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Showing content with the highest reputation on 03/16/2016 in all areas
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LEGO Island Portraits (+More)
Zorg_Sinister and 5 others reacted to Fluffy Cupcake for a topic
Use as you will, forum avatar, speech box in game, etc, I don't care. https://www.dropbox.com/s/8u37ultdvtpke61/LEGO%20Island%20Portraits.zip?dl=0 See more in update 2 post. See more in update 3 post.6 points -
Job Simulator - "JobBot" - LEGO Recreation
spacepals and 2 others reacted to Ben24x7 for a topic
If you have been paying a lot of attention with upcoming VR Gaming (or, more specifically, the HTC Vive), you may have heard of a game called 'Job Simulator - The 2050 Archives' where the player is presented to... ...well... ...jobs, as emulated in a future where Robots do all the work. If you'd like to see the game yourself, you can search for trailers, gameplay or screenshots on YouTube or a Search engine. Anyway, I like the art style of the game, specifically the design of the robot that seems to always be in the room with you (judging by the 'nametag' in some promotional art, I'm assuming it's called "JobBot"), and I wanted to recreate the character in LEGO. So after several attempts at constructing the character (both in LDD and in physical LEGO), I have finally finished him, or at least it is the best I could've done. Introducing the 'JobBot'; ...or, at least what he'd look like with specifically designed stickers or decals. Here is what he actually looks like; ...Meh. But it's still a great relief to have finally got it looking somewhat decent. Here is the .lxf file for anyone who wants it; http://oresome.rockraidersunited.com/download/323 I was originally going to post these as pictures in the Member's Gallery, but I never really used the 'LEGO Creations' Fourm category, so there, my first proper Digital LEGO Creation to be released publicly. If I design a room or setting based on the game in the future, I might post that with this MOC onto LEGO Ideas to be made into a set. If I do, I'll announce it when it's up. Thank you for taking your time to read this. --Ben24x7--3 points -
LEGO Island REDUX
FeebTube and one other reacted to bphillips09 for a topic
v0.9.7.5 ------------------------------------------------------ Pick an OS, download and unzip anywhere. I recommend that you delete any previous version before unzipping. For Windows and Linux, the "data" folder needs to be in the same root folder as the executable ------------------------------------------------------ *WARNING*: Please remove or uninstall any existing version of the game prior to installing v0.9.7.5 What's New: Bug fixes Patcher implementation Added a brick-building system (click on the green brick base in the Information Center) Fixes for AI Fixes for pizza throwing Fixes for choppy audio (using the original game's monoaural audio) Added some more phrases to test lipsyncing Code optimization Added radio to all vehicles and the brick builder ------------------------------------------------------ Still to do: For v0.9.8: Continue working on NPCs and Pathfinding Switch between "Classic" and "Redux" controls (due to the way the terrain is set up, this will be put off for a later build) Fix more bugs More interiors For v1.0.0: Begin implementation of objectives/missions All 3D interiors Add animations and character rigging Add more character models to the island with animations Overall: Island model smoothing Downloads: WINDOWS :: MAC :: LINUX Visit our Discord channel for quick feedback or general information. Default Controls: E / Left Mouse Button: Interact F: Exit Vehicle G: Throw Pizza Z: Spin Trees Y: Unstick Q: Quit ESC / P: Pause/Resume SPACE: Jump W A S D : Move N: Nightmare Mode ------------------------------------------------------------------------------------------------------------------------------------- Common Troubleshooting: Game crashes frequently or textures aren't displayed properly on Windows: Try selecting a different graphics API Game won't open on Mac: You may need to enable read/write/execute permissions; To do so, open Terminal and run "chmod 777 path/to/game/LEGO Island REDUX.app/Contents/MacOS/LEGO Island REDUX" -------------------------------------------------------------------------------------------------------------------------------------2 points -
Cedric's Minion Face
Zed and one other reacted to Fifi La Fume for a gallery image
From the album: Decals
2 points -
Brickster's Henchman Face 1
lol username and one other reacted to Fifi La Fume for a gallery image
From the album: Decals
A Brickster henchman.2 points -
RRU Quotes 2: Reckoning
noghiri and one other reacted to Alcom Isst for a topic
[9:36:29 PM] Will Kirkby: christ [9:36:32 PM] Will Kirkby: I've just realised [9:36:42 PM] Will Kirkby: I'm never gonna be able to visit my grandfather ever again [9:37:33 PM] Pereki: I'm sorry for your lo - [9:36:49 PM] Will Kirkby: without having that f****ing fleentstones theme in my head [9:37:44 PM] Pereki: ...oh2 points -
Alpha Team puzzle editor, and ~niblik?
