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Showing content with the highest reputation on 05/15/2016 in all areas

  1. Alcom Isst

    Arduino Gamepad!

    So for my last project in Alternative Interfaces class, I made an Arduino gamepad! It has a compass sensor that detects tilt, three buttons, a rumble motor, and a switch to disable the rumble motor. It currently only works with Processing Serial games, but I'm hoping to get it working as a generic USB gamepad.
    5 points
  2. Dazzgracefulmoon

    Shaq makes a new enemy

    https://vine.co/v/ipjzuMEdgtU
    3 points
  3. Fifi La Fume

    axle and sparky in the city

    From the album: RACERS 2

    mad paint.net skillz
    2 points
  4. Alcom Isst

    RRU Quotes 2: Reckoning

    [1:22:29 PM] Jay Phoenix: "oh you accidently clicked on this video about dead orphans HERE'S 200 MORE VIDEOS ABOUT DEAD ORPHANS YOU'RE WELCOME BAI"
    2 points
  5. Zed

    LEGO Awesomeness

    2 points
  6. Fifi La Fume

    workmanfredisnothappy.png

    From the album: RACERS 2

    You'll regret making fun of his digger.
    1 point
  7. Pranciblad

    Pranci's LDD things

    Since people wanted more stuff posted on the forums, here's some of the better stuff I've built in LDD. ClawBunny- It's the thing from my avatar. Or I guess it isn't if this is the future and I've changed it, but whatever. ClawBunny Mk4 Old Versions Small Car- A modern take on a Classic Town car. Small Car Cyber Muaka- CyberSlam meets Bionicle. Inspired by old TCG art that inexplicably colored Muaka teal. I tried to stick to real part colors so anyone crazy enough to make this IRL can so it if they want. Cyber Muaka Space Cycle & Crater Crab- Silly little thing inspired by a mish-mash of space-related stuff. Space Cycle
    1 point
  8. Pranciblad

    Pranci's LDD things

    Odd. I thought I set the whole folder to be public. I've fiddled with the link, so see if that works now.
    1 point
  9. The Brickster

    LI2 Russian version speech problem: lines messed up

    Well, I've been aware of this since I got the game, but somehow it never occurred to me that I could ask for help here. Anyway, in the Russian translation of the game, starting with Castle Island, some lines are messed up; starting with Adventure Island, all cutscenes are one line late, and when you get to Ogel Island, the gap becomes bigger. Minigame lines are a complete mess starting with Castle Island again. I tried fixing it by renaming the files, but some things still stay broken. Is there another way? Thank you in advance.
    1 point
  10. Zed

    LEGO Awesomeness

    I thought that all of the winning creations in this contest were really cool From the September-October 2005 Issue of LEGO Magazine
    1 point
  11. Ayliffe

    how do minifigures why they don't the lego people?

    GEE THANKS FOR PUTTING THIS LOVELY IMAGERY IN MY HEAD JUST BEFORE I GO TO SLEEP
    1 point
  12. le717

    What are you listening to right now?

    1 point
  13. ProfessorBrickkeeper

    how do minifigures why they don't the lego people?

    so human to how do bonklers conspricy
    1 point
  14. Dazzgracefulmoon

    New Laptop????

    Might wanna look at this video, but like others say, I'd highly suggest building a desktop PC instead. you can make a decent one for under 600$
    1 point
  15. Ayliffe

    RRU Quotes 2: Reckoning

    [12/05/2016 23:15:29] Hugh Wotmeigh: I'VE GOT THE LEGO RACERS BUILDER THEME STUCK IN MY F**KING HEAD [12/05/2016 23:20:07] bartvbl: THANK YOU NOW I DO TOO [12/05/2016 23:21:20] Bug Catcher: GOD F**KING DAMMIT [12/05/2016 23:21:46] The Ace Railgun: it spreading... [12/05/2016 23:21:52] The Ace Railgun: just how catchy is it? [12/05/2016 23:26:08] The Ace Railgun: F**k, now it’s stuck in my head… [12/05/2016 23:26:19] Will: and me too [12/05/2016 23:27:15] Hugh Wotmeigh: AND NOW THE MENU IS PLAYING [12/05/2016 23:27:27] Hugh Wotmeigh: WHICH I HAD TO GET USED TO FAILING EVERY F**KING RACE [12/05/2016 23:27:29] Hugh Wotmeigh: F**K ME
    1 point
  16. The Ace Railgun

    What are you listening to right now?

