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Showing content with the highest reputation on 04/22/2016 in all areas

  1. Brigs

    Nexus Farce: Ingress of Imagination

    EDIT: HEY LEGO MESSAGE BOARD MODERATION TEAM, ELIMBIER IS ONE OF MINE. IT'S NOT PLAGIARISM, OKAY? A few years ago, I tasked myself with a writing exercise to expand on the LEGO Universe origin story, told in a dramatic and engaging narrative. It was exceedingly dark with embellished descriptions and edgy dialog. Up to now it hasn’t been published… I’d personally like to keep it that way. Excessive purple prose, said bookisms, and unrealistic diction are just a few of its infractions against the literary hobby. Thus, I buried it and eventually exhumed it a year or so later, incinerated the corpse, and built something completely different atop its remains. Hopefully this one is comically serviceable. I’m also planning to post this incrementally on the Elimbies, just to see what extent of scatological subterfuge the moderators will tolerate. I may share my results in a blog afterward. Feedback is appreciated, provided that it only reinforces my narcissistic outlook. Criticism, constructive or otherwise, will be overlooked in favor of glowing reviews by the mindless masses. New chapters will be published every Friday, and the accompanying vignettes will be posted in a separate topic in the LEGO Creations forum. LEGO Nexus Farce: Ingress of Imagination Written by Brigs Chapter 1 - Johnny Thunder and the Quest for the MacGuffin Chapter 2 - Typhonus Chapter 3 - Albert Chapter 4 – Albert’s Abode Chapter 5 - Assembling the Build Alliance Chapter 6 – A Gratuitous, Tangential Lesson in Imaginary Physics Chapter 7 – K.O.I. Chapter 8 – The Smothering Interlude 1: An Excerpt from Typhonus’s Journal Chapter 9 – Space is a Figurative Ocean Interlude 2 – Another Excerpt from Typhonus’s Journal Chapter 10 – Templar Chapter 11 – Executive Meddling Interlude 3 – Yet Another Excerpt from Typhonus’s Journal Chapter 12: Gallant V Interlude 4: Yet Again Another Excerpt from Typhonus’s Journal Chapter 13: Traversing the Reaches of Space and Time Chapter 14: The Ingress To whomever the poor sap is who decides to write up a TV Tropes entry for this monstrosity, you have my deepest sympathies.
    2 points
  2. lol username

    LEGO Portal Racers

    Gameplay... I don't think we're missing much.
    2 points
  3. Cirevam

    Reskinned Vehicles

    Here's some stuff in the works. Trying to find the right mix of grey, yellow, and teal can be challenging. Colours may not appear as they will in-game, especially parts that are intended to glow. Please give feedback if you'd like.
    2 points
  4. Fluffy Cupcake

    Batty

    Some of you may recall a video I made in LR2 that I released almost exactly two years ago (one week away!) Well today, I present you a much improved version of that video. Creation Log: Day 1: Did a quick port of the map Knightmare-Athon from Racers, as I well I got a few other models ready in preparation for animating Batty. Day 2: Got a different map and some models ready for another animation, added some scenery to the map. As well I started animating Batty. Day 3: Prepared the other map a bit more. I did a lot of fine tuning on it, which did involve a lot of map compiling (time consuming), I also learned how to use locks/parenting. Afterwards I worked more on Batty. Day 4: Finished up Batty while adding in more bats to the scene and fixed up the backface culling on the map. Took a break from animating and played some Loading Island 2. Ported a new model for 'other animation'. Day 5 (today): Released Batty. No idea what is to come as the log for day 5 just started on this post. (I'm predicting I'll work a lot on the scenery of the map for the other animation, and perhaps finally start animating on it)
    1 point
  5. RobExplorien

    LI2 Msh Tools v1.0

    Can't you work around it with saying msh2obj.exe %%f !mfile:.msh=.obj! mkdir _yourdir_ mv _location/file_ _yourdir_ so you just move it into the new folder after creation.
    1 point
  6. bphillips09

    LEGO Island REDUX

    Hmm... that's weird, I'll see if I can fix that. I may end up getting rid of the skid marks altogether. The car itself is still a huge work-in-progress since vehicle physics aren't really my area of expertise. Also, for anyone wondering, I'm going to be releasing v0.95 soon, most likely near the end of next week. I've been really busy recently with another game I'm making for work and haven't had the time to sit down and work on this, but after this weekend I should have a lot more free time.
    1 point
  7. lol username

    The Happy Alein

    I'm not sure I like this new direction for Daft Punk
    1 point
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