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Showing content with the highest reputation on 04/09/2016 in all areas

  1. Alcom Isst

    LEGO Worlds Racing: Clutch Quarry

    2 points
  2. lol username

    can't touch this

    Bonus: You can talk to him as he flies past you if your timing is right. You can do so in IXS too, though I don't have a screenshot on hand.
    2 points
  3. Sadie Meowsalot

    Retro LEGO Comics/Storybooks/Animated Cartoons General Discussion

    I was originally going to delay posting this until I had more to share with it, but I think I've waited long enough at this point. Within the past few weeks Per Sanderhage has kindly shared with me some more materials tied to LEGO Publishing's Pirates series, including more try-out pages by other artists who applied for the Illustrator role, the original job outline from Preben Dewald, a number of Character Visualization sketches by Per Sanderhage, and a page from the series' synopsis preceding the manuscript. What's more is that he also shared something unknown up until now - a suggestion he made to LEGO Publishing in 1987 for a Technic-based Action-series, which unfortunately didn't make it very far into development. You can find the aforementioned material in the spoilers below along with quotes describing each: 1987 Pirates Materials: 1987 Technic Action-series Idea:
    2 points
  4. Ayliffe

    999

    THANKS I GUESS
    2 points
  5. Fluffy Cupcake

    Classic LEGO Games Ported to Garry's Mod/SFM

    Made a small video of the Rock Raiders map.
    2 points
  6. lol username

    Tutorial: Adding Custom Decals into LDD

    I want to frame these two consecutive posts and hang them on my wall
    2 points
  7. emily

    999

    did you know, 999 upside-down is 666 makes you think
    2 points
  8. Fluffy Cupcake

    Classic LEGO Games Ported to Garry's Mod/SFM

    Downloads: I've started doing some LEGO model porting on my break from porting models from 3D Worms games. So. Without further ado, here are a few screens so you know what I'm talking about: Torq Racer from Drome Racers Boat from LEGO Racers 2 (originally I was going to rip a palm tree, but this caught my attention. ) I'll likely be porting other random stuff from all other classic LEGO Games too! (as long as I own it) So, since I'm clueless on what exactly to port, throw me some suggestions! This is not restricted to DR and LR2. Important thing to note! I won't do landscapes and characters for the follow reasons: a) Landscapes can't be ported due to Valve's custom map format. b) Characters should be rigged, and I don't know how to do that (yet). List of Games I can port from: LEGO Racers (N64 Only, when I rip from the PC version it is like someone stuck the model in acid) LEGO Racers 2 Drome Racers LEGO Island 2 Island Xtreme Stunts LEGO Rock Raiders Soccer Mania Bionicle: The Game Games I can't do: LEGO Island (too old) -Others games I still have to test- Chess Creator Creator KK
    1 point
  9. Pollywanna

    LEGO Worlds DLC

    I was hunting through the latest version of the game files today, and I found an "additional content" folder - with three subfolders within - "Classic Space DLC", "Dino DLC" and "Classic Space Teaser". There are parts for red, black, blue and yellow classic space astronauts (red in the teaser, the rest in the DLC proper), as well as Benny from The LEGO Movie - airtanks and all. The Dino DLC has textures for non-licensed characters (from the last dinosaur theme before the Jurassic World license, IIRC). I've extracted the face textures and uploaded the whole folder here for you guys to pick through.
    1 point
  10. emily

    Retro LEGO Comics/Storybooks/Animated Cartoons General Discussion

    Thanks again, Sadie! All of this is super fascinating. I'm glad they reworked Roger's appearance for the final comic, but it's interesting to see where his design came from. The Technic comic would have been super neat (though the 'holes' on the legs are kind of wonky in this context).
    1 point
  11. Zed

    Happy Birthday to me.

    1 point
  12. lol username

    Happy Birthday to me.

    good job on not kicking the bucket
    1 point
  13. Ayliffe

    999

    ...pereki this is your fault
    1 point
  14. Ben24x7

    Happy Birthday to me.