    1 point
  17. Ayliffe

    RRU Quotes 2: Reckoning

    1 point
  18. Fifi La Fume

    Lego Minifigures: German Football Team Unveiled

    It didn't.
    1 point
  19. Zed

    Lego Minifigures: German Football Team Unveiled

    The detail has improved tremendously since this guy:
    1 point
  20. McJobless

    Extreme110's Traveller's Tales Game Research Blog

    Yeah, I came here this morning (my time, you posted them at 2AM and I came on at 3AM AEST) and the original link wasn't working. Now, looking over your logs, this is absolutely horrible; everything is completely bugged. What I need you to do is make a new QuickBMS script. Firstly, add ".bak" to the end of your script. Open Notepad, and copy + paste the following code: # Traveller's Tales games DAT files extractor (script 0.3) # LEGO Batman # LEGO Star Wars # LEGO Indiana Jones # LEGO Harry Potter # Transformers # others, check them on http://www.ttgames.com # # this script is a complete chaos... it's only a work-around since I didn't finish the research # if you want all the files in PERFECT state you must set NAMELESS to 1 # # script for QuickBMS http://aluigi.org/papers.htm#quickbms print "NOTE that this script is a work-around so will not work with all the files\nif you want to extract ALL the files without names (but they will be 100% corrects) edit this script setting NAMELESS to 1" set NAMELESS long 0 # set to 1 to extract the files without names comtype lz2k get INFO_OFF long if INFO_OFF & 0x80000000 math INFO_OFF ^= 0xffffffff math INFO_OFF <<= 8 math INFO_OFF += 0x100 endif get INFO_SIZE long log MEMORY_FILE INFO_OFF INFO_SIZE get TYPE_BOH long MEMORY_FILE get FILES long MEMORY_FILE savepos INFO_OFF MEMORY_FILE math TMP = FILES math TMP *= 16 math NAME_INFO = INFO_OFF math NAME_INFO += TMP goto NAME_INFO MEMORY_FILE get NAMES long MEMORY_FILE savepos NAME_INFO MEMORY_FILE math TMP = NAMES math TMP *= 8 math NAME_OFF = NAME_INFO math NAME_OFF += TMP goto NAME_OFF MEMORY_FILE get NAMECRC_OFF long MEMORY_FILE savepos NAME_OFF MEMORY_FILE math NAMECRC_OFF += NAME_OFF goto NAMECRC_OFF MEMORY_FILE for i = 0 < FILES get CRC long MEMORY_FILE putarray 0 i CRC next i if TYPE_BOH <= -2 get DUMMY1 long MEMORY_FILE get DUMMY2 long MEMORY_FILE if DUMMY1 > 0 #print "Error: not implemented yet" #cleanexit endif endif # print "files: %FILES%" # print "names: %NAMES%" # print "info_off: %INFO_OFF%" # print "info_size: %INFO_SIZE%" # print "name_info: %NAME_INFO%" # print "name_off: %NAME_OFF%" # print "namecrc_off: %NAMECRC_OFF%" set NAMEZ long 0 set FULLNAME string "" set FULLPATH string "" for i = 0 < FILES # do NOT try to understand this part because I have not understood it too do goto NAME_INFO MEMORY_FILE get NEXT short MEMORY_FILE get PREV short MEMORY_FILE get OFF long MEMORY_FILE savepos NAME_INFO MEMORY_FILE math OFF += NAME_OFF goto OFF MEMORY_FILE get NAME string MEMORY_FILE if NEXT & 0x8000 # 16bit sign conversion math NEXT |= 0xffff0000 endif putarray 1 NAMEZ FULLPATH if NEXT > 0 # folder if PREV != 0 getarray FULLPATH 1 PREV endif putarray 1 NAMEZ FULLPATH if NAME != "" string FULLPATH += NAME string FULLPATH += \ endif endif math NAMEZ += 1 while NEXT > 0 set FULLNAME string FULLPATH string FULLNAME += NAME if NAMELESS == 0 math CRC = 0x811c9dc5 strlen NAMESZ FULLNAME for j = 0 < NAMESZ getvarchr CHR FULLNAME j if CHR >= 0x61 if CHR <= 0x7a math CHR -= 0x20 endif endif math CRC ^= CHR math CRC *= 0x199933 next j for j = 0 < FILES getarray TMP 0 j if CRC == TMP break endif next j if j >= FILES print "Alert: the crc of the file %FULLNAME% has not been found, it can't be extracted!" #cleanexit # all wrongs! math j = i #math TMP = NEXT #math j = 0 #math j -= NEXT #math j -= 1 endif math TMP = j else math TMP = i endif math TMP *= 16 math TMP += INFO_OFF goto TMP MEMORY_FILE get OFFSET long MEMORY_FILE math OFFSET <<= 8 get ZSIZE long MEMORY_FILE get SIZE long MEMORY_FILE get PACKED long MEMORY_FILE goto OFFSET getdstring SIGN 4 if SIGN == "LZ2K" set PACKED long 2 else set PACKED long 0 endif if PACKED & 2 callfunction UNLZ2K log FULLNAME 0 SIZE MEMORY_FILE2 else if SIZE != 0 if ZSIZE != 0 if SIZE != ZSIZE print "SIZE (%SIZE%) and ZSIZE (%ZSIZE%) differ, contact me" cleanexit endif endif endif log FULLNAME OFFSET SIZE endif next i startfunction UNLZ2K putvarchr MEMORY_FILE2 SIZE 0 log MEMORY_FILE2 0 0 append for TMPSZ = 0 < ZSIZE goto OFFSET getdstring SIGN 4 if SIGN != "LZ2K" print "Error: the signature at offset %OFFSET% (%SIGN%) is not LZ2K, contact me" cleanexit endif get LZ2K_SIZE long get LZ2K_ZSIZE long savepos OFFSET if LZ2K_ZSIZE == LZ2K_SIZE log MEMORY_FILE2 OFFSET LZ2K_SIZE else clog MEMORY_FILE2 OFFSET LZ2K_ZSIZE LZ2K_SIZE endif math OFFSET += LZ2K_ZSIZE savepos TMP MEMORY_FILE2 math TMPSZ += 12 math TMPSZ += LZ2K_ZSIZE next append endfunction Save the BMS script in the exact same place with the exact same name as the script you were using before. This should work. On the subject of networking, I think you're absolutely correct. I'm getting my friend to take a look at it tonight; hopefully with a little luck he might be able to figure out what Hex you need to edit to make networking active.
    1 point
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