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Lego Racers music project
bobsayshilol reacted to J Reggie for a topic
I'm working on a large-scale project involving the music from LR1. This project has four ultimate goals: 1. To create note-for-note transcriptions of all of the .TUN files in LR1 (PC version). These will not be playable on any instrument, but will form the basis for the rest of my work with the music. I plan on posting these here in case anyone wants to create their own reductions or arrangements. 2. To create playable piano reductions for all of the music. I will be using my own judgement as to what to change or not to include to make these playable. I can also add fingering suggestions if people so desire. The reductions will probably end up requiring around an intermediate level of skill to play up to speed, but I'll try not to make them too crazy. 3. To arrange all of the music for the instruments it was originally scored for. This will be both just for the fun of looking at the full score and also in the unlikely event that anyone wants to play any of these songs in a band (if this ever happens, please send me a link to it!) Note that some of the instruments I will be scoring for are transposing instruments, so it might get a little confusing if you're not used to reading full scores. This will also help me in my final goal, which is: 4. To reproduce all of the .TUN files using high-quality samples and synthesizers. That way, anyone can use the same songs in Lego Racers without the cheesy 90s MIDI samples (nothing against those personally, but it would be nice to have more realistic-sounding music). I'm not sure how long this entire project will take, but I will keep you posted on my progress. If anyone has any of the songs which they would like to have sheet music to sooner rather than later, let me know and I will try to get to them first. Here are samples of the first three goals for this project, all of Rocket.TUN (the theme from Rocket Racer Run). Transcription: Reduction: Orchestration:1 point -
What Is Your New Year's Resolution?
Lind Whisperer reacted to CrashDSB for a blog entry
2015 is over, gone, disparu, ido, 지나간, ゴーン. With that, begins 2016, a brand new year, a clean slate, and with that, comes improvements we all wish to bring on our life for the new year. Every year we learn something new, and with that, we can profit and correct what we wish in the new year. However, it's not just a number, 2016, it's an entirely new year for us to do WHATEVER we want with! I want to share with you some New Year's Resolutions of mine, and then close it off, as well as find out some of your's! This is the perfect time to share it anyways, am I right? Crash's New Year's Resolution List: Be A Friendlier Person. Be More Caring Towards Others. Be Less Reliant On Others. Exercise (lol). Be More Reliable. Listen More. Work on my temper. One thing I always try to remember is though, that even though having New Year's Resolutions is fine and dandy, don't change yourself or your life to something it isn't. You are you and only you, other people's judgements shouldn't change you, they should enlighten you. André Gide said, Just remember, in this new year, you should improve, not detract, your flaws and differences are what make you, YOU! Let's make 2016 the best year yet. So, my question to you is, what are your New Year Resolutions? HAPPY NEW YEAR!1 point -
Got bored, made a thing
Fluffy Cupcake reacted to bobsayshilol for a topic