    [Insert half-assed obligatory 'HappyBirthday' message here] This may seem irrelevant, but give it time to load; [dontembed]https://m.youtube.com/watch?v=jF6RzK50fDs?start=959[/dontembed] If it doesn't skip to 15:59, manually skip to 15:59.
    1 point
  15. le717

    Happy Birthday to me.

    http://le717.github.io/did-a-thing/?name=mumboking And naturally, the thing is you had another birthday.
    1 point
  16. The Ace Railgun

    Happy Birthday to me.

    Happy Birthday Mumbo
    1 point
  17. Fluffy Cupcake

    Happy Birthday to me.

    Haaaaaaaaaaaapy birthdy!
    1 point
  18. someswedish

    Happy Birthday to me.

    Appy Birthday!
    1 point
  19. Ayliffe

    Happy Birthday to me.

    Have a birthday. if you're feeling extra-special, make it a happy one. Your choice on that though.
    1 point
  20. Shadowblaze

    Happy Birthday to me.

    Birthday-ish Happiness. ...It sounded better in my mind. Cheers mumboking!
    1 point
  21. Fluffy Cupcake

    can't touch this

    Did you manage to accomplish want I said? As I was just trying it, I believe you need the viewing distance set to max for it to work, otherwise the game he knows he is out of your sight so he teleports behind you. If anyone wants it, I can whip up a video.
    1 point
  22. Johnny Thunder. We all love him. The mustached, fedora-adorned hero of the Adventurers theme is perhaps the single most iconic character in the LEGO franchise. He has cameo'ed in countless media, including critically acclaimed titles such as LEGO Island 2: The Brickster’s Revenge and LEGO Universe. I’ve been looking through the internet and been disappointed to find that there isn’t a single good LEGO Universe story about Johnny Thunder. It’s just topic after topic of shameless self-inserts. This blatant injustice cannot be ignored any longer. The story seeks to answer some deep-rooted questions that have been lingering in our minds for years now. I’m sure we’re all wondering how Johnny Thunder became the leader of the Venture League. Or how did he discover Crux? And why did he substitute a black fedora for his iconic brown one? Here is a preview of my forthcoming story, entitled, "Johnny Thunder and the Quest for the MacGuffin, A LEGO Universe Fanfic STARRING JOHNNY THUNDER. Chapter One: Chamber of Relics Johnny Thunder glanced up from his map, smirking his iconic mustached smirk, as if to arouse the ovation of some unseen audience. It was the outset of another glorious adventure. The Australian adventure hero wondered to himself: what fantastic perils would he face this time? Would he be engaged in a showdown with his greedy arch-nemesis? Perhaps caught in an escalating race against said arch-nemesis to claim a mystical artifact that could be used to bring about the end of all life as he knew it? Would he have opportunities to commit gross violations of the archeological method? Or maybe enjoy a pleasant intermission with his myriad female admirers? The Thunder adjusted his wide-brim fedora before turning from his invisible audience and toward the corridor of near-certain death. The insatiable bad-butt casually strutted down the pathway until he inevitably stepped on that one conspicuously protruding brick which incidentally triggers one of the many sufficiently lethal traps along the requisite death course to the Obligatory Chamber of Relics, comprising buzz-saws, swinging blades, no less than a two dozen trap doors, a couple lava pits, rubber spikes, and those useless little flick-operated projectiles. Johnny wonders three things: why he didn’t look where he was going, how these booby traps could possibly be working flawlessly despite being undisturbed for millennia, and how he ended up in his present predicament in the first place. The first question could be attributed to his enormous, hyper-inflated ego; the second could likely be attributed to an unseen wizard warding off the effects of natural decay and entropy, but the third required some gratuitous expository flashbacks… Some years ago, or more precisely, thirteen zillion, it happened that Johnny was looking into taking a luxury cruise with his friend Pippin Reed. His uncle Kilroy recommended his brother’s consulting firm, Cyber’s Temporal Trip Advisors, a time-travel consulting firm of dubious integrity which spanned several grossly wealthy star systems across a number of the more affluent time periods. Time cruises and temporal manipulation at large are, of course, illegal in virtually all advanced galactic confederacies because such ventures have a tendency to result in the general mucklification of the globular spatio-temporal medium, not to mention their being a gross perversion of conventional physics and the mind-bending tenses involved being the chagrin of grammarians