came in here to bug Swedish about his , instead of . , instead I'm welcomed to what is seen above. @SM64 Machinimas; Why does the YouTube channel SMG4 (for short) come to mind...? I haven't seen much of the channel but the topic you discussed is hot on it, with the guy who makes the videos being an older guy, and sometimes (like once) I hear the channel referenced in Steam comments. It's funny because half of those friends came from playing Terraria. It's amazing what gaming can do.
    1 point
  12. emily

    THEORY: The Sam Sinister Switcheroo

    You all know what I'm talking about. That logic defying enigma of the Adventurers theme, when Baron von Barron became Sam Sinister, and Sam Sinister vanished into the ether, his only subsequent appearances defaulting to his German name Slyboots. It's become more or less the punchline to the joke of the Baron's many names, which in itself was a symptom of LEGO's problem with leaving character names and specific story details up to each individual region at the time. It's tempting to chalk it up to some error on LEGO's part, but that's proven impossible thanks to ">this infuriatingly tantalizing MANIA Magazine page that bills the character "Sam Sinister (aka Baron von Barron). So the question is, why the heck did LEGO assign the name to another character? And why did that character later assume the dress of the original? I think I may have an answer. But first of all, to avoid things getting confusing really fast, I'm going to assign identifiers to each minifig that is pertinent to this discussion. This guy will heretofore be referred to as fig A, this guy is fig B and this guy is fig C. And now, for absolute clarity, here's a rundown of the known names that have been assigned to each figure: FIGURE A 1998: Baron von Barron, Evil Eye, Mr. Hates, Ulrich Unhand 2000: Sam Sinister, Sam Sanister, Alex Gluipstra FIGURE B 1998: Sam Sinister, Lizard Boots, Slyboots FIGURE C 2003: Lord Sam Sinister This theory hinges on one major assumption: That there was a massive miscommunication in 1998 regarding the identities of the Adventurers figures. I do not believe that this is too far-fetched - continuity and consistency were the furthest things from LEGO's minds at the point, and the names and personalities of figures were by and large only a small part of what they were doing - selling toys. Look at the awful confusion of Insectiods and UFO characters that we see all over the place - it is apparent that LEGO was not devoting too much energy to fig identity at the time. So what would this massive miscommunication be, then? It's comprised of a few parts. At the core of it, this theory assumes that in the original story treatment for Adventurers, Figure B is designated the 'big bad' while Figure A is designated his sidekick or hired help. This idea may seem unintuitive to us as fans long trained to think of Figure A as the definitive villain of Adventurers, but bear with me - this will make more sense as it goes along. In fact, we know with full certainty that the original US continuity did, in fact, have Figure B as the big bad - it just chose to shine more of the spotlight on Figure A anyway. Figure A is shown as the brutish and forward muscle of the team, with Figure B as the sneaky brains. This leads us to our first major proposition - the name Sam Sinister was always originally intended for Figure A, and the name Baron von Barron was originally reserved for Figure B. "Baron von Baron," while being distinctly tongue-in-cheek, is a name that carries overtones of dignity and aristocracy. In that regard, it is much more applicable to the tux-and-tophat clad Figure B, as opposed to Figure A, who is more rough-and-ready with proper desert gear. Now we turn our attention to the other continuities. The stories in the UK and Germany overlap almost entirely, with Figure A being the villain leader and Figure B being his hired help, a retired boxing champion. When was the last time someone said 'boxing champion' and you imagined a man in a tuxedo and spectacles? Contrast that with the powerful Figure A, with battle wounds and a silhouette made more powerful by bulking his shoulders with epaulettes. Figure A is also framed as the brute of the two in the US continuity. And so I propose that in the UK/Germany continuities, the names of Figure A and Figure B were not switched, but their identities were. If we go so far as to assume all of the above is true, things begin to fall into place. In 2000, with the advent of the Dino Island line, LEGO wants to bring back Figure A as the antagonist. Rather than pursue their now two-year-old blunder in naming him Baron von Barron, they use his proper, intended name and leave a note in MANIA magazine for any readers that might remember back to the 1998 issues. This ultimately creates a problem for third-party story developers like ATD when they worked on LEGO Racers - Figure B had had a name, but now it had been taken away from him. The solution, then, would be to look at other names that had been used for that figure and select one, (Slyboots). So a few years pass and LEGO gears up to reboot Adventurers as Orient Expedition. They want to bring back the original big bad, Figure B, as the antagonist, but they run into a problem: Figure A's presence in the Dino Island theme, and later the Johnny Thunder and the Adventurers animations in 2002, had solidified him as the definitive villain of the series. Bringing back Figure B wouldn't make sense to fans, especially considering the confusion with his name that would already have been apparent. So they compromised: use Figure A, but give him Figure B's garb to channel some of that energy. A nice idea on paper, maybe, but it's given people like us some serious headaches as we wonder what the heck is going on. And so the Sam Sinister switcheroo was complete, and two Sams became one.
    1 point
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