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Showing content with the highest reputation on 03/03/2016 in all areas
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Your interest in Eco-Lego
aidenpons and one other reacted to Arthuriel for a topic
"Back in my days they made toys out of wood..." "Back in my days..."-jokes* aside I just stay in "Let's see, how those bricks are going to be, when I am holding them in my hands and/or read a good review"-camp since I don't know, if they will be good/equal/worse compared to the current bricks (I assume/hope, that they will be of similar or higher quality). Personally I see the new material(s) (maybe they will use several ones) as a nice feature, but not as the sole reason, why I want to buy a set**. * **2 points -
2 points
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Your interest in Eco-Lego
Wognif and one other reacted to Alcom Isst for a topic
It's science. Science is awesome. I'd love me some new awesome science bricks. A vote against the new science bricks is a vote against science.2 points -
LEGO Racers multiplayer on Windows 7
origamihero reacted to ChileDawg for a topic
So the other day I was trying to play LEGO Racers with another person on my windows 7 machine, (one of us using an Xbox 360 USB controller, and one of us using the keyboard) so I went to the settings and tried to change the player 1 and 2 controls, and when I try to go into the menu, the game crashes. I managed to get around this though by going straight into multiplayer and choosing controls from the "config" option during car selection, but after about five seconds of racing, the game crashes. Does anyone know how to fix this? It's beginning to get very frustrating, as I already had to change some settings in order to get the game to run in Win7 in the first place (credit goes to this post: http://www.rockraidersunited.com/topic/1006-running-lego-racers-1-on-win7/?page=1#entry60427 ) Update: Fixed the problem by running the program in compatibility mode for windows vista... who would've thunk?1 point -
Your interest in Eco-Lego
Zed reacted to lol username for a topic
I haven't bought lego for years, and I don't see that changing any time soon, but good on them for doing something nice.1 point -
Your interest in Eco-Lego
Fush reacted to emily for a topic
There's no way in heck they'll move to a new material unless it is just as durable as and qualitatively consistent with the current plastics they use. So I'm not concerned with that or any of the questions it leads to (e.g. backwards compatibility). If and when the change does happen, I still plan to be buying LEGO so I don't doubt I'll own sets with it. Maybe not the first set, though.1 point -
LEGO Ideas #013
aidenpons reacted to Fluffy Cupcake for a topic
"Green go, red stay" is the first thing that came to mind when seeing that first maze image.1 point -
LEGO Ideas #013
STUDZ reacted to Ayliffe for a topic
Press release! Welp, it looks amazing but a bit above my budget tbh. Nice though innit?1 point -
Aquashark.png
lol username reacted to Fifi La Fume for a gallery image
From the album: RACERS
An Aquashark. Doesn't have expressions and I'm not sure if I'll finish this. Face texture by @AaronBurner05.1 point -
Cave Raiders (Rebuild of Rock Raiders)
Pixus reacted to Packer for a topic
Alpha 0.4 Key Features: Bug Fixes, everything is now multiplayer compatible, so now you can see what you're suppose to! Visual Update, probably one the most noticeable additions! Several buildings and vehicles now have studs on them. Everything has been polished too, extra shiny new looking blocks! Caves now crumble when you destroy the walls, rubble can be dug and the ground changes! Donations Donate Cave Raiders is completely for free and will never cost money or membership. I'm putting my best efforts into making this game a reality and free fun experience. Donating is not only a great intensive for me to keep going, but realistically helps the development of the game and pay the bills! Please only donate if you can spare the money! Download: CaveRaiders 0.4 (MediaFire) Ground Controls: F3 - Mission Briefing W, A, S, D - movement Run/Jump into Vehicle - Enter Vehicle F - Exit Vehicle 1 - Slot 1 2 - Slot 2 3 - Slot 3 4 - Slot 4 5 - Free hand F - Interact with Buildings Left Click - Use Tool / Place Building R - Rotate Building B - Build Menu Tab - Change camera view V - Rotate camera in third person view Z - Zoom! Vehicle Controls (NEW!) W, S - Forward/Reverse A, D - Steer Left and Right Space - BRAKE! F - Exit Vehicle Version Notes: Several vehicles were actually disabled and removed, specifically the larger ones as they don't use the new texture system and haven't been properly converted from 0.2 days. Only so many controls are able to be remapped, this is due to the way controls are setup in the engine (aka the engine developers never fixed it) I have however made vehicle controls remappable so enjoy that! Power is working better than ever but its still not ready to be used correctly, hence the low price on everything power related. Troubleshooting: If you're not hearing anything during gameplay, press Ctrl+O and go to the audio tab, try changing the Audio device to another on the list. Post in this thread if you cannot fix your issues and I'll try to help as best as I can. Hosting: If you're hosting you may need to port forward if no one can find your server. 28000 to 28008 TCP and UDP (The number of players you're letting into your server, 8 by default) Or if you know the host get their IP and press ~ in the main menu and type: connect("123.456.789:28000", "password", "name"); Replace name with your name, make password "" if there is no password and change the numbers to the hosts IP. Report Bugs!: As said before, if you encounter a bug, please report it and how I can replicate the bug!1 point -
Cave Raiders (Rebuild of Rock Raiders)
Pixus reacted to Packer for a topic
Decided to implement the lava theme today, so officially now all the themes are in Cave Raiders from Lego Rock Raiders. Also updated the Power Path tiles to glow now!1 point -
Cave Raiders (Rebuild of Rock Raiders)
Pixus reacted to Packer for a topic
I had to take a couple of days off to follow up on something, so I decided to work on a task I've been putting off for a while. 'Power' and 'Power Paths' now properly work! I redid a heap of the code and its much better than the monstrosity that I created before. I also made the rubble change as you dig it! Cave in animation in the back mid fall being shown off.1 point
