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Showing content with the highest reputation on 04/28/2016 in all areas
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LEGO Portal Racers
Sim and 7 others reacted to grappigegovert for a topic
Turns out it wasn't that difficult to set the game to test mode, which will not only start the game without realsense camera, it also makes it controllable with the mouse. (It also enables some debug hotkeys) Basically I've added the code Singleton<GameController>.Instance.Mode = GameController.ReleaseMode.Test; somewhere in the initialization. I've uploaded the entire modified Assembly-CSharp.dll, because creating an automatic patch is significantly more difficult. Linkylink: http://oresome.rockraidersunited.com/download/3438 points -
LEGO Portal Racers
aidenpons and 3 others reacted to lol username for a topic
I'm currently digging through the decompiled code to make a list of test mode functions. For starters, pressing S in the player home/hoverboards/mod shop menus gives you free studs, F turns on an in-game FPS counter*, T stops the timer in the pit stop and just before the "selfie" at the end of the race, P spawns portals, R spawns ramps, and X spawns obstacles. You can press and hold those last three to spawn things every time a new track piece is generated. D does some stuff I haven't looked at closely but it involves the speed of your hovercraft. *Speaking of FPS... From GameController: public override void StartMe() { Application.targetFrameRate = 30; Could we try changing that to -1? That'll make the game render as fast as it can: http://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html Which should be a blatant improvement... Unless they've been naughty and haven't used Time.deltaTime, which would make parts of the game speed up drastically. But, that'd be hilarious. So it's a win-win. ^_^ ANYWAY, HOW TO WIN PORTAL RACERS SPAM S TO GET STUDS TO BUY ALL THE BOARDS AND MODULES ENTER A RACE, PRESS AND HOLD P, MOVE THE MOUSE TO THE RIGHT SO YOU'RE ALWAYS IN THE RIGHT LANE BUT NOT SO FAR YOU'RE GRINDING THE WALL JUST HOLD P THAT'S IT YOU'RE WINNER THE LAST TEAM, TEAM ALIEN, ONLY REQUIRES 9 PORTALS IN ONE RACE TO UNLOCK BUT WHY STOP THERE (as you can see I stopped/intentionally wrecked my board to end the run after 101 portals) BTW, to save others the trouble of googling, here's something you can use to unpack the installer: http://innounp.sourceforge.net/ And again, here's where LEGO has the game up for download: https://wwwsecure.us.lego.com/en-us/service/portal-racers4 points -
LEGO Portal Racers
Quisoves Potoo and 2 others reacted to lol username for a topic
I've just downloaded the game again after noticing that the name of the installer currently up for download on lego.com is different from when I originally downloaded it. First one I downloaded was LEGO_Portal_Racers_Setup.exe, 404 MB, now it's LEGO_Portal_Racers.exe, 484 MB. I'll investigate further later tonight. Edit: The only difference seems to be a heavy update to the Intel RealSense SDK runtime stuff. The actual game seems unchanged - I haven't compared MD5s of files or anything but there's no new or removed files, and they're all exact the same size as before. (And as further confirmation, the credits still list the game as version 1.0.) Oh, and the installer runs on a newer version of Inno Setup (had to update to a newer version of innounp, the unpacking software). The game seems to be locked to 30 FPS... Could we fix that? Also, the credits say the game was developed by Metaio: https://en.wikipedia.org/wiki/Metaio Did some googling: http://www.idigitaltimes.com/lego-portal-racers-metaio-uses-intel-realsense-camera-technology-augmented-reality-434642 They also did the LEGO digitial box things at LEGO stores: http://metaio.com/fileadmin/upload/documents/press_articles/ds_3_2010_lego.pdf https://www.youtube.com/watch?v=pv1bthDKjHw https://www.youtube.com/watch?v=gquUFyBjLlo https://www.youtube.com/watch?v=uwN6urXiPvw Team names, yes, but character names, nope. Looks like character names aren't stored in the main text file, so I never saw them. (Where are they stored then...?) For those who haven't played yet: Team Earth: David Jay and Dee Jane (get it, they're DJs) Team Pirate: Major Sunshine and Racebeard Team Robot: Ultimate_1 and Ultima_1 (Ultimate_1 is male, Ultima_1 is female - well, they're robots, really, but yeah) Team Alien: Luna Lightspeed and Liam Lightspeed3 points -