everywhere. One popular argument for the abolition of time cruises observes that time cruisers have a seemingly irresistible urge to attempt to assassinate a multitude of the most ruthless dictators and megalomaniacal despots throughout history. Godwin’s Constant of Temporal Manipulation states that any attempt, directly or otherwise, to travel back in time to assassinate any of the aforementioned despots will invariably fail. Further, those who are the subject of the assassination attempt will almost invariably manage to obtain the temporal manipulation device that enabled the assassination attempt, thereby instigating a series of events which invariably result in the megalomaniacal despot in question achieving global domination. There is no law, however, barring travel to the distant future by means of time dilation, and the temporal travel agents took considerable liberties in marketing that fact. When Johnny and Pippin had set an appointment, the trans-temporal travel agents were more than eager to expound their selection of luxury cruises, offering a variety of “economically priced” packages that would accommodate their budget. The travel agents were having difficulties convincing clients to book time cruises to the Fifty-Fourth zillennium and, in order to make the cruises seem more appealing, offered special discounts on all cruises to that chronological destination. The consultants also conveniently neglected to mention that the economy time cruise to the Fifty-Fourth zillennium held a one-way contingency and consequently did not cover the return trip back to the so-called Twentieth century in the Forty-First zillennium. Incidentally, the Fifty-Fourth zillenium was also the point in time at which the premature obliteration of the entire spatio-temporal medium was to occur. Suffice to say, Cyber’s Trans-temporal Trip Advisors didn’t offer Johnny or Pippin a refund. As this retrospective narration played in the back of our hero’s plastic, yellow, fedora-adorned head, he carefully navigated through the sufficiently lethal death course. One of the friendly swinging blades found itself wishing to make intimate physical contact with him but Johnny Thunder knew he didn’t have time for its companionship and rejected its advances, continuing toward the Obligatory Chamber of Relics. The focal point of the chamber was a brilliant, transparent-green, triangular crystal fixed on a cylindrical pedestal. Light reflected off the crystal from the sunlight channeled through a small opening directly above. “Crickey!” said Johnny, before promptly examining his wristwatch. As he expertly extracted the crystal, he was pleasantly surprised that a massive boulder wasn’t chasing him and that the chamber didn’t seem to be collapsing. Exhaling with a surprised humph, he placed the crystal in his satchel and wandered back through the sufficiently lethal death course. He was also pleasantly surprised and slightly disappointed that no one seemed to want to repossess his most recent acquisition, as was very often the case. At approximately this point in most of his previous adventures, some contemptible rival would swoop in and demand the adventurer’s recently-obtained treasure, frequently in exchange for a hostage damsel-in-distress who was somehow totally incapacitated whenever the villain was gripping her arm. Following this transaction, the rival would gloat evilly before collapsing the entrance and leaving the adventurers to spend the remaining portion of eternity in the ancient labyrinth, although they inevitably escape and thwart the villain’s schemes, proving things would have been much easier and more likely to result in success had he forgone the whole melodramatic routine and simply had them shot in the first place. Addendum: I’m holding subsequent chapters hostage until the ransom of 10 LIKES has been appeased, because I’m insecure about myself and demand the validation of my fellow users.
    1 point
  23. Alcom Isst

    RRU Quotes 2: Reckoning

    [6:30:40 PM] Terrev: built a creator house [6:30:52 PM] Terrev: police officer and farmer promptly stole the car and lawn mower [6:31:16 PM] Jim Brickkeeper: Good ethics. [6:32:35 PM] Ace Railgun: Are you in LEGO Detroit?
    1 point
  24. Ayliffe

    Describe Something (or Everything) about the Person Above You

    should really do something else
    1 point
  25. Ayliffe

    RRU Quotes 2: Reckoning

    [20:51:18] Will: the models are a tiny bit garbage [20:51:39] The Ace Railgun: don’t you mean, they’re s***? [20:51:56] Will: no [20:52:00] Will: because I'm not foul-mouthed [20:52:10] Will: would you talk like that in front of your mother? [20:52:17] The Ace Railgun: Yes [20:52:20] Will: oh
    1 point
  26. that's good i like peanuts
    1 point
  27. lol username