eagleeyedan reacted to lol username for a topic
Two things here, not sure if they're related. Alpha Team's designer (that awesome Tom Mott fella) showed up on Eurobricks recently and, among other things, said this: http://www.eurobricks.com/forum/index.php?showtopic=85196#entry2457898 I've tried it and a thousand variations and have yet to get anything to happen. I'd say exactly what I've tried, but without any hint as to what it should do, who knows what might be relevant. I think it'd best if people messed around with it themselves. If you want to investigate the game up close, be aware that most of Alpha Team's logic is made up of DLLs, both sitting in the same folder as the EXE, and inside the Bhvr.pac file. The EXE contains relatively little. Bhvr\PE0300.DLL especially might be of note? Also while poking around I noticed UI stuff that seems to show there is/was an in-game puzzle editor. From Etc\UILAYOUT.TXT: //**************** Puzzle Editor Buttons ***************** ToggleButton LockButton 0.95 0.7583 0.05 0.066667 { State UnLocked { Neutral "Unlocked.tga"; } State Locked { Neutral "Locked.tga"; } } ToggleButton ModeButton 0.0001 0.7583 0.05 0.066667 { State GameMode { Neutral "GameMode.tga"; } State PEMode { Neutral "PEMode.tga"; } } Button TBLeftArrow 0.070313 0.091667 0.05 0.066667 { Neutral "ToolboxArrow.tga"; MouseOver "ToolboxArrow_roll.tga" Sound ButtonOverSound; Depressed "ToolboxArrow_selected.tga" Sound ButtonDownSound; Faded 0.333; } Button TBRightArrow 0.882813 0.091667 0.05 0.066667 { Neutral "ToolboxArrow.tga"; MouseOver "ToolboxArrow_roll.tga" Sound ButtonOverSound; Depressed "ToolboxArrow_selected.tga" Sound ButtonDownSound; Rotation( 180.0 ); Faded 0.333; } NoClickButton TBoxBGBut 0.121875 0.010417 0.760938 0.145833 { Color (0.0, 0.012, 0.549, 0.8); } Group TBArrows { Draw TBLeftArrow; Draw TBRightArrow; } The images for the buttons are still present too. I haven't looked into it much, but perhaps there's a way to enable it?1 point -
legorr.exe has stopped working :(
McJobless reacted to rick1992 for a topic
Hey man I think it worked! I just played for 1 hour and 50 min without any interruption!! thank you1 point -
LEGOIslandPortraits
Zed reacted to Fluffy Cupcake for a gallery image
From the album: LEGO Games Misc
1 point -
What are you listening to right now?
spacepals reacted to Fluffy Cupcake for a topic
I'm bringing this back up: (Brick by Brick remix)1 point -
legorr.exe has stopped working :(
rick1992 reacted to McJobless for a topic
As a fun fact, Exception 0x94 is a divide-by-zero error. Doesn't actually help us here, but it does explain why the game is going nuclear. The faulting module is LegoRR.exe, not a graphics driver, HOWEVER, there are some known problems with AMD and this game. Interestingly enough, I don't think I've yet seen somebody with both an AMD CPU and AMD GPU. That makes you quite a special case. When you start you game, do you get a window that asks if you want Direct3D HAL or RGB Emulation? If so, could you try running the game with RGB Emulation instead of Direct3D HAL? It will likely lag a lot, but I just want to see if that solves the crashing problem. If it does or doesn't we'll figure out something to make it run better.1 point -
legorr.exe has stopped working :(
rick1992 reacted to McJobless for a topic
Run the game until it crashes again. Open your Event Viewer (for Windows 10 right click the start button and press Event Viewer, otherwise just search for it), and in the side pane go to Windows Logs > Application. You should see an Error - Application Error and above it an Information - Windows Error Reporting. For both, make sure they say "LegoRR.exe" somewhere inside the General box, and then copy/paste the contents here. Futhermore, if you could tell us what your hardware is (CPU, GPU, RAM etc), that would also help.1 point -
1 point
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Classic LEGO videogame builds
riedthiessen reacted to Fluffy Cupcake for a topic
Wow, and the whole island was going to be my next joking guess, good luck with completion!1 point -
1 point
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Classic LEGO videogame builds
aidenpons reacted to riedthiessen for a topic
How did you guess!? I've only got a few (just 2, unless you want to count all the 6? 5? versions of that one house you can click on to change it) buildings left to build from LEGO Island. But I think I'm going to wait till later to build those, and start working on the actual island now.1 point -
What are you listening to right now?
someswedish reacted to spacepals for a topic
I got this game recently and it's really sweet :-)1 point -
Classic LEGO videogame builds
riedthiessen reacted to Fluffy Cupcake for a topic
Cool. What's next on the menu, more LI builds?1 point -
1 point
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Editing OPTIONS.SAV for longer matches
Zed reacted to Fluffy Cupcake for a topic
Want longer matches? Well you've come to the right place! First off, locate your OPTIONS.SAV file, for me it is under C:\Users\Xiron\AppData\Roaming\LEGO Media\Soccer Mania\Dev0\ Open up the file in a hex editor, and look for the bytes "XX 3F", XX will be 00, 01, or 02 depending on what match length you saved it as. The bytes should be at offsets 55-56 in the file. The byte you want to change is the first byte, the one that ISN'T 3F. By default, 00 is a 4 minute match, 2 minute per period. For every number increase, a whole minute gets added to the period. So 00 is 2 minute periods (4 minute match), 01 is 3 minute (6 mins), 02 is 4 minutes (8 min), 03 is 5 minutes (10 mins), 04 is 6 minutes (12 mins), etc. Don't freak out when you go in the game and look at the time in the options, it will use text from other settings.1 point -
Classic LEGO videogame builds
Fluffy Cupcake reacted to Ben24x7 for a topic
Admittedly, I already built the Information Center, but that was before any of the significant updates came along, limiting what bricks I had available, so your version is superior; And before you do it, heres my past recreation of the Police Station; Still, nice work.1 point