^ This. Until this holiday I'd only been working on this by reading through the data with xxd on Linux (can't use WINE for reasons). But over the holiday I made a simple script that rebundles the JAM file and I've been playing with the files. I even put up some christmas decorations: I've also noticed that reading back through my posts makes me look like a bit of a <insert curse word here> since I'm not using any of the tools or info you lot have discovered and just heading off on my own, but that's only because I enjoy a challenge and not because I'm a <insert curse word here>. I don't see any sort of wiki so I'll just dump some info I've found out that may or may not be new to anyone (note that all of these are for the 2001 re-release data since I don't own any other version, although I guess I could look at the demo's data at some point): The executable opens the String Resource File (purely a guess at the acronym) "/MENUDATA/MENUNAME.SRF" and preloads the files inside. The first few are all Menu Interface Binary (MIB) files (which is what I was concerned with for the menu stuff). It then loads the *second* MIB in the list (splash) which then tells it to cd into the "LEGAL" directory and load up the Cutscene Data Binary file "SPLASH1.CDB". This then says to load the empty World Data Binary file "EMITTER.WDB" and the effects. I can't remember how but the CEB (Cutscene Effect Binary?) also gets loaded and that loads the Image Data Binary. The image that is going to be displayed must be 640x480 and RLE compressed, although I did find a way to turn it upside down which suggests that we can also change the compression it looks for (it's part of the bitmap header to have the upside-down flip thing, so I'd guess there are more too. To anyone that wants to try it out swap the 0x29 for a 0x28 inside the IDB file). Then the main menu loads. It should be noted that swapping the "splash" and "mainmenu" strings in the list (or swapping their data) causes the game to hang. I expect it expects a "cutscene" MIB in the second string, and similarly an "interactable" MIB in the third. I don't know what the first index wants (says "testmenu", might be another file type, don't know). If a file wasn't able to be preloaded from the list in the SRF then it will carry on as if nothing happened, but it won't be there for MIB's that need it: ie if you remove "GARAGE.MIB" from the data folder it'll still show the main menu but the button will be missing to go to "BUILD". The XXB files seem to be more stateful than I had previously assumed - I found a file ending in the byte sequence "0x14 0x04 0x00 0x06" to close 4 0x05's rather than the expected (or at least what I expected to see) "0x06 0x06 0x06 0x06". Obviously the first sequence expands to the second, but this implies a lot more state is kept than a simple pass through and interpreting bytes as they come along. It should be noted that swapping the first sequence for the second didn't break anything. The same is also true of any dynamic structs (0x16), ie rather than doing "0x16 0x17 0x03 0x03 0x03 0x03" then later using "0x17 <float> <float> <float>" you can instead skip the 0x17 registration and do "0x03 <float> 0x03 <float> 0x03 <float>". This also explains the huge mess at the top of the Animation Data Binary's (ADB's). For now I just have a ton of hacks lying around, but I'll probably need to fix that. I can't think of any other points I've found, but if I do I'll update this post.1 point -
What Is Your New Year's Resolution?
Zed reacted to Lind Whisperer for a blog entry
Mine is pretty simple - I'm going to try and take a break from the digital world. Someday, I'll have time for it - but not right now.1 point -
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Happy New Year!
dsdude123 reacted to Larry for a topic
Happy New Year! What are your resolutions?? Mine is 2560x1440.1 point -
Freedom Planet - Lotus Cascades (Fan Music)
Fluffy Cupcake reacted to Shadowblaze for a blog entry
I wanted to make something that could fit in Freedom Planet, so here it is! I tried as hard as I could to replicate Woofle and Strife's styles, but I don't know if I tried hard enough still. Sooo, enjoy? https://soundcloud.com/officialshadowblaze/freedom-planet-lotus-cascades-fan-music1 point -
RRU Quotes 2: Reckoning
noghiri reacted to STUDZ for a topic