    LEGO Awesomeness

    Ooh, those Life on Mars models - I remember seeing some brickshelf galleries of those models back around 2007-ish, loved 'em: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=5752 http://www.brickshelf.com/cgi-bin/gallery.cgi?f=5870 Also: There's a LEGO Racers segment that begins around 8:20 that's pretty neat.
    1 point
  28. Zed

    LEGO Awesomeness

    https://www.flickr.com/photos/clarity2199/
    1 point
  29. Ayliffe

    LEGO Awesomeness

    I like this very muchly. Also the forum now embeds generic flickr links? Is that new?
    1 point
  30. McJobless

    RRU Quotes 2: Reckoning

    Don't be a massive twat. That's my job.
    1 point
  31. emily

    RRU Quotes 2: Reckoning

    [21:51:21] Hugh Wotmeigh: Please note that I am a massive twat. edit: f****
    1 point
  32. The Ace Railgun

    can't touch this

    He sees you when you're sleeping, he knows when you're awake, he knows if you've gone near the rails, so don't go near them for goodness sake~
    1 point
  33. emily

    can't touch this

    there's something intangibly hilarious about how he just freaking zeroes in on you the second you step on the rails. like, I know that isn't a new or profound observation, but seeing him slingshot between pepper and wherever the heck he came from is far funnier than it has any right to be
    1 point
  34. The Ace Railgun

    RRU Quotes 2: Reckoning

    [4/4/16, 19:42:08] Will: What if the earth were flat? [4/4/16, 19:42:27] Error717: What if Kanye West was right?
    1 point
  35. riedthiessen

    Classic LEGO videogame builds

    Update 5 is pretty sweet!
    1 point
  36. dead_name

    RRU Quotes 2: Reckoning

    [23:13:15] *** Will has renamed this conversation to "ɯooɹ pǝʇᴉun sɹǝpᴉɐɹ ʞɔoɹ" *** --- some time later --- [23:34:27] Terrev: Dammit I looked down at my phone and thought it was upside down [23:34:30] Terrev: Thanks will [23:34:58] Jim Brickkeeper: uʍop ǝpᴉsdn sɐʍ ʇᴉ ʇɥƃnoɥʇ puɐ ǝuoɥd ʎɯ ʇɐ uʍop pǝʞool I ʇᴉɯɯɐp
    1 point
  37. Alcom Isst

    RRU Quotes 2: Reckoning

    [11:39:01 PM] Ace Railgun: I got a commercial for star trek underwear [11:39:13 PM] Ish: don't buy the red ones [8:41:19 PM] Error717: Just watched the second LEGO Batman teaser [8:41:27 PM] Error717: OH MY YES [8:42:01 PM] Pereki: YOUR SCORE CUBE [8:42:37 PM] Terrev: WHEN YOU WIN A RAVE RACE [8:42:47 PM] Alcom Isst: OR DELIVER A PIZZA [8:43:46 PM] Terrev: YOU'LL SUDDENLY OPEN A FORUM BECAUSE ???
    1 point
  38. riedthiessen

    Classic LEGO videogame builds

    How did you guess!? I've only got a few (just 2, unless you want to count all the 6? 5? versions of that one house you can click on to change it) buildings left to build from LEGO Island. But I think I'm going to wait till later to build those, and start working on the actual island now.
    1 point
  39. mumboking

    LEGO Island at higher resolutions

    I was using a remote desktop program to connect to my laptop. For fun I decided to try playing LEGO Island through it. The laptop is 1366x768, while LI is 640x480. Somehow, through this combination of remote desktop and LI, the 3D portions of the game appear to be rendered at 1366x768. The viewable area is still 640x480 though. Is it possible to make LI fill the rest of the screen at a higher resolution? Screenshots below (I've cropped it to only the LI screen and I've pixelated my name.):
    1 point
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