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Showing content with the highest reputation on 06/30/2016 in all areas
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DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
TheDiplomat and 4 others reacted to Fush for a topic
5 points -
RRU Quotes 2: Reckoning
The Ace Railgun and 4 others reacted to lol username for a topic
[7:18:49 PM] Christopher Fantauzzo = Hollis = cdmpants: I just realized that the Vive allows me to escape from reality and numb the pain caused by life. [7:18:51 PM] Christopher Fantauzzo = Hollis = cdmpants: That's pretty neat.5 points -
RRU Quotes 2: Reckoning
aidenpons and 3 others reacted to Alcom Isst for a topic
[8:13:18 AM] Terrev: I awaken [8:16:41 AM] bartvbl: you sure? [8:16:45 AM] bartvbl: this is just a bad dream [8:17:34 AM] bartvbl: where TLG is sued by mega blocks for patent infringement [8:18:29 AM] bartvbl: where lego studs have all been transformed into spikes [8:18:36 AM] bartvbl: and they are everywhere in your room [8:18:46 AM] bartvbl: where the UK is leaving the EU [8:18:46 AM] bartvbl: .. [8:18:47 AM] bartvbl: wait4 points -
Knights Kingdom 2 Concept Arts "First Blog Post, Yay!"
Dazzgracefulmoon and 2 others reacted to ticketstoloservile for a blog entry
Hello everyone! This is my first blog entry. To start this off, I found these concept arts for Knights Kingdom 2. I found these concept arts interesting, but, I thought if, anyone was interested to see these! Here's a link to the artist: http://www.mikerayhawk.com/knights_kingdom.htm Let me know if you want more of my blog posts in comments below! Edit: A showcase for transforming the castle to Vladeks. Cool, huh!3 points -
DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
Tyadran and 2 others reacted to noghiri for a topic
After the 4th, could you please post a sort of state of the union, rundown of what's going on with the project? A lot of the recent criticism boils down to we have no idea what the current plan is, and stuff that we had pointed out might not be the best approach for various reasons seems to be in a confusing mix of in the plan, out of the plan, on neptune, and running rampant on the streets of Tokyo. As a side note, I disagree strongly with not making gameplay demos and prototypes, even if they only exist internally. My favourite games, and the most successful, out of the indie games I've done QA for, all shared a few things in common: Clear planning, testing early and often, and a willingness to change the plan if you find out that an idea that looks good on paper turns out to really suck when you're actually play it.3 points -
Travellers Tale's Level Design in a Nutshell
dead_name and 2 others reacted to McJobless for a topic
"Dog food is cheaper and easier to prepare than real food, so I'm going to feed my kids that. It's not like my kids will know the difference!"3 points -
Travellers Tale's Level Design in a Nutshell
BobaFett2 and 2 others reacted to McJobless for a topic
Tt (both Games and Fusion) place too much effort and focus on their cinematic design, rather than their game design. Their puzzle design stagnates quickly since it's just simplified point-and-click moon logic, but at least it's better than their completely out-of-place combat design. It's almost as if none of the design team know basic pattern theory and how to keep design elements consistent. They're so happy to break their own rules WITHOUT informing the player first.3 points -
RRU Quotes 2: Reckoning
dead_name and 2 others reacted to The Ace Railgun for a topic
[6/29/16, 13:54:51] Jay Phoenix: Ep X: The Force Oversleeps [6/29/16, 13:54:54] Will: nononono you've got it all wrong [6/29/16, 13:55:02] Will: based on this morning [6/29/16, 13:55:04] Will: it's gonna be [6/29/16, 13:55:07] noghiri: and XI is The Force Realizes It Shouldn't Have Given The Boss Its Cell Phone Number [6/29/16, 13:55:18] Will: VII: The Force Awakens VIII: The Force Goes Back To Bed IX: The Force Is Late For Work [6/29/16, 14:00:22] Will: VII: The Force Awakens VIII: The Empire Sleeps Back [6/29/16, 14:01:23] noghiri: IX: Revenge of Last Night's Drinks3 points -
RRU Quotes 2: Reckoning
ProfessorBrickkeeper and one other reacted to lol username for a topic
[1:01:27 AM] Jim Brickkeeper: I found another 80s f**** track in LSW:TFA. I’m guessing there will be a f**** red brick.2 points -
DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
Crystalyzer and one other reacted to PWNZOR for a topic