LEGO Portal Racers
aidenpons and one other reacted to Fluffy Cupcake for a topic
I'm lucky f.lux doesn't affect recording this game, otherwise the video would of been, well, tinted. Also, ignore the fact it is 60 FPS. I didn't check and just rendered in 60fps as always. P.S. my video is already 4th down on the Youtube search list for "LEGO Portal Racers". The team you choose determines what zone you start in. The first 4 zones are in procedural order, any zones after are chosen at random. Also, I found it rather refreshing not hearing the TTSounds when I picked up the studs.2 points -
Stretching the Bad Man
The Ace Railgun and one other reacted to lol username for a topic
fun fact: this is literally just a stock unity character model with a cloth component applied that's it unity never really was known for its cloth physics2 points -
Rebuilt Rock Raiders Models + Other Errata
Fifi La Fume and one other reacted to elrunethe2nd for a topic
Thank you kindly. I believe it's in Frozen Frenzy, and also I think it might pick you and your vehicle up in that solo Rock Raider escort mission? You also see it once in a pre-rendered cutscene roughly mid-game. I'm not sure why I made it in retrospect, given I don't really need it that badly.. Thank you kindly. Honestly, I'm not surprised it was cut; It'd be so devastatingly overpowered. Edit: In other news, I made all the characters. Old photos:2 points -
LEGO Portal Racers
Lind Whisperer reacted to Fluffy Cupcake for a topic
Awesome. Recorded a video of my first playthough, gonna be uploading it. Also, LEGO UNIVERSE MUSIC. Oh, and did we know the character and team names beforehand? I know I certainly didn't see them before. Final note: Now I can rip the correct headwear if I want to make models out of em.1 point -
LEGO Portal Racers
Lind Whisperer reacted to lol username for a topic
Delightfully simple. Thanks! ... Now, where did I put the game files...1 point -
LEGO Portal Racers
Lind Whisperer reacted to lol username for a topic
If anybody wants to get adventurous, it's technically possible to mod the DLLs that hold all the logic of the game itself and make the game bypass the camera check/give it alternate control schemes. How easy or hard it'd be, though - that depends on exactly how the game is coded and how familiar the person making the changes already is with these things. It's not something I'm interested in doing, but if anybody is - it should be within the realms of possibility. (At the very least it's trivial for anybody to view the game's code, go download dotPeek or ILSpy and decompile Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, etc)1 point -
LEGO Portal Racers
Lind Whisperer reacted to Fluffy Cupcake for a topic
I edited my post already and found out that info myself. (and my quote initially included that bit) Also, I saw that Unity part, yeah. Now the question is, does the game have parameters? (Kinda hoping a bypass exists. =P)1 point -
LEGO Portal Racers
Lind Whisperer reacted to lol username for a topic
Take another read, you only quoted part of it: In other words (actually, very similar words): The installer doesn't run unless you have the camera So I ripped the files from the installer instead (I don't recall exactly which program I used, there's plenty of programs that do it, which you use may end up depending on what the installer was built with) Launched the game The game displays splash screens, then checks for the camera, and doesn't let you proceed with play unless you have it Later I ripped music, textures, models, and the rest of the assets with the variety of programs available that rip things from Unity games1 point -
Classic LEGO videogame builds
PeabodySam reacted to riedthiessen for a topic
Recreating LEGO Island Progress Update - Week 6 Here's a shot of the whole island to kinda get an idea of how much I've done so far. 6 weeks work of roughly 2-3 hours a week working on this. So I've done roughly 12-18 hours on this project so far. I've still got a lot to do. At this rate I should have it done by October or November. I'm going to California this week for my older brother's graduation. I'll be gone for about 2 weeks. I'm not sure how much time I'll have to work on this while I'm gone, so I may not have any updates to post for a few weeks.1 point
