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Showing content with the highest reputation on 05/12/2016 in all areas
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a joint effort between you and me
ticketstoloservile and 3 others reacted to origamihero for a blog entry
i dunno if this helps but you might wanna close ur eyes found another one what is the website's url?4 points -
RRU Quotes 2: Reckoning
Brigs and 2 others reacted to Alcom Isst for a topic
[3:06:58 AM] Jamesster: OH MY GOD LOL [3:07:05 AM] Jamesster: I WAS WONDERING WHAT THIS SPIKE IN VIEWS WAS [3:07:08 AM] Jamesster: IT'S ON LU VIDEOS [3:07:17 AM] Jamesster: WHEN MEGAN'S LEGO DONGS STORY WENT OUT [3:07:19 AM] Jamesster: AMAZING3 points -
LEGO Island 2 patches (Using a hex editor)
skyboxeye and one other reacted to mumboking for a topic
Using the patches that @Iran found (see here), I have found the HEX offsets to patch LEGO Island 2 using a HEX editor. This is probably much easier for people to do rather than using OllyDbg. I've also found some more patches myself, just by pure luck... These patches have been tested and found to be working on "LEGO Island 2.exe" with the following checksum: SHA-1: 0D43741E15BC309C3BB370D4EB49EC142D149CA9 MD-5: C839F8ECDBD582770B7B4ED69927F047 Note - There's at least two versions of LEGO Island 2, with different EXEs. Not all of these patches may work on your version! Make a backup before doing any patching. - Terrev Instructions: Backup the original .exe. Open the original .exe with a hex editor (I use HxD). Go to the hex offset for the patch you want. Overwrite the data with the patch's data. Repeat for all the patches you want. Save your modified .exe. OVERWRITE DATA FROM THESE OFFSETS, DO NOT INSERT DATA! Patches @Iran found: No LEGO Software logo Offset: 00002AEA 90 90 90 90 90 No Silicon Dreams logo Offset: 00002B20 90 90 90 90 90 No intro video Offset: 00002B56 90 90 90 90 90 Load time fix Offset: 0002A870 C3 90 90 90 90 90 Windowed mode Offset: 000029B2 01 Debug level select in place of credits Offset: 00572704 01 00 00 00 11 Offset: 005726C5 44 45 42 55 47 00 00 Force /force command line (No idea what it does.) Offset: 000029B9 01 Patches I found: Skippable LEGO Software logo (An alternative to completely disabling it.) Offset: 00002ADB 01 UnSkippable Silicon Dreams logo (Y'know... Just because...) Offset: 00002B11 00 UnSkippable intro video (Again, just because...) Offset: 00002B47 002 points -
LEGO Island 2 patches (Using a hex editor)
aidenpons and one other reacted to le717 for a topic
Time for me to write a quick exe that performs these changes automagically.2 points -
GBA Maps
PeabodySam reacted to Zed for a topic
Since there was only a GBA map of LEGO Island already on the internet, I decided to piece segments together and create full-scale maps of the other locations. OGEL Island: Castle Island (credit to @Xiron for providing me a hacked save state) Space Port: Adventurers Island (not explorable, but this is displayed in between the minigames)1 point -
Pepper Face (IXS)
lol username reacted to Fifi La Fume for a gallery image
From the album: Decals
© LEGO Digital Designer for original decoration
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[LR] Zed v2
Cyrem reacted to Zed for a topic
Goes over Rocket Racer http://oresome.rockraidersunited.com/download/3511 point -
RRU Quotes 2: Reckoning
noghiri reacted to lol username for a topic
[5:22:20 AM] jamesster: you know your sleep schedule is messed up when cirevam comes online and you haven't gone to bed yet [5:25:42 AM] Hugh Wotmeigh: I f****ing stay up late enough to watch you f****s both go to sleep and wake up. [5:25:46 AM] Hugh Wotmeigh: It's mental that. [5:29:33 AM] Cirevam: Yay I'm a barometer of insanity1 point -
Exo-Force Short used Motion Capture
le717 reacted to lol username for a topic
Interesting. Exo-Force could have made a neat basis for a video game, too - shame we never got something like that.1 point -
Super Station Master does not like uncapped framerates.
Lair reacted to Alcom Isst for a topic
I got him to do an infinite loop elsewhere, but this one was funnier.1 point -
Super Station Master does not like uncapped framerates.
Alcom Isst reacted to mumboking for a topic
That happens even with capped framerates... Here's an old video of mine, circa 2012:1 point -
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LEGO Awesomeness
aidenpons reacted to Zed for a topic
There's tons of neat LEGO stuff in this gallery. It's kind of an unusual ship. The build was inspired by the Nebuchadnezzar from the Matrix movies.1 point -
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GBA Maps
aidenpons reacted to Zed for a topic
Fortunately, one of the developers has posted the full map! Their flickr has some other neat LI-related images too! Ripping the Freeway Frenzy/Wave Catcher maps in the GBA Port of IXS would probably take an eternity, though.1 point -
Huge Graphical glitching
aidenpons reacted to Yajmo for a topic
Wow that is interesting lol. I have no idea if this will work, but maybe try running the game in windowed mode?1 point -
GBA Maps
Lair reacted to Pranciblad for a topic
Here's something I've noticed: those 2x4s embedded in the ground appear to have no tubes at the bottom. So either the Brickster is using bricks from the 50's or the artists simply couldn't be arsed to draw them. And considering this is LI2 you should already know the answer.1 point -
RRU Quotes 2: Reckoning
noghiri reacted to Ayliffe for a topic
[07:24:47] Terrev: lego city undercover has everything a lego island game needs [07:24:55] Terrev: - funny writing [07:25:08] Terrev: - open world lego stuff [07:25:11] Terrev: - long load screens1 point -
RRU Quotes 2: Reckoning
Quisoves Potoo reacted to Cirevam for a topic
[5:36:56 PM] Will: emoji lego was a mistake1 point -
RRU Quotes 2: Reckoning
The Ace Railgun reacted to Ayliffe for a topic
[18:46:44] noghiri: hi [18:47:02] Jay Phoenix: lo [18:49:54] Bug Catcher: ......piraka?1 point -
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Unknown alpha Car In Magma Moon Meltdown
RacerRabbit reacted to Jack Bluebeard for a gallery image
From the album: Jack Bluebeard's shots
Rare screenshot with an unknown alpha car in the magma cavern, with a strange power-up diamonds layout (bricks in final version).1 point