I'm just going to chime in here and ask everyone to stop throwing insults around, be they unprofessional ones or professional ones. There have been issues with regular updates, I'm not going to just look past that. There have been other issues as well as many have pointed out. But let's please stop throwing them back and forth. I don't see how either of the sides flaming back and forth with the issues have improved this situation. Right now we need be constructive, and what most of this discussion is, is destructive. The more animosity spread around, the less likely the interested parties will stay interested. I'd love to see this project come into fruition, but not in this manner. I'm not trying to be all "let's be friends, guys". If there are problems, let them be known, but without all the snarky comments and nitpicking. If that continues, especially on the biggest existing community that would support such a project, then people are going to leave. Stop the insults, even if it's being general. In my personal opinion, if you need to bring up issues, please bring them up like Cyrem has - cleanly show the issue, present solutions, explain clearly, but without the bashing on people. LRR is almost 17 years old, most of us being significantly older than that. Let's show a little maturity here. I know I'm exactly qualified saying all of this, as I've been highly inactive for the past while, and haven't always been the most mature about things either before, but I hate visiting this forum and seeing things like some of the stuff said in this thread. Stop the insults, please.2 points -
DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
Alcom Isst and one other reacted to McJobless for a topic
It's always hard to talk directly to people like Stewart, because I feel like he does deserve some measure of respect, but at the same time I find myself disagreeing with a lot of what he's said. These are my major complaints with your first big post. The "You Have No Experience" argument is probably one of the weakest you could possibly use. Aside from the fact that you're making assumptions that those who are on the outside of the fence aren't able to make reasonable conclusions about the way the industry works and how games are made, you're ignoring the fact that everybody is entitled to share their opinion on this free forum, and you are free to provide evidence to support your arguments, but it is highly unprofessional to call people out because they are "under you". I won't debate the Wii Market because it's a fight that's not worth it, but needless to say I'm disagreeing with you as far as selling a million units being a big deal that lets you call people out for inexperience. You might have had a point if you were talking about well reviewed games. Then why have you not posted any proof to this? This is my biggest source of irritation. All throughout your post, you call out people for not contributing... It is here that you are demonstrating a level of arrogance; you want us to contribute yet you've not committed anything yourself. A website or Facebook page is not enough, Stewart. If you really want to confirm that you are making this thing real, you need to start by making concept builds, vertical slices or test content. Show, don't tell. The problem here is that you're taking ideas from places like Minecraft without demonstrating that they work. Every good game designer knows that playtesting as often and early as possible is the KEY to success, yet it seems like you instead want to focus on building a pool of high concepts without finding any way to link them together. It's nice that you've got bits of music and models from people around the place, but how do they work? Where will they be used? How will they improve the experience? Have you asked yourself any of these questions? The most active members of this site are fairly old and have their own lives to deal with right now. If you want us to put aside our own time to be a part of this, you need to give us a more physical reason to get excited. This is one of the first things you learn at Game Design School when you start pitching and developing ideas; did you miss that class? Firstly, it's amazing how quickly you shut down an idea that you didn't generate, yet you go on about how happy you are to discuss ideas with the fans. Hypocrisy, much? Secondly, you're making assumptions that Ringtail wanted to produce a directly 2D clone of the game, whereas how I read his post was "bring the spirit and some of the functionality of Dwarf Fortress to the LEGO Rock Raiders mould while keeping the 3D world aspect". You need to consider the fact that when people say "It's like X game..." they're probably not being 100% literal. Thirdly, you talk earlier about your business-mind and how much experience you have, and yet you can't see the financial boom in the 2D market? Are you unaware of what types of games are making the biggest killing in the mobile/indie markets right now? Are you unaware of names like Binding of Issac, FEZ, Braid, LIMBO and so on? You would think that if you're so business-focused, you would keep your mind open to these potential profit margins. Then why haven't you demonstrated this to us by showing us deadlines, timelines or any other organisational tools? Nobody here knows when you plan on actually working on the game, which is a major contributor to the "he's not going to go through with it" mentality around here. If you want to prove you mean business and actually drum up some decent ideas/help, you damn well better prove that there's action behind the scenes and that you know how your future outlook is. This is the complete opposite advise that is commonly given at every other game's studio. Listen to any developer from