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Showing content with the highest reputation on 05/08/2016 in all areas
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Using the windowed mode debug tools to mess with more stuff. The individual train cars will never attempt to change their height, and always move towards their next waypoint on x/z. You can't get off the train unless it's close enough to the station vertically, so if you set it too high or low you've got no way off until you move it closer. Bonus: I played the blastoff cutscene and Pepper remained invisible afterwards. Here's Super Station Master carrying the invisible Pepper. And here's some skydome glitching while setting Super Station Master's location to far off positions while he's carrying Pepper: Also, trivia: All it takes for a portal to trigger loading is for a vehicle of the proper type to collide with it, even if Pepper's not inside it. So if you move a helicopter and the Adventurers Island portal to the same location, for example, it'll trigger loading of Adventurers Island. There's also a space shuttle floating way off in the distance in Ogel Island for some reason, well over 1000 units away on one axis: In the PS1 version, the cutscene that plays when you land on Ogel shows Pepper jumping out of the shuttle, as the skydiving minigames were cut for that version. Might be related? Oh, another thing - I moved the Police Station to another location and the music trigger moved too, so it's tied to that object, at least for that building.7 points
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Since there was only a GBA map of LEGO Island already on the internet, I decided to piece segments together and create full-scale maps of the other locations. OGEL Island: Castle Island (credit to @Xiron for providing me a hacked save state) Space Port: Adventurers Island (not explorable, but this is displayed in between the minigames)6 points
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6 points
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RRU Quotes 2: Reckoning
emily and 4 others reacted to dead_name for a topic
[2016-05-07 18:37:44] Will: http://kirk.by/s/pKxtw3B [2016-05-07 18:37:46] Will: what the f**** [2016-05-07 18:37:54] bartvbl: checks out [2016-05-07 18:37:56] bartvbl: actually [2016-05-07 18:37:56] bartvbl: [2016-05-07 18:37:56] Christopher Fantauzzo = Hollis: ewwwwww [2016-05-07 18:37:57] Will: there are seventeen domino's pizza places in Austin TX alone [2016-05-07 18:38:03] Terrev: austin's pretty big [2016-05-07 18:38:08] Will: hmm [2016-05-07 18:38:11] Terrev: needs a lotta pizza [2016-05-07 18:38:24] Terrev: try houston [2016-05-07 18:39:16] Will: http://kirk.by/s/pKxtVDG [2016-05-07 18:39:30] Will: http://kirk.by/s/pKzBjK8 [2016-05-07 18:39:53] Terrev: [claps]5 points -
LEGO Dimensions
aidenpons and 2 others reacted to emily for a topic
man, it's been a while since I looked for any new dimensions stuff, I wonder what people have dug up. Hm, interesting! Looks like there will be five new sets of an entirely new kind, 'connectables.' Well, whatever that is, it should be fun. I guess that's i ...hah, yeah, so, like I said, I guess the connectables are all that's new, so n... no, but ffffffffffff3 points -
3 points
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Here's something I've noticed: those 2x4s embedded in the ground appear to have no tubes at the bottom. So either the Brickster is using bricks from the 50's or the artists simply couldn't be arsed to draw them. And considering this is LI2 you should already know the answer.2 points
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RRU Quotes 2: Reckoning
noghiri and one other reacted to Ayliffe for a topic
[07:24:47] Terrev: lego city undercover has everything a lego island game needs [07:24:55] Terrev: - funny writing [07:25:08] Terrev: - open world lego stuff [07:25:11] Terrev: - long load screens2 points -
LEGO Awesomeness
ticketstoloservile reacted to origamihero for a topic
What jack stone should have been.1 point -
LEGO Club Comic Captions
aidenpons reacted to Zed for a topic