Bed [9:35:55 PM] Triangle717: Night [9:35:59 PM] Noghiri: and now [9:36:03 PM] The Ace Railgun: Bye le [9:36:06 PM] Noghiri: if we observe carefully [9:36:11 PM] Triangle717: NOPE [9:36:21 PM] Noghiri: we can watch a Wild Le transform into a pumpkin. [9:36:47 PM] Noghiri: Scientists do not yet know [9:36:48 PM] Stan McStudz: "I'M VERY HUNGRY" [9:37:02 PM] jamesster: I knew what studs was typing as soon as I saw his name appear1 point -
RRU Quotes 2: Reckoning
noghiri reacted to Alcom Isst for a topic
[1:48:04 PM] Slightly Seradima: '> [1:48:23 PM] Slightly Seradima: This image shows perfectly the amount of interconnectiveness and worldbuilding of Dark Souls. [1:49:16 PM] Slightly Seradima: The small and faint building circled in red is the Duke's ARchives, one of the very last places you'll ever visit in the game. [1:49:29 PM] Slightly Seradima: He's currently in Undead Burgh, the first area you'll likely go to. [1:49:39 PM] Alcom Isst: Why's there a hat on their elbow? [1:49:49 PM] Slightly Seradima: elbow armor [1:50:07 PM] Alcom Isst: Why's they using a hat for elbow armor? [1:50:13 PM] Slightly Seradima: idunno [1:50:17 PM] Slightly Seradima: its japanese [1:50:23 PM] Slightly Seradima: it was either this or scantily clad anime women [1:51:23 PM] Noghiri: '> this image shows perfectly the amount of interconnectiveness and worldbuilding in a sock.1 point -
RRU Quotes 2: Reckoning
noghiri reacted to Alcom Isst for a topic
[4:01:49 PM] Hugh Wotmeigh: AUSTRALIANS ALL, LET US REJOICE FOR WE ARE YOUNG AND CONTROLLED BY AN AWFUL GOVERNMENT OUR HOME IS GIRTH BY WEALTH AND SOIL SOMETHING SOMETHING [4:01:52 PM] Hugh Wotmeigh: f**** [4:01:54 PM] Hugh Wotmeigh: Anyways [4:01:59 PM] Hugh Wotmeigh: It's Australia Day.1 point -
RRU Quotes 2: Reckoning
noghiri reacted to Antillies for a topic
[8:33:12] bartvbl: the addition of an FOV slider really puts things in perspective.1 point -
RRU Quotes 2: Reckoning
noghiri reacted to Antillies for a topic
[11:47:48 AM] Cirevam: Fallout: New Vegas for $2.49 [11:48:02 AM] Cirevam: WE CAN'T HOLD BACK MUCH LONGER [1:18:44 PM] Cyrem: you better be joking [1:19:51 PM] Cirevam: No joke [1:19:57 PM] Cirevam: We don't joke about Steam sales WE DON'T JOKE ABOUT STEAM SALES1 point -
RRU Quotes 2: Reckoning
Alcom Isst reacted to Antillies for a topic
[12:38:42 PM] bartvbl: has anyone in here used R? [12:46:53 PM] Noghiri: Many times, usually in a word.1 point -
RRU Quotes 2: Reckoning
Alcom Isst reacted to The Ace Railgun for a topic
[8/10/14 7:15:31 PM] jamesster: I left the computer running with some loader dozers running around for a while [8/10/14 7:15:36 PM] jamesster: like roombas [8/10/14 7:15:42 PM] jamesster: but with rubble1 point -
RRU Quotes 2: Reckoning
Alcom Isst reacted to dead_name for a topic
[23:25:13] Xenfare Spades: OH MY GOD [23:25:16] Xenfare Spades: HIS NAME IS PEPPER RONI [23:25:18] Xenfare Spades: I DIDN'T KNOW HIS LAST NAME [23:25:20] Xenfare Spades: THIS ALL MAKES SENSE NOW1 point -
RRU Quotes 2: Reckoning
Alcom Isst reacted to Fush for a topic
[11:48:43 AM] professorbrickkeeper: (In other news, I just bought several hundred light trans. blue and trans. blue 1x1 round plates and trans. 1x1 plates.) [12:25:43 PM] Cirevam: whyyyy [12:25:59 PM] Cirevam: Do you plan on building the ocean? [12:26:48 PM] Alcom Isst: Well the volume of the Pacific Ocean is 714 million cubic kilometers. [12:27:14 PM] Alcom Isst: So what's the volume of a 1x1 round plate? How many would it take to fill an ocean? [12:53:29 PM] Will Kirkby: you'd have to take into account the fact that they don't tesselate perfectly [12:54:54 PM] Will Kirkby: there's "how many 1x1 round plates would match the volume of the pacific" [12:55:18 PM] Will Kirkby: and "if we drained the pacific, how many 1x1 plates would it take to fill it back up from a practical standpoint" [12:55:23 PM] Will Kirkby: which would be different values [1:00:08 PM] Alcom Isst: What would be the effect of all that pressure? Would the bricks on the bottom collapse? [1:00:56 PM] Will Kirkby: most likely [3:08:52 PM | Edited 3:16:15 PM] professorbrickkeeper: It becomes LEGO.JAM1 point