one of the big publisher studios, or from the tiny indie studios. Their GDC talks constantly revolve around the idea of getting into producing content as early as possible, so that you, not your audience, can be sure of what you're doing and where you're going. It's lethal to assume you can just push away playtesting and demoing the game, because you won't get the necessary feedback on your execution of the ideas until it's too late to change them. --- I've finished 6 games as a student/indie dev (for clients, so no public releases). Nothing I've made looks great, but I'm trying to look for some real world work that will lead me into a golden opportunity with a AAA developer. I need something. I'm sceptical of this offer, however, because you haven't shown me that I'm going to get a return, not in money, but in quality experience. You talk about management and planning, you've failed to show it. I would love to say "I worked on a successful LEGO fan-game" or "I worked on a sequel to a classic LEGO game", but I have no guarantees that working with you would pay my rent, contribute to my resume or be a positive experience. If you can address my complaints without calling me a "whiner", then I may consider actually building potential prototypes, level designs, story stuff etc for you. But I need some kind of acknowledgement that you actually give a damn, rather than trying to cash in on a community and some current fads in gaming.2 points -
DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
Lair reacted to Polaris for a topic
Stewart, in all fairness, I think the last thing people want you to do is not respond. - Polaris1 point -
Im doing graphic requests
TheDiplomat reacted to A Stick for a topic
So I guess people seem to like my avatar and signature so I'm going to start doing requests if anyone wants custom forum graphics. PM me with details.1 point -
cut0001.png
ticketstoloservile reacted to Fifi La Fume for a gallery image
From the album: Other LEGO Games
A texture from LEGO Chess.1 point -
HELP! Lego Racers Graphics Problem!
le717 reacted to Greenman20 for a topic
Thank You!! Pereki! This solved the problem!1 point -
HELP! Lego Racers Graphics Problem!
sandyandkamal reacted to emily for a topic
I remember this one! Thanks, le!1 point -
DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
Lind Whisperer reacted to Shadow322 for a topic
Wow... I am very sorry for lighting the inferno that made 2 whole new pages for this thread... I would like to know what progress has been made on this concept as an overall whole since the project began. And since it's the easy part, I would like to give my ideas on the project if it isn't too much trouble.1 point -
DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
Tyadran reacted to Cirevam for a topic
I don't speak for everyone, but I think there would be more interest if there was a framework we could see. What formats, which language, which APIs, etc. I could make a few models, but would they even work for your game and your engine? Who knows? I'm not going to start working on something if there's no guarantee it will be usable even as concept art. If you just want concept art and the like, fine. Otherwise I have no idea where to begin.1 point -
DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
Polaris reacted to lol username for a topic
imagination1 point -
RRU Quotes 2: Reckoning
le717 reacted to Lair for a topic
tomfyhrToday 4:14 PM @Ringtail So you are discriminating persons with autrism? They are the people who take things with total literal sense. Just to clarify, I do not have autruism. WOW edit: noghiriToday 4:20 PM As someone with both autism and altruism, what on this sweet blue-green treeball is going on in this chat? tomfyhrToday 4:22 PM Bingo. A person with autism on the forum who has witnessed this chatroom. By stating that all persons who are taking things with literal sense are bots, you are essentially degrading persons such as noghiri, which is a form of harassment. Therefore, you have just broken one of the rules, which states you cannot hurt someone else. TerrevToday 4:22 PM wAT1 point -
A Lego/Terratech inspired space exploration game
kroge reacted to Phoenyx for a topic
I think I see another Space Engineers/Starmade/Empiryon Galactic Survival. As a businessman myself, one bit of advice I can give you is to give your product a way to stand out from the competition. Right now, I'm not really seeing that.1 point -
owl city - fireflies lego jack stone music video
Lair reacted to lol username for a topic
a tribute to the best video lego ever made and the best song lego didn't made but's still good full 20 minute animation: https://youtu.be/gR004a8TCMo1 point -
owl city - fireflies lego jack stone music video
Lair reacted to Zeeslag for a topic
The Jack Stone lego series was the worst...1 point -
owl city - fireflies lego jack stone music video
Quisoves Potoo reacted to lol username for a topic
I don't know who made that but I love them1 point -
owl city - fireflies lego jack stone music video
Ben24x7 reacted to Sadie Meowsalot for a topic
Jack Stone more like Jack Stoned:1 point
