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Showing content with the highest reputation on 03/23/2016 in all areas
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LEGO.com 20th Birthday
PeabodySam and 3 others reacted to lol username for a topic
The wallpaper you get is random, you can see more if you refresh the page too. Here's all the ones I've seen:4 points -
Animation: Lewa and the Rama
Pranciblad and 2 others reacted to emily for a topic
I could do more on this thing, but I think its best to get it out there so I can move on to other stuff and also take a bit of a break. I think it's good enough that it's a few steps up from the last animation I did. I think. Lewa just got his final mask and is a little eager to show his collection off. But is he a bad enough dude to kick all those Rama butts?? Story here is that I really liked Jonathan Kaplan's compositions for a scene in his defunct BIONICLE: Quest of the Toa fan film that had to do with Lewa fighting a swarm of Nui-Rama. He never provided visuals for the scene he had planned, but this is what I imagined based on the music he put up. The idea is that this leads into the Le-Koro chapter in MNOG.3 points -
LRR Map Expander (New language, new GUI)
MrBeingcool and one other reacted to Alcom Isst for a topic
Over 2 years ago, I developed and released a little command line app in C for increasing the size of LRR map files. A year later, I worked on a version of the software written in C#, but didn't complete it. Now, as I practice stuff during my vacation time, I've decided to complete it and release it. The software is again designed to increase the original size of LRR map files, both .map and .ol components. Release Instructions Drag all map files into the executable, select your settings, hit the big shiny expand button, and receive the expanded files in the resulting output folder. Features Ability to handle all .map files and the .ol file if they have the same names as files exported by Map Creator v0.9.10 Ability to increase the width and height of the maps by separate values Height Match, a feature ensuring that the map expansions have height values that align with the original height map. GUI with user inputs, expand button, and log.2 points -
LEGO.com 20th Birthday
Fifi La Fume and one other reacted to emily for a topic
oooh, nice! Haven't seen a lot of that art at all before. 96 sure was a good lego year.2 points -
LEGO Island Portraits (+More)
Fluffy Cupcake and one other reacted to lol username for a topic
(psst, it's Darkitect - like, dark architect)2 points -
LEGO Island REDUX
aidenpons and one other reacted to Fluffy Cupcake for a topic
I'd say maybe wikipedia, some info on developer pages that are out there, and us here RRU are your best bets for trivia.2 points -
[MOC] B-25 Mitchell
RobExplorien reacted to apemax for a topic
Hello everyone, Well it's been over a year since I last posted here however I've finally finished my B-25 I've been working on for just over a year and a half. It's had several major rebuilds of certain sections since the WIP topic I posted but It's finally at a point where I can call it finished and start on something else. Some basic info first, It's wingspan is roughly 3ft (around 92cm), Fuselage length is about 2ft 6in (around 76cm), It has a XL motor for each engine. so that makes two, It has two M motors powering the landing gear and it also has working flaps, ailerons, rudders and elevators (All controlled though the control column and gear wheel in the cockpit.). The top turret can rotate 360 degrees as well. As you may notice in the pictures below I ended up not being able to fit the battery box into the actual model as there just wasn't enough room for it, As it turned out though it came in handy as one of the annoying flaws with this model is it won't actually sit on it's landing gear, It just falls backwards so the battery box was just the right hight to prop it up. I spent a long time thinking about the problem but couldn't come up with a solution for this particular model so it's just something I'll have to keep in mind for future aircraft with tricycle landing gear. Anyway, on with the pictures. More pictures can be found on brickshelf here: (once it's public) http://www.brickshelf.com/cgi-bin/gallery.cgi?f=563243 And on google photos here: https://goo.gl/photos/JHBLxofc9MjLfL9X8 Finally a video of it: Hope you all like it and thanks for reading/looking.1 point -
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LEGO Island Portraits (+More)
Ayliffe reacted to Fluffy Cupcake for a topic
Geeze you guys are so demanding.1 point -
LEGO Island Portraits (+More)
Ben24x7 reacted to Fluffy Cupcake for a topic
And now for a misc pack. https://www.dropbox.com/s/dnn32lf7xqwfdvr/LEGO%20Misc%20Portraits.zip?dl=0 What's New: Bob (LEGO Universe) Darkitect (LEGO Universe) Johnny Thunder (Various) Pippen Reed (Various) Chief (LEGO Rock Raiders) Rock Raider (LEGO Rock Raiders) Rocket Racers (LEGO Racers 2) Basil The Batlord (LEGO Racers) The Slightly Disturbing Running Man (source) Rocket (Drome Racers) I've gotta say, next to the running man, Rocket is one of the more complex models out there.1 point -
What are you listening to right now?