You may remember this minifig rock concert if you've ever visited the LEGO website during the mid 2000s. This was the display image for the Club Comic Captions. It was a monthly contest where club members could enter a caption for a blank image. At the end of the month, the winner and honorable mentions were revealed. It ran from June 2002 until 2008 IIRC. I managed to find some winners using the WayBack Machine, but there are still many more that I can't access. The captions were often funny to read, but I was also really fascinated by some of the images. Below are some blank photos I could view. Although I never won, I did submit a few of my own captions during 2007-08. I wish I could show more of these. Unfortunately, they are no longer on the club site.1 point -
LEGO Awesomeness
aidenpons reacted to ticketstoloservile for a topic
Well, I most like castle as one of LEGOs three main themes and I found this video. ITS THE DRAGON MASTERS VS ROYAL KNIGHTS.1 point -
GBA Maps
Zed reacted to emily for a topic
Nice work! Looks like a prison yard designed by someone especially sadistic. You can eat lunch... if you can find the cafeteria!1 point -
[Guide] The Train's New Route
Dazzgracefulmoon reacted to Fluffy Cupcake for a topic
The train route is located in \z02LGI\Waypoints\W_ROAD_C.wpt The offset range to be looking is from 00000BE0-00000D3F. The train has 11 points. 2 of these are stopping points, these are what I like to call key points. The order of the points are in the correct order in the file (1,2,3,4,5,6,7,8,9,10,11), but the train doesn't use them in that order (you may see it as the points are out of order, but for the sakes of this guide I'm not at this point). Rather it uses the points in the following order: 1. - 1 2. - 2 3. - 10 4. - 3 (key) 5. - 4 6. - 5 7. - 6 8. - 7 9. - 11 (key) 10. - 8 11. - 9 The route with the points in order looks like this: In numerical order the route looks like this: Both combined looks like so: To avoid confusion when making a route, we'll need to reorganize the list in the order the train itself uses them. The new list looks like this: 1. - 1 2. - 2 10. - 10 3. - 3 (key) 4. - 4 5. - 5 6. - 6 7. - 7 11. - 11 (key) 8. - 8 9. - 9 The key points (to my current knowledge) aren't changeable, so if you want to reverse the route order you will have to maintain the positions of the keys to spots 3 and 11 so they still stop at the stations! 1. - 1 2. - 9 10. - 8 3. - 11 (key) 4. - 7 5. - 6 6. - 5 7. - 4 11. - 3 (key) 8. - 10 9. - 2 Below in the download are the following files: Both the standalone reversed and original routes. Reversed route incorporated into the waypoint file. http://oresome.rockraidersunited.com/download/348 Video time! I have still yet to find out the train's starting position and rotation so the issue with the broken cargo can be fixed. Yes, I did record this in every worst way possible.1 point -
LEGO Club Comic Captions
aidenpons reacted to emily for a topic
Actually that's a rather long story! Terrev has a nice summary here.1 point -
LEGO Club Comic Captions
aidenpons reacted to emily for a topic
ah yeah, I remember this. The Lego Club site used to have some neat stuff. Also, that last image on the left - the max/tim conspiracy continues1 point -
LEGO Awesomeness
ticketstoloservile reacted to Dazzgracefulmoon for a topic
Did someone say ICE PLANET MECHS?1 point -
LEGO Awesomeness
aidenpons reacted to Arthuriel for a topic
Yeah, this is just insane o_O. Reminds me of similar projects like the LEGO version of the battleship Yamato. Sizewise? I think, that volume- and dimensionwise the L.M.S. Explorer would be bigger, because according to the data* (like the length for example) from the MLCAD dimension tool the L.M.S. Explorer is 304,51 inches long (that includes the front antennas though), which translates to ~25,38 feet (the battleship is "only" a bit under 25 ft according to the thread). edit: This is my 500th post! The prophecies are true!** *you can find the dimensions in a spoiler in the 1st post of the L.M.S. Explorer thread. **add this meanlingless phrase to make a more dramatic post^^1 point -
What are you listening to right now?
Ayliffe reacted to le717 for a topic
This song is crazy catchy to me.1 point -
RRU Quotes 2: Reckoning
noghiri reacted to lol username for a topic
[10:36:07 PM] Bug Catcher: Is it actually a have l game maker game? Because I've used gave manner a lot and I cannot figure out how to make the camera to anything but follow the player [10:36:13 PM] Bug Catcher: Very annoying [10:36:26 PM] Terrev: >Is it actually a have l game maker game? [10:36:45 PM] Bug Catcher: Ffffffffffff [10:37:00 PM] Bug Catcher: Sometimes I hit l obstacles of backspace [10:37:13 PM] Bug Catcher: You know what f**** life1 point -
1 point