aidenpons reacted to lol username for a topic
ok but seriously this a fun track, much better than the original version imo1 point -
LEGO Island REDUX
Pixus reacted to bphillips09 for a topic
These are all really good ideas. I'll fix the path textures, too. I think that's also a really good idea. Especially because most people wanted to have the ability to be other NPCs. That's really interesting, what kind of specs does your PC have? Also, can you send me that crash dump folder so I can see what went wrong and possibly fix it in the future?1 point -
Animation: Lewa and the Rama
aidenpons reacted to emily for a topic
Thanks! That intro bit is actually an homage to the loading screens on the 2002-3 news updates Templar animated - you don't really see them now because the things load instantaneously so the reference may be a bit obscure. Here's all the BIONICLE stuff I've animated!1 point -
Classic LEGO videogame builds
emily reacted to riedthiessen for a topic
Recreating LEGO Island Progress Update - Week 1 I started by flattening an island, 5 bricks above sea level, into a very rough shape of LEGO Island. Next I worked very carefully to recreate this square of roads near the bank to be as accurately sized as possible. I'm going to try and post an update like this every weekend on my progress. Stay tuned!1 point -
LEGO Island Portraits (+More)
Fluffy Cupcake reacted to Wognif for a topic
Actually, make that five of us. Sort of. ... Couldn't resist the urge to make Bill Ding look a bit more sinister. (of course the gradient kinda ruins that effect but oh well.)1 point -
Adventurers Cartoon?!?
TalonCard reacted to Ayliffe for a topic
Sorry for the two-year bump, but... we have proof this actually existed! (highlighted the important-looking bits)1 point -
RRU Quotes 2: Reckoning
The Ace Railgun reacted to Alcom Isst for a topic
[5:48:49 PM] Alcom Isst: Another The Witness update. [5:49:02 PM] Alcom Isst: I wonder if they fixed the bug I found yesterday. [5:49:11 PM] Alcom Isst: Shame if they did, I love the work-around I discovered for it. [5:49:48 PM] Ish: What big [5:49:53 PM] Ish: Big [5:49:55 PM] Ish: Big [5:49:56 PM] Ish: Big [5:49:59 PM] Ish: But [5:50:02 PM] Ish: Dammit Somehow this ended up in my blog instead of here.1 point -
RRU Quotes 2: Reckoning
The Ace Railgun reacted to Ayliffe for a topic
[21:15:30] Will Kirkby: trying line up DoF how I want it [21:15:42] Will Kirkby: I resort to hacking the render logic to show where the focal plane is [21:15:49 | Edited 21:16:01] Jay Phoenix: welcome to hell, we have nice trees [21:16:18] Alcom Isst: Hell for the Hylophobic. [21:17:42] Terrev: [21:15] Jay Phoenix: <<< welcome to[21:15] Jay Phoenix: <<< trees[21:15] Jay Phoenix: <<< we have nice trees[21:15] Jay Phoenix: <<< we[21:15] Jay Phoenix: <<< wel[21:15] Jay Phoenix: <<< welc[21:15] Jay Phoenix: <<< welco[21:15] Jay Phoenix: <<< welcom[21:15] Jay Phoenix: <<< welcome[21:15] Jay Phoenix: <<< welcom[21:15] Jay Phoenix: <<< welco[21:15] Jay Phoenix: <<< welc[21:15] Jay Phoenix: <<< wel[21:15] Jay Phoenix: <<< we[21:15] Jay Phoenix: <<< have nice trees[21:15] Jay Phoenix: <<< we have [21:15] Jay Phoenix: <<< hell[21:15] Jay Phoenix: <<< trees (I give up at formatting)1 point -
RRU Quotes 2: Reckoning
The Ace Railgun reacted to Alcom Isst for a topic
[12:20:33 PM] Alcom Isst: I'm enjoying Cloudbuilt, AKA Jetpack Loli Comatose Adventures. [12:20:51 PM] Will Kirkby: what [12:20:59 PM] Terrev: That's a terrible name [12:21:25 PM] Terrev: Right up there with "Starmade" [12:21:26 PM] Will Kirkby: You've got a terrible name [12:21:39 PM] Will Kirkby: I mean Terry, really? [12:21:44 PM] Will Kirkby: That's a girls name [12:21:55 PM] Will Kirkby: > you have died of dissing Terry1 point
